SPSTEAMPULSELIVE ANALYTICS
The Ghost Protocol: Echoes of Steel

The Ghost Protocol: Echoes of Steel Steam metadata

Nir Levy | June 2026 | game

Released

0players observed · observation time unavailable

IndieRPGStrategy

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

The Ghost Protocol: Echoes of Steel metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateJune 2026
  • DeveloperNir Levy
  • Publisher8an Studio

Genres: Indie, RPG, Strategy

Company pages: Developer: Nir LevyPublisher: 8an Studio

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

The Ghost Protocol: Echoes of Steel Steam metadata

The Ghost Protocol: Echoes of Steel metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4466800/metadata
Steam Communityhttps://steamcommunity.com/app/4466800
PCGamingWiki search
IGDB searchSearch IGDB for The Ghost Protocol: Echoes of Steel

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Steam Community Update: Steady Progress, Squad Presets, and Expedition Mode - 18 September 2026

    Players,I want to give you a quick, transparent update on where things stand this week. Over the last little while, some major real-life transitions have been requiring a lot of my time and energy, which means development has been moving a bit slower than my usual pace.However, slower does not mean stopped. I am deeply committed to this project and the long-term vision for this universe, so while my development windows are a bit tighter right now, I'm focusing my time on the things that will make the biggest impact on your gameplay.Here is what I’ve been working on behind the scenes:Quality of Life - Squad Presets: I’m taking time to build out the smaller, but highly important features that make playing the game feel seamless. I'm currently implementing Squad Presets, which will allow you to save your favorite loadouts and deploy your units much faster without having to manually reconfi…

  • Echoes of Steel Dev Update: Expedition Mode & The Road to Release - 2 September 2026

    Hey everyone! It’s been a little while—I took a brief two-week break from posting updates to keep my head down and focus heavily on development. I'm back today with some major milestones to share as we get closer to the finish line.Here is a breakdown of what’s been completed and what’s coming up next:Expedition Mode is (Mostly) Done! The core coding for our first major game mode, "Expedition," is fully functional. While it still needs some rigorous testing to iron out the edge cases, the main gameplay cycle is alive and working exactly as intended.How Expedition Works: This mode is a survival-progression loop. You drop in with a fresh start, build up your squad of mechs, and improve your loadouts as you push deeper into the run. Your squad will keep getting stronger, and you'll see how far you can survive until your HP finally gives out.Up Next: Endless Mode & Graphics With Expedition'…

  • Echoes of Steel - Dev Update: Building the Foundation (again) - 15 August 2026

    Hi everyone, Nir here.You might have noticed I skipped last week's update. August is in full swing, and with the kids home for the summer, most of my time has been dedicated to family! Because of that, I haven't had as much visual eye-candy to show off recently.Sometimes, the most critical work in game dev is entirely invisible. I actually spent about six solid months building the backend architecture for the base game before I ever started making posts to show things off. We're in one of those "under the hood" phases right now, but I have still been heavily focused on planning and improving the core gameplay loop.Here is what is officially up and running this week:Squad Setup: The squad configuration for the game modes is fully ready to go.First Combat Map: We have one completed combat map integrated and ready for tactical testing.The Resorting Phase: This is the big one! I’ve built ou…

  • Weekly Dev Update: Cooking Blueprint Spaghetti - 22 July 2026

    Just a quick check-in from the code mines this week! (trying to hold my weekly post promise!)While I would love to show off some shiny new visual assets or flashy combat effects, the reality of solo development is that sometimes your screen looks like this for days on end. I am currently buried deep in the backend, building out the foundational logic for the new Endless and Expedition modes.Believe it or not, what you are looking at is just a "simple" function.All of this tangled blueprint spaghetti is strictly responsible for the Mech gearing up screen and presenting stats. Every one of those crossing wires is calculating the math and the complex crossover synergies between your Mech, your chosen Pilot, the AI-Core, and your equipped Gear.It might look like pure chaos, but this density is necessary to make sure the backend stat calculations and new mechanics play flawlessly before I st…

  • Weekly Dev Update: The Logic Cycles & New Game Modes - 17 July 2026

    Welcome back! If you’re looking for shiny new screenshots this week, I have to ask for a little patience. I’ve been deep in the backend trenches, wrestling with endless logic cycles and code. When you are building every piece of the puzzle yourself, creating the hidden foundations takes time before the paint goes on.While there isn't much visual flair to show yet, I have a lot to share regarding what I am actually building and what you can expect from the future of Echoes of Steel.Expanding the Horizon: Why New Modes?The main campaign is a rich, story-driven experience that I am fully invested in. But the nature of a linear narrative is that once you’ve experienced all the surprises, you know exactly what’s coming. While I do plan to expand the campaign later with a heavier focus on player choice and less linearity, I wanted to tackle replayability right now.Enter the new game modes. Th…

  • Weekly Dev Update: A Strategic Shift, New Modes, and Expanding Echoes of Steel - 12 July 2026

    Hey everyone, Nir here!As I push forward with development on The Ghost Protocol: Echoes of Steel, I want to keep things entirely transparent with you all. Today’s update is a big one—it involves a shift in the release timeline, but for a very exciting reason.The Strategic PivotAfter some incredibly valuable consultations with fellow game developers and great feedback from a few streamers, I’ve made the decision to postpone the official release of the game by another 2 to 3 months.I know delays can be a bummer when you are eager to play, but this extra time is being put to immediate, highly requested use. The overwhelming advice I received was to expand the replayability and add competitive laddering before launch. Taking this extra time allows me to do exactly that, ensuring that when the game drops, it has the depth and volume you deserve beyond the main story campaign.Expanding the Ar…

  • Weekly DevLog: The Sounds of Steel, Lore Breakthroughs, and Reaching the Players - 8 July 2026

    Hey everyone, time for another weekly update. It’s been a long week with a lot of deep thoughts about the road ahead, but I am pushing forward.Building a game solo is a marathon, and while the wishlist grind can be daunting, the focus remains on delivering the best, most polished experience possible. Launch day is only the beginning of the journey. Here is a look at what got done this week in the world of Echoes of Steel:Finding Our Voice (and Lasers): The game finally has sound! I’ve moved beyond just having background music and started implementing actual SFX. You can now hear the monsters go "grlrlrl," the "pew pew" of weapons, and "target locked" alerts. Alongside the audio, I’ve done some visual work, including setting up Niagara particle systems and refining the shooting VFX.The Tutorial Journey Begins: I have officially started building the in-game tutorial. I'm only a few days i…

  • Weekly Dev Update: Mission 33, Final Polish, and an Honest Dilemma - 26 June 2026

    Hey everyone,It’s time for the weekly dev update from 8an Studio.This week has been an absolute grind in the best way possible. I’ve been entirely focused on wrapping everything up toward a finalized version of The Ghost Protocol: Echoes of Steel. I’ve spent the last few days pushing hard on animations, Niagara VFX, visual polish, and a massive amount of UX improvements. The goal was to have a mostly finalized, run-ready version for testing by next week.But game development rarely goes exactly as planned, which leads me to a dilemma I want to share with you all.The Mission 33 Reality CheckYesterday, after playing for hours just to reach the late game, a massive bug reared its head in Mission 33. When the level loaded, it spawned with absolutely no player-side actors on the field. The game immediately registered this as an instance loss. When it tried to automatically reload, it threw th…

  • Weekly Dev Log: Ammo Systems, Sleek UI, and Subtitles! - 19 June 2026

    Hey everyone, Nir here.I’m running a little behind on this week's update, but it's for a good reason—I've been deep in the trenches getting Echoes of Steel polished up! To quote a classic: TOO SOON EXECUTUS!!! but, I am awake, fueled up, and working hard to bring you the full game by the end of July.This week was all about massive improvements across the board. Here is a look at what got done:💥 Tactical Depth: AoE and Ammo SystemsAoE is Locked: The Area of Effect system is fully set and ready to bring the heat to the battlefield.Specialized Ammo: The new ammo system is almost fully connected! You'll soon be loading out with Standard, Incendiary (bring the burn!), and Armor Piercing (AP) rounds. I'm still on the fence about adding Explosive ammo to the mix—let me know if you think it's needed!Consequences of Caliber: These ammo types aren't just for show. They bring new buffs, distinct…

  • Echoes of Steel - Weekly Dev Log: Deepening the Core & Tactical Overhauls - 10 June 2026

    Hey everyone, Nir here! Welcome back to another weekly development update.This week has been a massive learning experience. Recently, I pushed the current build out to my dedicated group of beta testers. My main goal for this phase was straightforward: make sure the game works and see if a player could actually reach the end.The reality? They didn't make it to the end.Some testers got bored, while others just lacked the time to push through. I won't lie, taking that feedback was tough, but it’s exactly why we do beta testing. It was a massive wake-up call. The current state of the game was functional and ready for testing, but it clearly wasn't the final version. The foundation was there, but the depth needed to keep players hooked through a full campaign was missing.So, I dove right back in to give the tactical layer the complexity it desperately needs. Here is what I’ve been working o…

  • Weekly Dev Update #10: Beta is Live, Beta Feedback, a New Release Window - 3 June 2026

    Hi everyone,First off, apologies for the radio silence last week! I actually had an update all typed out and saved, but in the whirlwind of processing closed beta feedback, I completely forgot to hit the publish button.To make up for it, I have quite a few major updates to share with you this week regarding the current state of the game, our upcoming release, and what the future holds.Beta Feedback & Release Date Update First and foremost, I am incredibly grateful for the feedback pouring in from the closed beta testers. The testing process has highlighted several areas where I can improve the game, ranging from visual polish to core game mechanics.Because of the sheer volume of fantastic feedback and the number of issues I want to address, I've made the difficult decision to push the release date from the end of June to the end of July. In last week’s update, I was confident I could ca…

  • Dev Log #9: Alpha Resubmitted, New Gameplay Trailer, and Research UI visuals - 21 May 2026

    Welcome back to another weekly update for Echoes of Steel!If you read last week's log, you might remember I was submitting the Alpha build to Steam. Well, round one was a learning experience! Steam bounced the build back to me due to a few technical hurdles: my initial trailer didn't feature enough raw gameplay, my screenshots contained text, and I missed listing the mandatory Visual Studio redistributables required to run the game.I spent some time clearing up those issues, and the biggest win from this detour is that I have officially uploaded a brand-new gameplay trailer! The Alpha build has been successfully resubmitted, and I am back to waiting for the green light so I can distribute keys to my testing group.While navigating the Steam review process, I spent the last four days doing a massive overhaul of the UI/UX, specifically focusing on the Research Tree.Originally, my tech tree…

  • Week 8 Dev Log: Milestone Reached & The Road to Testing - 15 May 2026

    Major Milestone: First Playable Alpha UploadedThe core game mechanics are officially set, and the first playable alpha version of the game has been successfully uploaded to Steam! I am currently waiting for Valve’s approval. Once cleared, this build will serve as the foundation for the upcoming testing phases.Preparing for TestingBehind the scenes, preparation is underway to handle and distribute testing codes. As soon as Steam approves the build, keys will be deployed to the dedicated group of players who volunteered to help break, test, and polish the game.Current Focus: Bug Hunting & Content ExpansionWhile waiting for the build approval, development hasn't slowed down. The current focus is split between aggressive bug squashing and continuing to build out deeper content to enrich the overall experience:Narrative & Design: Writing and implementing side missions and their accompanying…

  • Dev Log #7: The Alpha Survived! Moving into Beta - 9 May 2026

    Hello, Gamers!It’s been an intense week at 8an Studio. If you’ve been following (or just joined) the journey of Echoes of Steel, you know that this week was the "moment of truth"—the official Alpha testing phase.I’ll be honest: I went into this week expecting a mountain of game-breaking bugs and tactical crashes. Instead, the tactical grid held firm, and the campaign flow stayed intact. The Alpha build didn't just survive; it thrived.🛠️ The Alpha Report Most of the major technical hurdles have been cleared. While there are still a few minor polish items in the works, the core logic is feeling more stable than ever. This allows me to shift my focus from "making it work" to "making it look and sound amazing."✨ The Beta Push With Alpha in the rearview mirror, construction on the Beta version has officially begun. This is where the game truly starts to look like the final product. Here is…

  • Dev Update #6: Game-Ready & Alpha Bound! - 30 April 2026

    Dev Update #6: Game-Ready & Alpha Bound!Hey everyone!Welcome to Week 6 of the dev updates. I can hardly believe it, but I am coming up on 6 months of development for Echoes of Steel. It has been an incredible, grind-heavy journey as a solo dev, and today I have some massive news to share:The Alpha is officially cooked! The build is now game-ready and fully playable. There are still some missing pieces and polish needed, but the core experience is alive. I’ve spent the last few weeks working hard to tie up all the loose strings, and I'm thrilled to announce that the entire campaign is now fully connected from start to finish. Every cinematic, story beat, and narrative arc flows right into the next.Here is a breakdown of where the game is at and what I'm working on right now:Alpha Testing Started: I am shifting gears into the alpha testing phase, and soon I'll be getting the build into th…

  • Devlog #5: Unique Bosses, Smarter Enemies, and Deepening the Lore! - 23 April 2026

    Hey everyone! Week 5 of the development log (6 months of dev so far) for Echoes of Steel just flew by. It feels like there aren't enough hours in the day, but we've hit some massive milestones this week that I'm incredibly excited to share with you.Here is what’s been happening behind the scenes:Boss Fights Implemented & Modeled: A lot of brainstorming went into this! I just finished planning and implementing all the boss fights. My main goal was to ensure every single encounter feels completely unique and non-repetitive. Alongside the mechanics, the 3D meshes for these bosses are fully built and ready to go.Smarter Monster AI: After some initial combat testing, I realized the enemies needed a bit of an upgrade, so I completely rebuilt the monster AI. They are a lot smarter and more tactical now. I’m not sure if that’s good news or bad news for your survival chances... hahaha!Cinematics…

  • Weekly Dev Log: Campaign Triggers, Boss Phases, & The Basehub - 17 April 2026

    Hey everyone, time for the weekly update! (+/- a day)This week has been all about wiring the core systems together and making the world of Echoes of Steel feel cohesive. The biggest news is that most of the tactical levels are now fully complete, which is another massive milestone for the project!Here is a breakdown of what got knocked out over the last several days:Campaign & Mission Triggers: I've been deep in the logic, connecting both the overarching narrative events and the specific in-mission action triggers. The flow from story to grid-based combat is really locking into place.Boss Fights: I finished building out three distinct boss fight phases and their associated visual effects. There are still a few more phases to go, but these encounters are shaping up to be seriously intense.Basehub Visualization: Between deployments, you need a place to regroup. I made a lot of progress se…

  • Echoes of Steel - Week 3 Update: Setting the Tone & Doing the Math - 9 April 2026

    What I accomplished this week:The Sound of Combat: I hit a massive milestone this week, getting 95% of the narration, pilot banter, and campaign mission briefings recorded and prepped for the engine. To give you a taste of the atmosphere, I’m dropping the Main Combat Theme today, paired with a fresh screenshot from one of the combat levels. Turn your volume up and let me know what you think!Cinematics Locked: Spent some quality time fixing up and finalizing the cinematic sequences so the story hits exactly how it should when you play.Under the Hood (The Math): A turn-based game lives and dies by its balance, and this week was all about the raw math. I've been laying the groundwork for the combat economy, pilot sync mechanics, roster limits, and resource management. This is the foundational numbers phase before actual playtesting begins, making sure the core logic is solid.Classified Lor…

  • Echoes of Steel – Dev Update #2: Setbacks, Secrets, and Soundscapes - 9 April 2026

    Welcome back to the second weekly update! Development is moving fast, and as a solo developer at 8an Studio, every week is a mix of big leaps forward and unexpected hurdles. Here is a look at what has been happening behind the scenes over the last few days.1. A Minor Cinematic Setback (and a Secret...) Game development is a constant learning process. Recently, I ran into a minor copyright snag with some of the third-party effects I used in the opening cinematics. Because I wasn't cleared to use those specific effects in a commercial release, I had to roll up my sleeves and remake those sequences from scratch.The good news is that rebuilding them gave me a chance to make them look even better. The bad news? I can't actually share the new footage with you yet! The intro sequences are packed with heavy story spoilers, so you'll just have to wait to experience them firsthand when the game l…

  • Lore Intro, story progress - 25 March 2026

    Weekly update time! I'm targeting a release toward the end of June. It's ambitious, but that's the goal!Huge milestone this week: the complete story is set in stone. To mark the occasion, I’m releasing the official Lore Intro.The road ahead is all about gameplay feel. I'm focusing heavily on combat balance to ensure every encounter stays fresh, challenging, and never repetitive.On the visual front, I'm currently working hard to level up the art. The images on the page are just early Alpha footage—wait until you see the updated graphics in action.If you're just discovering the game, welcome! I hope you enjoy the new lore.

Patch notes and updates

S.noRelease datePatch nameGID number
115 August 2026Echoes of Steel - Dev Update: Building the Foundation (again)1840944183781419
222 July 2026Weekly Dev Update: Cooking Blueprint Spaghetti1839041357025089
325 March 2026Lore Intro, story progress1827626365768985

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4466800
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateJune 2026
DeveloperNir Levy
Publisher8an Studio
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Command a squad of broken survivors on a planet that hunts you. A tactical mech-action game, you must build your base, defend against crystalline swarms, and manage the "Icarus Drift"—a neural link that grants god-like power but costs your humanity. Will you break the enemy, or become part of it?

About this game

[Closed Alpha] Currently in invite-only alpha testing. Build reflects early development — features, visuals, and balance will change before release. ABOUT THIS GAME THE WAR NEVER ENDED. IT JUST CHANGED BATTLEFIELDS. For the last 30 years, humanity has waged a brutal war across the stars against the Husks. You are Cipher —a legendary Commander returning from a grueling 5-year tour on the front lines. You were supposed to be going home. Instead, your transport ship has been ripped out of hyperspace and dragged down to the Primal Fringe —a graveyard planet where the geology itself is alive, hostile, and hungry. Now, stranded with a squad of broken survivors and a Commanding Officer, Sully , who knows more about this planet than he’s admitting, you must do the one thing you were trained to do: Survive. BECOME THE LEGEND You aren't just a pilot; you are an anomaly . During the war, you earned the callsign "Cipher" for doing the impossible: Parallel Syncing —connecting your mind to multiple Mechs simultaneously to save your squad. It is a power that makes you a god on the battlefield, but on the Primal Fringe, that connection is a two-way street. KEY FEATURES TACTICAL MECH WARFARE: Command your squad in Turn-Based battles against the Crystalline Swarm. Flank enemies, suppress choke points, and utilize the unique strengths of your team—from Flux’s innovative mind to Kira’s lethal precision. THE ICARUS DRIFT: Your greatest weapon is your greatest threat. Push your neural link to the limit to enhance your combat abilities, precision, actions, and movement speed. But beware: the longer you stay synced, the deeper you fall into the "Drift." Lose yourself to the machine logic, and you may never come back. UNCOVER THE GHOST PROTOCOL: Why did the ship crash? What is the Mastermind hunting? And why does the planet seem to know your tech? Unravel a deep, character-driven story where your choices determine who survives—and what remains of their humanity. PILOT FORGOTTEN TECH: When modern digital tech fails against the Drift, you must turn to the past. Scavenge and restore the "Analog Vanguard" —a rust-bucket Mk. 0 Mech with no AI and no neural link. It’s heavy, it’s ma…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência
steam germany16Drastische Gewalt
igrs18Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

The Ghost Protocol: Echoes of Steel's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

The Ghost Protocol: Echoes of Steel's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records The Ghost Protocol: Echoes of Steel at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.00$0.00No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 21,438,82923 September 2026 - 14:10:02 UTC1,818,368
2Dota 2777,21323 September 2026 - 14:08:04 UTC1,291,328
3Party Animals6,40323 September 2026 - 09:52:24 UTC57,806
4Realm of Ink44823 September 2026 - 04:10:28 UTC6,799
5Wallpaper Engine92,25623 September 2026 - 12:50:05 UTC150,271
6Magicraft64623 September 2026 - 04:07:16 UTC9,991
7Astral Party 2,80723 September 2026 - 10:28:25 UTC18,951
8Carto2122 September 2026 - 09:53:01 UTC112
9Mechabellum1,92223 September 2026 - 06:47:20 UTC5,341

Related Steam games by tag and genre

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat154,67623 September 2026 - 08:59:38 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Wallpaper Engine92,25623 September 2026 - 12:50:05 UTC150,2711,008,495Wallpaper Engine Team
Rust85,62523 September 2026 - 13:48:13 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero82,47823 September 2026 - 10:58:55 UTC546,13043,714Nugem Studio, Tesseract Studio
Valheim73,65723 September 2026 - 08:59:38 UTC498,478533,888Iron Gate AB
Palworld63,42523 September 2026 - 13:10:47 UTC2,101,535451,088Pocketpair
Slay the Spire 249,41823 September 2026 - 09:44:36 UTC574,638199,438Mega Crit
Project Zomboid48,70423 September 2026 - 14:00:32 UTC122,811467,999The Indie Stone
Don't Starve Together40,70723 September 2026 - 14:06:54 UTC122,662531,182Klei Entertainment
Stardew Valley37,37523 September 2026 - 08:59:40 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Aniimo118,26623 September 2026 - 13:11:56 UTC118,266Not availablePawprint Studio
Rust85,62523 September 2026 - 13:48:13 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero82,47823 September 2026 - 10:58:55 UTC546,13043,714Nugem Studio, Tesseract Studio
Valheim73,65723 September 2026 - 08:59:38 UTC498,478533,888Iron Gate AB
Palworld63,42523 September 2026 - 13:10:47 UTC2,101,535451,088Pocketpair
Warframe57,25023 September 2026 - 12:52:05 UTC181,509676,031Digital Extremes
Project Zomboid48,70423 September 2026 - 14:00:32 UTC122,811467,999The Indie Stone
Baldur's Gate 343,04123 September 2026 - 13:47:43 UTC875,343836,282Larian Studios
Don't Starve Together40,70723 September 2026 - 14:06:54 UTC122,662531,182Klei Entertainment
Stardew Valley37,37523 September 2026 - 08:59:40 UTC236,6141,016,067ConcernedApe
Cyberpunk 207732,85123 September 2026 - 14:07:53 UTC830,387932,948CD PROJEKT RED
Graveyard Keeper 232,55923 September 2026 - 08:59:41 UTC32,559Not availableLazy Bear Games

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2777,21323 September 2026 - 14:11:04 UTC1,291,3282,758,031Valve
Slay the Spire 249,41823 September 2026 - 09:44:36 UTC574,638199,438Mega Crit
Hearts of Iron IV43,60423 September 2026 - 13:25:39 UTC93,196366,107Paradox Development Studio
Baldur's Gate 343,04123 September 2026 - 13:47:43 UTC875,343836,282Larian Studios
Don't Starve Together40,70723 September 2026 - 14:06:54 UTC122,662531,182Klei Entertainment
Football Manager 2629,59123 September 2026 - 12:04:28 UTC82,75035,608Sports Interactive
RimWorld23,92223 September 2026 - 10:26:48 UTC95,851239,107Ludeon Studios
7 Days to Die23,80923 September 2026 - 12:29:54 UTC124,449398,822The Fun Pimps
Sid Meier’s Civilization® VI23,70623 September 2026 - 08:59:42 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Mount & Blade II: Bannerlord22,98623 September 2026 - 11:23:39 UTC248,034297,199TaleWorlds Entertainment
Once Human20,37923 September 2026 - 13:02:08 UTC231,343179,110Starry Studio
Total War: WARHAMMER III19,96123 September 2026 - 11:36:19 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive

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