SPSTEAMPULSELIVE ANALYTICS
Mansion University

Mansion University Steam metadata

red_moon_studio | Coming soon | game

Coming Soon

GameSteam Store content

IndieRPGSimulationStrategy

  • Steam app typegame
  • Steam App ID4424720
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • Developerred_moon_studio

Mansion University metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID4424720
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • Developerred_moon_studio
  • Publisherred_moon_studio
  • Parent gameNot available

Genres: Indie, RPG, Simulation, Strategy

Company pages: Developer: red_moon_studioPublisher: red_moon_studio

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Mansion University Steam metadata

Mansion University metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4424720/metadata
Steam Communityhttps://steamcommunity.com/app/4424720
PCGamingWiki search
IGDB searchSearch IGDB for Mansion University

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Steam Achievements, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Devlog #13: From Blender to Unity – How I Create a Training Scene - 7 September 2026

    Hey everyone! Welcome to Devlog #13. Today I want to show you the full process of creating one training scene — from the very beginning in Blender all the way to the final result in Unity. This is how a single scene usually goes from idea to something playable in Mansion University. ### 1. Blender – Creating the Scene Everything starts in Blender. Here I work on:Character poses and animationsI try to make the animation feel natural and readable, because later it has to work well with the first-person or cinematic presentation in-game. ### 2. Moving to Unity Once the animation and assets are ready, I export them and bring everything into Unity. In this stage I:- Import the models and animations- Set up the scene- Adjust lighting and post-processing- Hook up the gameplay logic (triggers, UI, training results, etc.) This is usually the part where things start looking closer to the final ga…

  • Devlog #12: Career Endings & Graduation Rewards – What Happens After Training - 17 August 2026

    Hey everyone! Welcome to Devlog #12! Thank you for the continued support — every wishlist and comment helps a lot! 🔥 Today I want to talk about one of the most important long-term goals in Mansion University: **Career Endings & Graduation Rewards** Training students is only half of the journey. The real payoff comes when they graduate and start their careers. ### How Graduation Works Once a student reaches high enough levels in the relevant stats (Classic, Service, S&M, and Grace), she becomes eligible to apply for different adult-oriented careers. The better her stats and the higher your academy’s prestige, the better job offers she will receive. ### Example Career Paths Students can specialize and graduate into roles such as: - High-class Companion / Escort - Burlesque Dancer / Stage Performer - Sex Therapist / Intimacy Coach - Professional Maid / Personal Assistant - Dominatrix / Sp…

  • Devlog #11: A Tour of the Mansion – Welcome to your new academic journey! - 27 July 2026

    Hey everyone! Welcome to Devlog #11! Thank you for sticking with the project — your support means a lot! 🔥 Today I decided to do something a bit different. Instead of talking about systems and mechanics, I just want to show you around the place. **Welcome to Mansion University.** This is the academy you’ll manage — a large, living mansion with many rooms and a beautiful surrounding garden. You can freely walk around almost the entire property. ### Main areas you can explore: **Player’s Bedroom** Located on the top floor in the central part of the building. From here you have a nice overview of the academy. **Classrooms** Several rooms dedicated to theoretical lessons. Students gather here during scheduled training sessions. **Kitchen & Dining Hall** Where everyone meets for breakfast and free time. It’s one of the liveliest places in the mansion. **Basement** Contains a special private…

  • Devlog #10: Special Night Training – Private Sessions with Students [New GIFs] - 5 July 2026

    Hey everyone! Welcome to Devlog #10! Thank you for your continued support! 🔥 After showing the daily training system, today I’m revealing one of the most important and intimate mechanics in Mansion University: **Special Night Training Sessions** As the academy manager and head trainer, you have the ability to conduct private, one-on-one sessions with students during the night. ### Key features of Night Training: - Can significantly increase **one chosen statistic** (Classic, Service, S&M, or Grace) - Gives a strong boost to **Motivation** - Much more effective than regular sessions, but also very demanding on the student’s Energy - Each student reacts differently — some open up more during night sessions, others may need time to build enough trust These sessions are completely optional, but they are often the fastest way to develop a student toward her full potential and unlock better…

  • Visual Update: New Trailer & Fresh Screenshots Now Live! - 11 June 2026

    Hey everyone!It's been a bit quieter than usual lately — thank you for your patience! ❤️Over the past few weeks I’ve been working hard based on your feedback from the comments and the first private tests with volunteer "University Managers".The result of that work is now live on the Steam page:- **Brand new trailer** — better pacing, atmosphere and overall quality - **Completely redesigned and improved UI** — much cleaner, more elegant and user-friendly - **Fresh batch of screenshots** showcasing the new interfaceYou can check them all right now on the **Steam store page**.I’m very happy with how the game is starting to look and feel. These changes are a direct response to your suggestions, so once again — thank you!I’ll be returning to regular devlogs very soon with more new content. - red_moon_studio

  • Devlog #9: Meet the Students – First Three Characters - 21 May 2026

    Hey everyone! Welcome to Devlog #9! Thank you for all the support and over 560 whishlist — we’re keeping the growth going! 🔥 Today I’m happy to introduce you to the **first three students** from a pool that will eventually contain **over 20 different girls**. ### **Lusi** 19 years old. A hardworking and attentive young woman who dreams of becoming a perfect professional housekeeper. Polite, detail-oriented and naturally submissive, Lusi takes deep satisfaction in serving others and keeping everything immaculate. She has excellent potential in Service training and shows great dedication during hands-on, one-on-one practical sessions. ### **Mila** A friendly, outgoing and naturally seductive girl who easily draws attention. She thrives in social situations and loves using her charm to please others. Mila has a real passion for cooking and "special service", performing particularly well i…

  • Devlog #8: Training System Deep Dive – Stats, Sessions & Specializations - 11 May 2026

    Hey everyone! Welcome to Devlog #8! Thank you for your continued support – we’re keeping the momentum with over 500 wishlists! 🔥 Today I’m going into detail about one of the most important parts of the game – the **Training System**. ### Training Statistics Students can develop four main erotic skill categories: - **Classic** - **Service** - **S&M** - **Charm** ### Daily Training Structure Each day consists of **3 training sessions**. As the manager, you assign: - A teacher - Student(s) - And a suitable training room ### Teachers & Specializations Every teacher has their own skill level and **specializations**. For example, some teachers cannot conduct practical S&M sessions, while others excel at them. Choosing the right teacher for the right training is a key strategic decision. ### Two Types of Training: **1. Theoretical Classes** - One teacher can train up to **3 students** simulta…

  • Devlog #7: Fast Travel & The Driver – Exploring Beyond the Mansion - 3 May 2026

    Welcome to Devlog #7! Thank you for all the support – we’re steadily growing past 460 wishlists! 🔥 Today I’m revealing a bit about how you’ll move around the world outside the academy: **Fast Travel & Exploration System** In Mansion University you can always choose to walk everywhere on foot. Leaving through the main gate or back gate allows you to explore the surrounding area naturally, discover new locations, and sometimes stumble upon random events. However, walking to farther locations can be quite time-consuming. That’s where **our Driver** comes in. She is an NPC who can take you quickly by car to various destinations along the main road, such as:- The nearby farm- The old monastery- The beach- And several other locations that will be revealed later This makes traveling much faster when you want to focus on management or specific goals. However… nothing is ever that simple. The D…

  • Devlog #6: The Mansion & Its Grounds – Explore Your Academy - 23 April 2026

    Hey everyone!Welcome to Devlog #6! We're steadily growing and the support from over **430 wishlists** keeps motivating me a lot. Thank you! 🔥Today I want to show you something different – the world where all the management, training and events take place:**Mansion University – The Academy Grounds**The game takes place in a large, three-dimensional mansion and its surrounding gardens. You can freely walk around the entire property as the player character.**Key locations inside the mansion:**- Your private **Master Bedroom** located on the top floor in the central part of the building – offering a perfect overview of the academy.- Multiple **classrooms** for theoretical lessons.- Fully equipped **kitchen** and dining hall where students gather for breakfast.- **Basement** – which contains a special, more private training room for certain types of sessions.- Various corridors, common area…

  • Devlog #5: Daily Schedule & Time Management – A Day in Mansion University - 13 April 2026

    Hey everyone! We're back with Devlog #5 and the academy keeps growing – thank you for pushing us over **400 wishlists**! 🔥 Today I want to show you how time flows in Mansion University and how the **Daily Schedule & Time Management** system works. ### A Typical Day at the Academy: - **Morning**: The day starts with breakfast in the dining hall. All students and trainers gather together – a perfect moment to observe relationships and overall mood. - **Training Phase**: After breakfast there are **3 training sessions** during the day, separated by short breaks. You decide who attends which session and what type of training (theoretical or practical) they will do. - **Free Time**: Students who are not in training wander around the academy grounds, gardens, or relax in common areas. This is when the academy feels alive. - **Evening & Night**: After the last session comes free time and even…

  • Easter at Mansion University – The Bunny Hunt Has Begun 🐰 - 3 April 2026

    Happy Easter, everyone! 🐰Spring has arrived at the academy, and our students have taken the celebration into their own hands.Today the Mansion University grounds turned into a giant Easter egg hunt. Dressed in their cutest bunny outfits, the girls are on a mission to find as many eggs as possible… with some very tempting rewards waiting for the winners.Wishing you a relaxing and joyful Easter – whether you're hunting for eggs, eating chocolate, or just enjoying some well-deserved rest. See you back in the academy soon!- red_moon_studio

  • Devlog #4: Money & Economy System – Build and Grow Your Academy Budget - 31 March 2026

    Hey everyone!We're continuing our devlogs and I'm happy to say we've just crossed **330 wishlists** – thank you for all the support! 🔥Today in Devlog #4 I'm showing you one of the most important management layers in Mansion University:**The Money & Economy System**At the beginning of the game your academy has a very limited budget and low prestige. Every decision involving money matters.**How the economy works:**- You start with a small budget that must cover: - Initial hiring costs for trainers - Weekly operating expenses (bills, maintenance, etc.)- **Hiring trainers**: - You pay an upfront recruitment fee when hiring a new trainer. - After that, they receive a weekly salary at the end of each week. - There is no hard limit on how many trainers you can hire, but sometimes it's smart to fire underperforming ones and replace them with better (and more expensive) staff.- **Income sources…

  • Devlog #3: Recruitment & Reputation System – Grow Your Academy Team! - 22 March 2026

    Hey everyone! We're now well over **260 wishlists** – thank you so much! 🔥 In just a few weeks we've gone from 0 to 260+ and it's all thanks to your support and feedback. As a solo dev working part-time, this really keeps me motivated every evening and weekend. Today in Devlog #3 I want to show you one of the most important long-term systems in Mansion University: **The Recruitment & Reputation System** At the very beginning your academy is small and you have a very limited pool of both students and trainers. Everything changes as you build **Reputation**. **How Reputation works:** - You **gain** reputation every time one of your students successfully graduates and receives a good job assignment. - You **lose** reputation if a student becomes so demotivated that they quit and leave the academy. The higher your reputation, the more new students and trainers become available to recruit.…

  • Devlog #2: Motivation & Energy System – Don't Burn Out Your Students! - 13 March 2026

    Hey everyone! Over a week has passed since our first devlog and hitting 100 wishlists – thank you so much for the support! 🔥 As a solo dev working part-time after a corporate job, every wishlist and comment keeps me going. Today I want to dive deeper into the **core gameplay loop** of Mansion University: the **Motivation & Energy System**. Every student has two critical resources that you must carefully manage: • **Motivation** – Acts as a powerful multiplier for stat gains during training. – **Special Night Training** sessions are very exhausting, but they can dramatically increase motivation (high risk, high reward). – When a student successfully increases any stat through training on a given day → their motivation grows. – If on a particular day they **don't** gain any stats from training → their motivation starts to drop. • **Energy** – Limited resource that depletes during trainin…

  • 100 Wishlists in Under a Week! 🎉 First Devlog: Student Graduation [GIF] - 2 March 2026

    Hey everyone! HUGE thanks to all 100 of you who've added Mansion University to your wishlist in less than a week! 😍 Your support as a solo dev (part-time after corporate job, self-taught Unity/Blender in 3+ months) means everything. Big shoutout to r/lewdgames – your feedback is gold! To celebrate, here's your **first look at core gameplay**: A student finishes her training at the elite adult academy, graduates, and gets assigned a job base on her developed stats. **Core mechanics tease**: • **Train stats**: Targeted sessions boost skills – higher gains with good "motivation"! • **Manage energy**: Overwork drops "energy", slowing progress. Balance wisely for max points multipliers. • **Strategic sim**:employ more talented teachers , schedule trainings, unlock career, students and new teachers.Early prototype – tuning energy/motivation for addictive loop. Thoughts? "More events for moti…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4424720
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateComing soon
Developerred_moon_studio
Publisherred_moon_studio
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

An adult-themed, third-person view simulation and management game with RPG elements, where you manage an elite academy, train adult students, and shape their careers through strategic planning and progression systems.

About this game

🎓 Manage an Elite Academy Recruit adult students with different talents and learning speeds Hire teachers with unique teaching statistics Assign students to theoretical and practical classes Plan three daily training sessions and one special night session Manage budget, efficiency, and long-term growth of the university Every decision affects student progress and the reputation of your institution. Each student and teacher has a set of statistics that influence training results: Student development stats: Charm Classical Service S&M Motivation Fatigue (affects learning speed) Permanent stats: Learning speed Teaching efficiency Balancing motivation and fatigue is key to maximizing progress. 🎭 Career Paths Students can specialize in various adult-oriented career paths, including: Service and hospitality roles Dance and stage performance Therapeutic and coaching professions Adult entertainment industry Dominant and performative roles Your management choices shape who they become. 🌍 A Living World Open environments with NPCs following daily routines. Recruit new students and staff after completing personal quests. Optional side activities and mini-games . The world continues to move and evolve alongside your academy. ⭐ Grow Your Reputation University level progression system Higher levels unlock more students and teachers Expand from a small institution into a prestigious adult academy Mansion University focuses on strategy, progression, and management , set in a world of adult characters where planning, control, and development define success. Story of Mansion University For over three hundred years, Mansion University has been one of the most exclusive and secretive institutions in the world. Hidden from the public eye, it trained generations of women to become perfect wives, mistresses, and refined courtesans for the most powerful men of their time. The sexual revolution of the 1960s and 70s brought dramatic change. Old traditions lost their meaning, and the academy found itself on the brink of collapse. To survive, it underwent a radical transformation — opening its doors to a new kind of education: the art of pleasure,…

Supported languages

English, Japanese, Polish, Traditional Chinese, Russian, Simplified Chinese, Portuguese - Brazil

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus18Nudez Linguagem imprópria Drogas lícitas
steam germanyBANNEDSexuelle Inhalte Alkohol / Tabak Gewalt
igrsBANNEDPenggunaan bahasa Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Penampilan Tokoh

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Mansion University's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Mansion University's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Mansion University at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.00$0.00No discountSteam Store

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