- another input fix - 3 July 2026
Final boss input bug (no jump) fixed!
- Input Bug Fix - 16 June 2026
Seems like jumping was messed up on the Waterway. Should be resolved now!
- Buffer jump, aw yeah. - 17 March 2025
Now with a 15 frame buffer jump. No more jumping too early. Hooray.
- Demo for Magnet Jack - 25 March 2023
New project Magnet Jack is live with a DEMO! It's an action-oriented puzzle platformer (think Mario/Wario/Meatboy) Play through the first world and a collection of demo stages gathered on DEMO ISLAND. Magnet Jack has a fast-changing variety of wacky mechanics that'll make you think and challenge your reflexes. A Mario 3 style overworld with off-the-wall themes, ridiculous characters, and secrets to discover. DEMO here on STEAM THE DISCORD
- Smoothness Update - 6 October 2019
I've rebuilt the game with an updated version of the engine used to make it. Confusing? Doesn't matter. Lil' Walker now walks as smooth as butter and that's all you need to know. Thanks guys, toodles~
- Offering replacement keys if accidentally revoked - 25 May 2018
Recently I was duped by a fake russian bundle site and had to revoke a bunch of keys that I sent them after discovering that they were no-good. These keys WERE unused before sending them to the scammers. Some of them were leftover keys from IndieGala, which I checked after IndieGala returned them to me to make sure that they were unused. I'm not sure how, but someone has come forth saying I'm the scammer for revoking his keys on his alt accounts. He has over 7000 games, and I doubt he even ever played Little Walker. He seems to be a trading card farmer. I don't understand this generation, I'm old. ANYWAY, what I really want to say is that I am deeply sorry if I made a mistake and revoked the keys of humble and kind individuals out there. Please contact me with a pic of your indiegala info from the purchase and if you could, a pic that shows you no longer have Little Walker on Steam. bla…
- Leaderboard Update - 22 December 2017
Remember when I said the last update would be the last update? JK, Now there's a global leaderboard for fastest time from the start of the game to the end. If you use level select to start at waffle valley you don't need to start a new game to activate a valid run. Level warps and skips are valid, and that's pretty much all there is to it! I also added a button on the slide down menu for toggling the dropshadow shader, hopefully improved controller recognition, improved UI look, and fixed more sneaky bugs while I was at it. Happy holidays everybody!
- Leaderboard Update - 22 December 2017
Remember when I said the last update would be the last update? JK, Now there's a global leaderboard for fastest time from the start of the game to the end. If you use level select to start at waffle valley you don't need to start a new game to activate a valid run. Level warps and skips are valid, and that's pretty much all there is to it! I also added a button on the slide down menu for toggling the dropshadow shader, hopefully improved controller recognition, improved UI look, and fixed more sneaky bugs while I was at it. Happy holidays everybody!
- Surprise, rando update - 29 July 2017
The game now recognizes if a controller is plugged in and automagically switches to controller mode. Something I should have done from the start, ha, oopsie daisy. I also made some superficial changes to the title screen and implemented two lines of code that handle hitting your noggin' against the ceiling if it's a slope to make movement more smooth. wow. And welp, that's all folks. This is probably the final update. I only did it because I was working on Homegrove and the code I came up with seemed like a good fit for Little Walker as well. Sayonara, have a good one, I'll miss you! Come visit anytime! Me Dev Stream
- Surprise, rando update - 29 July 2017
The game now recognizes if a controller is plugged in and automagically switches to controller mode. Something I should have done from the start, ha, oopsie daisy. I also made some superficial changes to the title screen and implemented two lines of code that handle hitting your noggin' against the ceiling if it's a slope to make movement more smooth. wow. And welp, that's all folks. This is probably the final update. I only did it because I was working on Homegrove and the code I came up with seemed like a good fit for Little Walker as well. Sayonara, have a good one, I'll miss you! Come visit anytime! Me Dev Stream
- The spiritual successor is now on Greenlight, come vote! - 11 March 2017
http://steamcommunity.com/sharedfiles/filedetails/?id=877205416 ~ HomeGrove ~ Discover a charming yet dangerous world of friendly folk and menacing monsters. Acquire new items and abilities, then use them as tools to solve problems, overcome obstacles, and interact with the landscape. Outsmart Each new enemy poses a unique challenge with distinct strategies. Enemies won't be defeated with a simple jump or oversized swipe. Explore far from the titular home grove, and perhaps, if you want, uncover that there is more to this seemingly happy-go-lucky world than you had originally thought. A blend of classic mechanics, some rarely seen in a side-scroller; meant to pay homage to greats of the past while accomplishing something they never did. Other stuff to wet your whistle: • Customizable controls • Day/Night cycle • Waiting for things to grow • Hu-manz? • A Flute
- The spiritual successor is now on Greenlight, come vote! - 11 March 2017
http://steamcommunity.com/sharedfiles/filedetails/?id=877205416 ~ HomeGrove ~ Discover a charming yet dangerous world of friendly folk and menacing monsters. Acquire new items and abilities, then use them as tools to solve problems, overcome obstacles, and interact with the landscape. Outsmart Each new enemy poses a unique challenge with distinct strategies. Enemies won't be defeated with a simple jump or oversized swipe. Explore far from the titular home grove, and perhaps, if you want, uncover that there is more to this seemingly happy-go-lucky world than you had originally thought. A blend of classic mechanics, some rarely seen in a side-scroller; meant to pay homage to greats of the past while accomplishing something they never did. Other stuff to wet your whistle: • Customizable controls • Day/Night cycle • Waiting for things to grow • Hu-manz? • A Flute
- Major update - NEW new look (and cam) - 2 February 2017
Yup yup howdy folks, I redid all the sprites! Now it's much easier to keep track of the little guy. Not to mention the smooth new camera motion. ...of course there are some small level tweaks here and there as well, I just couldn't help myself...
- Major update - NEW new look (and cam) - 2 February 2017
Yup yup howdy folks, I redid all the sprites! Now it's much easier to keep track of the little guy. Not to mention the smooth new camera motion. ...of course there are some small level tweaks here and there as well, I just couldn't help myself...
- Saves, Achievements, and a new look - 5 September 2016
Hey everyone |\ ' v ' |/ First of all I'd like to apologize for achievements not working in the last build. I have since fixed that little problem. Secondly I'd like to apologize for save file confusion. I posted an announcement with instructions on how to restore missing save files to the correct folder, but I forgot to mention a crucial last step. After moving 'save' and 'A' to the 'saves' folder, you must rename them as "save.arr" and "A.arr". Lastly some good news! There's a fresh new graphical update that applies to the whole game. (It's a drop shadow like MarioMaker.) ːsteamhappyː
- Saves, Achievements, and a new look - 5 September 2016
Hey everyone |\ ' v ' |/ First of all I'd like to apologize for achievements not working in the last build. I have since fixed that little problem. Secondly I'd like to apologize for save file confusion. I posted an announcement with instructions on how to restore missing save files to the correct folder, but I forgot to mention a crucial last step. After moving 'save' and 'A' to the 'saves' folder, you must rename them as "save.arr" and "A.arr". Lastly some good news! There's a fresh new graphical update that applies to the whole game. (It's a drop shadow like MarioMaker.) ːsteamhappyː
- Trading cards, Cloud saves, Demo - 18 August 2016
Hey all, There's finally a demo! Trading cards should also be live, and cloud saves should be functional. I've only tested the saves myself though, so if there happens to be a problem, let me know (I'm just one guy after all) ːOsteveː / Thank you kindly!
- Trading cards, Cloud saves, Demo - 18 August 2016
Hey all, There's finally a demo! Trading cards should also be live, and cloud saves should be functional. I've only tested the saves myself though, so if there happens to be a problem, let me know (I'm just one guy after all) :Osteve: / Thank you kindly!
- My bad - How to restore your save! - 14 August 2016
Hi again! I realized that while working on the cloudsave feature, I changed where the save files normally go. So you may start the game and be horrified to see your data missing, but it should still exist on your hard drive! Here's what to do: - Open steam - Go to Library - Right click Little Walker and go to Properties at the bottom. - Click the Local Files tab, then click "Browse Local Files..." - Cut or Copy the files that say "save" and "A", and simply paste them into the folder titled "saves" That should do it! Sorry for the inconvenience. ^_^;
- My bad - How to restore your save! - 14 August 2016
Hi again! I realized that while working on the cloudsave feature, I changed where the save files normally go. So you may start the game and be horrified to see your data missing, but it should still exist on your hard drive! Here's what to do: - Open steam - Go to Library - Right click Little Walker and go to Properties at the bottom. - Click the Local Files tab, then click "Browse Local Files..." - Cut or Copy the files that say "save" and "A", and simply paste them into the folder titled "saves" That should do it! Sorry for the inconvenience. ^_^;