Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4452070 |
| Live current players | 0 |
| SteamPulse tracked peak | 1 |
| Live count (today's peak floor) | 0 |
| Price | $2.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $2.99 |
| Current price USD | $2.99 |
| Release date | Mar 11, 2026 |
| Developer | SMAR Studio |
| Publisher | SMAR Studio |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | 1 user reviews |
| Positive review percent | 100% |
| Positive reviews | 1 |
| Negative reviews | 0 |
| Total reviews | 1 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/4452070/ |
Short description
Seeds & Sparks is a pixel god-sim about living ecosystems and tribes. You don’t build bases or micromanage units—shape nature, draw the direction of wars, and guide your chosen tribe until it becomes the last one standing on the map.
About this game
Seeds & Sparks is a pixel strategy simulation set in a procedurally generated world where you act not as a ruler, but as a patron spirit . First, the land is filled with plants and animals—then human tribes emerge. Once the world becomes “alive” enough, you choose your tribe and try to lead it through growth, crises, and conflicts until it becomes the only tribe left on the map . Indirect control You rarely give direct orders: the tribe acts autonomously , while you influence the conditions around it. Even in war, you only set the attack direction —the size of the war party depends on the tribe’s current state. Your tools Grow flora — accelerate ecosystem growth and recovery. Add animals — support hunting and settlement nutrition. Use fire — a powerful but risky way to reshape balance and terrain. Guide war — draw an attack route and watch the consequences. A world that lives on its own There’s no manual base-building and no tech tree: tribal development happens organically . The transition from tents to more advanced homes—and overall living standards—emerges on its own, depending on resources, climate, population density, and pressure from other tribes. The game is built around balance: resources, population growth, inter-tribal conflicts, natural events (droughts, epidemics), and constant choices between development and aggression. You can adjust simulation speed, save/load runs, and track real-time statistics.
Supported languages
English * , Russian * , Ukrainian * * languages with full audio support
