SPSTEAMPULSELIVE ANALYTICS
Coilbound

Coilbound Steam metadata

lundstroem | To be announced | game

Coming Soon

GameSteam Store content

RPGStrategy

  • Steam app typegame
  • Steam App ID4483710
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • Developerlundstroem

Coilbound metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID4483710
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • Developerlundstroem
  • Publisherlundstroem
  • Parent gameNot available

Genres: RPG, Strategy

Company pages: Developer: lundstroemPublisher: lundstroem

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Coilbound Steam metadata

Coilbound metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4483710/metadata
Steam Communityhttps://steamcommunity.com/app/4483710
PCGamingWiki search
IGDB searchSearch IGDB for Coilbound

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Full controller support, DualShock Controller Support, DualShock Controller Support, DualSense Controller Support, DualSense Controller Support

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Devlog: Week 38 - 21 September 2026

    I didn't have time to post last week, but I've made a lot of progress recently! Mainly with fixes, balancing and more scripted scenarios. These scenarios appear as islands in the sea of the procedurally generated dungeon, where they grow out of their respective biomes when at full intensity. They add an additional sense of purpose when exploring and are welcome breaks from the standard pattern. I am roughly done with at least half of all planned scripted content, which is a bit quicker than anticipated, however I do know that the next pass with some alternate branching will probably be a real timesink..Generally, the main challenge with crafting the events has been coming up with scenarios that utilise the gameplay system in new and interesting ways and creates situations you might not experience anywhere else. I will really try to stretch every corner of capability with the ones that r…

  • Devlog: Week 35 - 29 August 2026

    This week my main focus was to try and make one of the major custom scripted events that will exist in the game and complement the procedurally generated content.I had as a summer-project to architect more characters and questlines but it fell short as my mind was entirely elsewhere (mostly in programming honestly) and I realised that I'm much more of a gardener in this case. Coming up with things on the fly is a lot more fun, and doesn't always have to lead to a worse end result, so that was a good insight. However some things can surely need a lot of tweaking once in place to really fit integrity-wise.Anyway, the story goes like this: In the magic biome, where the essence has pooled up to critical mass there were some ancients long ago that built a reactor for manufacturing soldiers. Scholars in Providence researched it but never quite managed to understand it. The desperate times of…

  • Devlog: Week 34 - 22 August 2026

    Initial feedbackThis week I picked up development again after a quite extensive summer break. Before summer, I felt the need to digest what I currently had, and to get some initial feedback. The main comment people had was that the difficulty level was too high, which I could somewhat agree on, especially early game so as a first step I increased the player starting level for each run from 1 to 3. Though the vision I have in mind regarding difficulty for this game is that it should be dangerous most of the time, so you will need to use everything at your disposal as a counter-measure, and when applied right will give you an advantage. Tied to this is also the survival aspect, and limiting loss for situations where you cannot escape, to give you the best start for the next run etc. So being able to read risks and opportunities and playing smart will be key (and a learning experience).Mor…

  • Devlog: Week 19 - 9 May 2026

    Most of the focus this week has again been on preparing for a first private test build of the demo. This included adding support for persistent logging of errors and versioning.There is of course a ton of content left to produce, mostly for the full game but it's high time that I got something out that someone else can try out.My plan currently is to iron out the roughest edges in a private test version and open that up to public once it's good enough.Even though my first vision of this game was very clear, it's taken me a surprisingly long while to really understand how its core experience should be realised. Hopefully I'm prepared now to see which feedback is relevant or not in terms of how well it aligns with it.Changelog:Improve error log messages context for storing in persistent log.Show all additional mods in weapon description.Fix item pickup dialog lingering after death.Add ice…

  • Devlog: Week 18 - 2 May 2026

    This week I started realising an idea I had for how elements should be distributed in the world.My original idea was that various parts of the Coil should have different elements, and these would affect the visual appearance, item properties, mobs, and custom events therein (depending on the strength of the elements).Each floor now has a single biome type and an element strength of 0-100%. Above 80 and the features will be significantly prominent.The current types are:FirePoisonPlagueIceMagicLightningHolyDarkFor example a floor with fire biome of strength 100 will have the highest chance of producing items with fire damage and resistance, as well as mobs featuring these properties.Depending on which items and spells you currently have, some biomes will be more accessible than others, for example if you have a weapon with ice damage and lots of fire resistance gear in a fire biome.A resi…

  • Devlog: Week 17 - 25 April 2026

    There were a few lingering things to look into to conclude the SDL3 migration, like borderless fullscreen, audio handling and setting correct glyphs depending on gamepad type. I also took the opportunity to add SNES inspired button glyphs to iOS for the onscreen buttons. If you connect a Dual Shock or Xbox controller, the ingame glyphs will be updated instantly to reflect the change and then revert back to onscreen buttons again on disconnect.In general lots of engine, platform and stability related things. Hopefully next week I'll be able to focus on some more content development.Changelog:Fix low latency audio on Windows.Fix borderless fullscreen mode (mac / windows / linux).Show correct glyphs for Steam Deck controller.Add quit main menu option to trigger autosave before quit in cases where quit event is not detected (Steam Deck).Fix total damage not shown in item description.Show cu…

  • Devlog: Week 16 - 18 April 2026

    This week I started on a native Linux version. I noticed that the default SDL2 dev library on Linux is now just a compatibility layer (sdl2-compat) to SDL3. To avoid any middleware related complexity, and as I knew I eventually had to migrate at some point anyway I decided that it was time. Besides realtime audio handling getting a larger overhaul, most things were basically just renames so in all it was fairly quick to get basic functionality in Mac, Windows and Linux working again. There's still some audio latency issues on Windows and fullscreen scaling / handling for all platforms to look into etc, but I'm very happy to have gotten this far as this has been looming in the backlog since day one!For Linux development I actually used my Steam Deck. After switching to desktop mode I ran distrobox which it comes with since recent versions to create an Arch linux container for the dev env…

  • Devlog: Week 15 - 11 April 2026

    I've come to the realisation that the todo list for this game will never be empty as every time I playtest new things are inevitably added. It's all about becoming better at prioritising and consistently moulding the experience to the vision.That said I'm quite pleased with this week's work. The starting area of Providence will most likely be featured in a future demo, so I want it to be as fleshed out as possible and thus have been improved further. This will probably continue until there's nothing more to add.I've also begun adding a few more consumable items that can modify other items. Repair and Eternalise already existed, and I've also added Sturdify, Lighten, Persist and Duplicate. Lighten works on any item that has weight, Persist works on persistable items for now (item will persist between runs) and Duplicate which has no restrictions at all, even quest items can be duplicated…

  • Devlog: Input bindings and glyphs - 21 March 2026

    This week I've done some work on input bindings and button glyphs; As I intend to make gamepads the primary source of input for this game, it feels like something that is definitely nice to have. Basically the glyphs added can be embedded in labels to show which button is bound to certain actions. These are also dynamic so if you change the bindings in settings it will reflect directly in all parts of the UI. If you unplug the controller it will fallback to showing keyboard binding glyphs instead. DualShock, XBox, and Steam Deck controllers will be supported, however the two latter needs some more testing to ensure that mappings are correct.

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4483710
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
Developerlundstroem
Publisherlundstroem
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

A challenging but lighthearted Mystery Dungeon-inspired game set in a dark fantasy dystopia. Venture down into the Coil to find adventure, despair, and perhaps salvation.

About this game

Preface The small village of Providence was conquered by a foreign power and turned into a salvaging colony for extraction of the artifacts located below, in an ancient dungeon called the Coil. The ruling masters control the forces of reincarnation within their domain, and thus have a never-ending supply of new workers (you). Your quest is to find a way to end this perpetual cycle. Your only lead so far is a tale of a glowing orb seen on floor 100 that supposedly could grant any wish. Gameplay Coilbound is inspired by the classic roguelike style of gridbased movement where each action from the player moves the game world one tick. So you can take all the time you need to strategise your next move, or just play in a tempo that feels comfortable. Movement is restricted to 4 directions. Every time you start a new game or are reincarnated, you take the form of a randomly selected new hero with its own strengths and weaknesses. It will be up to you to utilise these to the best of your efforts to progress. The default game loop is to venture down, collect as many persistent items as possible to use on the next run and escape using Recall. If death occurs you will lose all progression (unless you hold the Retain item). The further down you go, the better the chance of finding rare loot is, so the risk/reward mentality is often prevalent. Will you gamble with getting a little further even though the greed might make you lose everything? Items Some of the items you will find on your quest are: Potion : Heals 20 HP. Raise flask : Raises a corpse to fight for you. Charm flask : Spawn charm dust. Changes faction to same as user of item if touched Bomb : Can damage mobs and destroy walls. Barrier : Prevents movement on tile to keep mobs away. Has high physical defence but will eventually break. Firebomb : Spawn flames that spread on the ground causing burn status. Poison flask : Spawn poison puddles on the ground. Poison resistance : Increase resistance to poison. Effects stack and if >100% then HP will be gained instead. Utilising the appropriate items in relation to mob placements, terrain and current character status can often make the difference between life and death.…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
28Full controller support
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Coilbound's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Coilbound's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Coilbound at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.