SPSTEAMPULSELIVE ANALYTICS
Ad Exitum

Ad Exitum Steam metadata

Since Idea Games | May 13, 2016 | game

Released

0players observed · 23 September 2026 - 01:55:52 UTC

ActionIndieHorrorSurvivalSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)240
  • Revenue (VGI)$2,212
  • Review score25% positive

Ad Exitum metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)240
  • Revenue (VGI)$2,212
  • Review score25% positive
  • Total reviews4
  • Release dateMay 13, 2016
  • DeveloperSince Idea Games
  • PublisherSince Idea Games

Genres: Action, Indie

Company pages: Developer: Since Idea GamesPublisher: Since Idea Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Ad Exitum Steam metadata

Ad Exitum metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/444990/metadata
Steam Storehttps://store.steampowered.com/app/444990/
Steam Communityhttps://steamcommunity.com/app/444990
PCGamingWiki search
IGDB searchSearch IGDB for Ad Exitum

Reviews, pricing, and metadata

Review summary

4 user reviews

25% positive, 1 positive, 3 negative

Price and discount

$4.99

Platforms

Windows

Categories

Single-player, VR Supported, Family Sharing

Achievements

Not available

Platform releases
  • Steam 13 May 2016

Latest Steam announcements

  • Price Drop - 18 July 2016

    Hey Folks, We are pleased to announce that we just reduced the price of Ad Exitum permanently to 4.99 EUR. Although we believe, that the VR-Experience of the game justifies the previous price, we now hope to straighten out the price-performance ratio for non VR-Players by a price reduction of more than 65%. We wish you all a good start into the week.

  • Price Drop - 18 July 2016

    Hey Folks, We are pleased to announce that we just reduced the price of Ad Exitum permanently to 4.99 EUR. Although we believe, that the VR-Experience of the game justifies the previous price, we now hope to straighten out the price-performance ratio for non VR-Players by a price reduction of more than 65%. We wish you all a good start into the week.

  • Update 1.06 - Patch Notes - 7 June 2016

    Hey Folks, Update 1.06 is out, including the brandnew „Raise-Lamp“ Action, more Balancing, and BugFixes. New Feature: Raise Lamp - added the ability to raise the right arm/lamp - the firesoul amplifies its light output, while it is bound to the lamp, and the lamp is raised - in VR Mode, the positioning of the raised lamp is detached from camera rotation - all interactions (collect bloodstones, bat slapping,...) can be mixed with the Raise-Lamp-Action - Send & Call Firesoul Action is blocked, while the Lamp is raised - the player can't raise his right arm, as long as the lamp isn't equipped Keyboard & Mouse Input-Mapping for Raise-Lamp-Action: Hold Right Mouse Button or Left Ctrl Gamepad Input-Mapping for Raise-Arm-Action: Hold Right Shoulder or Face Button Right Balancing: Firesoul - added firesoul track particle to its helix movement in tutorial for hopefully attract player perception…

  • Update 1.06 - Patch Notes - 7 June 2016

    Hey Folks, Update 1.06 is out, including the brandnew „Raise-Lamp“ Action, more Balancing, and BugFixes. New Feature: Raise Lamp - added the ability to raise the right arm/lamp - the firesoul amplifies its light output, while it is bound to the lamp, and the lamp is raised - in VR Mode, the positioning of the raised lamp is detached from camera rotation - all interactions (collect bloodstones, bat slapping,...) can be mixed with the Raise-Lamp-Action - Send & Call Firesoul Action is blocked, while the Lamp is raised - the player can't raise his right arm, as long as the lamp isn't equipped Keyboard & Mouse Input-Mapping for Raise-Lamp-Action: Hold Right Mouse Button or Left Ctrl Gamepad Input-Mapping for Raise-Arm-Action: Hold Right Shoulder or Face Button Right Balancing: Firesoul - added firesoul track particle to its helix movement in tutorial for hopefully attract player perception…

  • Update 1.05 - Patch Notes - 23 May 2016

    Sound: - tweaked enemy footstep sound for hunting-mode Others: - tweaked foliage culling - changed font for „Press V to turn off VR Mode“ message to our own font - „Press V to turn off VR Mode“ message will be displayed as long as the player stayes in the main menu and VR option is set to true - „Press V to turn off VR Mode“ message will be set to hidden, 5 seconds after player left the main menu - polished main menu area - new light setup for main menu area - created new light builds BugFixes: - fixed a bug with enemy footstep Sound in hunting-Mode that sometimes caused a huge frame drop - fixed a bug with „Press V to turn off VR Mode“ message

  • Update 1.05 - Patch Notes - 23 May 2016

    Sound: - tweaked enemy footstep sound for hunting-mode Others: - tweaked foliage culling - changed font for „Press V to turn off VR Mode“ message to our own font - „Press V to turn off VR Mode“ message will be displayed as long as the player stayes in the main menu and VR option is set to true - „Press V to turn off VR Mode“ message will be set to hidden, 5 seconds after player left the main menu - polished main menu area - new light setup for main menu area - created new light builds BugFixes: - fixed a bug with enemy footstep Sound in hunting-Mode that sometimes caused a huge frame drop - fixed a bug with „Press V to turn off VR Mode“ message

  • Update 1.04 - Patch Notes - 20 May 2016

    AI: Enemy - decreased radius for player sense - tweaked movement speed in Approaching-Mode - tweaked movement speed in Hunting-Mode Minion - decreased radius for player sense - tweaked movement speed in Approaching-Mode // Comment Those balance changes are directly related to the balance change we made last time, that at least one minion is automatically approaching the player, as long as the firesoul isn't near to the player. Sound: - added sound to the secret wall opening animation - tweaked minion scream - tweaked enemy scream - balanced lamp swing sound volume - balanced torch sound volume - balanced firesoul whispering atmo sound volume - balanced heartbeat sounds volume - assigned missing sounds to the sound sliders in the options Others: - added new hints to the loop, displayed in the main menu while „Hints“ option is set to true - improved the method that is used for bending the…

  • Update 1.04 - Patch Notes - 20 May 2016

    AI: Enemy - decreased radius for player sense - tweaked movement speed in Approaching-Mode - tweaked movement speed in Hunting-Mode Minion - decreased radius for player sense - tweaked movement speed in Approaching-Mode // Comment Those balance changes are directly related to the balance change we made last time, that at least one minion is automatically approaching the player, as long as the firesoul isn't near to the player. Sound: - added sound to the secret wall opening animation - tweaked minion scream - tweaked enemy scream - balanced lamp swing sound volume - balanced torch sound volume - balanced firesoul whispering atmo sound volume - balanced heartbeat sounds volume - assigned missing sounds to the sound sliders in the options Others: - added new hints to the loop, displayed in the main menu while „Hints“ option is set to true - improved the method that is used for bending the…

  • Update 1.03 - Patch Notes - 18 May 2016

    Hey folks, along other things, our main focus with this update was mainly to improve the shadow arm mechanic. So far, the light was the only way to free yourself from the arms. From now on, the player has the additional ability to free himself by sprinting for a given duration of time. We also have modified the mechanic so that a physical impulse is no longer necessary. That should soothe the stomach, especially in the Virtual Reality. AI: - at least one minion will be switching into approaching-mode, as long as the firesoul isn't near to the player Enemy: - deactivated bizarre upperbody-animation in hunting-mode Shadow Arms: - improved rig - tweaked possible spawn height - improved FadeIn and FadeOut - reworked the hold mechanic to work without physics impulse - added sprinting as second option to break free Others: - it is no longer possible to start the main game without having playe…

  • Update 1.03 - Patch Notes - 18 May 2016

    Hey folks, along other things, our main focus with this update was mainly to improve the shadow arm mechanic. So far, the light was the only way to free yourself from the arms. From now on, the player has the additional ability to free himself by sprinting for a given duration of time. We also have modified the mechanic so that a physical impulse is no longer necessary. That should soothe the stomach, especially in the Virtual Reality. AI: - at least one minion will be switching into approaching-mode, as long as the firesoul isn't near to the player Enemy: - deactivated bizarre upperbody-animation in hunting-mode Shadow Arms: - improved rig - tweaked possible spawn height - improved FadeIn and FadeOut - reworked the hold mechanic to work without physics impulse - added sprinting as second option to break free Others: - it is no longer possible to start the main game without having playe…

  • After Release - First Status Update - 14 May 2016

    As previously announced, Ad Exitum was for us as Game StartUp our first release experience. We are still overwhelmed by the moment in which we have pressed the release button together, and Ad Exitum got available on Steam. We thank you for your feedback, and want to let you know that we are already working on some of the proplems and bugs you reported. Currently we are focusing on the following things: - AI Balancing - Shadow Arm Mechanic: --> sprinting as a second option to get rid of the shadow arms --> significant balancing to the physics impulse - Sound Improvements/Balancing Bugs: - Sometimes shadow arms don't show up correctly - Enemy can't kill player, while he is catched from shadow arms - Sometimes Minion burn effect doesn't show up - Enemy stucks in random idle animation while in Hunting-Mode - Sometimes Render Targets for Portal Doors in Secret Areas don't work as inteded If…

  • After Release - First Status Update - 14 May 2016

    As previously announced, Ad Exitum was for us as Game StartUp our first release experience. We are still overwhelmed by the moment in which we have pressed the release button together, and Ad Exitum got available on Steam. We thank you for your feedback, and want to let you know that we are already working on some of the proplems and bugs you reported. Currently we are focusing on the following things: - AI Balancing - Shadow Arm Mechanic: --> sprinting as a second option to get rid of the shadow arms --> significant balancing to the physics impulse - Sound Improvements/Balancing Bugs: - Sometimes shadow arms don't show up correctly - Enemy can't kill player, while he is catched from shadow arms - Sometimes Minion burn effect doesn't show up - Enemy stucks in random idle animation while in Hunting-Mode - Sometimes Render Targets for Portal Doors in Secret Areas don't work as inteded If…

  • HOTFIX 01 - 13 May 2016

    - changed default resolution scale in the options to 90% for better performance on first game start - fixed a gamebreaking bug whith interaction, where interaction could be stuck

  • HOTFIX 01 - 13 May 2016

    - changed default resolution scale in the options to 90% for better performance on first game start - fixed a gamebreaking bug whith interaction, where interaction could be stuck

  • Ad Exitum Released - 13 May 2016

    Ad Exitum is now available on Steam! Thanks for your trust in us and thank you for supporting us with your purchase of our first official game: Ad Exitum We wish you a nice and spooky weekend. If you have any problems or feedback, please let us know, we will look into it as soon as we can. Since Idea Games

  • Ad Exitum Released - 13 May 2016

    Ad Exitum is now available on Steam! Thanks for your trust in us and thank you for supporting us with your purchase of our first official game: Ad Exitum We wish you a nice and spooky weekend. If you have any problems or feedback, please let us know, we will look into it as soon as we can. Since Idea Games

  • Update 1.02 - Patch Notes - 13 May 2016

    AI: Firesoul: - improved method how firesoul calculates its speed Shadow Arm: - tweaked grab radius - shadow arm only grabs player, if it is completely faded in - tweaked shadow arm spawn method Animation: - improved the animation blend between enemy jumping out of the hole and scream - tweaked enemy scream animation Options: - added new video option for „VSync“ - added new options section for Audio Control (yet WORK IN PROGRESS) added new option slider „Master Volume“ → controls all sounds added new option slider „Music“ → controls music added new option slider „Sound Effects“ → controls gameplay/feedback relevant sounds added new option slider „Ambient Sounds“ → controls gameplay irrelevant sounds - changed Brightness Reference Texture - tweaked recommended brightness - changed standard Unreal Font in options to our own font Sound: - balanced several sounds - assigned sounds to corres…

  • Update 1.02 - Patch Notes - 13 May 2016

    AI: Firesoul: - improved method how firesoul calculates its speed Shadow Arm: - tweaked grab radius - shadow arm only grabs player, if it is completely faded in - tweaked shadow arm spawn method Animation: - improved the animation blend between enemy jumping out of the hole and scream - tweaked enemy scream animation Options: - added new video option for „VSync“ - added new options section for Audio Control (yet WORK IN PROGRESS) added new option slider „Master Volume“ → controls all sounds added new option slider „Music“ → controls music added new option slider „Sound Effects“ → controls gameplay/feedback relevant sounds added new option slider „Ambient Sounds“ → controls gameplay irrelevant sounds - changed Brightness Reference Texture - tweaked recommended brightness - changed standard Unreal Font in options to our own font Sound: - balanced several sounds - assigned sounds to corres…

  • Update 1.01 - Patch Notes - 11 May 2016

    Update Notes 11.05.2016 AI: More AI Balancing can be expected with the next update. Enemy - increased speed in Approaching-Mode - increased speed in Hunting-Mode - increased range in which it can perceive player Minion - increased speed in Approaching-Mode - increased speed in Hunting-Mode - increased range, in which it can perceive player - increased range, in which it get's burned from firesoul - increased the chance for turning into Approaching-Mode, if there is no firesoul around player Animation: - added new additional animation for Enemy_Upperbody while in Hunting-Mode Options: Sound control can be expected in one of the next updates. - added new video option called "Resolution Scale" --> Massive impact on game performance. Can help with bad performance. - added new gameplay option called "Hints" (Work in Progress) --> Set true for getting gameplay hints displayed in Main Menu - a…

  • Update 1.01 - Patch Notes - 11 May 2016

    Update Notes 11.05.2016 AI: More AI Balancing can be expected with the next update. Enemy - increased speed in Approaching-Mode - increased speed in Hunting-Mode - increased range in which it can perceive player Minion - increased speed in Approaching-Mode - increased speed in Hunting-Mode - increased range, in which it can perceive player - increased range, in which it get's burned from firesoul - increased the chance for turning into Approaching-Mode, if there is no firesoul around player Animation: - added new additional animation for Enemy_Upperbody while in Hunting-Mode Options: Sound control can be expected in one of the next updates. - added new video option called "Resolution Scale" --> Massive impact on game performance. Can help with bad performance. - added new gameplay option called "Hints" (Work in Progress) --> Set true for getting gameplay hints displayed in Main Menu - a…

Patch notes and updates

S.noRelease datePatch nameGID number
17 June 2016Update 1.06 - Patch Notes4249665521684231831
27 June 2016Update 1.06 - Patch Notes249201544504163512
323 May 2016Update 1.05 - Patch Notes4249665521684231952
423 May 2016Update 1.05 - Patch Notes255955672071299749
520 May 2016Update 1.04 - Patch Notes4249665521684232060
620 May 2016Update 1.04 - Patch Notes255955672060478518
718 May 2016Update 1.03 - Patch Notes4249665521684232170
818 May 2016Update 1.03 - Patch Notes255955672052700430
913 May 2016HOTFIX 014249665521684232379
1013 May 2016HOTFIX 01255955126815880416
1113 May 2016Update 1.02 - Patch Notes4249665521684232588
1213 May 2016Update 1.02 - Patch Notes255955126815564757
1311 May 2016Update 1.01 - Patch Notes4249665521684232703
1411 May 2016Update 1.01 - Patch Notes255955041673602343

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID444990
Live current players0
SteamPulse tracked peak3
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateMay 13, 2016
DeveloperSince Idea Games
PublisherSince Idea Games
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review type4 user reviews
Positive review percent25%
Positive reviews1
Negative reviews3
Total reviews4
Steam recommendationsNot available
AchievementsNot available
Average playtime forever14 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/444990/

Short description

AD EXITUMExperience Ad Exitum, a horror survival jump scare indie game of Since Idea Games, which is developed with Unreal Engine 4

About this game

AD EXITUM A desolated maze, evade the darkness, the soul guides you. Experience Ad Exitum, a horror survival jump scare indie game of Since Idea Games, which is developed with Unreal Engine 4. You find yourself in a huge, mysterious maze. Your only way out is a locked gate, which can be unlocked through vitality-charged blood stones. But beware: The maze is situated in a kind of hibernation, and the blood stones are directly connected with its' awakening. It hosts an ancient and dangerous creature and it's minions, who hunt every soul, that dares to enter their desolated home. Your only hope is a mysterious light, that guides you through the darkness.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
53VR Supported
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Ad Exitum's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Ad Exitum's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Ad Exitum at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$4.99$4.99No discountSteam Store

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