Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4484820 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | Joshua Gibson |
| Publisher | Joshua Gibson |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
A roguelike deckbuilder set in a glitching network where you build and upgrade your deck, fight enemies that telegraph their moves, and push through endlessly scaling difficulty with no run limit
About this game
The network never sleeps. Neither does the corruption. You’re running in a system that’s coming apart. Nodes flicker. Data bleeds. Enemies are firewalls, cores, and void mites—each with a tell before they strike. Your only edge is your deck: attacks that hit hard, blocks that hold the line, and data cards that draw, discard, and rewrite the fight. Build your stack. Start with basics. Combine them into Advanced, Master, and Precision cards. Spend Power Orbs at the Workshop to craft exactly what your run needs. Every map you clear makes the next one harder—and every loss can send you back one difficulty to earn more orbs and try again. Read the system. Enemies telegraph attacks, blocks, and debuffs. Plan around their intents, break their block, and watch for Glitch, ensnare, and clones. One misread and the run is over. Loop until you break. There’s no final boss that ends the game. Difficulty climbs with every map you complete. How far can you go before the network overwhelms you? Infinite roguelike deckbuilder • Tech/glitch world • Craft and upgrade cards • Scaling difficulty and optional “one difficulty back” on death • One run, no ceiling.
Supported languages
English * * languages with full audio support
