Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4462380 |
| Live current players | 0 |
| SteamPulse tracked peak | 1 |
| Live count (today's peak floor) | 0 |
| Price | $1.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $1.99 |
| Current price USD | $1.99 |
| Release date | Apr 15, 2026 |
| Developer | Alan OSullivan |
| Publisher | Alan OSullivan |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | 1 user reviews |
| Positive review percent | 100% |
| Positive reviews | 1 |
| Negative reviews | 0 |
| Total reviews | 1 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | Yes |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/4462380/ |
Short description
A space station, infinite waves, and a screen full of vector geometry trying to kill you. Your turrets auto-fire. Your satellites orbit. This is bullet-hell-yeah. In-game and permanent upgrades. 17 upgrade types across 9 weapon classes. Play, upgrade, repeat.
About this game
Super Station Swarm Quick-session tower defense with no ads, no micro-transactions, and nothing in the way of pressing play and shooting things. Your station sits in the middle of the screen. Enemies come from everywhere else. Most of your weapons fire themselves, so the real decisions are smaller: where the station is facing, what you upgraded last wave, whether you remembered to flip aim mode before the flyers showed up. Everything's drawn with vector lines and circles. No sprites, no textures. Runs are 10 to 20 minutes. Plays on phone, Steam Deck, or desktop - quick endorphin hits for bullet mayhem and numbers go brrrrr! (Heads up: the trailer cuts in around wave 25, when the screen gets dense. The first few waves are quieter, you'll get a minute to settle in.) About the auto-aim Your weapons pick the nearest target and shoot it. Solid plan, right up until a pack of flyers starts orbiting your station and nothing leads them well, or a tank floats through the gap none of your satellites are covering, or an armored scout eats your bullets while three drones drop mines behind it. On Medium and Hard the auto-aim takes a damage hit too: 20% on Medium, 30% on Hard. You can still clear runs on auto. You're just making it harder than it needs to be. The fix is to lean into manual lead (one toggle, every cannon flips at once), or to lean on the skill weapons. Sweep beam, missile salvo, EMP, power orbs. None of them care about the damage tax. Missiles, lasers, and railguns always track. Cannons are different. You rotate the whole station to point them. Flipping aim modes mid-wave is the kind of small habit that turns a wave-12 run into a wave-25 one. Watch for swarm pacts! Mid-run, a yellow triangle will blink at the edge of the play area. A swarm pact is forming. A V of kamikaze fodder is about to warp in with a bomber tucked in behind, all arcing toward your station on a curved path so you can't just plant your guns down the centre line and wait. The fodder pile into your hull. The bomber detonates a splash radius you can see coming. Ignore the warning and you eat a nuke. Engage and the rest of the wave is still happening behind you. Pacts get bigger and more…
Supported languages
English * * languages with full audio support
