- Early Access - v0.85.2 - 19 July 2026
Wardens of Wen - Update Notes: v0.80.11 to v0.85.2 This update range expanded Wen with new residents and quests, opened deeper cave and dungeon encounters, added Smooth Vision and persistent memorials, and delivered major multiplayer parity and reliability improvements. Residents, Quests, and the Memorial Wall Brought seven residents of Wen to life inside some houses around Wen. Meet; Hana, Hark, Nix, Nel, Meza, Serek, and Seza. Added portrait-backed conversations grounded in each resident's history and attitude. Added fourteen authored quests covering escorts, enemy hunts, rare deliveries, and errands connecting the new residents. Added a persistent Memorial Wall for fallen Wardens, recording their killer, cause, round, wave, level, kills, survival time, and one equipped Artifact. Up to three faint death echoes from prior runs can appear near their recorded locations and reveal complet…
- Early Access - v0.80.10 - 11 July 2026
Wardens of Wen - Update Notes: v0.78.4 to v0.80.10 This update range focused on multiplayer reliability, enemy navigation and bridge routing, improved world lighting, and the arrival of the Hollow Crown human boss encounters. Major World Map Expansion and Elevation Changes Reinforced Wen's outer walls and expanded the city with a much larger stronghold. Replaced the covered forest northwest of Wen with a ruined region and a massive keep where Kalibros resides. Replaced the area east of Wen with a mountainous region with new hanging bridges. Added new elevation changes throughout the expanded map, allowing Wardens and enemies to travel both over and under hanging bridges. Updated bridge, ramp, and elevation routing to support the new multi-level terrain and pursuit paths. Multiplayer Stability and Parity Important Multiplayer Note: Multiplayer is still very much under development and may…
- Early Access - v0.78.3 - 4 July 2026
Wardens of Wen - Update Notes: v0.78.3 The Main map had an area that still had collision from the previous version - this has been cleaned up.
- Early Access - v0.78.2 - 4 July 2026
Wardens of Wen - Update Notes: v0.75.11 to v0.78.2 This update range focused on improving long-term run readability, adding better first-run teaching for summon and builder Wardens, shipping two new default-unlocked heroes, and tightening both Wulfric's feel and the minimap's zoom behavior through several follow-up passes. Persistent Map Discovery and Main Menu Flair Map discovery is now saved per profile, so once you uncover black unexplored regions they stay discovered in future runs. Normal live fog of war still returns over areas you are not actively seeing, so exploration progress is preserved without removing moment-to-moment vision gameplay. The main menu now supports rotating splash-style tagline text beside the Wardens logo. First-Run Tutorials for George, Sage, and Lucian George now teaches his command flow more clearly on first use, including the current Build Menu keybind, c…
- Early Access - v0.75.10 [Integer Overflow Fix] - 11 June 2026
Integer Overflow Fix Fixed corrupted item stat text that could show absurd values on some gear. Cleaned up item details across inventory, compare, trader, and crafting views so affixes display correctly. Improved legacy item handling so older gear data no longer leaks broken stat lines into the UI.
- Early Access - v0.75.10 - 7 June 2026
Wardens of Wen - Update Notes: v0.74.90 to v0.75.10 This update range focused on making Infinite feel less spongey, adding a full gear Upgrade flow, introducing unlockable Rush Mode, tightening Rml menu input reliability, improving several hero and combat systems, and cleaning up a few edge-case shrine and startup behaviors. The Elephants in the Room Multiplayer Multiplayer is still a work in progress. I am aware of the desync issues and am working on fixing them, though it is quite a large undertaking. There are a lot of tools for netcode and things like that in Unity and other popular game engines, but having created the game using raw C++ using my own custom engine it is a lot harder than it would be in one of those engines. I'm hoping to have fully working version of Multiplayer out sometime within the year. I know that is not exciting news, and I appreciate your patience! Modding M…
- Early Access - v0.74.90 - 25 May 2026
Fixed an issue with font scaling and dialogue responses.
- Early Access - v0.74.89 - 24 May 2026
Wardens of Wen - Major Update Notes: v0.74.89 This update bundle covers major changes from v0.74.35 through the current build, focusing on a broad font-scale and readability overhaul, rebuilt dialogue and shop overlays, new trader and inventory quality-of-life tools, summon pathing fixes, melee survivability rebalancing, and a major pass on overhead combat information. Large-Font UI Reflow Across HUD and Core Overlays A major focus of this update range was making the game hold together much better at different fonts and UI scales. Rml UI scaling now respects the selected UI font scale, so panels, rows, and cards grow with the text instead of only stretching the glyphs inside old fixed layouts. Character, Inventory, hotkey strips, utility cards, Ability Shop, Gear Crafting, Dialogue, Trader, and Pub overlays all received layout reflow work to stay readable at larger font sizes. Large-fon…
- Early Access - v0.74.34 - 17 May 2026
Wardens of Wen - Major Update Notes: v0.74.34 This update bundle covers major changes from v0.62.2 through the current build, focusing on menu flow, mod support, new loot and set systems, Lucian, inventory usability, the Handbook and tutorial flow, broad multiplayer progress, HUD cleanup, and a large enemy pathing reliability pass. Main Menu, Lobby Flow, and General UI Refreshes The game's front-end flow has been reorganized to make getting into a run or a multiplayer session clearer. The main menu Start flow was reworked into a cleaner Play structure with clearer Solo and Multiplayer entry points. Mods were pulled out into their own dedicated main-menu access point instead of being buried in setup flow. Host, Join, Lobby, and Mods screens were refreshed to better match the newer Wardens parchment-and-brass menu style. Controller and keyboard focus states were improved across these menu…
- Early Access v0.62.1 - 6 May 2026
Wardens of Wen - Major Update Notes: v0.62.1 This update bundle covers the major player-facing changes added after v0.49.3, focusing on finished systems, onboarding improvements, Android test-build progress, music controls, quests, blacksmith crafting, environmental destruction, and combat updates. Destructible Props, Bombs, and Environmental Loot Wardens can now blow apart destructible parts of the map during a run. Destructible trees, braziers, fences, boulders, bridges, and other marked props can be destroyed with bombs. Destroyed props stop blocking movement, sight, fire-touch hazards, and static light where applicable. Destroyed bridge tiles can remove crossings for the rest of the current run. Destroyed props can spill reagent pickups. Destroyed map state is run-local: props stay destroyed while that run continues, but fresh runs reload pristine maps. Small Bombs and Large Bombs a…
- Early Access v0.49.3 - 22 April 2026
Wardens of Wen - Early Access v0.49.3 Greetings, Wardens! This update path from v0.48.21 through v0.49.3 brings a strong mix of new loot, inventory improvements, controller polish, summon fixes, and run-reward reliability. Across these builds, we've focused on making itemization more exciting, smoothing out rough edges in the Character screen, and fixing a few frustrating progression issues that could interrupt the flow of a good run. The biggest additions in this stretch are the new Dragon Set equipment tier and the dangerous new Beehive Artifact, while the biggest fixes target Sage summon behavior, controller usability during gear comparison, and Vault Gold banking when ending or restarting runs. Items & Loot Dragon Set Added - Added a new full equipment set category with its own Set rarity and a complete five-piece Dragon gear lineup: Dragon Sword, Dragon Shield, Dragon Chestplate, D…
- Early Access v0.48.20 - 19 April 2026
Wardens of Wen - Early Access v0.48.20 Greetings, Wardens! Update v0.48.20 is here, bringing a massive overhaul to the Mercenary system, a wave of new game-changing artifacts, a rebuilt controller-first options menu, and a huge list of quality-of-life improvements, combat tweaks, and polish. This update heavily improves the companion experience and late-game readability with much cleaner menus, smarter UI scaling, batched damage numbers, and deep Steam Input support. We've also focused heavily on our summoners, giving Sage and George dedicated HUD expansions alongside major mechanical buffs to their units and building flows. Hero Reworks: Sage & George Sage Summon Overhaul - Sage's summons are significantly tougher and much smarter. Summons received massive buffs across the board to their health, shields, armor, dodge, and out-of-combat regeneration. Enemies will now actively peel to at…
- Midweek Maintenance | v0.38.0 - 14 April 2026
Wardens of Wen - Early Access v0.38.0 Greetings, Wardens! Update v0.38.0 is here, bringing a big wave of quality-of-life improvements, new artifacts, combat tuning, loot changes, and a long list of polish and bug fixes. This update heavily improves the overall feel of the game, with better HUD support, cleaner menus, stronger late-run scaling, and more satisfying combat feedback across the board. HUD, UI & Accessibility Crafting System Overhaul - The crafting screen now includes a live search bar, a toggle to hide uncraftable items, and recipe tracking. Right-click a recipe to track its reagents, which now appear highlighted in inventory and trader slots. Buff & Debuff Tracker - Added a new MMO-style status tracker beside the minimap for buffs, debuffs, temporary effects, and global powerups. Hover for live timers and descriptions, and right-click removable buffs directly from the HUD.…
- Further Polish | v0.29.23 - 12 April 2026
Improvements, Fixes, and more! Combat & Stat Mechanics Evasion Rework: Evasion now scales primarily from Dexterity, with secondary support from Luck. Enemy hits and environmental hazards (like Fire tiles) will now check Evasion for dodge outcomes, making avoidance builds much more viable. The character screen now reflects this change as Evasion (DEX/LCK). Cooldown Fixes: Warden ability cooldowns now properly respect cooldown reduction from gear, talents, and temporary buffs! Cooldown-reduction consumables now refresh instead of stacking indefinitely and enforce a more reliable use-cooldown. UI Readability & Layout Improvements Character Screen Overhaul: Wave, Kills, Copper, Gold, and Level now live in the "Stats" panel to give the "Details" panel much more vertical room. Expanded Live Stats: The inventory screen now shows final live values for stats like Cooldown Reduction, Lifesteal, M…
- v0.29.12 Update Recap - 7 April 2026
v0.29.12 Update Recap Covers v0.29.1 through v0.29.12 Warden recap reporting has been cleaned up. Broken or clipped recap entries now resolve back to the correct authored ability names instead of degrading into fragments, stray letters, symbols, or `Unknown`. This especially improves post-run recap clarity for Warden primaries and damaged ability labels. Level-up flow is now stricter and more reliable. The level-up upgrade screen can no longer be closed with `ESC`. You must choose one of the offered upgrades before combat resumes. Vault deposit timing on defeat has been fixed. Losing your final life now banks the gold still in your wallet immediately, before the defeat delay and death overlay begin. Spent gold is still excluded, so only unspent carried gold currently on the Warden is deposited. Personal Stats gold tracking has been simplified. The stats screen now presents `Gold Earned`…
- v0.29.0 Update Recap - 5 April 2026
Covers v0.18.5 through v0.29.0 Infinite mode has been expanded with recurring scripted boss waves. Deeper endless runs now periodically force a Dragon or Baron Von Dreadmoor encounter instead of relying only on the normal boss rotation. Late-wave Infinite rewards have also been rebalanced so post-wave-40 upgrades come online faster, while enemy base move speed now stops scaling after wave 55. Slimes can no longer split recursively. Crafting, salvage, and reagent handling have been overhauled. Gear, gems, and runes now break down into proper salvage rewards, refunded socketables, and Gem Dust. Reagents now live in a dedicated inventory tab with expanded space. Follow-up fixes cleaned up salvage routing, recovered gem handling, reagent stacking, and false `Inventory is full` failures. Gem Dust is now its own proper reagent item with dedicated presentation. Traders received a major quality…
- Feature & Fixes Recap | v0.12.0 to v0.18.4 - 1 April 2026
Hail, Wardens! A lot has changed across the road from the `v0.12` series to the current `v0.18.4` build. This announcement pulls the major additions, quality-of-life work, and most important bug fixes into one place, without the smaller iterative back-and-forth from the individual patch logs. This brings Wardens of Wen to `v0.18.4`. Highlights - Added live `Global Stats` leaderboards to the main menu for Best Wave, Enemies Killed, Copper Earned, and Gold Earned. - Added Bjorn as a new unlockable Warden with his own full kit and Valor unlock. - Added first-time onboarding for roaming boards, crafting, broken gear, and major boss warnings. - Opened Event, Bounty, and Contract boards during active waves, with their effects queued for the next wave. - Added in-game Save Management tools for backup, restore, upload, and deletion. - Reworked the Baron Von Dreadmoor finale into a full celebrat…
- General Bugfix Patch | v0.11.4 - 31 March 2026
v0.9.x * The game’s menus and progression screens were extensively refreshed. * Reworked the main menu, Warden select, Upgrades, Stats, Codex, Achievements, and Options screens into a cleaner, more consistent style. * Stats and Talent screens were tightened up to use screen space better and make progression easier to read. * Main menu scaling and multiple layout fixes improved presentation on common resolutions like `1920x1080`. * New Game and menu readability saw a lot of polish. * Warden details, perks, specialties, and difficulty notes now fit more cleanly without awkward clipping or collapse. * The New Game screen behaves more reliably in windowed mode and under heavier text layouts. * Options were reorganized so gameplay/system settings and control remapping are easier to navigate. * General usability and stability improved. * Linux startup was hardened against bad or incomplete pa…
- General Bugfix Patch | v0.9.23 - 27 March 2026
Hail, Wardens! Thank you everyone for the feedback, bug reports and just general awesomeness. I have addressed a good amount of the things pointed out to me thus far, as well as fixing some things I discovered along the way. This brings Wardens of Wen to v0.9.23. This update cycle focused on UI cleanup, onboarding improvements, inventory safety, combat fixes, and a broad pass on the New Game and Talent Tree screens. Highlights - Locked Wardens can now be inspected before unlock, including stats, biography, preview, and unlock requirements. - Kalibros guidance has been expanded with better one-time warnings, boss callouts, and talent reminders. - The New Game screen received multiple fixes, including Infinite-mode text overflow, detail clipping, panel collapse, and preview sizing. - The Talent Tree was rebuilt into a more compact layout with a wider tree view, a single left sidebar, and…
- Wardens of Wen is live! - 26 March 2026
Sincerely, thank you so much!Hey everyone! First and foremost I cannot express to you how much it means to me that you have visited my Store Page, Wishlisted, or even bought Wardens of Wen! Wardens of Wen has been a solo passion project of mine for the last few months that I have been so eager to share. Launching a game on Steam has been a dream come true, and to see so many people wishlisting and playing the game really warms my heart, so thank you so, so much! Early Access, and The FutureI decided to launch Wardens of Wen into Early Access because I feel one of the primary ways to help a game grow and mature is to involve the community in the development process. Getting feedback, suggestions and ideas are invaluable in the earlier stages of game development, and I plan to utilize the community as much as possible! Here are some features I really want to get added; Multiplayer Co-OpLo…