Overload news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players6 · 7 October 2026 - 15:38:25 UTC
- SteamPulse tracked peak263
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score94% positive
- Total reviews2,126
- Release dateMay 31, 2018
- DeveloperRevival Productions, LLC
- PublisherRevival Productions, LLC
Genres: Action
Company pages: Developer: Revival Productions, LLCPublisher: Revival Productions, LLC
Overload Steam news
Overload news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Patch 7 - 24 October 2018
Last night we released Patch 7 (Build 1880), quick on the heels of Patch 6. This is another small one, mostly to fix a serious multiplayer error caused by using a special version of Unity required for the Xbox One version. New & Changed Features for Build 1880 Added a main menu button to join the Overload server on Discord. Fixes for Build 1880 Fixed multiplayer disconnection issues introduced in Build 1875. Removed code for restarting Dedicated Servers after each match because it seemed to have been causing troubles. Fixed an issue with the HUD disappearing with custom loadouts in private matches.
- Patch 6 Released - 16 October 2018
We have released Patch 6 (Build 1875) for Overload. This is a fairly small patch. See details below. New & Changed Features for Build 1875 Added caching for leaderboard data. Dedicated Servers will now restart after each match. This will eliminate the need to manually restart servers when they sometimes have problems. Changed shadow settings so that they are no longer resource hogs Fixes for Build 1875 Fixed "Jump to My Score" button on leaderboards. Fixed a small error with some robot AI. Fixed an issue with a few of the DLC levels having decal shadows on, which led to a *lot* more shadows than intended. Fixed some small issues in the DLC levels. Fixed some DLC text, including credits for Hendrik Martin 'Yinut' Hendrikson.
- Daily Deal - Overload, 25% Off - 29 September 2018
Today's Deal: Save 25% on Overload !* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Monday at 10AM Pacific Time
- Overload Community Level Pack (plus Patch 5) - 28 September 2018
We are excited to announce the release of the Overload Community Level Pack, and Patch 5 (Build 1872) to Overload. Later today we will launch the first Overload level pack, with levels created by members of the community. The nine-level single-player Eodem Sequitur mission is set in the same time frame as the original story. The campaign investigates another angle of Juno Offworld's malfunctioning Auto-Ops around Saturn's Moons. And there are 12 new challenge mode maps complete with leaderboard support. Play the levels created by some of the best Overload players in the world, who are receiving half the proceeds from this release. And get a look at what you can create using the free Overload Level Editor. Join the discussion on Discord: http://discord.playoverload.com. Also: Overload goes on sale this weekend, starting September 29. Got any friends thinking about buying the game? Now is…
- Patch 4 (Build 1854) - 14 August 2018
We're pleased to release the latest & greatest version of Overload. Here's the list of changes for Patch 4, Build 1854. New & Changed Features Added a new multiplayer level: Terminal. Added new graphics options (see second page of Advanced Graphics Options). Added particle effects to make switches look more interactive. Added platform identifier icons for MP. Added some text to clarify successive NG+ runs. Hacked "Just Practicing" achievement so it will be awarded for unlocking Insane+ on all CM levels. Updated Rewired input manager to version 1.1.18.0. Provides support for 3Dconnexion SpaceMouse Compact and SpaceMouse Wireless. Added 30 Hz option to V-Sync setting. Private Matches now show password in the lobby now (unless it's hidden). Fixes Fixed an issue with warpers and chunked-out areas. Fixed count-based Achievements on GOG Galaxy. Fixed issue in CM where a robot could be a Varia…
- PAX 10 + Three-day Sale - 17 July 2018
We are super-excited to announce that Overload has been honored as one of the PAX 10 for 2018! This means we've been judged as one of "the ten best indie games in regard to gameplay and overall fun-factor." Thanks, PAX! We'll be exhibiting at PAX West Aug. 31 through Sept. 3, so stop by the PAX 10 booth if you're at the show. Or attend our PAX 10 panel on Friday at 7:30pm in the Wyvern Theatre (in the Westin). To celebrate being selected for the PAX 10 (and for achieving an "Overwhelmingly Positive" rating on Steam) Overload will be on a 20% discount for three days only.
- Patch 3, Build 1839 is Live! - 5 July 2018
First off, we are excited to announce our official Wiki from Gamepedia! Please visit the page to learn more and share what you know on Overload. Also, we are happy to provide a series of tutorial videos on our level editor by Designer Luke Schneider. He covers the basics and gives you the information to take your maps to the next level. Now the list of changes and fixes for this patch! Changes: Two changes were made to data saved for NG+ after completing the game: Level 2 upgrades (Super Upgrade points) are undone and the upgrade points are refunded. This allows the player to choose different Level 2 upgrades when starting the NG+ game. Values will only be updated if they are better than the values saved from the player's previous run(s). Updated Rewired input manager, providing support for 3Dconnexion devices such as Space Mouse, Space Explorer, Space Navigator, etc. Fixes Fixed the pr…
- Excellent Descent successor Overload gets a level editor - 22 June 2018
Overload is one of the best retro FPS revivals out there. Simply put, it’s Descent 4 in all but name, developed by the original crew, complete with a soundtrack from the combined composers of the original three games. The only real complaint I had about it in my mini-review of it here was that it was a little on the short side, despite an excellent New Game+ mode. That became less of a problem this week, as developers Revival Productions released the level editor for it, along with a basic tutorial video within. (more…)
- 2nd Update is Live - 18 June 2018
Sorry for the late patch notes on this one. Had some people out on Friday, so we're a bit slow posting info. Build 1834 is the latest build. Here are the changes: New & Changed Features ---------------------- Added 17 new cheat codes (total is now 20). We'll probably do something like announce one new code each day in Discord. Pause menu and end level menu shows 'Cheater' if cheat code used. Added Valkyrie to some CM levels, and added Phantom to more CM levels. Made act like on Mac. Post-level and post-mission results show times in line with the speedrun timer. Added stars in the sky in 4 CM levels, 3 MP levels, and 5 SP levels. FIXES ----- Fixed an issue in NG+ with reactors doubling their health after each save/load. Fixed an issue with doors getting erroneously locked after save/load. Fixed a mixup with black/grey decals. Fixed missing boss music in NG+ level 15. Fixed issue with 'la…
- First Patch is Up! - 8 June 2018
We have a new build up (1829) with the below changes/fixes. We are aiming for another update in a couple weeks. Changes: First 4 modifiers for MP are unlocked by default Clean up Ping display on HUD in MP Show level image when voting Added Purple & White to HUD color option Upgrade Points gained a small audio cue to help players find them Reduced frequency of robot teleportation, especially on Trainee & Rookie Robot eyes flicker when they are damaged Updated Europa (music in Mission 7) Added Camera shake & Screen flicker options (so they can be lowered) Markers now have an SFX for activating/deactivating, and they try harder to be placed validly Changed Matchmaking screen a little, including adding a Discord button for quick link to 'Play together' channel 'Unlock weapons' cheat now also give you the last missile & weapon Added a new 'Mouse Limiting' Option & tweaked Strong/Very Strong/…
- Descent s true spiritual successor Overload is out today - 31 May 2018
1994’s Descent was a game before its time. While other FPS’s of the era were only beginning to ask people to aim with the mouse, Descent demanded full 360-degree rotation and strafing on every axis. Perhaps now the time is right, as the original developers have reassembled as Revival Productions to deliver Overload , a true return to form for the free-flying shooter. It’s out today, and having played a preview build to death this past week, I can confirm that this one is very good indeed. (more…)
- FULL GAME LAUNCH!! - 31 May 2018
We are happy to announce the launch of OVERLOAD on Steam! The FULL game includes single player campaign, challenge mode with leaderboards, and online multiplayer all in one convenient package. As we indicated previously, the price is going up at launch and is set at $29.99 for now. To celebrate the launch, we have a 12-hour live stream on Twitch! Join us for multiplayer, a view of the editor, connecting with other streamers, a Reddit AMA, and more! We also wanted to take this time to say how grateful we are for such an amazing community. This project wouldn't be what it is without your feedback and support. We are really proud of Overload and think you will enjoy it. Thanks for sticking with us through Early Access!
- A Release Date! - 23 April 2018
We have some great news for you! Overload will move out of Early Access for release on May 31. The game will have the entire 15-level single-player campaign, challenge mode with everything unlockable, and full multiplayer support. We are proud of the progress we accomplished through Early Access, and are excited for you to play the entire game. Today also marks the start of Overload’s press push leading up to launch, and we’ve got a brand-new action-packed trailer to celebrate. Check it out on our YouTube channel. Our PR push is not limited to the press release and trailer. We have a great group of streamers who will be playing Overload over the next couple weeks. We’ll announce those as the time nears. We’ll also begin streaming from our office each Tuesday and Saturday at 2:00 PM CT, with our first broadcast on April 24th. If you stop by our Twitch channel , you’ll be able to check ou…
- Descent spiritual successor Overload launches proper in May - 23 April 2018
Overload, the spiritual successor to Descent, comes out on 31st May after a year in Early Access. Overload is a new six-degree-of-freedom tunnel shooter from some of the creators of 90s game Descent. It's out for PC at the end of May, with a PlayStation 4 and Xbox One version due out in the third quarter of the year. The developer is Revival Productions, which was founded by Matt Toschlog and Mike Kulas, co-founders of Descent developer Parallax Software. Revival raised just over $300,000 on Kickstarter from 4896 backers for the project, which has been available on Steam as an Early Access game since March 2017. Read more…
- Descent-y shooter Overload launches May 31st - 23 April 2018
In this ever-shifting modern world where up becomes down becomes left and before you know it you’re all sorts of lost in life, maybe more Descent can help us reorient ourselves. Or Overload , the new six-degrees-of-freedom spaceship shooter from the co-founders of Descent creators Parallax Software. It’s doing Descent-y shooting in a modern way, sending players into sci-fi warrens to blast bots and zap-pow to victory. Following a crowdfunding campaign and a year in early access, it’ll finally launch on May 31st, developers Revival Productions announced today. And it looks a little something like this. (more…)
- Version 0.9 Build 117 is out! - 28 February 2018
We are pleased to announce the availability of Early Access drop #9, build 117 on Steam! This is our last planned drop before the release of the complete game. We have a new campaign level, partial localization, and combo scoring in challenge mode! Be warned, leaderboards are reset for this drop. Let us know what you think in discussions or email us at [email protected]. Thanks for the support! Additions Level 7 (Titan Workshop). This is the last SP level that will be released in Early Access. Partial support for German, Spanish, French, and Russian. This is very new so it’s probably a little rough. Robot and weapon descriptions and a few other screens have not been translated. If you’re a native speaker of one of these languages, let us know if you see any problems. Challenge Mode leaderboards contain additional data: score, favorite weapon and game time. Leaderboards reset and…
- Version 0.9 Build 117 is out! - 28 February 2018
We are pleased to announce the availability of Early Access drop #9, build 117 on Steam! This is our last planned drop before the release of the complete game. We have a new campaign level, partial localization, and combo scoring in challenge mode! Be warned, leaderboards are reset for this drop. Let us know what you think in discussions or email us at [email protected]. Thanks for the support! Additions Level 7 (Titan Workshop). This is the last SP level that will be released in Early Access. Partial support for German, Spanish, French, and Russian. This is very new so it’s probably a little rough. Robot and weapon descriptions and a few other screens have not been translated. If you’re a native speaker of one of these languages, let us know if you see any problems. Challenge Mode leaderboards contain additional data: score, favorite weapon and game time. Leaderboards reset and…
- Release Schedule and Multiplayer Trailer - 22 January 2018
We’ve got two big things for you today: the first Overload multiplayer trailer, and the official announcement of our release plans. We’ve been working on multiplayer for a while now thanks to a new addition to the team, and we’re excited to show you some PvP action. Check out the alpha trailer footage. We’ve still got a ways to go, but the core functionality is in and it’s a blast to play. We have decided on a concurrent release of the single-player and multiplayer versions across all platforms. This will mean a slight delay for the SP version, but we believe it’s the best thing to do for Overload. We came to this decision because it's extremely difficult to create awareness for multiple launches. By releasing single and multiplayer at the same time, we should appeal to a larger audience and attract more players. Our plan: One more Early Access release (Version 0.9) sometime in February…
- Release Schedule and Multiplayer Trailer - 22 January 2018
We’ve got two big things for you today: the first Overload multiplayer trailer, and the official announcement of our release plans. We’ve been working on multiplayer for a while now thanks to a new addition to the team, and we’re excited to show you some PvP action. Check out the alpha trailer footage. We’ve still got a ways to go, but the core functionality is in and it’s a blast to play. We have decided on a concurrent release of the single-player and multiplayer versions across all platforms. This will mean a slight delay for the SP version, but we believe it’s the best thing to do for Overload. We came to this decision because it's extremely difficult to create awareness for multiple launches. By releasing single and multiplayer at the same time, we should appeal to a larger audience and attract more players. Our plan: One more Early Access release (Version 0.9) sometime in February…
- Semi-major Update: Release 8.5 (Version 0.8 Build 104) - 18 January 2018
We are pleased to announce the release of Overload Drop 8.5 (Version 0.8 Build 104) on Steam. This release doesn't include any major pieces of content (such as new levels or robots) so we didn’t update the major number. But there are numerous enhancements, many of which came as suggestions from the players. Changes in this version include: Additions New speaker mode options for sound (mono, stereo, quad, 5.1, 7.1, Pro Logic II). Requires multi-channel speaker systems. CM Weapon Upgrades can now be chosen. Primary/Secondary upgrades will try the equipped weapon first, then others. If that weapon is maxed out, other weapons will be tried. If you don’t like the upgrade randomly given, press the Holo-Guide button within 10 seconds of receiving the upgrade to switch to the other upgrade for that weapon. Sticky Flares. Hold the flare button to shoot. These last for 15 minutes and are useful a…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 30 March 2017 | Major Update: Version 0.2 (Build 18) | 4249665521684267984 |
| 2 | 13 March 2017 | Build 8 (small fixes) released! 1st patch notes! | 75838332272135847 |
| 3 | 13 March 2017 | Build 8 (small fixes) released! 1st patch notes! | 4249665521684268097 |
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