- 👾 Birthday of GraveRun - 26 November 2023
14 years ago, GraveRun was first "ready" as a competitive game for a small game jam. At that time, I spent two weeks on development.
- New version 20210325 - 25 March 2021
What’s new: New system for swapping a weapon for a new one. Weapon boxes are now picked up instantly in an empty slot You can empty a slot by throwing away your secondary (the bottom one) weapon by pressing and holding Q on a keyboard or Y on a gamepad If the slot is empty, an attempt to shoot will work as a punch Removed the need to protect teammates. Now, if some important to the scenario NPC dies, they will just lie down and rest, then get up and continue to run around like nothing happened. We’ve gathered here to have some fun after all. You don’t have to lose and get annoyed just because panama NPC died again 😄 Added a keybind for dismounting a vehicle. Q for keyboards, Y for gamepads Disabled tutorial tooltips. Now tutorial occurs only on the first scenario levels. No annoying tips after that Now players spawn with a pistol and an empty slot All scenario levels were updated and b…
- 3/3 Remote Play Together festival stream - 23 March 2021
Third of three RPT festival streams I gonna develop\balance and play new version of GraveRun via Remote Play Together And hope I still have avairanse to answer the questions 😅
- 2/3 Remote Play Together festival stream - 23 March 2021
Second of three RPT festival streams I gonna develop\balance and play new version of GraveRun via Remote Play Together And hope I still have avairanse to answer the questions 😅
- 1/3 Remote Play Together festival stream - 23 March 2021
First of three RPT festival streams I gonna develop\balance and play new version of GraveRun via Remote Play Together And hope I still have avairanse to answer the questions 😅
- The work on modding manuals continues - 7 March 2021
Recently I leaked micro-news about the update. Is was about the fix for several pretty serious bugs that prevented playing multiplayer The work on the project didn't stop there, and now I'm preparing for the upcoming Steam Fest dedicated to Remote Play Together At the moment, the main goal is to complete the manuals. The volume is very large and for now they will only be in Russian. But this will allow you to start working with the modding community and helping to implement its ideas The new home for manuals, in the end, will not be its own Wiki, but the Steam Guides. They have an undeniable plus — it's an easy access for the community An attempt to make our own Wiki was unsuccessful. The difficulties of fighting spammers, as well as the development of an ideal system for publishing manuals turned out to be overwhelming At the moment, several articles have been updated and open: https:/…
- Bug fixes - 29 January 2021
Fixed staying still enemies. Fixed connecting multiple local players.
- We are making GraveRun Wiki! 📖 - 31 March 2020
Recently, I’ve been making a lot of creating and updating manuals. After I tried a lot of different platforms to store manuals, like Google Documents, Wordpress, Steam Guides, we have decided that the best way to do that is creating our own Wiki-project. It will make it easier to work with manuals for whole community. To translate, update and supplement articles, but also to communicate. In the process of learning about Wiki system, I’ve found out that Wikipedia started a #StayHomeWithWikipedia contest. Even if I’m not planning to participate, even for prizes like cans of stew and toilet paper, but it made me write this post 🙂 Architecture development of the future Wiki.
- New version 20200322 🥳🎮 - 27 March 2020
Hi everyone! I’m happy to write a post about new version 😄 There’s a lot of changes in this update. Something new, something not forgotten old. Anyways, fun and balance came back to the game. Now some specific information: Game yet again becomes well balanced. Removed an overpowered jeep and slowmo. There’s an idea how to bring them back - as a unique loot from special zombies, same as Looter zombies drop weapons. Some weapons, perks and enemies were also received balance changes. Campaign mode has returned. 7 levels. Levels and tutorial were updated. After all, the game is not the same without those. Online play was disabled. Steam helped me a lot by releasing Remote Play Together, which lets you play online in the same fashion as if you played together on one PC. We have tried to play it and it came out better than our own multiplayer. Except for the part that players have to plug in…
- 🆙 Mod Uploader has been updated to v1.1! - 1 August 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26346285%2F940150adc7931fc8ecd3252352a06fdac0132539.gif What's new: - It works again 😅 - Steam SDK updated from 4.28 to 5.19. - Now, if the preview image is not valid for uploading, the error message will show the correct description.
- 🆙 Map Editor update! - 30 July 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26346285%2F592f9a192078e1b18cd0e0c83a8a0809459bd2ea.gif 🍳 Few people know, but GraveRun has an online map editor: http://gredactor.graverun.ru/ This fact was not particularly highlighted anywhere, except in a pair of streams, and this is why: In order to save server resources, cloud storage was cut down and the use of the editor resembled a cartridge with Zelda without a battery — either do it all at once or start over again each time... However, the hearts demanded a change and the save system was reworked, also the local save ability was added. Now, in the best traditions of DIY, you will be able to create a map in a few clicks, on which you can play and change it at any time by uploading it back to the editor 👍
- Rubric: MyFirstMod - 28 July 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26346285%2F2fae9919deb2654eaa270c9b214d0025a868794c.png My acquaintance with the game in 2011. Hello everyone. I'm one of those players who likes to change games for themselves, to add something of their own. In 2011, I looked through a list of indie games with the "shoot'em up" tag and came across GraveRun. After a quick content check, I found out that everything in this game is stored in simple text files with few code lines, which I can change or add something new. I didn't find the AK-47 so decided to make it myself - I copied files of M-16 and changed damage, rate of fire, other gun values, also sound files and few other things. I found a suitable image for the HUD in the Internet, then I drew a pixel sprite of the weapon in character's hands. Done! I was very proud of my work because it was my first experience of cre…
- Fixed desync problem with weapons, crates and NPC - 26 July 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26346285%2F3b797a69af2351d34fe7edc214fb4c23ac4cc44c.png DEAGLE WITH AN UNDERBARREL LOLWUT? Not the strangest thing you can see while testing! In multiplayer, there was a desync problem with weapons, crates and NPC, which caused similar problems. 😅 So, we fixed this one already. 😎
- We have our own studio site! 😃 - 24 July 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26346285%2F7a9ec17f8555c0c08acf5ee3598b7b991f45e5ca.jpg http://wa.graverun.ru/ Back to the topic: Yes, unfortunately on endless levels desynchronization progressing by time and braking all fun. I'm working on it. And on balance, because jeeps are ruining it too 😅
- A new version 20190723, with an online play! 🎮☎️🎮 - 23 July 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26346285%2F8fb90125e9ee6869c1a185c604d85718e8fb3dc7.png Added multiplayer! Oh, it has finally happened! But don't judge it too harshly, it's still in beta. Expect some bugs 😅 I will be happy if you share your experience. Will try to release some fixes as soon as possible. But that's not all, there's more changes: Added protection system Steam DRM. The end of piracy! (no) Steam will see Log.txt as a file with dynamic data. Steam won't rewrite it anymore. More logging into Log.txt. I hope it will be a help to everyone. To us and to modders. Fixes: Spawners will now work correctly with player amount multiplier. Zombie-catapult will count as a boss in survival mode - a BOSS screen warning message will appear. Fixed a bug that didn't let you shoot from a vehicle, if you entered it using dash move. For modders: New scenario com…
- We know you like games where you can kill zombies - 22 July 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26346285%2Fe119dd67c2e5985c3a567d055f17a75b5c3edf55.png Did you know that the background in GraveRun main menu is also a game? 😎 If you didn't try it yet, you can now also have fun in the main menu by shooting zombies with your cursor
- 🆙 An update with online play will be released at July 23th, very soon! - 20 July 2019
So make sure to prepare your friends, and this time you won't even need to go somewhere to play together 🕹️
- Multiplayer WIP - 8 June 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26346285%2F1d0547a799aa2cda63111c198276b4510861ebbd.png This weekend will be the first internal test of the online gameplay! 😃 For now, we'll play only on simple scenario maps like Zmbpcmn and Survival. Synchronization of a multithreaded script like independent NPC scenario turned out to be a slightly bigger issue than I expected. Release of the true multiplayer version is not that far away! 😎
- First packets over the internet! - 31 May 2019
It's just player x,y coordinates transfer, but I'm really happy about it 😊 Most complex problems with lobby, connection, and packet transfer are solved. https://www.youtube.com/watch?v=kEZq6JbVrUA
- Matchmaking WIP - 15 May 2019
Oh, the start server button on player selection screen was blacked for too long. It's dark times are ending! 😌 https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26346285%2F8992b66583ce719287bf08e6adb66bf69a689ed6.gif I have successfully expanded library to work with Steam matchmaking. Now you can search, host and connect to lobbies. This is not an online play yet, but it's a right step in its direction. 🙂