SPSTEAMPULSELIVE ANALYTICS
Wardens of Wen

Wardens of Wen Steam metadata

Zachary Kaiser | Mar 25, 2026 | game

Released

0players observed · 23 September 2026 - 01:56:11 UTC

ActionAdventureIndieRPGEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)405
  • Revenue (VGI)$2,265
  • Review score100% positive

Wardens of Wen metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)405
  • Revenue (VGI)$2,265
  • Review score100% positive
  • Total reviews13
  • Release dateMar 25, 2026
  • DeveloperZachary Kaiser
  • PublisherZachary Kaiser

Genres: Action, Adventure, Indie, RPG, Early Access

Company pages: Developer: Zachary KaiserPublisher: Zachary Kaiser

Top Steam chartsTop 100 gamesGame directorySteam Store page

Wardens of Wen Steam metadata

Wardens of Wen metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4458750/metadata
Steam Storehttps://store.steampowered.com/app/4458750/
Steam Communityhttps://steamcommunity.com/app/4458750
PCGamingWiki search
IGDB searchSearch IGDB for Wardens of Wen

Reviews, pricing, and metadata

Review summary

Positive

100% positive, 13 positive, 0 negative

Price and discount

$6.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Multi-player, Co-op, Online Co-op, Cross-Platform Multiplayer, Steam Achievements

Achievements

52

Platform releases
  • Steam 25 March 2026

Latest Steam announcements

  • Early Access - v0.85.2 - 19 July 2026

    Wardens of Wen - Update Notes: v0.80.11 to v0.85.2 This update range expanded Wen with new residents and quests, opened deeper cave and dungeon encounters, added Smooth Vision and persistent memorials, and delivered major multiplayer parity and reliability improvements. Residents, Quests, and the Memorial Wall Brought seven residents of Wen to life inside some houses around Wen. Meet; Hana, Hark, Nix, Nel, Meza, Serek, and Seza. Added portrait-backed conversations grounded in each resident's history and attitude. Added fourteen authored quests covering escorts, enemy hunts, rare deliveries, and errands connecting the new residents. Added a persistent Memorial Wall for fallen Wardens, recording their killer, cause, round, wave, level, kills, survival time, and one equipped Artifact. Up to three faint death echoes from prior runs can appear near their recorded locations and reveal complet…

  • Early Access - v0.80.10 - 11 July 2026

    Wardens of Wen - Update Notes: v0.78.4 to v0.80.10 This update range focused on multiplayer reliability, enemy navigation and bridge routing, improved world lighting, and the arrival of the Hollow Crown human boss encounters. Major World Map Expansion and Elevation Changes Reinforced Wen's outer walls and expanded the city with a much larger stronghold. Replaced the covered forest northwest of Wen with a ruined region and a massive keep where Kalibros resides. Replaced the area east of Wen with a mountainous region with new hanging bridges. Added new elevation changes throughout the expanded map, allowing Wardens and enemies to travel both over and under hanging bridges. Updated bridge, ramp, and elevation routing to support the new multi-level terrain and pursuit paths. Multiplayer Stability and Parity Important Multiplayer Note: Multiplayer is still very much under development and may…

  • Early Access - v0.78.3 - 4 July 2026

    Wardens of Wen - Update Notes: v0.78.3 The Main map had an area that still had collision from the previous version - this has been cleaned up.

  • Early Access - v0.78.2 - 4 July 2026

    Wardens of Wen - Update Notes: v0.75.11 to v0.78.2 This update range focused on improving long-term run readability, adding better first-run teaching for summon and builder Wardens, shipping two new default-unlocked heroes, and tightening both Wulfric's feel and the minimap's zoom behavior through several follow-up passes. Persistent Map Discovery and Main Menu Flair Map discovery is now saved per profile, so once you uncover black unexplored regions they stay discovered in future runs. Normal live fog of war still returns over areas you are not actively seeing, so exploration progress is preserved without removing moment-to-moment vision gameplay. The main menu now supports rotating splash-style tagline text beside the Wardens logo. First-Run Tutorials for George, Sage, and Lucian George now teaches his command flow more clearly on first use, including the current Build Menu keybind, c…

  • Early Access - v0.75.10 [Integer Overflow Fix] - 11 June 2026

    Integer Overflow Fix Fixed corrupted item stat text that could show absurd values on some gear. Cleaned up item details across inventory, compare, trader, and crafting views so affixes display correctly. Improved legacy item handling so older gear data no longer leaks broken stat lines into the UI.

  • Early Access - v0.75.10 - 7 June 2026

    Wardens of Wen - Update Notes: v0.74.90 to v0.75.10 This update range focused on making Infinite feel less spongey, adding a full gear Upgrade flow, introducing unlockable Rush Mode, tightening Rml menu input reliability, improving several hero and combat systems, and cleaning up a few edge-case shrine and startup behaviors. The Elephants in the Room Multiplayer Multiplayer is still a work in progress. I am aware of the desync issues and am working on fixing them, though it is quite a large undertaking. There are a lot of tools for netcode and things like that in Unity and other popular game engines, but having created the game using raw C++ using my own custom engine it is a lot harder than it would be in one of those engines. I'm hoping to have fully working version of Multiplayer out sometime within the year. I know that is not exciting news, and I appreciate your patience! Modding M…

  • Early Access - v0.74.90 - 25 May 2026

    Fixed an issue with font scaling and dialogue responses.

  • Early Access - v0.74.89 - 24 May 2026

    Wardens of Wen - Major Update Notes: v0.74.89 This update bundle covers major changes from v0.74.35 through the current build, focusing on a broad font-scale and readability overhaul, rebuilt dialogue and shop overlays, new trader and inventory quality-of-life tools, summon pathing fixes, melee survivability rebalancing, and a major pass on overhead combat information. Large-Font UI Reflow Across HUD and Core Overlays A major focus of this update range was making the game hold together much better at different fonts and UI scales. Rml UI scaling now respects the selected UI font scale, so panels, rows, and cards grow with the text instead of only stretching the glyphs inside old fixed layouts. Character, Inventory, hotkey strips, utility cards, Ability Shop, Gear Crafting, Dialogue, Trader, and Pub overlays all received layout reflow work to stay readable at larger font sizes. Large-fon…

  • Early Access - v0.74.34 - 17 May 2026

    Wardens of Wen - Major Update Notes: v0.74.34 This update bundle covers major changes from v0.62.2 through the current build, focusing on menu flow, mod support, new loot and set systems, Lucian, inventory usability, the Handbook and tutorial flow, broad multiplayer progress, HUD cleanup, and a large enemy pathing reliability pass. Main Menu, Lobby Flow, and General UI Refreshes The game's front-end flow has been reorganized to make getting into a run or a multiplayer session clearer. The main menu Start flow was reworked into a cleaner Play structure with clearer Solo and Multiplayer entry points. Mods were pulled out into their own dedicated main-menu access point instead of being buried in setup flow. Host, Join, Lobby, and Mods screens were refreshed to better match the newer Wardens parchment-and-brass menu style. Controller and keyboard focus states were improved across these menu…

  • Early Access v0.62.1 - 6 May 2026

    Wardens of Wen - Major Update Notes: v0.62.1 This update bundle covers the major player-facing changes added after v0.49.3, focusing on finished systems, onboarding improvements, Android test-build progress, music controls, quests, blacksmith crafting, environmental destruction, and combat updates. Destructible Props, Bombs, and Environmental Loot Wardens can now blow apart destructible parts of the map during a run. Destructible trees, braziers, fences, boulders, bridges, and other marked props can be destroyed with bombs. Destroyed props stop blocking movement, sight, fire-touch hazards, and static light where applicable. Destroyed bridge tiles can remove crossings for the rest of the current run. Destroyed props can spill reagent pickups. Destroyed map state is run-local: props stay destroyed while that run continues, but fresh runs reload pristine maps. Small Bombs and Large Bombs a…

  • Early Access v0.49.3 - 22 April 2026

    Wardens of Wen - Early Access v0.49.3 Greetings, Wardens! This update path from v0.48.21 through v0.49.3 brings a strong mix of new loot, inventory improvements, controller polish, summon fixes, and run-reward reliability. Across these builds, we've focused on making itemization more exciting, smoothing out rough edges in the Character screen, and fixing a few frustrating progression issues that could interrupt the flow of a good run. The biggest additions in this stretch are the new Dragon Set equipment tier and the dangerous new Beehive Artifact, while the biggest fixes target Sage summon behavior, controller usability during gear comparison, and Vault Gold banking when ending or restarting runs. Items & Loot Dragon Set Added - Added a new full equipment set category with its own Set rarity and a complete five-piece Dragon gear lineup: Dragon Sword, Dragon Shield, Dragon Chestplate, D…

  • Early Access v0.48.20 - 19 April 2026

    Wardens of Wen - Early Access v0.48.20 Greetings, Wardens! Update v0.48.20 is here, bringing a massive overhaul to the Mercenary system, a wave of new game-changing artifacts, a rebuilt controller-first options menu, and a huge list of quality-of-life improvements, combat tweaks, and polish. This update heavily improves the companion experience and late-game readability with much cleaner menus, smarter UI scaling, batched damage numbers, and deep Steam Input support. We've also focused heavily on our summoners, giving Sage and George dedicated HUD expansions alongside major mechanical buffs to their units and building flows. Hero Reworks: Sage & George Sage Summon Overhaul - Sage's summons are significantly tougher and much smarter. Summons received massive buffs across the board to their health, shields, armor, dodge, and out-of-combat regeneration. Enemies will now actively peel to at…

  • Midweek Maintenance | v0.38.0 - 14 April 2026

    Wardens of Wen - Early Access v0.38.0 Greetings, Wardens! Update v0.38.0 is here, bringing a big wave of quality-of-life improvements, new artifacts, combat tuning, loot changes, and a long list of polish and bug fixes. This update heavily improves the overall feel of the game, with better HUD support, cleaner menus, stronger late-run scaling, and more satisfying combat feedback across the board. HUD, UI & Accessibility Crafting System Overhaul - The crafting screen now includes a live search bar, a toggle to hide uncraftable items, and recipe tracking. Right-click a recipe to track its reagents, which now appear highlighted in inventory and trader slots. Buff & Debuff Tracker - Added a new MMO-style status tracker beside the minimap for buffs, debuffs, temporary effects, and global powerups. Hover for live timers and descriptions, and right-click removable buffs directly from the HUD.…

  • Further Polish | v0.29.23 - 12 April 2026

    Improvements, Fixes, and more! Combat & Stat Mechanics Evasion Rework: Evasion now scales primarily from Dexterity, with secondary support from Luck. Enemy hits and environmental hazards (like Fire tiles) will now check Evasion for dodge outcomes, making avoidance builds much more viable. The character screen now reflects this change as Evasion (DEX/LCK). Cooldown Fixes: Warden ability cooldowns now properly respect cooldown reduction from gear, talents, and temporary buffs! Cooldown-reduction consumables now refresh instead of stacking indefinitely and enforce a more reliable use-cooldown. UI Readability & Layout Improvements Character Screen Overhaul: Wave, Kills, Copper, Gold, and Level now live in the "Stats" panel to give the "Details" panel much more vertical room. Expanded Live Stats: The inventory screen now shows final live values for stats like Cooldown Reduction, Lifesteal, M…

  • v0.29.12 Update Recap - 7 April 2026

    v0.29.12 Update Recap Covers v0.29.1 through v0.29.12 Warden recap reporting has been cleaned up. Broken or clipped recap entries now resolve back to the correct authored ability names instead of degrading into fragments, stray letters, symbols, or `Unknown`. This especially improves post-run recap clarity for Warden primaries and damaged ability labels. Level-up flow is now stricter and more reliable. The level-up upgrade screen can no longer be closed with `ESC`. You must choose one of the offered upgrades before combat resumes. Vault deposit timing on defeat has been fixed. Losing your final life now banks the gold still in your wallet immediately, before the defeat delay and death overlay begin. Spent gold is still excluded, so only unspent carried gold currently on the Warden is deposited. Personal Stats gold tracking has been simplified. The stats screen now presents `Gold Earned`…

  • v0.29.0 Update Recap - 5 April 2026

    Covers v0.18.5 through v0.29.0 Infinite mode has been expanded with recurring scripted boss waves. Deeper endless runs now periodically force a Dragon or Baron Von Dreadmoor encounter instead of relying only on the normal boss rotation. Late-wave Infinite rewards have also been rebalanced so post-wave-40 upgrades come online faster, while enemy base move speed now stops scaling after wave 55. Slimes can no longer split recursively. Crafting, salvage, and reagent handling have been overhauled. Gear, gems, and runes now break down into proper salvage rewards, refunded socketables, and Gem Dust. Reagents now live in a dedicated inventory tab with expanded space. Follow-up fixes cleaned up salvage routing, recovered gem handling, reagent stacking, and false `Inventory is full` failures. Gem Dust is now its own proper reagent item with dedicated presentation. Traders received a major quality…

  • Feature & Fixes Recap | v0.12.0 to v0.18.4 - 1 April 2026

    Hail, Wardens! A lot has changed across the road from the `v0.12` series to the current `v0.18.4` build. This announcement pulls the major additions, quality-of-life work, and most important bug fixes into one place, without the smaller iterative back-and-forth from the individual patch logs. This brings Wardens of Wen to `v0.18.4`. Highlights - Added live `Global Stats` leaderboards to the main menu for Best Wave, Enemies Killed, Copper Earned, and Gold Earned. - Added Bjorn as a new unlockable Warden with his own full kit and Valor unlock. - Added first-time onboarding for roaming boards, crafting, broken gear, and major boss warnings. - Opened Event, Bounty, and Contract boards during active waves, with their effects queued for the next wave. - Added in-game Save Management tools for backup, restore, upload, and deletion. - Reworked the Baron Von Dreadmoor finale into a full celebrat…

  • General Bugfix Patch | v0.11.4 - 31 March 2026

    v0.9.x * The game’s menus and progression screens were extensively refreshed. * Reworked the main menu, Warden select, Upgrades, Stats, Codex, Achievements, and Options screens into a cleaner, more consistent style. * Stats and Talent screens were tightened up to use screen space better and make progression easier to read. * Main menu scaling and multiple layout fixes improved presentation on common resolutions like `1920x1080`. * New Game and menu readability saw a lot of polish. * Warden details, perks, specialties, and difficulty notes now fit more cleanly without awkward clipping or collapse. * The New Game screen behaves more reliably in windowed mode and under heavier text layouts. * Options were reorganized so gameplay/system settings and control remapping are easier to navigate. * General usability and stability improved. * Linux startup was hardened against bad or incomplete pa…

  • General Bugfix Patch | v0.9.23 - 27 March 2026

    Hail, Wardens! Thank you everyone for the feedback, bug reports and just general awesomeness. I have addressed a good amount of the things pointed out to me thus far, as well as fixing some things I discovered along the way. This brings Wardens of Wen to v0.9.23. This update cycle focused on UI cleanup, onboarding improvements, inventory safety, combat fixes, and a broad pass on the New Game and Talent Tree screens. Highlights - Locked Wardens can now be inspected before unlock, including stats, biography, preview, and unlock requirements. - Kalibros guidance has been expanded with better one-time warnings, boss callouts, and talent reminders. - The New Game screen received multiple fixes, including Infinite-mode text overflow, detail clipping, panel collapse, and preview sizing. - The Talent Tree was rebuilt into a more compact layout with a wider tree view, a single left sidebar, and…

  • Wardens of Wen is live! - 26 March 2026

    Sincerely, thank you so much!Hey everyone! First and foremost I cannot express to you how much it means to me that you have visited my Store Page, Wishlisted, or even bought Wardens of Wen! Wardens of Wen has been a solo passion project of mine for the last few months that I have been so eager to share. Launching a game on Steam has been a dream come true, and to see so many people wishlisting and playing the game really warms my heart, so thank you so, so much! Early Access, and The FutureI decided to launch Wardens of Wen into Early Access because I feel one of the primary ways to help a game grow and mature is to involve the community in the development process. Getting feedback, suggestions and ideas are invaluable in the earlier stages of game development, and I plan to utilize the community as much as possible! Here are some features I really want to get added; Multiplayer Co-OpLo…

Patch notes and updates

S.noRelease datePatch nameGID number
119 July 2026Early Access - v0.85.21838407329263059
211 July 2026Early Access - v0.80.101837955055358463
34 July 2026Early Access - v0.78.31836506165572072
44 July 2026Early Access - v0.78.21836506165572006
511 June 2026Early Access - v0.75.10 [Integer Overflow Fix]1835236783561913
67 June 2026Early Access - v0.75.101834602721197140
725 May 2026Early Access - v0.74.901833334318576529
824 May 2026Early Access - v0.74.891833334318576129
917 May 2026Early Access - v0.74.341832700592796979
106 May 2026Early Access v0.62.11832065502808218
1122 April 2026Early Access v0.49.31830797770231553
1219 April 2026Early Access v0.48.201830163047264854
1314 April 2026Midweek Maintenance | v0.38.01829528821318762
1412 April 2026Further Polish | v0.29.231829528821314026
157 April 2026v0.29.12 Update Recap1828894815566592
165 April 2026v0.29.0 Update Recap1828894815564231
171 April 2026Feature & Fixes Recap | v0.12.0 to v0.18.41828894815556007
1831 March 2026General Bugfix Patch | v0.11.41828441623111177
1927 March 2026General Bugfix Patch | v0.9.231828441623103512

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4458750
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$6.99
Free to playNo
Discount0%
Original price USD$6.99
Current price USD$6.99
Release dateMar 25, 2026
DeveloperZachary Kaiser
PublisherZachary Kaiser
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent100%
Positive reviews13
Negative reviews0
Total reviews13
Steam recommendationsNot available
Achievements52
Average playtime forever923 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/4458750/

Short description

Wave-based top-down survival in a dark medieval realm. Pick a Warden, build your kit between waves, chase risk-reward hot-zones, and survive escalating enemy mutations and milestone bosses. How long can you survive?

About this game

The sun sets on Wen, hopefully it's not the last time. Wardens of Wen is a top-down wave-survival pixel ARPG set in a dark medieval fantasy world. Each Warden has a unique build and ability set. Choose your Warden and survive! Depending on your starting difficulty, your starting Round might change, normally you will start at Round 1, Wave 1. Defeating each wave will reward you will experience, and copper. Enemies themselves will occasionally drop from a large pool of items or potentially drop some helpful or even risky powerups! Each Wave has the potential for a random Mutator that will apply one of many modifiers to that Wave. Monsters themselves can also spawn as Elite variants with powerful Affixes. You are able to upgrade your abilities, your power, as well as build out your Talent Tree. Downtime is granted in-between rounds for the player, where they can spend time deciding on items to equip or items to sell at the Trader. Reach Round 10 for a boss fight, and every subsequent 10 Rounds thereafter. How long can the Wardens last? TUNED FOR CHAOS Wardens of Wen is designed around clear moment-to-moment choices: Auto-fire primary with distinct melee/ranged behaviors Upgradeable Abilities, upgradeable attributes, and unique Talent Trees Dash as a real combat verb, escape danger with your dash - rendering you invincible while dashing! Layered defenses: health with optional shields/armor, built to support different archetypes and enemy profiles. Status effects and buffs: burn/DoT, slow, stun, blind, lifesteal, attack-speed boosts, stasis/freeze effects, thorns/reflect-style interactions. Pickups that spike the tempo: heal, recharge, explosions, freeze, frenzy, and brief invulnerability or invisibility! Mutators & Affixes: Each run remains fresh with the mutator and affix system for waves and enemies alike Hotzones: Areas of the map which incur an increased gain of experience, copper, or both! Want to play it safe? Hug cover and kite. Want to play it fast? Take a hotzone and gamble your run on speed. (Playable Characters) Pick a Warden based on role and build preference. Current archetypes include: Jack (Tank, Melee) : high survivability frontline…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
27Cross-Platform Multiplayer
22Steam Achievements
67Camera Comfort
68Custom Volume Controls
78Adjustable Difficulty
69Stereo Sound
23Steam Cloud
15Stats
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $6.99
  • Highest observed: $6.99

Wardens of Wen's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $6.99, the highest is $6.99, and the first visible tracked price is $6.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Wardens of Wen's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $6.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $6.99. The latest run records $6.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $6.99
  • Current list price: $6.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Wardens of Wen at $6.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$6.99$6.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $6.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$6.99$6.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $6.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$6.99$6.99No discountSteam Store

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1Counter-Strike 2446,99823 September 2026 - 03:13:56 UTC1,818,368
2Dota 2372,59123 September 2026 - 03:13:56 UTC1,291,328
3Mechabellum2,17123 September 2026 - 01:47:12 UTC5,341
4Once Human19,49623 September 2026 - 02:35:47 UTC231,343
5Absolver4323 September 2026 - 02:36:41 UTC93
6下一站江湖Ⅱ9522 September 2026 - 01:22:30 UTC4,637
7Party Animals - Deluxe Pack00
8Human Fall Flat1,02823 September 2026 - 02:51:44 UTC127,516
9Gems of War - Puzzle RPG82022 September 2026 - 20:54:36 UTC2,965

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2446,99823 September 2026 - 03:13:56 UTC1,818,3689,826,471Valve
Dota 2372,59123 September 2026 - 03:13:56 UTC1,291,3282,758,031Valve
Apex Legends™232,32422 September 2026 - 13:05:08 UTC624,4731,047,228Respawn
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Valheim131,53423 September 2026 - 02:56:05 UTC498,478533,888Iron Gate AB
Delta Force111,76722 September 2026 - 13:05:09 UTC246,418192,933Team Jade
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
Marvel Rivals89,20223 September 2026 - 02:27:57 UTC642,333409,518NetEase Games
The Binding of Isaac: Rebirth76,26922 September 2026 - 14:56:02 UTC156,156391,633Nicalis, Inc., Edmund McMillen
Tom Clancy's Rainbow Six Siege69,21722 September 2026 - 21:32:24 UTC200,4761,547,383Ubisoft Montreal
HELLDIVERS™ 269,11523 September 2026 - 02:18:53 UTC458,2081,150,310Arrowhead Game Studios
Team Fortress 265,33722 September 2026 - 13:05:08 UTC253,2251,230,475Valve

Adventure

GameLatest observed playersTracked peakReviewsDeveloper
Apex Legends™232,32422 September 2026 - 13:05:08 UTC624,4731,047,228Respawn
Valheim131,53423 September 2026 - 02:56:05 UTC498,478533,888Iron Gate AB
Delta Force111,76722 September 2026 - 13:05:09 UTC246,418192,933Team Jade
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
Grand Theft Auto V Enhanced64,24122 September 2026 - 13:05:15 UTC161,805217,159Rockstar North
Grand Theft Auto V Legacy56,96322 September 2026 - 13:05:08 UTC360,7612,058,145Rockstar North
Monster Hunter Wilds53,77322 September 2026 - 13:41:21 UTC1,179,869317,835CAPCOM Co., Ltd.
Palworld52,32123 September 2026 - 02:05:31 UTC2,101,535451,088Pocketpair
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
Rust47,91623 September 2026 - 02:50:21 UTC259,6461,359,516Facepunch Studios
Baldur's Gate 345,89323 September 2026 - 02:08:19 UTC875,343836,282Larian Studios
Path of Exile 240,86022 September 2026 - 21:33:06 UTC578,562209,717Grinding Gear Games

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Bongo Cat133,20323 September 2026 - 01:34:35 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim131,53423 September 2026 - 02:56:05 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero60,80622 September 2026 - 23:54:25 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 254,77323 September 2026 - 01:57:03 UTC574,638199,438Mega Crit
Wallpaper Engine52,41123 September 2026 - 02:02:58 UTC150,2711,008,495Wallpaper Engine Team
Palworld52,32123 September 2026 - 02:05:31 UTC2,101,535451,088Pocketpair
Rust47,91623 September 2026 - 02:50:21 UTC259,6461,359,516Facepunch Studios
Project Zomboid45,38323 September 2026 - 02:23:18 UTC122,811467,999The Indie Stone
Stardew Valley38,83823 September 2026 - 01:35:48 UTC236,6141,016,067ConcernedApe
Geometry Dash37,02422 September 2026 - 22:22:31 UTC108,707590,977RobTop Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim131,53423 September 2026 - 02:56:05 UTC498,478533,888Iron Gate AB
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
TBH: Task Bar Hero60,80622 September 2026 - 23:54:25 UTC546,13043,714Nugem Studio, Tesseract Studio
Monster Hunter Wilds53,77322 September 2026 - 13:41:21 UTC1,179,869317,835CAPCOM Co., Ltd.
Palworld52,32123 September 2026 - 02:05:31 UTC2,101,535451,088Pocketpair
Rust47,91623 September 2026 - 02:50:21 UTC259,6461,359,516Facepunch Studios
Baldur's Gate 345,89323 September 2026 - 02:08:19 UTC875,343836,282Larian Studios
Project Zomboid45,38323 September 2026 - 02:23:18 UTC122,811467,999The Indie Stone
Path of Exile 240,86022 September 2026 - 21:33:06 UTC578,562209,717Grinding Gear Games
Warframe40,04523 September 2026 - 00:13:09 UTC181,509676,031Digital Extremes
Stardew Valley38,83823 September 2026 - 01:35:48 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Valheim131,53423 September 2026 - 02:56:05 UTC498,478533,888Iron Gate AB
Slay the Spire 254,77323 September 2026 - 01:57:03 UTC574,638199,438Mega Crit
Palworld52,32123 September 2026 - 02:05:31 UTC2,101,535451,088Pocketpair
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
Project Zomboid45,38323 September 2026 - 02:23:18 UTC122,811467,999The Indie Stone
Path of Exile 240,86022 September 2026 - 21:33:06 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds27,23723 September 2026 - 02:35:56 UTC39,10324,686Jagex Ltd
The Isle15,55522 September 2026 - 21:55:48 UTC27,916111,695Afterthought LLC
ARK: Survival Ascended15,23223 September 2026 - 01:38:10 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
R.E.P.O.14,05823 September 2026 - 02:06:15 UTC266,908420,693semiwork
Schedule I11,11323 September 2026 - 02:37:45 UTC455,652297,022TVGS

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