- Bunker Punks Ver. 1.21 - 16 October 2019
Bunker Punks Ver. 1.21 is live. This is a small update to add 64 Bit Support for Mac Users.
- Bunker Punks Ver 1.2 update - 11 June 2019
Bunker Punks version 1.2 is live. This is a small update that addressed some bugs as well as some minor balance tweaks. Balance: - Amount of shotgun pellets in the Sawed Off Shotgun increased. - Melee range increased slightly Bugs: - Fixed a rare audio bug that occurs during loading - Fixed an issue where Tech wouldn't drop when items still haven't been unlocked in the Wasteland Merchant Caravan. note: This involved a messy workaround to support older save game formats. If this bug still occurs for you please report it in the Steam discussion boards.
- Bunker Punks 1.1 Release Notes - 3 August 2018
Bunker Punks 1.1 is live! This is primarily a polish/balance update with a couple of bug fixes. Changes: - The Special/Ultra Ability Icon now appears below the reticle, this will make it easier to know when you have an active ability. - Minor balance and adjustments to Shotguns. All Shotguns do slightly less damage per shot, but fire more shots, which reduces the chances of missed shots. Effective range was also reduced slightly, making them more devastating up close, but less effective at range. Bug Fixes: - Some users reported slower framerates at the start of the level, we've made some changes that should address the issue. - Fixed a bug where if you switched a weapon while charging your Plasma Cannon, your next weapon would shake as if it were charging. Also fixed minor audio issues in similar scenarios. Big thanks to everyone for providing feedback, suggestions and bug reports.
- Bunker Punks 1.01 Release Notes - 4 June 2018
Bunker Punks has been updated to Ver. 1.01. This update is primarily a bug fix update with a few minor balance changes. Changes: - Brute and Charger has slightly more health to make them more challenging without becoming bullet sponges. Bug Fixes: - Addressed an issue where Tech wasn't dropping for people with older save game data. - Fixed an error where the baseball bat was spawning hit effects on objects out of its range. - The GUI frames for armor now disappear when the GUI is hidden at the end of a level or on death. Thanks to everyone for reporting the bugs. We were hoping that Early Access caught them all, but a few smaller ones made it out.
- Roguelikelike FPS Bunker Punks busts out - 29 May 2018
Right, bear with me while I figure out how to write about a retro FPS without stepping on Dominic Tarason’s (constantly strafing) toes. Bunker Punks is a roguelikelike shooter about stopping THE MAN from doing something BAD, I think involving death robots. I’m not sure, because I skipped the opening text scrawl so I could jump straight into the running and gunning that Rob Zacny enjoyed when he punked some bunkers back in 2016. It came out of early access yesterday, so I figured now that Ninja Robot Dinosaur Entertainment have spent another two years bunkering down on development I’d be in for a treat. (more…)
- Bunker Punks Ver. 1.0 is here! - 28 May 2018
Version 1.0 is here! The 1.0 update includes the adding the soundtrack by A Shell In The Pit as DLC, the last playable character, Null Point, balance changes and a couple of bug fixes. For those who haven’t played the game since the Early Access launch, this is a great time to check out the game again. More weapons, characters, room variety and enemies have been added, characters have Special, Passive and Ultra Abilities and there have been a ton of changes to the world generator and decoration algorithms. Additions: - The Bunker Punks soundtrack, by A Shell In The Pit is now available as DLC. - Bunker Punks and the soundtrack are available in a Deluxe Edition Bundle. - Null Point has been added - he’s a heavy weapons expert who starts with a Rocket Launcher and has abilities that buff the AoE of weapons. Changes: - Minor balance adjustment pass across most weapons. - Minor balance adju…
- Bunker Punks 0.9.7 Katana and Shotgun Improvements - 16 May 2018
Bunker Punks 0.9.7 is Live!! This update focuses on polish and balance, including a new collision system for the Katana which makes it less of a 'challenge' weapon and more usable all-around. Changes: - Shotguns fire more shots, but each shot does less damage. This makes mid-range shots hit most consistently. - The Katana now uses a different collision system which checks collision along a vertical range so that it's much more usable and less of a 'challenge' weapon. Damage has been reduced slightly as well. - UI adjustments. - 'Corpse' sprites for Red Widow and Sentry EX are lower so they don't partially hide the pickup items that spawn when the unit dies. Bug Fixes: - Fixed two bugs which were preventing some enemy units from dropping pickups when they died.
- Old-school FPS Bunker Punks is also a base management sim - 15 May 2018
Three years after we first saw it and two years after its Early Access launch , mashup FPS Bunker Punks will fully release on May 28, developer Ninja Robot Dinosaur announced today. In case you missed it: Bunker Punks is an old-school FPS that channels DOOM and Wolfenstein's run-and-gun fun, pairs it with a base management sim where you upgrade your HQ to upgrade your character, and seasons it with permadeath and procedurally generated levels.  “I wanted to make a game that captured the feeling of classic FPS games," says solo developer Shane Neville. "Where bullets are flying everywhere and you are always running through the level as fast as you can. A game where charging in, circle strafing and running backwards while unloading bullets are all part of the experience.”  As you may have gathered from the smooth voice-over in the trailer above, Bunker Punks i…
- Bunker Punks 1.0 Coming Out on May 28th - 15 May 2018
We’re very happy to announce that Bunker Punks ver. 1.0 will be coming out on May 28th. The launch update will add the last playable character: Null Point. He’s an explosives weapon expert who starts the game with a Rocket Launcher and can increase the AoE on weapons with his Special Abilities. We would like to thank everyone in the Steam Community for all of their support, feedback and patience over the last two years. Every single bug report, suggestion and review of the game has been greatly appreciated. This is why we decided to do Early Access and the game is all the better for it. If you’d like to help out with the launch, here are some great ways to help us out (or help out any developer): 1) Post a Steam Review - A "Thumbs Up" is the best thing you can do to help out any game on Steam. While you're at it, go through your library, find your favourite games and go give them a thum…
- Bunker Punk 0.9.6 - More level variety and balance improvements - 11 May 2018
Release Notes for Bunker Punks ver. 0.9.6 As we get closer to the full release for Bunker Punks (release date will be announced early next week), this update focuses on balance, playability and bug fixes. Changes: - Added some new room design variants, increased the chances of them being used and made the early levels have more variety. This will add a lot more variation to every play through and make the early levels more engaging to new and experienced players alike. - Removed some room weaker design variants from the pool. - Improved the feel of movement while using a game controller. - Reduced the spread on Shotguns so that they are more useful for shooting flying enemies. - Rebalanced the Rocket Launcher so that it has less ammo, but does more damage in a smaller AoE. Bug Fixes: - Fixed an exploit where the player could switch weapons while a weapon buff ability/ultra was active.
- Bunker Punks 0.9.5 Release Notes - 4 May 2018
Bunker Punks 0.9.5 is live. This is a large update that has a mix of bug fixes, balance adjustments and playability improvements. Players will notice more gameplay variety, especially in the mid-game, more utility with pistols and a more balanced and engaging experience overall. Extra thanks to the Bunker Punks Steam community for the bug reports. Especially the hard to track inventory issues and typos found amongst all of the dialog and loading screen text in the game. Changes: - Adjustments made to controller inputs and aim-assist to make the game more playable with controller. - Autopistol does more damage per shot - All pistols have a broader effective range, making them a mid-range weapon - Grenade Launcher rebalanced to be more consistent - Brutes have reduced HP and appear more frequently - Chargers have reduced HP and appear more frequently - Brute and Charger changes were made…
- 0.9.4 Release Notes - 18 March 2018
0.9.4 is a huge update with a wide range of visual, balance and gameplay adjustments and bug fixes. Thanks go out to everyone in the community for reporting bugs (doors!!) and providing feedback and suggestions. We’re in the final stretch now and every bit of feedback is very much appreciated! Additions: - Current difficulty appears in the Pause Menu. Changes: - Many level tile sets have been redesigned to have more saturation and stronger contrast to give them a stronger sci-fi feel. - All shotguns have been completely rebalanced to be more devastating at very close range, but weaker at mid range. - All levels have had their lighting levels adjusted to better reflect their mood. - Complete rebalance of enemy health and weapon damage to allow for more clarity on weapon buff benefits. - Reduced AOE on Grenade Launcher - Grenade Launcher grenade is now a bright self illuminated sprite to…
- 0.9.4 Release Notes - 18 March 2018
0.9.4 is a huge update with a wide range of visual, balance and gameplay adjustments and bug fixes. Thanks go out to everyone in the community for reporting bugs (doors!!) and providing feedback and suggestions. We’re in the final stretch now and every bit of feedback is very much appreciated! Additions: - Current difficulty appears in the Pause Menu. Changes: - Many level tile sets have been redesigned to have more saturation and stronger contrast to give them a stronger sci-fi feel. - All shotguns have been completely rebalanced to be more devastating at very close range, but weaker at mid range. - All levels have had their lighting levels adjusted to better reflect their mood. - Complete rebalance of enemy health and weapon damage to allow for more clarity on weapon buff benefits. - Reduced AOE on Grenade Launcher - Grenade Launcher grenade is now a bright self illuminated sprite to…
- 0.9.3 Release Notes - 20 February 2018
Bunker Punks 0.9.3 is live! 0.9.3 is largely a polish and bug fixing release with a focus on making the game more rewarding and easier to understand. Additions: - Added an icon near the Chi meter that will activate when the player is using an ‘active’ special or ultra ability. (i.e.: shields or buffing the next shot) Changes: - Walking speed for all characters has been adjusted to make them feel better and play more in character. - Audio adjustments to some sound effects. - ‘Typewriter’ sound when talking to merchants has been adjusted to be less abrasive. - Corpse of Red Widow is lower to the ground so that it doesn’t block the player’s view. - Added a sound effect for Dallas Beach’s shields deactivating so that it’s more clear when the shields are up. Bug Fixes: - Fixed a couple of rare door placement bugs.
- 0.9.3 Release Notes - 20 February 2018
Bunker Punks 0.9.3 is live! 0.9.3 is largely a polish and bug fixing release with a focus on making the game more rewarding and easier to understand. Additions: - Added an icon near the Chi meter that will activate when the player is using an ‘active’ special or ultra ability. (i.e.: shields or buffing the next shot) Changes: - Walking speed for all characters has been adjusted to make them feel better and play more in character. - Audio adjustments to some sound effects. - ‘Typewriter’ sound when talking to merchants has been adjusted to be less abrasive. - Corpse of Red Widow is lower to the ground so that it doesn’t block the player’s view. - Added a sound effect for Dallas Beach’s shields deactivating so that it’s more clear when the shields are up. Bug Fixes: - Fixed a couple of rare door placement bugs.
- Bunker Punks Ver. 0.9.2 Update - 29 January 2018
Bunker Punks ver. 0.9.2 is live! This is largely a polish and bug fixing update with changes to make the UI easier to use and understand. Additions: - Some punks will play special speech lines when they pick up armor and weapons that they specialize in. (ie: Cleopatra Rex and rifle weapons) Changes: - Added some screen fade transitions to various menus and screens. - Redesigned the post-level popup so that it’s more clear how the par and all-clear bonuses work and are added up. Bug Fixes: - Fixed a bug where the Riot Gear Achievement unlocked the Skate Gear Achievement. - Fixed a bug where the Skate Gear Achievement wasn’t triggering. - Fixed a bug where purchasing everything from the Wasteland Merchant Caravan didn’t correctly trigger the achievement. - Fixed a bug where the Chi bar would appear on the GUI after a punk is killed. p.s. Huge thank-you to everyone in the community who rep…
- Bunker Punks Ver. 0.9.2 Update - 29 January 2018
Bunker Punks ver. 0.9.2 is live! This is largely a polish and bug fixing update with changes to make the UI easier to use and understand. Additions: - Some punks will play special speech lines when they pick up armor and weapons that they specialize in. (ie: Cleopatra Rex and rifle weapons) Changes: - Added some screen fade transitions to various menus and screens. - Redesigned the post-level popup so that it’s more clear how the par and all-clear bonuses work and are added up. Bug Fixes: - Fixed a bug where the Riot Gear Achievement unlocked the Skate Gear Achievement. - Fixed a bug where the Skate Gear Achievement wasn’t triggering. - Fixed a bug where purchasing everything from the Wasteland Merchant Caravan didn’t correctly trigger the achievement. - Fixed a bug where the Chi bar would appear on the GUI after a punk is killed. p.s. Huge thank-you to everyone in the community who rep…
- Bunker Punks Ver. 0.9.1.1 - Hotfix and More Achievements - 17 January 2018
Bunker Punks Version 0.9.1.1 is live. This is primarily a hotfix for a very rare bug which prevented some players from finishing levels, but as an added bonus, there are new Steam Achievements as well. Additions: - New Steam Achievements added. Bug Fixes: - Fixed a bug which would cause enemies to fall through the floor on rooms with 'Gap Pillars' or 'Gap Stages' in the room. If the boss enemy fell through the floor, he couldn't be killed and the player was prevented from finishing the level. Huge props and gratitude to the Bunker Punks Steam Community who were instrumental in helping us find and fix this bug. Sincerely - thank-you!
- Bunker Punks Ver. 0.9.1.1 - Hotfix and More Achievements - 17 January 2018
Bunker Punks Version 0.9.1.1 is live. This is primarily a hotfix for a very rare bug which prevented some players from finishing levels, but as an added bonus, there are new Steam Achievements as well. Additions: - New Steam Achievements added. Bug Fixes: - Fixed a bug which would cause enemies to fall through the floor on rooms with 'Gap Pillars' or 'Gap Stages' in the room. If the boss enemy fell through the floor, he couldn't be killed and the player was prevented from finishing the level. Huge props and gratitude to the Bunker Punks Steam Community who were instrumental in helping us find and fix this bug. Sincerely - thank-you!
- Bunker Punks Ver. 0.9.1 - Trading Cards and Big Balance Update - 15 January 2018
0.9.1 Release Notes 0.9.1 is a HUGE balance and polish update with a lot for both new and veteran players as well as implementation of Steam Trade Cards. Additions: - Steam Trading Cards, Badges, Emoticons and Profile Backgrounds are hooked up and ready to go. - Character Specific Loadouts: The armor and weapons equipped to each character are saved during a game so that you can switch characters have their previous load out available. Changes: - Double Turrets shoot in three shot bursts, down from four. - Par times for Bronze, Silver and Gold bonus have been reduced. - Backpack instructions for keyboard added to the tutorial image on the loading screen. - Tutorial posters are mixed with regular posters on new games to allow for more of a narrative experience. - The number of enemies on the first few levels is higher for experienced players, but is lower for new players. This makes the g…