- Come say hi in our Discord Server! - 17 August 2026
Calling all Operator Trainees to register in our Discord Server. With development progressing smoothly and the Halloween Demo coming up soon, it's time to introduce you to Arthur, the friendly old caretaker of the haunted mansion where you'll soon be starting your first shift as operator of an old, decaying dark ride. Arthur will be here to teach you the basics of the operator trade, and will fill you in here and there on the mysterious past of the mansion. To prepare for your first shift, you're cordially invited into the Discord Server of Scream Operator, where you can celebrate your new job with fellow operator trainees, and keep an eye out for new bits and pieces of information regarding the responsibilities that await you. Maybe you're even brave enough to take a leap forward and join the group of TEST OPERATORS, a notorious gang of explorers who are the very first to experience (a…
- Playtesters Needed: Be the First to Play Scream Operator! - 21 July 2026
Hi guys!First of all, thank you so much to every one of you who wishlisted Scream Operator in the past few months since I announced the game. It means the world to me that something I've been creating in my little nerd-cave has been seen and appreciated by so many of you. News about the demo!Development is moving smoothly, and I'm approaching the completion of the demo that will be freely available to all of you during the Halloween period and the October Steam Next Fest coming up. This means you'll all be able to play the very first few shifts of Scream Operator in spooky season. But some of you might even get to experience the game this summer...! Scream Operator is looking for playtestersA small group of players is being brought in early to help stress-test the haunted house. If you want to be one of the first people ever to step into the control booth, this is your shot. What's need…
- IGN reveals Scream Operator Announcement Trailer - 9 July 2026
Beyond excited to announce that the official Scream Operator Announcement Trailer has just been revealed exclusively on IGN!In addition, the official announcement is also featured in an article on their website, which you can read here: https://www.ign.com/articles/scream-operator-haunted-house-manager-announced-for-pc For those who have been following my journey in developing this haunted house management simulator, this is the moment I have been building up to. In this trailer, you get a first look at the full scope of the game. Managing the guests and flow of your haunted house dark ride attraction. Placing animatronics and props, and directly controling the whole attraction from a industrialistic control booth. What’s Next? I am working hard to get the game ready for its public demo debut during Steam Next Fest this October. In the meantime, I will naturally keep posting in the comm…
- Run your own haunted house in the management sim Scream Operator - 23 June 2026
Scream Operator is an upcoming indie pixel-art management sim, where you run your own haunted house and have to create the best scares possible to earn big. Read the full article here: https://www.gamingonlinux.com/2026/06/run-your-own-haunted-house-in-the-management-sim-scream-operator/
- Scream Operator featured on Rock Paper Shotgun! - 22 June 2026
Hi everyone,I am absolutely thrilled to share some massive news regarding the development of Scream Operator. Today, Rock Paper Shotgun published a dedicated feature on the game!As a solo developer, having a major outlet like RPS organically pick up the game and dive deeply into its mechanics is an incredible milestone. Editor Edwin Evans-Thirlwell took a close look at the queueing systems, the interface, and the core management loop.Here are a few highlights from the article that completely blew me away:"It's a 'cosy-spooky' themepark strategy sim in which you attempt to maximise the chills...""I find the game's presentation quite appealing. It's a little MicroProsaic in places."Reading that the interface gives off "MicroProsaic" vibes is the ultimate compliment for a management sim developer. The article also highlights exactly what I am trying to achieve with the queueing system, pro…
- Get in line! | Managing the crowd through queues and Pre-Shows. - 9 June 2026
Hello everyone, and welcome back to Devlog #4 for Scream Operator! Development is moving at an incredible pace right now. Because of this momentum, I have a massive announcement to share: Scream Operator: Haunted House Manager is officially participating in the Steam Next Fest this October! To make things even better, a playable demo will drop at the very beginning of October, perfectly timed for the start of the Halloween season. 🎃Today, we are moving away from the tracks inside the ride and focusing entirely on where the terror begins: crowd management. Designing the Queue & Pre-ShowsIn our last update, I mentioned shifting focus toward the guest areas outside the ride itself. I am thrilled to report that the Outside Queue, Lobby Entrance, and Pre-Show rooms are now fully functional and integrated into the simulation loop. Before guests ever step foot into a ride cart, they have to w…
- Placing animatronics, props and other scares in your ride! - 28 May 2026
Hello everyone, and welcome back to Devlog #3 for Scream Operator! First of all, a massive thank you for the ongoing support and wishlists. Seeing the community grow provides an incredible boost of motivation! Over the past few weeks, development has been moving at a great pace, and the absolute core loop of the game is finally locked in. Today, I want to take you behind the dashboard and show you exactly how you will design, customize, and optimize the layout of your haunted mansion between shifts. The Post-Shift Build PhaseIn Scream Operator, your work doesn’t stop when the doors close. Once a shift ends, you enter the active building phase. This is your opportunity to expansion-proof your mansion and optimize your scare strategy.Items can be freely placed in almost any room along the tracks of the dark ride. Every prop or actor you place adds to your total Scare Score, but they also…
- Scares, Upgrades, and Expanding the Mansion. - 17 April 2026
Hello everyone, and welcome back to another update for Scream Operator!First of all, a massive thank you to everyone who has joined the community and wishlisted the game since the store page went live. The early support gives me a huge boost of motivation as a solo developer!Development has been moving at a great pace over the last few weeks, and Scream Operator is slowly but surely coming to life. Here is what I have been working on:What’s New & Actively in Development:Ride Rooms & Scares: The actual core of the attraction is getting flesh on its bones! I have added new ride rooms and have been rigorously testing the animatronics and ride. Deepening the Management: The business side of your horror empire is also taking shape. The End-of-Day Report screen, the Order screen, and the core Upgrade systems are now either fully implemented or in active development. A Fresh Coat of Paint: If…
- Welcome to the Operator's Seat! 👻 - 17 March 2026
Hello everyone, and welcome to the official Steam page for Scream Operator! If you are reading this, you are one of the very first people to discover the game. Thank you so much for the early wishlists and support, it means the world to a solo indie developer!In case you just found us: Scream Operator is a Haunted House Management Sim with a technical twist. Instead of a traditional god-mode view, you build and run your horror attraction directly from a dark, industrial dashboard. You'll need to balance scare scores, manage the power grid, and keep waiting times low, all while preventing the system from crashing down.Current Development Status: Pre-Alpha I'm thrilled to share that we have officially passed the prototype stage! All the core engine systems are fully working. Right now, I am deep in the trenches focusing on:The Economy & Balance: Tuning the shop items and pricing.UI/UX: Re…