SPSTEAMPULSELIVE ANALYTICS
Huebound

Huebound Steam news

Dan Hicks | Mar 21, 2026 | game

Released

0players observed ยท 25 September 2026 - 02:33:41 UTC

CasualSimulationStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score83% positive

Huebound news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score83% positive
  • Total reviews6
  • Release dateMar 21, 2026
  • DeveloperDan Hicks
  • PublisherDan Hicks

Genres: Casual, Simulation, Strategy, Early Access

Company pages: Developer: Dan HicksPublisher: Dan Hicks

Top Steam chartsTop 100 gamesGame directorySteam Store page

Huebound Steam news

Huebound news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • New Preview Build: Zen Mode - 31 March 2026

    Live on the preview build: Zen Mode! A new game mode that allows you to combine colors without the pressure of having to make money, or remember complicated color combinations.All nodes are unlocked from the start of the gameThere is no currency in zen mode. You are only bound by your creativity!Whenever a color is discovered, it is immediately added to your node collection.Zen mode saves are separate from the main game, play one or both in tandem!

  • Infra patch - 29 March 2026

    CI/CD Implementation, Github actions, open source license file

  • Huebound is now Open-Source! - 28 March 2026

    ๐ŸŽจ Huebound is Now Open SourceToday I'm making Huebound's source code publicly available, and I want to share why.Huebound is an abstract idle factory game about mixing colors โ€” place geometric nodes on an infinite canvas, wire them together, and discover all 256 named hues through subtractive color mixing, just like real paint. It launched on Steam Early Access a week ago, and getting it in front of players has been incredibly rewarding.But this game wouldn't exist without the community. Your feedback shaped the balance, guided the features, and helped me understand what this kind of game could actually be. It felt wrong to keep the code behind closed doors when so many of you had a hand in what ended up in it.There's something else I want to be upfront about: Huebound was written entirely with AI assistance. AI coding tools helped write and debug the game code from start to finish. Iโ€ฆ

  • Soft lock fix live - 28 March 2026

    Recovery Orbs Added wandering color orbs that appear when you're broke and can't earn. Click for 50 Light. They vanish once you can afford a Seller. This prevents softlocks after prestige when escalating Seller costs could trap you with zero options. Thanks to ParadiddlePride for finding this edge case.

  • Discord Server Now Available! - 27 March 2026
  • Known Issue - 27 March 2026

    After a prestige, it is possible to spend down to 0 before purchasing a seller, so it is never possible to earn Light. I plan on implementing a fix for this over the weekend. I don't know what that fix looks like yet, maybe a true idle-esque Click-For-One-Currency button somewhere. More to come, but for now, make sure to get yourself a cheap seller loop down on the canvas and operational before spending all your hard-earned Light! Thank you, ParadiddlePride, for reporting this issue!

  • UI Scaling - 26 March 2026

    There is now a setting in the Video section of the settings menu to allow for scaling the UI up (or down you mad lads). Mostly implemented for High-DPI displays / 4K accessibility. Thanks to VoidEternal on Bitcraft for the feedback / idea!

  • Collection Search, Bugfixes - 25 March 2026

    Added a new feature: Collection Search. Type a color in the Collection Window to see other recipes that use that color. Fixed an issue where clicking on a node immediately deselected it. Added clarification when hovering over colors in the collection that other recipes may exist for a color.

  • Fixed Achievements, more intuitive connector removal - 23 March 2026

    Bug Fixes Fixed Steam achievements not unlocking. Turns out we shipped the server version of the Steam plugin instead of the client one. Fixed Steam integration not initializing properly. The game now auto-connects to Steam on startup instead of waiting around hoping Steam would notice it. Removed debug key bindings (F10/F11/F12) that were accidentally left in. They didn't do anything scary, but they also didn't do anything useful. Improvements Connection lines now highlight red when you hover over them, with a little X button to delete them. Cleaned up internal Steam integration code.

Patch notes and updates

S.noRelease datePatch nameGID number
131 March 2026New Preview Build: Zen Mode1828441623110912
229 March 2026Infra patch1828441623107633
328 March 2026Soft lock fix live1828441623106098
427 March 2026Discord Server Now Available!1828441623105217
527 March 2026Known Issue1828441623105040
626 March 2026UI Scaling1828441623103138
725 March 2026Collection Search, Bugfixes1827626365766991
823 March 2026Fixed Achievements, more intuitive connector removal1827626365764614

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