- Price Drop - 18 July 2016
Hey Folks, We are pleased to announce that we just reduced the price of Ad Exitum permanently to 4.99 EUR. Although we believe, that the VR-Experience of the game justifies the previous price, we now hope to straighten out the price-performance ratio for non VR-Players by a price reduction of more than 65%. We wish you all a good start into the week.
- Price Drop - 18 July 2016
Hey Folks, We are pleased to announce that we just reduced the price of Ad Exitum permanently to 4.99 EUR. Although we believe, that the VR-Experience of the game justifies the previous price, we now hope to straighten out the price-performance ratio for non VR-Players by a price reduction of more than 65%. We wish you all a good start into the week.
- Update 1.06 - Patch Notes - 7 June 2016
Hey Folks, Update 1.06 is out, including the brandnew „Raise-Lamp“ Action, more Balancing, and BugFixes. New Feature: Raise Lamp - added the ability to raise the right arm/lamp - the firesoul amplifies its light output, while it is bound to the lamp, and the lamp is raised - in VR Mode, the positioning of the raised lamp is detached from camera rotation - all interactions (collect bloodstones, bat slapping,...) can be mixed with the Raise-Lamp-Action - Send & Call Firesoul Action is blocked, while the Lamp is raised - the player can't raise his right arm, as long as the lamp isn't equipped Keyboard & Mouse Input-Mapping for Raise-Lamp-Action: Hold Right Mouse Button or Left Ctrl Gamepad Input-Mapping for Raise-Arm-Action: Hold Right Shoulder or Face Button Right Balancing: Firesoul - added firesoul track particle to its helix movement in tutorial for hopefully attract player perception…
- Update 1.06 - Patch Notes - 7 June 2016
Hey Folks, Update 1.06 is out, including the brandnew „Raise-Lamp“ Action, more Balancing, and BugFixes. New Feature: Raise Lamp - added the ability to raise the right arm/lamp - the firesoul amplifies its light output, while it is bound to the lamp, and the lamp is raised - in VR Mode, the positioning of the raised lamp is detached from camera rotation - all interactions (collect bloodstones, bat slapping,...) can be mixed with the Raise-Lamp-Action - Send & Call Firesoul Action is blocked, while the Lamp is raised - the player can't raise his right arm, as long as the lamp isn't equipped Keyboard & Mouse Input-Mapping for Raise-Lamp-Action: Hold Right Mouse Button or Left Ctrl Gamepad Input-Mapping for Raise-Arm-Action: Hold Right Shoulder or Face Button Right Balancing: Firesoul - added firesoul track particle to its helix movement in tutorial for hopefully attract player perception…
- Update 1.05 - Patch Notes - 23 May 2016
Sound: - tweaked enemy footstep sound for hunting-mode Others: - tweaked foliage culling - changed font for „Press V to turn off VR Mode“ message to our own font - „Press V to turn off VR Mode“ message will be displayed as long as the player stayes in the main menu and VR option is set to true - „Press V to turn off VR Mode“ message will be set to hidden, 5 seconds after player left the main menu - polished main menu area - new light setup for main menu area - created new light builds BugFixes: - fixed a bug with enemy footstep Sound in hunting-Mode that sometimes caused a huge frame drop - fixed a bug with „Press V to turn off VR Mode“ message
- Update 1.05 - Patch Notes - 23 May 2016
Sound: - tweaked enemy footstep sound for hunting-mode Others: - tweaked foliage culling - changed font for „Press V to turn off VR Mode“ message to our own font - „Press V to turn off VR Mode“ message will be displayed as long as the player stayes in the main menu and VR option is set to true - „Press V to turn off VR Mode“ message will be set to hidden, 5 seconds after player left the main menu - polished main menu area - new light setup for main menu area - created new light builds BugFixes: - fixed a bug with enemy footstep Sound in hunting-Mode that sometimes caused a huge frame drop - fixed a bug with „Press V to turn off VR Mode“ message
- Update 1.04 - Patch Notes - 20 May 2016
AI: Enemy - decreased radius for player sense - tweaked movement speed in Approaching-Mode - tweaked movement speed in Hunting-Mode Minion - decreased radius for player sense - tweaked movement speed in Approaching-Mode // Comment Those balance changes are directly related to the balance change we made last time, that at least one minion is automatically approaching the player, as long as the firesoul isn't near to the player. Sound: - added sound to the secret wall opening animation - tweaked minion scream - tweaked enemy scream - balanced lamp swing sound volume - balanced torch sound volume - balanced firesoul whispering atmo sound volume - balanced heartbeat sounds volume - assigned missing sounds to the sound sliders in the options Others: - added new hints to the loop, displayed in the main menu while „Hints“ option is set to true - improved the method that is used for bending the…
- Update 1.04 - Patch Notes - 20 May 2016
AI: Enemy - decreased radius for player sense - tweaked movement speed in Approaching-Mode - tweaked movement speed in Hunting-Mode Minion - decreased radius for player sense - tweaked movement speed in Approaching-Mode // Comment Those balance changes are directly related to the balance change we made last time, that at least one minion is automatically approaching the player, as long as the firesoul isn't near to the player. Sound: - added sound to the secret wall opening animation - tweaked minion scream - tweaked enemy scream - balanced lamp swing sound volume - balanced torch sound volume - balanced firesoul whispering atmo sound volume - balanced heartbeat sounds volume - assigned missing sounds to the sound sliders in the options Others: - added new hints to the loop, displayed in the main menu while „Hints“ option is set to true - improved the method that is used for bending the…
- Update 1.03 - Patch Notes - 18 May 2016
Hey folks, along other things, our main focus with this update was mainly to improve the shadow arm mechanic. So far, the light was the only way to free yourself from the arms. From now on, the player has the additional ability to free himself by sprinting for a given duration of time. We also have modified the mechanic so that a physical impulse is no longer necessary. That should soothe the stomach, especially in the Virtual Reality. AI: - at least one minion will be switching into approaching-mode, as long as the firesoul isn't near to the player Enemy: - deactivated bizarre upperbody-animation in hunting-mode Shadow Arms: - improved rig - tweaked possible spawn height - improved FadeIn and FadeOut - reworked the hold mechanic to work without physics impulse - added sprinting as second option to break free Others: - it is no longer possible to start the main game without having playe…
- Update 1.03 - Patch Notes - 18 May 2016
Hey folks, along other things, our main focus with this update was mainly to improve the shadow arm mechanic. So far, the light was the only way to free yourself from the arms. From now on, the player has the additional ability to free himself by sprinting for a given duration of time. We also have modified the mechanic so that a physical impulse is no longer necessary. That should soothe the stomach, especially in the Virtual Reality. AI: - at least one minion will be switching into approaching-mode, as long as the firesoul isn't near to the player Enemy: - deactivated bizarre upperbody-animation in hunting-mode Shadow Arms: - improved rig - tweaked possible spawn height - improved FadeIn and FadeOut - reworked the hold mechanic to work without physics impulse - added sprinting as second option to break free Others: - it is no longer possible to start the main game without having playe…
- After Release - First Status Update - 14 May 2016
As previously announced, Ad Exitum was for us as Game StartUp our first release experience. We are still overwhelmed by the moment in which we have pressed the release button together, and Ad Exitum got available on Steam. We thank you for your feedback, and want to let you know that we are already working on some of the proplems and bugs you reported. Currently we are focusing on the following things: - AI Balancing - Shadow Arm Mechanic: --> sprinting as a second option to get rid of the shadow arms --> significant balancing to the physics impulse - Sound Improvements/Balancing Bugs: - Sometimes shadow arms don't show up correctly - Enemy can't kill player, while he is catched from shadow arms - Sometimes Minion burn effect doesn't show up - Enemy stucks in random idle animation while in Hunting-Mode - Sometimes Render Targets for Portal Doors in Secret Areas don't work as inteded If…
- After Release - First Status Update - 14 May 2016
As previously announced, Ad Exitum was for us as Game StartUp our first release experience. We are still overwhelmed by the moment in which we have pressed the release button together, and Ad Exitum got available on Steam. We thank you for your feedback, and want to let you know that we are already working on some of the proplems and bugs you reported. Currently we are focusing on the following things: - AI Balancing - Shadow Arm Mechanic: --> sprinting as a second option to get rid of the shadow arms --> significant balancing to the physics impulse - Sound Improvements/Balancing Bugs: - Sometimes shadow arms don't show up correctly - Enemy can't kill player, while he is catched from shadow arms - Sometimes Minion burn effect doesn't show up - Enemy stucks in random idle animation while in Hunting-Mode - Sometimes Render Targets for Portal Doors in Secret Areas don't work as inteded If…
- HOTFIX 01 - 13 May 2016
- changed default resolution scale in the options to 90% for better performance on first game start - fixed a gamebreaking bug whith interaction, where interaction could be stuck
- HOTFIX 01 - 13 May 2016
- changed default resolution scale in the options to 90% for better performance on first game start - fixed a gamebreaking bug whith interaction, where interaction could be stuck
- Ad Exitum Released - 13 May 2016
Ad Exitum is now available on Steam! Thanks for your trust in us and thank you for supporting us with your purchase of our first official game: Ad Exitum We wish you a nice and spooky weekend. If you have any problems or feedback, please let us know, we will look into it as soon as we can. Since Idea Games
- Ad Exitum Released - 13 May 2016
Ad Exitum is now available on Steam! Thanks for your trust in us and thank you for supporting us with your purchase of our first official game: Ad Exitum We wish you a nice and spooky weekend. If you have any problems or feedback, please let us know, we will look into it as soon as we can. Since Idea Games
- Update 1.02 - Patch Notes - 13 May 2016
AI: Firesoul: - improved method how firesoul calculates its speed Shadow Arm: - tweaked grab radius - shadow arm only grabs player, if it is completely faded in - tweaked shadow arm spawn method Animation: - improved the animation blend between enemy jumping out of the hole and scream - tweaked enemy scream animation Options: - added new video option for „VSync“ - added new options section for Audio Control (yet WORK IN PROGRESS) added new option slider „Master Volume“ → controls all sounds added new option slider „Music“ → controls music added new option slider „Sound Effects“ → controls gameplay/feedback relevant sounds added new option slider „Ambient Sounds“ → controls gameplay irrelevant sounds - changed Brightness Reference Texture - tweaked recommended brightness - changed standard Unreal Font in options to our own font Sound: - balanced several sounds - assigned sounds to corres…
- Update 1.02 - Patch Notes - 13 May 2016
AI: Firesoul: - improved method how firesoul calculates its speed Shadow Arm: - tweaked grab radius - shadow arm only grabs player, if it is completely faded in - tweaked shadow arm spawn method Animation: - improved the animation blend between enemy jumping out of the hole and scream - tweaked enemy scream animation Options: - added new video option for „VSync“ - added new options section for Audio Control (yet WORK IN PROGRESS) added new option slider „Master Volume“ → controls all sounds added new option slider „Music“ → controls music added new option slider „Sound Effects“ → controls gameplay/feedback relevant sounds added new option slider „Ambient Sounds“ → controls gameplay irrelevant sounds - changed Brightness Reference Texture - tweaked recommended brightness - changed standard Unreal Font in options to our own font Sound: - balanced several sounds - assigned sounds to corres…
- Update 1.01 - Patch Notes - 11 May 2016
Update Notes 11.05.2016 AI: More AI Balancing can be expected with the next update. Enemy - increased speed in Approaching-Mode - increased speed in Hunting-Mode - increased range in which it can perceive player Minion - increased speed in Approaching-Mode - increased speed in Hunting-Mode - increased range, in which it can perceive player - increased range, in which it get's burned from firesoul - increased the chance for turning into Approaching-Mode, if there is no firesoul around player Animation: - added new additional animation for Enemy_Upperbody while in Hunting-Mode Options: Sound control can be expected in one of the next updates. - added new video option called "Resolution Scale" --> Massive impact on game performance. Can help with bad performance. - added new gameplay option called "Hints" (Work in Progress) --> Set true for getting gameplay hints displayed in Main Menu - a…
- Update 1.01 - Patch Notes - 11 May 2016
Update Notes 11.05.2016 AI: More AI Balancing can be expected with the next update. Enemy - increased speed in Approaching-Mode - increased speed in Hunting-Mode - increased range in which it can perceive player Minion - increased speed in Approaching-Mode - increased speed in Hunting-Mode - increased range, in which it can perceive player - increased range, in which it get's burned from firesoul - increased the chance for turning into Approaching-Mode, if there is no firesoul around player Animation: - added new additional animation for Enemy_Upperbody while in Hunting-Mode Options: Sound control can be expected in one of the next updates. - added new video option called "Resolution Scale" --> Massive impact on game performance. Can help with bad performance. - added new gameplay option called "Hints" (Work in Progress) --> Set true for getting gameplay hints displayed in Main Menu - a…