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Roidgrinder

Roidgrinder Steam metadata

Yondersoft | 2026 | game

Coming Soon

GameSteam Store content

ActionIndieSimulation

  • Steam app typegame
  • Steam App ID4461590
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperYondersoft

Roidgrinder metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID4461590
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperYondersoft
  • PublisherYondersoft
  • Parent gameNot available

Genres: Action, Indie, Simulation

Company pages: Developer: YondersoftPublisher: Yondersoft

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Roidgrinder Steam metadata

Roidgrinder metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4461590/metadata
Steam Communityhttps://steamcommunity.com/app/4461590
PCGamingWiki search
IGDB searchSearch IGDB for Roidgrinder

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Keyboard Only Option, Playable without Timed Input, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Devlog #8 - 27 August 2026

    Took a little break from dev during the summer, now working again.There's been lots of bigger and smaller updates lately:Lootable shipwrecksStarted adding lore segments that can be found aroundUpdated art, most notably using starmap data to programmatically create the background and adding a subtle parallax scrolling effectNew ambient music tracksNew sound effectsRemoved the time-based run end condition... I initially had this idea that you would have three years in-game time for a run and see how wealthy you'll get. That didn't really work. The stress from a ticking clock ruined the exploration feel. Now the run ends (softly) after reaching a certain wealth so it's more about relaxed exploration on your own pace.Various little fixes based on feedback, I'm super thankful for everyone who's left feedback through the form!I also updated the demo build yesterday (although most of these upd…

  • Devlog #7 - Playtest updated! - 6 June 2026

    I've done a bunch of changes based on feedback, and just now updated the Playtest version:RENT was annoying to use because it changed each month, so if you didn't periodically keep looking at it you would lose the income stream. Quick fix: made the active deals stay while only inactives refresh. This made it a lot more pleasant to use.Made the spectroscope and tradeweek updates always visible instead of them being GRIND plugins. The problem was that switching plugins was cumbersome for these upgrades that you just want to occasionally take a look at.Nuke was also tedious to use: it's now behind a hotkey and not a grind pluginEnd game upgrade: value map shows an estimated value of a region, making exploration more fun and rewardingAdded very big asteroidsRemoved the license level mechanic. It was hard to make it work with the BAM converter; to level up you needed to return a lot of miner…

  • Playtest open! - 11 May 2026

    I'm running an open playtest this week, give it a try! It will be available until Friday.The playtest can be accessed from the store page, looks like this:It's a late alpha build: a bit rough and lacking features but should give a pretty good idea of how a run feels like.Please give me feedback if you give it a try! I've included a link to Google Forms from the main menu.See if you can beat my score! :)J

  • Devlog #6 - 3 May 2026

    I've been working on the late-game. I already had a nicely flowing upgrade path for the first 2/3 of the run but the last year needed more content. The main idea is that towards the end it should be possible (and worthwhile!) to do longer and longer grinding trips.The main changes were:1) Revised the asteroid belt generation mechanic. I made it so that the asteroids fields get richer (more likely to find the more valuable resource types) and bigger when you fly further from the main station. This provides the motivation for exploring further out.2) Added tools/upgrades like the spectroscope which tells the mineral content of nearby asteroids from afar and the hotrod which overcharges the thruster for short bursts to pick up speed quickly.3) Considerably increased fuel amounts.It still needs balancing adjustments but I was now able to complete one full run and it remained fun to play unt…

  • Devlog #5 - 19 April 2026

    Balancing out mid/late game gameplay elements.I needed to come up with a way to make side hustling activities less dominating. The resource trading especially was problematic, since with the prices moving around a lot it was pretty easy to make lots of credits in a short time. Without any constraints, the best strategy would be to completely skip upgrading the ship and just sit at the station and trade, and then buy everything at once after snowballing enough funds.After some experimentation, I ended up with two changes:added a monthly quota for buy-orders based on game progress (due to "processing constraints" obviously)added another progress meter (besides credits earned) called Grinder's License level which increases only from the minerals returned after mining and tied some of the progression, like the buy order quota, into thatNow, resource trading remains a great way to earn funds…

  • Devlog #4 (demo updated!) - 8 April 2026

    I have recently been working mostly on music and now have first versions of some tracks done. It's not quite where I want it to be yet, but the tracks are shaping up pretty nicely, I think.I've been experimenting with loads of different music production tools in the past few weeks. My first idea was to use trackers because I thought FastTracker 2 was cool in the 90s, but they did not seem the best fit for the kind of long, evolving synth sounds that I had in mind. Eventually I ended up with FL Studio which seems great for the purpose and has a UI that I actually like.I've also been doing quite a lot of gameplay tuning and balancing. The start of the game (which the demo covers) is supposed to be grindy, but it was way too tedious so I made it easier. Another problematic part was the rent program, which needed some redesigning.I created and uploaded a new demo build with the music and th…

  • Devlog #3 - 29 March 2026

    Not too many visible things this week, but lots of refactoring and cleaning up code regarding, for example, the energy system and ship specs data.The biggest gameplay change was related to the player crashing the ship or running out of fuel. Previously, this resulted in loading the last save, but this kind of broke up the flow and enabled save scumming. Being that a single run goes on for a limited amount of game days, I felt it's a better idea to let the run continue with a small penalty in credits and the time lost in the run. Now, the game flows better and there's a stronger incentive to be a bit more cautious.Another visible update is the net worth calculation seen in the picture. This forms the final score from a single run. The hard part here was to decide how to evaluate remaining resource holdings. The resource prices are volatile, so I thought about lessening the impact of curr…

  • Devlog #2 - 22 March 2026

    This week's main work has been the auto-targeting mining laser. Upgrading this along with the magnet enables much more efficient roid grinding.I'm quite happy with how the laser effect turned out. Getting the magnet to work nicely was a piece of work due to the collectable resources easily just orbiting the ship, never getting collected. In the end I had to resort to a slight hack to solve this.J

  • Devlog #1 - 15 March 2026

    This week, I've focused on two idle money-making mechanics.There's the resource market simulation, which allows profiting from resource price fluctuations.It's possible to rent out excess energy created by the ship's reactor. Activating rent contracts provides a passive income stream but drains energy, thus burdening other systems and increasing fuel consumption.The hardest (and most fun) part of designing these little programs is figuring out how to fit them into the terminal screen, which is 28 characters wide. Implementing these two was a bit easier than I thought, and the end results look quite a lot like my initial pen-and-paper drafts.It will be quite a chore to eventually balance these different elements of the game, though. But I try not to think about that too much at this point. My strategy is to draft all the main mechanics first, and only then start working on their interpla…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4461590
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release date2026
DeveloperYondersoft
PublisherYondersoft
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

The origin story of a famous roidgrinder. It's a crossbreed of 2D arcade, lightweight simulation, resource management and some idler elements. You interact with the ship's systems through a state-of-the-art terminal interface. KEYBOARD REQUIRED.

About this game

The origin story of a famous roidgrinder, living through their wild years on the asteroid belt. Short version: 1. Won a ship and a Grinder's License in a game of poker 2. Started grinding them roids 3. Got rich 4. Upgraded the ship and ground more of them roids 5. Got filthy rich 6. Started hustling 7. Became the richest damn grinder on the belt Features (in development; details can change) Short single-player game. One run spans three in-game years, which takes 2-3 hours. Wealth gathered serves as the final score for the run. Try out different upgrade paths to end up richer. The main loop is simple: shoot asteroids, collect resources and upgrade the ship. Beneath the casual surface, multiple systems are simulated, including physics, the ship's energy system and resource prices. Different kinds of asteroids and resources to mine, and various ways of upgrading the ship. There are also other ways for making money, like buying and selling at the resource market. In addition to flying around and shooting, you will communicate with the ship through a computer terminal. You can buy more programs for the terminal at stations. From both game mechanics and lore point-of-view, the game leans towards hard sci-fi rather than fantasy. Note: KEYBOARD IS REQUIRED TO PLAY THE GAME. Check the demo to try out gameplay and system compatibility!

Supported languages

English

Steam categories

Category IDCategory
2Single-player
75Keyboard Only Option
74Playable without Timed Input
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Linguagem imprópria Violência
steam germany12Gewalt Schimpfwörte
igrs18Simulasi dan/atau kegiatan judi Penggunaan bahasa Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Roidgrinder's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Roidgrinder's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Roidgrinder at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.00$0.00No discountSteam Store

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