RUPTURR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews1
- Release dateJul 3, 2026
- DeveloperAikon Interactive
- PublisherAikon Interactive
Genres: Indie, Simulation, Strategy, Early Access
Company pages: Developer: Aikon InteractivePublisher: Aikon Interactive
RUPTURR Steam news
RUPTURR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Aviation Update - 30 August 2026
Gameplay- Military Bases & Aviation - New Template Editor system - Guaranteed Independence interaction - Reworked Peace Negotiation System - New Development System - Flexible Design Roles - Accuracy, Entrenchment, Stealth & Recon Stats Map & rendering- Normal Map Improvement - Improved Voronoi - Improved Visuals Across All Map Layers Interface & readability- Improved Relationship Readability - Players Highlighted in Purple - Diplomacy Tooltips - Dangerous War Warning - Design Stats Directly in Lists - Clearer Stockpile Overview - Optional Organization & Integrity Bars - Optional Country names text Performance & fixes- Drastically Optimized Loading Times (90s -> 7s) - Fixed Camera Zoom During Travel - Fixed Conflict Grouping - Fixed Inverted Relationship Display - Fixed Map Issues - Improved City Detection Algorithm - Fixed Relationship Drift Over Time - Fixed Duplicate War Notifications…
- QoL & Interface Update - 30 July 2026
Supply- Brand-new supply system for units- Supply and combat information now shown directly above the target Interface & readability- Tooltips everywhere, on every map layer- Unit and province information shown directly above the target as well- The province window is gone, replaced by a contextual panel- Reworked interface for groups and orders - End-of-battle summary Map & rendering- New population map: more accurate, and historical- Urbanization split from biomes, with new textures- City markers scaled to each city's importance- Biomes now affect movement time Camera- Smooth camera transitions- Center on a group Multiplayer- Multiplayer improvements- Password-protected games Performance & fixes- General performance optimization- Fixed a memory leak- Fixed infinite combats against despawned units If you want to support its development, share it with your fellow grand strategy enjoyers…
- Multiplayer Preview - 23 July 2026
Adding multiplayer for testing + major overhaul of the game’s architecture for better multiplayer performance and to support dedicated servers in the future
- Patch 2 - 19 July 2026
- Pathfinding upgrade (major performance gain) - Fixed a major freeze when starting a game - Fixed unit movement progress resetting when the target destination changes - Groups now remember their previous orders - Letters for groups (instead of their ID) - Order colors now match the owning country's color - View allied orders - Blitz orders now change visually based on the risk level - Added a button for the conflict map layer - The game now starts at the highest resolution available - New game speed setting (pause + 3 speeds) - Multiplayer button (don't expect much — this is only the start of testing) - Small tutorial improvements - Added a EUROPE map (the same map as the tutorial)
- World Map & IA Improvement - 16 July 2026
Major update that adds a full world map along with a major AI overhaul ! Optimizations :- Big maps now use far less memory (~11 GB → ~4 GB) and run smoother.- The map editor now handles huge maps smoothly, with faster loading and saving. Notifications :- Grouping of notifications of same type- Clickable notifications to go to the concerned country or view the conflict- Notifications are frozen when the cursor is over them to avoid misclicks- Response notifications: you now receive a notification when another country acts on your proposal (its decision). AI :- The AI now actually processes its notifications: during its tick, each AI responds to the notifications it has received.- In Autonomous Diplomacy, the AI now also handles the player's notifications (proposals / requests).- AIs now make smarter decisions, weighing factors such as interest, relations, fear, trust, and more.- Automati…
- Patch 1 - 4 July 2026
- Fixed an issue with Steam language detection
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 23 July 2026 | Multiplayer Preview | 1839041357026882 |
| 2 | 19 July 2026 | Patch 2 | 1838407329264142 |
| 3 | 4 July 2026 | Patch 1 | 1836506165572284 |
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