- Major Update 0.8 - TASTY BURGER - 11 July 2026
Update 0.8-rc5 is now live!What does it add? Uh. I forgot. Too much. 💀Changelog:Added Toilets.Added Showers.Added Toilets exploding. Explosions damage all environment and bystanding NPCs (or player)Added various destructible/damageable furniture and structures (all buildings are destructible)Added tanks. They do not spawn. For balance reasons they are not really utilized yet neither by enemies nor by players. Soon.Added NPC driving cars and vehicles.Added New City art.Improved CPU Optimized city loading/saving.Improved roads system. Driving NPCs follow roads unless they are chasing hostiles.Added a Garage for owned vehicles.Added car dealerships and drive-in Auto Shops.Added vehicle repairs, paint, tuning, selling, and selection.Added sports cars, police cruisers, armored trucks, and APCs.Added carjacking, truck jobs, and vehicle hijacks.Added Grow Houses with farming and product proce…
- Upcoming Major Update 0.7 - URBAN WARFARE (+ blinking update) - 24 June 2026
0.7 URBAN WARFARE is the largest content update so far! :DOne of many things added is... characters now are able to blink! Oh and... character customization... that's kinda good too. Maybe not as good as blinking: The other less important additions:Cars. It can take you places. But oh... it can also... DYNAMICALLY SMASH THROUGH BUILDINGS. Depending on vehicle type, you may run through a wall before the car explodes. Recommended strategy: use this when raiding enemy safehouse.C4 Explosives and Grenades are added and they are more purpose built. These items are deliberately hard to find. And sometimes, enemies have them. Try to get it before they pull the pin!Away missions are no longer.. away. Which means - all locations in game now have physical representation. Safehouse raids, burger shops, job sites - they are now all represented by dynamic population of city NPCs and functional build…
- Major Update 0.4 - Turf Wars! - 23 May 2026
Continuing with rapid content updates - its time to make gameplay features more fun! Improvement patches 0.4.1 and 0.4.2 also released yesterday and today. Next updates, starting with 0.5 are already in progress. Goal is to considerably deepen gameplay features and make game maximally replayable and fun :DPrimary Changelog: Added Turf Wars and safe house section for separate Turf Wars upgrades, a new tab where you buy components that that help jobs, raids, missions, and city combat. Added in-city turfs so the city now has rival crew, law factions, and your own squad fighting for control of area. Controlling turfs brings in passive income and growth (careful, enemy group that hold turfs will get stronger and stronger over time!) Added road turf markers, capture zones so city territory is easier to read while playing. Added enemy turf patrols and friendly lookouts that move through contro…
- Update 0.3.3 released - 12 May 2026
Update 0.3.3 releasedSmall update, focused on fixes, balance, raids, operations tab, and performance. Changelog: Balanced Safehouse jobs, rewards, XP, heat, and upgrades. Expanded Operations with growing factions, rival crews, logs, contraband, and tactical gear rewards. Added playable Safehouse defense missions for raids. Improved squad deployment and follower movement. Added visible loot drops and pickup in city combat. Improved city performance, especially NPCs, pathing, and rendering. Fixed several raid/save recovery issues, recruitment targeting, event feed layout, and softlocks. 0.4 coming sooner than you think :D Cheers! - Bolko
- Update 0.3.2 released - 6 May 2026
0.3.2 Bugfixes- Fixed unwanted armed enemies appearing on fresh city entry.- Fixed police response triggering too early.- Improved follower movement through doors.- Improved NPC combat positioning and hit feedback.- Fixed muzzle flash placement.- Made gunfire audio more consistent. More improvements incoming in next version to this.- Fixed city save seeds and mission map freshness.- Cleaned up character creation canceling and text fit.- Improved safehouse mission and deployment readability. 0.4 Already in progress! >:D Cheers! - Bolko
- Update 0.3 - Major overhaul and visual improvements - 5 May 2026
As mentioned in last 0.2 post, next major updates (0.3, 0.4, 0.5) are going to be major foundational work that will considerably improve the game. With 0.3, I focused on changing what seemed to be biggest thing holding back this game so far: user interface. 0.3 is a full revamp of whole game. A lot of things have changed, mostly visually and on the backend, but it just does not feel like the same game anymore to me! Most importantly, 0.3 will serve as a very stable foundation for now upcoming feature additions and balancing.Also, just before making this blogpost, 0.3.1 was released, fixing few tiny bugs that slipped past at first. I am now already working on both 0.3.2 and 0.4 (more bugfixes in 0.3.2, and more new content in 0.4) For more details and hints visit Discord! (after all, a fancy new button for joining Discord was added at in-game menu :D)As always, I am accepting all feedbac…
- Update 0.2 - First content update released! - 21 April 2026
After initial 0.1.1, 0.1.2 and 0.1.3 updates focused on bugfixes and performance improvements (check precise changelogs in previous posts) I am back with the actual 0.2 content update! Each major version (0.x) will focus on updating game with improved gameplay functionalities and actual features rather than fixing or improving existing ones. This update focused on overhauling Idler part of the game - although there are more improvements to come at short notice. In actual functional changes to gameplay: hospitalization system is a major shift in the gameplay - as this means, permadeath has been effectively removed from the game, to favor more incremental gameplay where player can build strong squad without any sudden unexpected consequences. Although actual changelog seems large, I think the best description of this update is... foundation for even larger updates that will meaningfully a…
- Update 0.1.3 released - 11 April 2026
After release, I have been focusing on releasing quick patches with following changelog: v0.1.3:Considerably improved performance during user interface refresh, startup and closing/switching. All Idle elements of the game should feel way more smoother!Fixed various bugs caused by death of controlled character/squad member.Stay tuned for news about the next content update as well! Join our Discord!Cheers! :DBolkoTasty Beverage Dev
- Updates 0.1.1 and 0.1.2 released - 10 April 2026
After release, I have been focusing on releasing quick patches with following changelog: v0.1.1 released on Steam:- Fixed issue with scrolling being stuck for squad member rows- Fixed performance issues and stuck NPCs relating to NPC pathfinding- Fixed issue with broken character portraits after reloading the UI- Fixed various other minor UI and city mode performance issues and implemented optimizations (improved CPU performance) v0.1.2 released on Steam:- Fixed various performance issues with Safehouse user interface and other panels causing CPU performance holdups, causing FPS drops and latency when interacting with buttons, especially during first game load.- Fixed potential issues with squad member deaths.More fixes are on the way, keep an eye out for updates! If you were playing the game recently and do not yet have updates showing up, try restarting your Steam client to make sure…
- Tasty Beverage v0.1 is out now! :D - 10 April 2026
Happy to announce the first public version (v0.1) is releasing today! We hope you enjoy the game! I know we game developers are supposed to treat release day as some huge all-encompassing event. But I cannot relate. This is just a beginning of something way larger. Expect meaingful content updates coming soon that will upgrade whole experience of this game. I do realize the fact that this game with no good reason refused to adopt Steams Early Access title which may be confusing to first version players - but that does not really change anything other than in-store labelling, so: Expect dev team to be very responsive and engaged with community suggestions and needs at all times. So make sure you join our Discord to stay in touch! If you run into any troubles or bugs, make sure to report those too! Only few hours from this post, I will be uploading first patch fixing bunch of bugs and per…
- Release Date Update and Info - 22 March 2026
We have made some changes with expected release date.Original release date was supposed to be only about 3 weeks after original store listing. Our intention is to release first public version of this game ASAP to start building along with players rather than endlessly rehearsing existing features. Although as we should have expected better, we need more time. The release date has been pushed forward by 2 more weeks to give us some extra room to prepare smoother v0.1 release! While it will never be perfect and flawless, the aim is to bring out something that will give our first precious players clear idea of what the game currently is and what it can be in the future, so that they support us and also provide feedback (which can be done via recently published Discord update blogpost!)Thank you for all the support so far!!! :D bolkoTasty Beverage dev
- Tasty Beverage Official Discord - 20 March 2026
Hey everyone! We have recently opened an official Discord server you can join here. We have channels where you can chat with dev, or just have a general conversation with anyone on any topic! Check it out! Thank you :D bolkoTasty Beverage Dev