SPSTEAMPULSELIVE ANALYTICS
GODBOX

GODBOX Steam metadata

Freakshow Interactive | January 2028 | game

Coming Soon

GameSteam Store content

SimulationStrategy

  • Steam app typegame
  • Steam App ID4425600
  • PriceNo longer available on Steam Store
  • Release dateJanuary 2028
  • DeveloperFreakshow Interactive

GODBOX metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID4425600
  • PriceNo longer available on Steam Store
  • Release dateJanuary 2028
  • DeveloperFreakshow Interactive
  • PublisherFreakshow Interactive
  • Parent gameNot available

Genres: Simulation, Strategy

Company pages: Developer: Freakshow InteractivePublisher: Freakshow Interactive

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

GODBOX Steam metadata

GODBOX metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4425600/metadata
Steam Communityhttps://steamcommunity.com/app/4425600
PCGamingWiki search
IGDB searchSearch IGDB for GODBOX

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows, Mac

Categories

Single-player, Steam Achievements, Steam Workshop, Camera Comfort, Color Alternatives, #category_contrast_controls

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Dev Log #23 - AFFINTY AND BOONS EXPANDED - 24 July 2026

    The Affinity system was created as a way to solve an issue found with early GODBOX playtests. After spending some time optimizing their unit's code, players would often sit and watch the simulation run at five-time speed. There was not enough moment-to-moment gameplay, and players didn't feel incentivized to adapt their code. As a part of the solution, I introduced a system wherein rival deities would offer the player missions to complete. In exchange, the player would receive Affinity with that deity.Affinity can be traded to momentarily gain access to the blocks owned by these rival deities, which in turn incentivizes players to revisit and further optimize their code. This can also be a strategic decision, since the rival deities will be unable to use these blocks while the player has access to them. In the past, I was hesitant to put powerful blocks further away from the player's st…

  • Dev Log #22 - HOW MANY FOLK DOES IT TAKE TO BREAK GODBOX? - 17 July 2026

    HOW MANY FOLK DOES IT TAKE TO BREAK THE GODBOX MOVEMENT SYSTEM?This week I took some time to fix the previously very buggy movement system! Check out this short showing me stress testing the new and improved system. (Apologies. Steam doesn't let me insert youtube shorts. Grrr)Devlog Short -> Join our Discord → https://discord.gg/8qWrUvqYZa

  • Dev Log #21 - BLUEPRINT VARIANTS AND ANIMATION - 10 July 2026

    Join our Discord → https://discord.gg/8qWrUvqYZa

  • Dev Log #20 - MISSIONS & MISSION PROVIDERS - 24 June 2026

    If you've kept up with these Dev Logs, you'll know the Tartarus build revealed some issues with moment to moment gameplay. Players would simply spend a good while optimizing their code, and then sitting back watching the simulation run in five time speed for the rest of the playtest. The first step in rectifying this was adding a cost to blocks, meaning that players would have to revisit code every once in a while to optimize it once they got enough creation points, and to consider how many creation points they want to use coding, versus how much they want to save towards unlocking their next domain or placing down a blueprint. The second step was introducing the "block access" system in which players can trade with other deities for access to their blocks. In the past couple of weeks, I have been working on the third step of the solution. Missions! The primary point of missions will be…

  • Dev Log #19 - UNIVERSAL PAUSE SYSTEM AND NOTIFICATIONS - 12 June 2026

    In the previous couple of weeks, I have been reworking the way players have access to blocks. Now, players will need to purchase blocks, giving them some smaller goals to work towards, as well as a different level of strategy to interact with (like which block to buy, and when). They can also trade access to blocks with different deities, gaining Affinity with these deities by giving away access to the blocks they own, or spending Affinity to gain access to blocks from domains owned by rival deities. This week, I had to extrapolate that system in order to catch scenarios where the player loses access to blocks that are already in graphs they have built. For example, if they have a block like "FindEdible" in their folk's behaviour graph, and they give access to that block to a different deity (thus losing access themselves), what happens?This forced me to revisit a system that needed som…

  • Dev Log #17 - LIFE & DEATH - 22 May 2026

    This week I completed a significant milestone: build Tartarus (named by Discord community member Lord Void). This build was a long time coming. Its main purpose is to test out the feasibility of the "rival deities" concept as a core game mechanic. Both the idea of competing with rivals for unlocks in a shared tech tree and the idea of competitive counter-programming are novel, and therefore risky. I wanted to create a small demo such as this with only two deities (death and fertility) before investing more time on an idea that might not work. If you'd like to test out this concept for yourself, please join our discord server! (link at the bottom of this post). THE GOOD NEWS FIRSTThough it took longer to complete than I expected, the build is done! Despite coding AI agents being outside of my comfort zone, I have proved it is technically viable. Not only that, but a big chunk of the work…

  • Dev Log #16 - THE ART OF OVERSCOPING - 8 May 2026

    As a developer, I have seen conventional wisdom swing back and forth between "make small games", and "make big games". This framing of scope as size has never been useful to me. What has helped me in the past as an artist is to think about scope in terms of ambition. The useful question is: what feels just out of reach? What will certainly be very hard to accomplish, and what I might fail at? As an artist, you learn not to be afraid of failure, because (at least at clown college where I learned my art) an ambitious failure is better than an unambitious success. This has led me to many, many failures, but I have seen myself countless times achieve things I did not think were possible. I overcame challenges I thought were beyond me with solutions varying from hacky to elegant, born from the necessity of seeing an "overscoped" project through.This is the philosophy I use to approach every…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4425600
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateJanuary 2028
DeveloperFreakshow Interactive
PublisherFreakshow Interactive
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

GODBOX is a coding god-sim where you program life, grow your power by unlocking divine domains, and compete against rival deities. Help your devoted Folk survive while you harness their faith to fuel your divine ascension.

About this game

GODBOX is a coding god-sim where you program life, grow your power by unlocking divine domains, and compete against rival deities. Help your devoted Folk survive while you harness their faith to fuel your divine ascension. As a god, you code the behavior of every plant and creature under your domain. Design, evolve and optimize your creations, balancing an ecosystem to support your faith machine, all while rival deities undermine your ascension to advance their own. Power Through Logic Use a vast library of intuitive drag-and-drop coding blocks to program the behavior of plants and animals in a procedurally generated world. Unlock even more advanced logic blocks as your divine powers grow. Programming Arms Race As you grow in power, so will your rival deities. Keep a watchful eye on their evolving creations, and strategically code your own to counter their plans and outmaneuver them. Shape Your Ascension Compete in a shared domain skill tree against AI rival deities for domains like Knowledge, Harvest, and Trickery. Each domain unlocks distinct coding blocks, and every choice shapes the kind of god you will become. About The Project Thank you for your interest in GODBOX ! The game is still in early development, and visuals and features may evolve. If you’d like to follow along, offer feedback, or even help shape the game, join our Discord community! (Community links can be found in the bottom right of this page.)

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
30Steam Workshop
67Camera Comfort
66Color Alternatives
82#category_contrast_controls
68Custom Volume Controls
78Adjustable Difficulty
80#category_playable_at_your_own_pace
74Playable without Timed Input
79Save Anytime
69Stereo Sound
23Steam Cloud
15Stats
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

GODBOX's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

GODBOX's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records GODBOX at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.00$0.00No discountSteam Store

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