Sophie's Curse news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak5
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score82% positive
- Total reviews505
- Release dateMar 16, 2016
- DeveloperTrerPlay
- PublisherEdco Games
Genres: Casual, Indie, Simulation
Company pages: Developer: TrerPlayPublisher: Edco Games
Sophie's Curse Steam news
Sophie's Curse news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Asvara is out now! - 4 December 2025
If you enjoyed the tension and atmosphere of my previous games, you might like this one too. Itâs a new psychological horror experience about something watching youâcloser than you think.Asvara on Steam: Thanks for the support, and I hope you enjoy the new game!
- đ Desktank is now Free to Play! đ - 27 June 2025
Hey everyone! Just wanted to share that my cozy little desktop aquarium game, Desktank, is now free to play on Steam!Itâs a relaxing experience where fish swim around your screen while you work or study â something simple and peaceful to keep you company.If that sounds like something youâd enjoy, Iâd love for you to check it out and let me know what you think! đ
- Hey there! Check out my new horror game, JoY â I think you might like it! - 16 September 2024
After months of hard work, I'm excited to announce the release of my game, JoY, now available on Steam If you're looking for a unique horror experience, give it a try! https://store.steampowered.com/app/1335610/JoY/
- Last Neighbor Now Available with 20% OFF! - 13 November 2019
Hey guys, Last Neighbor was just released in case you want to check it out. It's an indie psychological horror game. https://store.steampowered.com/app/1184570/Last_Neighbor/
- Sophie's Curse now available for android devices. - 20 June 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32845815%2F9b8beced49bed5457bcdb68e8257cc42a81b3d2e.png Play the full Sophie's Curse experience on mobile devices for FREE: https://play.google.com/store/apps/details?id=com.trerplay.sophiescurse2
- darkcase : the basement now available on Steam & Google Play - 5 June 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30749945%2F694a740fa8d0431ffb25e7ad4a4f68bae351eab4.png Google Play: https://play.google.com/store/apps/details?id=com.trerplay.darkcase1 https://store.steampowered.com/app/430100/darkcase__the_basement/
- Sponchies now available on Steam! - 28 September 2017
Hello guys, I know this might or might not be the kind of games that you like, but maybe there are a few of you who like platformers. So I want to share with you my latest game called Sponchies, a 2d action platformer that is challenging and fun, you can check it out here: http://store.steampowered.com/app/593670/Sponchies/
- Sponchies now available on Steam! - 28 September 2017
Hello guys, I know this might or might not be the kind of games that you like, but maybe there are a few of you who like platformers. So I want to share with you my latest game called Sponchies, a 2d action platformer that is challenging and fun, you can check it out here: http://store.steampowered.com/app/593670/Sponchies/
- Sophie's Curse on mobile devices? - 9 October 2016
http://i356.photobucket.com/albums/oo10/getout9/MOBILEPROMO_zpsdehur5z2.png It's no secret that I have been working on a mobile version of Sophie's Curse for the last few months and I was hoping to release it next week or so, but I just accidentally released on android right now while doing some tests. Luckily the game is stable enough and I haven't encountered any bugs yet but this is my first mobile game ever so there might be a few hiding in there. This mobile version is not exactly the same as the PC version but they are pretty much alike, it's what I originally envision for the game when I started the development, but then I started adding stuff and very quickly the game started using too much RAM to be able to run on mobile, but after a lot of optimization and going back to the initial idea I was able to finally port it, feel free to try it for FREE at Google Play: https://play.goâŚ
- Update 3.0 - Steam Achievements + More! - 24 July 2016
Before fully committing to another project, I wanted to improve Sophie's Curse as much as possible, so today I released update 3.0. This update includes: -Steam achievements -Improved frame rate to 60 FPS(before it was locked to 30) -Improved graphics a bit (It looks better now) -Smoother animations -Optimized the code to run better on most computers -The player now moves/runs a little bit faster -And I also fixed the Steam overlay Steam achievements were one of the most requested feature since SC was released, but to be completely honest with you guys... I had no clue on how to implement them into the game, but after many many tries and many headaches I was finally able to implement them... it was pretty easy actually I wish I figured out sooner xD Better late than never right? Anyways I hope you guys enjoy this update :) I did huge changes to my code, and I haven't found any bugs yetâŚ
- Update 3.0 - Steam Achievements + More! - 24 July 2016
Before fully committing to another project, I wanted to improve Sophie's Curse as much as possible, so today I released update 3.0. This update includes: -Steam achievements -Improved frame rate to 60 FPS(before it was locked to 30) -Improved graphics a bit (It looks better now) -Smoother animations -Optimized the code to run better on most computers -The player now moves/runs a little bit faster -And I also fixed the Steam overlay Steam achievements were one of the most requested feature since SC was released, but to be completely honest with you guys... I had no clue on how to implement them into the game, but after many many tries and many headaches I was finally able to implement them... it was pretty easy actually I wish I figured out sooner xD Better late than never right? Anyways I hope you guys enjoy this update :) I did huge changes to my code, and I haven't found any bugs yetâŚ
- Update#275 â Re-cap. - 1 July 2016
â˘In update#275 many small bugs were fixed, mostly related with audio. â˘If you beat the game now in curse mode you get a bronze lighting device and if you beat it in nightmare mode you get a gold lighting device. â˘Some of Sophieâs animations were also improved. â˘Difficulty was balanced a bit more, I think its perfect now. --------------------------------------------------------------------------------------------------------------- It's been 1 month since update#275 was released and Iâm proud to announce that not a single bug has been found. Iâm really happy with the positive reviews Sophieâs Curse has received, and it has been an amazing journey, thousands of players are enjoying and getting jumpscared by Sophie worldwide⌠and its very fun watching your gameplay videos! I want to thank you guys for making this possible and for giving me feedback on how to improve the game. (Feedback isâŚ
- Update#275 â Re-cap. - 1 July 2016
â˘In update#275 many small bugs were fixed, mostly related with audio. â˘If you beat the game now in curse mode you get a bronze lighting device and if you beat it in nightmare mode you get a gold lighting device. â˘Some of Sophieâs animations were also improved. â˘Difficulty was balanced a bit more, I think its perfect now. --------------------------------------------------------------------------------------------------------------- It's been 1 month since update#275 was released and Iâm proud to announce that not a single bug has been found. Iâm really happy with the positive reviews Sophieâs Curse has received, and it has been an amazing journey, thousands of players are enjoying and getting jumpscared by Sophie worldwide⌠and its very fun watching your gameplay videos! I want to thank you guys for making this possible and for giving me feedback on how to improve the game. (Feedback isâŚ
- WEEK LONG DEAL! 20% OFF. - 30 May 2016
http://store.steampowered.com/app/446380/
- WEEK LONG DEAL! 20% OFF. - 30 May 2016
http://store.steampowered.com/app/446380/
- Trading Cards! - 23 May 2016
Guys the trading cards are finally here :) It includes: â˘5 Trading Cards â˘5 Level Badges â˘1 Foil Badge â˘3 Profile Backgrounds â˘5 Emoticons Good luck collecting them all... if Sophie lets you!
- Trading Cards! - 23 May 2016
Guys the trading cards are finally here :) It includes: â˘5 Trading Cards â˘5 Level Badges â˘1 Foil Badge â˘3 Profile Backgrounds â˘5 Emoticons Good luck collecting them all... if Sophie lets you!
- Story Improved. Update #268 Edited* - 12 May 2016
Edited: Update#268 In this new update, I improved some of the mechanics of the game. -Sophie can now appear in front of you at any location (after 2 am) -The error's timer now last a bit longer. -Fixed a couple minor bugs that were found. -Story & ending improved. (update#265) Update#265 Just a quick update to let you guys know that I improved the story a little bit. Some people thought that it was too confusing and were left with many unanswered questions, but now is more straightforward and clear.
- Story Improved. Update #268 Edited* - 12 May 2016
Edited: Update#268 In this new update, I improved some of the mechanics of the game. -Sophie can now appear in front of you at any location (after 2 am) -The error's timer now last a bit longer. -Fixed a couple minor bugs that were found. -Story & ending improved. (update#265) Update#265 Just a quick update to let you guys know that I improved the story a little bit. Some people thought that it was too confusing and were left with many unanswered questions, but now is more straightforward and clear.
- Difficulty balanced and improved. Update #260 - 22 April 2016
Hello guys! I just wanted to let you know that in todayâs update, the difficulty modes were balanced even more and improved. After many updates, I feel like the difficulty now is perfect and completely balanced. At the beginning I wanted all the players to have the same experience when playing the game, but soon I realized that some players wanted an easier game, while others were enjoying the hard and challenging difficulty, so I finally decided to divide the game into two difficulty modes: Curse & Nightmare. The Curse difficulty is kind of easy/normal; itâs great for new players because it starts easy and then it keeps getting harder each checkpoint. The Nightmare difficulty is harder, great for experienced players that like to be challenged. To be honest this is the difficulty that I prefer, I highly recommend this difficulty if you already know the mechanics of the game. (If you donâŚ
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 24 July 2016 | Update 3.0 - Steam Achievements + More! | 4249665521684248693 |
| 2 | 1 July 2016 | Update#275 â Re-cap. | 4249665521684248804 |
| 3 | 23 May 2016 | Trading Cards! | 4249665521684248917 |
| 4 | 12 May 2016 | Story Improved. Update #268 Edited* | 4249665521684249035 |
| 5 | 22 April 2016 | Difficulty balanced and improved. Update #260 | 4249665521684249138 |
| 6 | 14 April 2016 | Difficulty modes. Update #255 | 4249665521684249247 |
| 7 | 9 April 2016 | Is Sophie too difficult? Update #247 | 4249665521684249346 |
| 8 | 5 April 2016 | Sophie's Story. Update #238 | 4249665521684249445 |
| 9 | 29 March 2016 | New update #221 - Bug Free + Difficulty balanced. | 4249665521684249541 |
| 10 | 25 March 2016 | The Perfect Balance: Update #205 | 4249665521684249746 |
| 11 | 22 March 2016 | Settings Added. | 4249665521684249855 |
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