SPSTEAMPULSELIVE ANALYTICS
SpaceBell

SpaceBell Steam news

WILLSWAYSTUDIOS | Apr 7, 2026 | game

Released

0players observed · 24 September 2026 - 10:37:03 UTC

IndieRPGStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

SpaceBell news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews1
  • Release dateApr 7, 2026
  • DeveloperWILLSWAYSTUDIOS
  • PublisherWILLSWAYSTUDIOS

Genres: Indie, RPG, Strategy, Early Access

Company pages: Developer: WILLSWAYSTUDIOSPublisher: WILLSWAYSTUDIOS

Top Steam chartsTop 100 gamesGame directorySteam Store page

SpaceBell Steam news

SpaceBell news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Small Patch - 2 July 2026

    -Added advanced NPC behavior -Added indoor weapons and shields

  • Small patch - 1 July 2026

    -Fixed entering Boss mode from built base -Fixed boosting through new bio entities -Fixed repairing base now has interactive interface -Fixed Bohr ghost throwing books, and dropping resources when defeated -Fixed quests continuity

  • Building system - 1 July 2026

    Major Updates include: -Developed biomes with landmarks -Full build system -Quests that relate to storyline -New molecules-New particlesFuture updates: -More quests -More biomes with full landmarks, up to 30 planned -More characters and puzzles

  • Small Patch - 29 June 2026

    -Fixed molecule animations -Fixed protein synthesis materials and added them to crafting menu

  • Small Patch - 28 June 2026

    -Fixed particle and molecule count per level. -Added transparency to UIs when materials fall underneath, so UIs stay transparent until material is gathered.

  • Small patch - 28 June 2026

    Fixed Protein synthesis UI buttons, they work properly like the others.

  • Major Update - 28 June 2026

    Major Updates: -Full custom Engine -New game loop, no longer timed levels. -New Expandable Maps (in each mode you can move the current room by pushing the edge) -New biomes -New biological entities (viruses, bacterium, prions, free radicals more coming). Each one impacts player differently with debuffs and HP drain, more lasting debuffs coming soon, still in test phase. -New NPC behavior, new bio entities will chase but will also turn passive as player recedes from entity. -New backgrounds with many more coming. -New protein synthesis system, still testing with full integration in the works. -Fused chemistry and biology in the language and in concept for ships, weaponry and everything else, since you are trapped in Bell's brain the game has taken an interesting turn where you explore biology and chemistry while ultimately hypothesizing a model for the foundations of physics, elucidating…

  • Major Update - 20 June 2026

    Major Update: PvP has been added

  • Guided Tutorial - 21 May 2026

    Major update: Guided Tutorial

  • Shields, Inventory. - 22 April 2026

    *Fixed Shields and now the game has an integrated system, the decay and damage systems for shields are unified, you can repair damaged shields. *If you had E inventory open during level up, and crafted an item, it would not go into inventory, that is not longer the case, having inventory open won't prevent items from going into inventory after being crafted.

  • Updates - 9 April 2026

    Worked on molecule's motions, making them more smooth Fixed achievements so they unlock, although I have to make a custom notification system so you see the unlock in real-time--since I'm using electron forge--working on that now Optimized transitioning into level-up scene to be less impactful, causing less jittering as level-up approaches

  • Interpolation patch - 9 April 2026

    More Interpolation Patches

  • optimized - 9 April 2026

    Optimized movement

  • Updates - 9 April 2026

    New UI's and HUD Patched mode issues and transparency of material UIs Fixed briefing cutscene so its fully skippable Implemented Glenn Fiedler's interpolation approach to ships and molecule movements allowing smoother motions

  • Patched boosting through bosses - 8 April 2026

    Fixed boosting through bosses

  • MAJOR UPDATES - 8 April 2026

    Fixed laser sounds during level-up New styling and fonts for Menus and UIs Red molecules set to default--blue added to Neurokey store Level-up navigation optimized New click-through intro

Patch notes and updates

S.noRelease datePatch nameGID number
12 July 2026Small Patch1836506165566771
21 July 2026Small patch1836506165566427
329 June 2026Small Patch1836506165559026
428 June 2026Small Patch1836506165558955
528 June 2026Small patch1836506165558756
620 June 2026Major Update1835871199308690
721 May 2026Guided Tutorial1833334318570277
822 April 2026Shields, Inventory.1830797770231567
99 April 2026Updates1829528821308328
109 April 2026Interpolation patch1829528821306901
119 April 2026optimized1829528821306546
129 April 2026Updates1829528821306429
138 April 2026Patched boosting through bosses1829528821304294
148 April 2026MAJOR UPDATES1829528821303893

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