- Patch 1.9 is Live Now! - 29 May 2026
This update brings a wave of visual polish, new content, and quality-of-life improvements across the board.Custom Stage CreatorCustom Stage Creator is a pre-game configuration screen accessible from the main menu that lets players build a fully custom challenge stage.It has four panels:Enemies — scrollable grid of all enemies in the game; click to toggle individual ones on/off, or use "ALL/CLEAR" to select everything at once.Bosses — two-column list of all bosses; clicking adds them in order (the order defines the spawn sequence). Press R to remove the last one.Events — checkbox list of optional in-game event types to enable.Config — four draggable sliders: Boss Spawn Interval (30–600s), Event Min Interval, Event Max Interval, and Difficulty Multiplier (0.7–3.0×).BossesBosses now warn you before attacking with their most powerful weapons. Before a big attack lands, you'll see a glowing…
- Beta Patch 1.8 - Big changes, huge caos! - 3 May 2026
Hi there!Patch Beta 1.8 introduces some new quality of life, visual and mechanics changes.New MechanicsYou can call in a fight on demandOnce your combo is hot enough (tier 3+), press G to summon a wave of elite enemies right to your location. High risk, high reward — and it recharges every minute.Every fifth wave brings a surgeAt regular intervals a cluster of elite enemies storms in from one edge of the arena, announced by a banner. A reliable escalation beat that keeps the mid-stage from feeling flat.Grabbing pickups quickly pays offCollect three or more pickups within two seconds and the screen bursts gold with a "LOOT FRENZY!" — a small reward for playing aggressively and sweeping the field.Bosses have dramatic turning pointsAt 75%, 50%, and 25% health, each boss unleashes a shockwave, the screen shakes, time briefly stutters, and a ring of minions explodes outward — turning long fi…
- Beta Patch 1.7 is Live! - 16 April 2026
Beta Patch 1.7 is finally out with new funny gameplay mechanics!New world objects "Fast/Slow bullets": nebula-like objects, randomly placed on the arena, that increase or decrease laser/plasta/missile projectiles (both enemy's and player's);"Rubber Asteroid": yellowish asteroids (asset not definitive), randomly placed on the arena, that make enemy's and player's projectiles bounce;"Galactic Wind": streams of wind that spawn every 20-40 seconds. Laser/plasma/missile projectiles caught in the streams change trajectory based on the wind strength.New Enemy AIEnemies tended to form "balls" behind the player. I corrected some of the behaviours and improved on them, also adding a new behaviour "Flank": some enemies can now flank the player, trying to get a better angle for shooting.New/Improved EffectsImproved damage text;Improvement on some not-so-visible projectiles (like enemy railgun);New…
- Next on Patch 1.7 - 10 April 2026
Hi there!I'm currently working on some new interesting features, and improvements of the current mechanics.Want to see a preview? Here it is: New world objects: "Fast/Slow bullets" and "Rubber Asteroid"New world objects "Fast/Slow bullets": nebula-like objects, randomly placed on the arena, that increase or decrease laser/plasta/missile projectiles (both enemy's and player's).New world objects "Rubber Asteroid": yellowish asteroids (asset not definitive), randomly placed on the arena, that make enemy's and player's projectiles bounce.Galactic WindNew world object "Galactic Wind": streams of wind that spawn every 20-40 seconds. Laser/plasma/missile projectiles caught in the streams change trajectory based on the wind strength;New enemy behaviour "Flank": some neemies can now flank the player, trying to get a better angle for shooting.New enemy effects: enemies produce smoke if health bel…
- Beta Patch 1.6 is here - 6 April 2026
Hi there!Patch Beta 1.6 is here, with some improvements and additions!New weapon "Static Cannon": place a fixed turret that autonomously shoots close targets;New weapon "Wasp Swarm": Releases autonomous drones that each lock onto a separate enemy and self-destruct on contact;New weapon "Metamorph Beam": A beam that transforms enemies into amphibian space creatures;New weapon "Giantifier Laser": Enlarges the target enemy by 40%, increasing its damage by 10% but reducing its speed by 50%;New weapon "Shrinker Laser": Shrinks the target enemy by 30%, reducing its damage by 10% but increasing its speed by 10%;New weapons sprites for railgun, frostfire lance, ice storm, plasma cannon, plasma storm, disco ball;New event "Distress Beacon": defend the beacon (small green circle with green health bar) from enemies to gain a new crew member;6 new enemies and related achievements;New background eff…
- Beta Patch 1.5 - 27 March 2026
Hi there!There are some interesting and fun changes and addition to the game with the 1.5 patch:New Mechanics:Alien totems: every stage now drops alien totems. Alien totems have a timer of 60 seconds: if they're not destroyed before the timer is up, they double the spawn rate of enemies until they're destroyed. When destroyed, alien totems drop a crew member;Critical strike chance: the player has now a basic critical damage chance. The crit chance can be temporary increased by pressing "E", or accumulating combo kills tiers;7 new upgrades related to aura tick rate, plasma/missile range and fire rate, chain Lightning;2 new weapons: Wasp Swarm (swarm of small drones attacking multiple close targets) and Static Cannon (static turret spawning every 6 seconds and lasts 10 seconds).Improvements:Damage text more colored and fun to watch;Completely reworked Stage Selection screen, now in "node…
- Next Update - 26 March 2026
Hi there!Next update will introduce some new mechanics and improvements in the UI, such as:Alien totems: every stage now drops alien totems. Alien totems have a timer of 60 seconds: if they're not destroyed before the timer is up, they double the spawn rate of enemies until they're destroyed. Crit chance: the player has now a basic critical damage chance. New upgrades related to aura tick rate, plasma/missile range and fire rate, chain lightning;More fun-to-watch damage text;The usual bugfixing/balancing;Stage selection new visual.I think I'll release the update tomorrow, so stay tuned for more fun gameplay!
- Patch Beta 1.4 - New elite, effects and more - 23 March 2026
Are you ready for a funnier and more challenging gameplay?This patch introduces some changes:3 new elite enemies: Melting Relic, Junk Machine and Herald of Chaos;2 more player weapons: Ice Storm and Mini Boom;More meta upgrades to add size to your projectiles and ship;Small performance improvements to handle more enemies and more bullets;Collision indicator: enemies that cause physical collision damage by contact with the player have now a reddish spiked aura;Elite indicator: elite enemies have now a purple aura;Improved explosions and bullet effects (freeze, chain lightning, some missiles, some laser sprites);Improved Meta Upgrade screen, UI and mouse interaction;Balancing and bug fixing: I want this to be a fun but challenging experience, so expect more balancing in the coming weeks.The work continues! Next: more balancing, polishing and bug fixing, improvements in achievements and lo…
- Improvements, balancing and bug fixing - 20 March 2026
Hi there! Today's patch is about some new nice improvements, bug fixing Bug fixing on weapons and upgrades (damage dealt, effects, bonus corrections for a more challenging and fun gameplay); Fixed some problems with lower resolution monitors; Some more balancing of enemies, upgrades and weapons; Small optimizations to handle more enemies; Improvements in the AI behaviour of enemies: now enemies have correct chase, intercept, flee behaviour, and use some combination of these; New interface corrections and elements; I'm starting to reflect on some of the new weapons and upgrades to add to the game- Do you have any suggestion?
- Small fixes, balance and effects - 19 March 2026
First small fixes for a more enjoyable gameplay! Balanced some of the player, boss and enemy weapons (size, damage and fire rate) Added some weapon effects (sparks, pulsing and trails) Shields, when hit, now make a sound Enemies that cause collision damage now have a red circle around them (temporary asset) Damaging collisions with enemies now generate red particles Elite nemies now have a puple circle around them (temporary asset)
- What's coming next? - 18 March 2026
Hi there!In the next couple of weeks I'll start working on improvements and polishing, such as:Balancing (some bosses, weapons and upgrades are stronger or weaker than needed) and bug fixing;More sounds for gameplay events;Polishing of the gameplay interface (in particular, level up and evolution screens);Polishing of the out-of-gameplay interfaces (meta upgrades, achievements and lore);Improvemente of the settings interface;After that, the next phase will start: more pilots, new and diverse weapons, more enemies, more world events, and balance and new upgrades!There's more to do, my friends. More sweat and tears to shed. But this is a passion project, I made a promise to someone and I intend to keep it.See you soon!
- It's time - 17 March 2026
After months of work, sweat and blood, there's no coming back."Okay Panic" Early Access it's finally here.What's next? A lot:Bug discovery and fixingPolishing and improvements in UI/gameplayNew and more diverse weapons and upgradesNNew and more diverse enemies and bossesCustom Stage CreatorNew world eventsI'll gladly accept every suggestion on how to improve the game. This is a passion project, and it needs every kind of support from the community.I'll keep you updated on new releases and improvements.Thanks for your support!
- Almost there! - 7 March 2026
What it isOkay Panic is a top-down space survival roguelite with auto-targeting weapons, deep build customization, and a lore system that treats dimensional exile, weaponized coffee, and the end of civilization with equal journalistic detachment. Your ship fires automatically — your job is to survive, maneuver, collect resources, and make increasingly consequential upgrade decisions as the waves escalate from "manageable" to "statistically improbable."This is a passion project, soon to be released in its "more than a Beta" status. I'm a solo developer, so:Please be patient. I'm doing my best to fix bugs, balance mechanics and introduce new features;I need your feedback: your suggestions and reports will help me in fixing and improving the game;Spread the word: if you like the game, share it and help the community growth!Thank you in advance for every little ounce of support. Everything…