- New project announcement! - 15 February 2017
http://media.indiedb.com/cache/images/games/1/58/57989/thumb_620x2000/action2_wlogo.gif Hello everyone! Some time has passed since Void Raiders release and im pretty sure some of you, loyal Void R. fans were wondering what will be my next project. It was hard to decide as i had couple of ideas but in the end, the decision was made and i choose something entirely different than my previous projects. Blasted Road Terror Blasted Road Terror is real-time tactical looter in post apocalyptic setting. Command mighty warcrawler and manage squadron of vehicles in order to get unseen riches of the world and reach immortal glory. You will collect mighty arctifacts during your journey, enlarge your vehicle squadron so you can always pick right one for the job, rebuild your home base, make new friends and discover terrible enemies. http://media.indiedb.com/cache/images/games/1/58/57989/thumb_620x200…
- New project announcement! - 15 February 2017
http://media.indiedb.com/cache/images/games/1/58/57989/thumb_620x2000/action2_wlogo.gif Hello everyone! Some time has passed since Void Raiders release and im pretty sure some of you, loyal Void R. fans were wondering what will be my next project. It was hard to decide as i had couple of ideas but in the end, the decision was made and i choose something entirely different than my previous projects. Blasted Road Terror Blasted Road Terror is real-time tactical looter in post apocalyptic setting. Command mighty warcrawler and manage squadron of vehicles in order to get unseen riches of the world and reach immortal glory. You will collect mighty arctifacts during your journey, enlarge your vehicle squadron so you can always pick right one for the job, rebuild your home base, make new friends and discover terrible enemies. http://media.indiedb.com/cache/images/games/1/58/57989/thumb_620x200…
- Trading Cards Added! - 14 June 2016
http://media.indiedb.com/cache/images/games/1/41/40048/thumb_620x2000/complete_cards.png Hello Raiders! Im glad i can finaly announce the game now have trading cards, profile backgrounds drawn by Zelgaris and emotes! ːamaskːːatomeːːborisbrawlerːːetalismanːːgudrunheadːːpheartːːpigamuletːːtineheadːːvrscytheːHope these made the game more attractive both to newcomers and Void Raiders veterans who got their gear fully upgraded and completed most achievements allready. Full release In addition the game transitioned from early access title to full game. Game is now considered finished, however more updates will follow as im sure you ll found some additional bugs and if you will really want it, i ll consider adding more conent. Unfortunately updates will not appear weekly as during most of early access phase as after couple of days long break i would love to move on to next project from Void Ra…
- Trading Cards Added! - 14 June 2016
http://media.indiedb.com/cache/images/games/1/41/40048/thumb_620x2000/complete_cards.png Hello Raiders! Im glad i can finaly announce the game now have trading cards, profile backgrounds drawn by Zelgaris and emotes! :amask::atome::borisbrawler::etalisman::gudrunhead::pheart::pigamulet::tinehead::vrscythe:Hope these made the game more attractive both to newcomers and Void Raiders veterans who got their gear fully upgraded and completed most achievements allready. Full release In addition the game transitioned from early access title to full game. Game is now considered finished, however more updates will follow as im sure you ll found some additional bugs and if you will really want it, i ll consider adding more conent. Unfortunately updates will not appear weekly as during most of early access phase as after couple of days long break i would love to move on to next project from Void Ra…
- Version 1.0 released! - 12 June 2016
http://media.indiedb.com/cache/images/games/1/41/40048/thumb_620x2000/boss_1_gudrun.png Hello everyone! I feel bit of shame as its almost month since the last update, but belive me, there was ton of stuff to do/fix/improve. Sure after one year spent on this project i needed some rest as well, but most of my free time was spent on going through various bug report and suggestion lists sent to me by most dedicated fans of the game(and most active ones are now mentioned in credits as testers) and fixing everything that was possible to fix without rewriting half of the game. It was tedious and boring work and unfortunately 90% of it is not visible at all as fixed bugs simply dont appear again waving with "fixed" sign at the player, but it was neceseary part of the progression towards version 1.0. New achievements http://s33.postimg.org/lk73tt3wv/new_achievs.png As you can see there are 6 new…
- Version 1.0 released! - 12 June 2016
http://media.indiedb.com/cache/images/games/1/41/40048/thumb_620x2000/boss_1_gudrun.png Hello everyone! I feel bit of shame as its almost month since the last update, but belive me, there was ton of stuff to do/fix/improve. Sure after one year spent on this project i needed some rest as well, but most of my free time was spent on going through various bug report and suggestion lists sent to me by most dedicated fans of the game(and most active ones are now mentioned in credits as testers) and fixing everything that was possible to fix without rewriting half of the game. It was tedious and boring work and unfortunately 90% of it is not visible at all as fixed bugs simply dont appear again waving with "fixed" sign at the player, but it was neceseary part of the progression towards version 1.0. New achievements http://s33.postimg.org/lk73tt3wv/new_achievs.png As you can see there are 6 new…
- Status report! - 30 May 2016
http://media.indiedb.com/cache/images/games/1/41/40048/thumb_620x2000/boris_wip.png Hello Everyone! Since two weeks allready passed since last update i thought it might be good ideat to let you know whats going around the game as version 1.0 is really close. Additions & Polishing What you can expect in upcoming update? There will be few visual additions like smoke trails behind characters when running or very own corpse for every enemy type as till now some of them was spawning corpses of Void Industries soldiers upon death and a lot of bugfixing. There is still a lot of issues that needs to be fixed and i spent most of the time in past two weeks going through all bug reports players sent me(thank you IndieDB fans!)and im fixing everything that could be fixed without rewriting half of the game. The work is really tiring as its not creative and you dont really see game growing like when…
- Status report! - 30 May 2016
http://media.indiedb.com/cache/images/games/1/41/40048/thumb_620x2000/boris_wip.png Hello Everyone! Since two weeks allready passed since last update i thought it might be good ideat to let you know whats going around the game as version 1.0 is really close. Additions & Polishing What you can expect in upcoming update? There will be few visual additions like smoke trails behind characters when running or very own corpse for every enemy type as till now some of them was spawning corpses of Void Industries soldiers upon death and a lot of bugfixing. There is still a lot of issues that needs to be fixed and i spent most of the time in past two weeks going through all bug reports players sent me(thank you IndieDB fans!)and im fixing everything that could be fixed without rewriting half of the game. The work is really tiring as its not creative and you dont really see game growing like when…
- Update #9 - 15 May 2016
http://s32.postimg.org/l4smln8j9/jukebot.png Hello again! Another week & another update! Im still surprised i managed to pull update almost every week since early access started and everything is going on as planned. This week update is all about music. All ingame tracks were replaced by better & final versions of themselves and music is now finaly in stereo. In addition Jukebot at Lone Invader turned online so you can change your menu music if you are tired of hearing same song every time you start the game. In addition i added few more sound and fixed some of the known bugs. Still, there is more than few know issues but they will be handled in following few weeks. Yes, polishing phase is allready there and full release along with new achivements and steam trading cards is around the corner. Hope you ll enjoy the update & thanks for reading! Tryzna
- Update #9 - 15 May 2016
http://s32.postimg.org/l4smln8j9/jukebot.png Hello again! Another week & another update! Im still surprised i managed to pull update almost every week since early access started and everything is going on as planned. This week update is all about music. All ingame tracks were replaced by better & final versions of themselves and music is now finaly in stereo. In addition Jukebot at Lone Invader turned online so you can change your menu music if you are tired of hearing same song every time you start the game. In addition i added few more sound and fixed some of the known bugs. Still, there is more than few know issues but they will be handled in following few weeks. Yes, polishing phase is allready there and full release along with new achivements and steam trading cards is around the corner. Hope you ll enjoy the update & thanks for reading! Tryzna
- Update #8 - 8 May 2016
http://s32.postimg.org/ovpur7qmd/boris.png Hello everyone! Another Sunday, another update! This one brings another environment to the game. Station 37 is the new floor for standard rotation and you ll be collecting data cubes as your objective. It brings 4 new enemies, small suicide bomber, small punk with light rifle, thug commander armed with burst firing assault rigle and big hulk like thug armed with tesla canon. I know, nothing too new, just variations on old enemies, but i hope they will fulfill their purpose and that is to enrich standard map rotation. In addition suicide bombers even enriched the gameplay a little and with explosion and flying limbs & gibs all over the place i belive they are worth addition to the ranks of your enemies;-) Please note there is artifact vault "bug" with each new update where i mess with game texture pages. All you have to do is reset the vault(tha…
- Update #8 - 8 May 2016
http://s32.postimg.org/ovpur7qmd/boris.png Hello everyone! Another Sunday, another update! This one brings another environment to the game. Station 37 is the new floor for standard rotation and you ll be collecting data cubes as your objective. It brings 4 new enemies, small suicide bomber, small punk with light rifle, thug commander armed with burst firing assault rigle and big hulk like thug armed with tesla canon. I know, nothing too new, just variations on old enemies, but i hope they will fulfill their purpose and that is to enrich standard map rotation. In addition suicide bombers even enriched the gameplay a little and with explosion and flying limbs & gibs all over the place i belive they are worth addition to the ranks of your enemies;-) Please note there is artifact vault "bug" with each new update where i mess with game texture pages. All you have to do is reset the vault(tha…
- First month of early access - 26 April 2016
http://media.indiedb.com/cache/images/games/1/41/40048/thumb_620x2000/title_banner.png Hello everyone! First month of Void Raiders early access was total madness and today i would like to discuss with you what went ok, what went great and what went bad. Launch was bit hectic as critical bug affecting saving made it past internal testing as it appeared only on machines with no previous install of the game. I almost got heart attack as for first 20 minutes i was not even able to replicate reported error and then for another hour i was strugsling to fix it. In the end, it turned out the bug was trivial and at the expense of save wipe the game was running as intended hour and half later. Since then everything runs smooth and without critical bugs so far and i hope it ll stay like that till the end of development. http://media.indiedb.com/cache/images/games/1/41/40048/thumb_620x2000/boris.gi…
- First month of early access - 26 April 2016
http://media.indiedb.com/cache/images/games/1/41/40048/thumb_620x2000/title_banner.png Hello everyone! First month of Void Raiders early access was total madness and today i would like to discuss with you what went ok, what went great and what went bad. Launch was bit hectic as critical bug affecting saving made it past internal testing as it appeared only on machines with no previous install of the game. I almost got heart attack as for first 20 minutes i was not even able to replicate reported error and then for another hour i was strugsling to fix it. In the end, it turned out the bug was trivial and at the expense of save wipe the game was running as intended hour and half later. Since then everything runs smooth and without critical bugs so far and i hope it ll stay like that till the end of development. http://media.indiedb.com/cache/images/games/1/41/40048/thumb_620x2000/boris.gi…
- Update #7 - 24 April 2016
Hello everyone! Another week, anothere update! This one was bit problematic and sorry some of you have to download it twice, but there was major bug appearing in elevator store which got past internal tests. Now everything should work as intended and i hope you ll enjoy updates & additions in current build. Version 0.8999 Lone Invader bartender is now in service and offers several beverages. Markets will not offer duplicate items anymore. Typhoon Missile launcher now works properly with gamepad controllers. This update is quite small as i really needed to take at least couple days off and hope you will understand this. I left issue with Gudruns sword and gamepad untouched for now as its not gamebreaking and majority of players is not affected by this at all. Thats why i postoponed this matter as there ll be major change in how Gudruns sword works as current weapon swap thing seems bit s…
- Update #7 - 24 April 2016
Hello everyone! Another week, anothere update! This one was bit problematic and sorry some of you have to download it twice, but there was major bug appearing in elevator store which got past internal tests. Now everything should work as intended and i hope you ll enjoy updates & additions in current build. Version 0.8999 Lone Invader bartender is now in service and offers several beverages. Markets will not offer duplicate items anymore. Typhoon Missile launcher now works properly with gamepad controllers. This update is quite small as i really needed to take at least couple days off and hope you will understand this. I left issue with Gudruns sword and gamepad untouched for now as its not gamebreaking and majority of players is not affected by this at all. Thats why i postoponed this matter as there ll be major change in how Gudruns sword works as current weapon swap thing seems bit s…
- Update #6 - 17 April 2016
Another week, another update! Version 0.89 changelog Looped boss fights added. New crosshair added. Optimized some of the stuff. Artifact vault crash fixed. Gudruns damage scaling with equipment boosted. New achivements added. I know it does not seem like much, but a lot of time was invested in to reworked boss fight for loops as bosses dont have just increased HP but there is additional boss mechanic you have to follow in order to survive the encounter. Reworked crosshair is experimental, it stands out quite a bit, but i think thats the point of corsshair as the old one blended in to enviroment time to time and many of you complained about it. Hope you ll like new crosshair much more than the old one. Dont forget to tell me your opinion!;-) Near future plans If nothing terrible happens there wont be update next week. Hope you will understand as im working solo on this game for over a y…
- Update #6 - 17 April 2016
Another week, another update! Version 0.89 changelog Looped boss fights added. New crosshair added. Optimized some of the stuff. Artifact vault crash fixed. Gudruns damage scaling with equipment boosted. New achivements added. I know it does not seem like much, but a lot of time was invested in to reworked boss fight for loops as bosses dont have just increased HP but there is additional boss mechanic you have to follow in order to survive the encounter. Reworked crosshair is experimental, it stands out quite a bit, but i think thats the point of corsshair as the old one blended in to enviroment time to time and many of you complained about it. Hope you ll like new crosshair much more than the old one. Dont forget to tell me your opinion!;-) Near future plans If nothing terrible happens there wont be update next week. Hope you will understand as im working solo on this game for over a y…
- Void Raiders OST 95% discount! - 14 April 2016
https://f4.bcbits.com/img/a4111697219_16.jpg Hey guys I’m feeling super generous today and have decided to lob 95% of all my game soundtracks (Void Raiders / Story of a Cube / LixoNuke / Twisted Gravity). Just lob the code "PIXELSLASH" in the discount code section when purchasing any of the OSTs and you can grab each one for 50cent! Quick go now! Before the internet explodes and you will never ever see it again… ever! https://bocuma.bandcamp.com/ Bocuma
- Void Raiders OST 95% discount! - 14 April 2016
https://f4.bcbits.com/img/a4111697219_16.jpg Hey guys I’m feeling super generous today and have decided to lob 95% of all my game soundtracks (Void Raiders / Story of a Cube / LixoNuke / Twisted Gravity). Just lob the code "PIXELSLASH" in the discount code section when purchasing any of the OSTs and you can grab each one for 50cent! Quick go now! Before the internet explodes and you will never ever see it again… ever! https://bocuma.bandcamp.com/ Bocuma