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Mind Unleashed

Mind Unleashed Steam news

Frost Earth Studio | May 5, 2016 | game

Released

0players observed · 25 September 2026 - 14:34:55 UTC

ActionIndieVRFPSFirst-PersonSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak167
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score62% positive

Mind Unleashed news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak167
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score62% positive
  • Total reviews50
  • Release dateMay 5, 2016
  • DeveloperFrost Earth Studio
  • PublisherIV Productions

Genres: Action, Indie

Company pages: Developer: Frost Earth StudioPublisher: IV Productions

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Mind Unleashed Steam news

Mind Unleashed news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • UPDATE 1.09 - 5 July 2016

    Hi everybody First of all i'd like to say that even if we seemed a little bit late to release updates it's because we didn't release an announcement for each of it. Some of those updates were really small and minor updates that needn't an announcement but it was still important to make the game smoother and more bugs free. That said,this is the release note: - Increase number of ammo for each weapon: After more people that have asked us to increase it we decided to increase of 25% the number of ammo of each weapons. We still want the players to move all around the map exploring it and finding new pick ups,but this should help doing a little bit more intense fights without need to take new ammo all the time. We're still leaving us the option to increase the ammo even more in the next updates. - We've added a mouse sensitivity option in the pause menu. More people asked us to have it sinc…

  • UPDATE 1.09 - 5 July 2016

    Hi everybody First of all i'd like to say that even if we seemed a little bit late to release updates it's because we didn't release an announcement for each of it. Some of those updates were really small and minor updates that needn't an announcement but it was still important to make the game smoother and more bugs free. That said,this is the release note: - Increase number of ammo for each weapon: After more people that have asked us to increase it we decided to increase of 25% the number of ammo of each weapons. We still want the players to move all around the map exploring it and finding new pick ups,but this should help doing a little bit more intense fights without need to take new ammo all the time. We're still leaving us the option to increase the ammo even more in the next updates. - We've added a mouse sensitivity option in the pause menu. More people asked us to have it sinc…

  • HTC Vive Fixes - 6 May 2016

    Hi everybody I'm glad to said that we finally fixed the ceiling bug on the HTC Vive and that Mind Unleashed should now be fully supported and playable with it as well. Enjoy and let us know if you're going to encounter any bugs,we'll be more than happy to fix them as soon as possible! Thanks - Andrea

  • HTC Vive Fixes - 6 May 2016

    Hi everybody I'm glad to said that we finally fixed the ceiling bug on the HTC Vive and that Mind Unleashed should now be fully supported and playable with it as well. Enjoy and let us know if you're going to encounter any bugs,we'll be more than happy to fix them as soon as possible! Thanks - Andrea

  • Known Issues - 5 May 2016

    Hi everybody! We already have a couple of known issues and we're already working hard trying to investigate and solve them all. - Right now the HTC Vive supports is BETA and is still under development. We're releasing updates really often and it could happen that users see themselves too high on the ceiling. We're already trying to fix that. Sorry for the incovenience,we're working hard to solve everything in the shortest time possible. Thanks for your patience. - Andrea

  • HTC Vive BETA support - 4 May 2016

    Hi everybody! I just wanted to let you know that our HTC Vive support is still in beta. This doesn't mean it don't works as intented but means that you could need few more steps in order to have everything working properly. Right now,if you have setup your PlayArea as a "Standing Area" you'll just be fine. However if you have setup your PlayArea as "Room Scale" you should quickly reorient your seated position in Settings from within the headset. This way you shouldn't have issues at all,however please keep in mind we'll release several updates to improve the HTC Vive supports and make it as user friendly as possible and this may already change in the next few days,so stay tuned! - Andrea

  • Mind Unleashed is Coming Soon! - 28 April 2016

    Hi Everyone, Thanks for your interest in the game, we have received some commonly asked questions so we thought we would share our answers with you here. If you have any questions you want answered by the development team, head on over to the Community Hub discussions thread and let us know! Q) Will this only work with VR headsets? A) If you have a VR headset plugged in, it will play in VR mode. If you don't have a headset connected, it will play like any other normal game. Q) How much will this cost? A) It is important to us that our games are accessible to all interested in this new and fascinating technology, so we will sell the game at $2.99 or your regional equivalent. Thanks for checking out the game and have fun!

  • Mind Unleashed is Coming Soon! - 28 April 2016

    Hi Everyone, Thanks for your interest in the game, we have received some commonly asked questions so we thought we would share our answers with you here. If you have any questions you want answered by the development team, head on over to the Community Hub discussions thread and let us know! Q) Will this only work with VR headsets? A) If you have a VR headset plugged in, it will play in VR mode. If you don't have a headset connected, it will play like any other normal game. Q) How much will this cost? A) It is important to us that our games are accessible to all interested in this new and fascinating technology, so we will sell the game at $2.99 or your regional equivalent. Thanks for checking out the game and have fun!

Patch notes and updates

S.noRelease datePatch nameGID number
15 July 2016UPDATE 1.094249665521684275455
26 May 2016HTC Vive Fixes4249665521684275574

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