Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4504240 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Q1 2027 |
| Developer | AfaMia ya |
| Publisher | AfaMia ya |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
City-building + Real-time Strategy game. Enjoy building synergies, unit combinations, resource management, and strategic combat, and experience the dual fun of management and conquest with ease.
About this game
DadaWars is a fantasy strategy game that fuses city building with real-time tactics. On a battlefield that's freshly generated every run, you start from empty ground, build up your own camp, then personally command your army to wipe out the enemy and complete your contract. Building and fighting happen at the same time Farms, lumber mills, taverns, barracks, archery ranges — what you build, and where you build it, decides what kind of army you can field this run. The tavern is where you recruit — whoever you pull decides how this run plays out. The archery range and the fighting ring keep buffing all your ranged and melee troops, the barbecue camp periodically boosts the output of nearby tiles, and lakeside tiles come with a built-in adjacency bonus. Your troops need to work together, too. For example: an ice mage lays down a sheet of ice under the enemy's feet, leaving anyone standing on it wet — then a bard's thunder-attuned performance hits the group and the whole crowd is instantly paralyzed. Who you squad up matters more than how strong any single unit is. Every battlefield is different Forests, rivers, base locations, monster spawns — every run is generated fresh. Not a single rock on the water is placed ahead of time. The opening strategy that worked last run might not work the next. Roguelike Contracts Difficulty runs six tiers (0–5), and clearing one unlocks the next. Difficulty isn't just tougher enemies — enemy unit tier caps, whether towers auto-upgrade, how tough the rally points are, and how many battles the contract throws at you all scale up too, with elite waves at the higher tiers. Lower tiers come with beginner protection. Take a contract, then pick your own route on the node map. After each battle, choose one of three upgrades to carry into the next: level up an ability for a unit type, boost a resource's output, unlock a new recruit source, or swap in a different support package. Before a fight, open the recon panel to see which enemies you're about to face and plan your lineup around it. Fight your way to the boss to clear the run; lose, and you restart with whatever DadaCoins you earned, permanently unlocking a new node on the hero…
Supported languages
English, Simplified Chinese, Traditional Chinese
