- Glyph: Steam welcomes Switch hit game - 9 August 2021
Critically acclaimed in the press, Glyph, from studio Bolverk Games, realizes the transition from Nintendo Switch to Steam today (Monday, Aug. 9th). The lively marble game/ball roller where you play as a mechanical scarab, fighting to restore an ancient civilization overrun by machines gone mad, is welcomed as a fresh take on the genre by platform game enthusiasts. Glyph on Steam: Launch discount of 15% "It is great to be rolling out on Steam with confidence after having been so well received on Nintendo Switch. Our 3d platformer is now more bouncy than ever, and we're excited to share Glyph with a wider audience on PC," says CEO Bo Bennekov. But actually, this isn't the game's first transition. "For us, this is a dream come true. Glyph started as a small VR title (now retired, red.), then made its way to Nintendo Switch after a total overhaul of the game and a huge injection of new con…
- Win a GeForce RTX3070 with Glyph today - 26 July 2021
Hello Kittypocalypsies, It’s been excruciating to find quality graphics cards this spring and summer. The chip shortage has taken its toll, and gamers all over the planet suffer from the drag of yesterday's hardware: The horror! But hold on! What is that? A tiny beam of light in the all-consuming darkness in-between frames that are much, much too far apart! Bolverk Games freely offers the high-value GeForce RTX3070 graphics card from Nvidia (Inno3D version) at a value of USD1100 to platforming fans around the world willing to enter a no-purchase necessary competition. To participate, interested good folks must wishlist Glyph on Steam, take a screenshot of the completed action, and post it on the Glyph discord channel. Enter the competition here (hosted by gleam.io): bit.ly/RTX3070-Glyphaway Then... Go and click wishlist here: bit.ly/GlyphOnSteam Hit Shift+windows_key+S to screenshoot Go…
- Introducing Glyph! A new 3d platformer from Bolverk Games. - 29 March 2021
Glyph’s gripping gameplay, which combines breathtaking aerial maneuvers with tranquil exploration, will be making its way to Steam this summer! As some of the keenest among you will observe, this new Glyph game builds upon our old VR version and is at first glance similar in name, appearance, and gameplay. However, our new Glyph title has been thoroughly refined and improved over the last two years to become an entirely new game experience that does NOT require a VR headset to enjoy. Start your journey by adding Glyph to your wishlist today! 👇 https://store.steampowered.com/app/1569150/Glyph/
- Kittypocalypse patch 1.1.1 is live - 1 February 2017
Lot's of small improvements and fixes including: 1. Small level balancing tweaks 2. Fixed lightmaps on all levels 3. Upped the performance of all levels 4. Improved handling of control schemes, makes for easier loading of the Desktop version. Have Fun!
- Kittypocalypse patch 1.1.1 is live - 1 February 2017
Lot's of small improvements and fixes including: 1. Small level balancing tweaks 2. Fixed lightmaps on all levels 3. Upped the performance of all levels 4. Improved handling of control schemes, makes for easier loading of the Desktop version. Have Fun!
- MAJOR UPDATE! Kittypocalypse 1.1 is live! - 28 December 2016
**Please note: Have your VR Gear ready when launching Kittypocalypse. The gear you have as "ready and green" in Steam´VR will determine which mode the game loads in** We have great news for you, commander! Kittypocalypse has been updated, bugfixed, rebalanced and polished just for you. This is the headlines: - Oculus Touch support - Playable without VR goggles in a desktop version - Weapons animations completely revamped and upgraded - Kittens and weapons renamed and re-styled for more distinction and easier learnability - A plethora of new and improved sounds - Community balance patch - Including re-balancing of Tuldigon on Easy and Normal - Upgrade to Unity 5.5 for performance gains and many fixes - 100s of bugfixes, including: - We finally squashed the infamous sound bug - Blinky kitties are now gone! - Kitty logo aligned to the player - Fixed cheat, that enabled player to complete a…
- MAJOR UPDATE! Kittypocalypse 1.1 is live! - 28 December 2016
**Please note: Have your VR Gear ready when launching Kittypocalypse. The gear you have as "ready and green" in Steam´VR will determine which mode the game loads in** We have great news for you, commander! Kittypocalypse has been updated, bugfixed, rebalanced and polished just for you. This is the headlines: - Oculus Touch support - Playable without VR goggles in a desktop version - Weapons animations completely revamped and upgraded - Kittens and weapons renamed and re-styled for more distinction and easier learnability - A plethora of new and improved sounds - Community balance patch - Including re-balancing of Tuldigon on Easy and Normal - Upgrade to Unity 5.5 for performance gains and many fixes - 100s of bugfixes, including: - We finally squashed the infamous sound bug - Blinky kitties are now gone! - Kitty logo aligned to the player - Fixed cheat, that enabled player to complete a…
- Kittypocalypse patch notes 1.0.06c (2016/09/02) - 2 September 2016
Hotfix to ensure that kitties cannot (in rare cases) get stuck under spawn-bubbles, making the level unwinnable.
- Kittypocalypse patch notes 1.0.06c (2016/09/02) - 2 September 2016
Hotfix to ensure that kitties cannot (in rare cases) get stuck under spawn-bubbles, making the level unwinnable.
- Kittypocalypse patch notes 1.0.06b (2016/09/01) - 1 September 2016
- Performance hotfix to improve framerate (and thus reduce the number of frame-drops) on levels with hordes of kittens and many towers
- Kittypocalypse patch notes 1.0.06b (2016/09/01) - 1 September 2016
- Performance hotfix to improve framerate (and thus reduce the number of frame-drops) on levels with hordes of kittens and many towers
- Kittypocalypse patch notes 1.0.06 (2016/08/30) - 30 August 2016
Bug-fixes: Both Vive & Oculus: - Fixed placement of kitten spawn-bubbles that caused some kittens to get stuck on a particular skirmish-level - Fixed bouncy snow causing bouncy kitten behavior on 2 winter levels - Reduced kittens propensity to get stuck on objects - Improved fast kitten control point taking behavior - Reduced kitten propensity to suicide when their movement is being hindered by slower kittens ahead
- Kittypocalypse patch notes 1.0.06 (2016/08/30) - 30 August 2016
Bug-fixes: Both Vive & Oculus: - Fixed placement of kitten spawn-bubbles that caused some kittens to get stuck on a particular skirmish-level - Fixed bouncy snow causing bouncy kitten behavior on 2 winter levels - Reduced kittens propensity to get stuck on objects - Improved fast kitten control point taking behavior - Reduced kitten propensity to suicide when their movement is being hindered by slower kittens ahead
- Kittypocalypse patch notes 1.0.05 (2016/08/25) - 25 August 2016
Bug-fixes: Both Vive & Oculus: - Fixed looping weapon sounds when pausing the game - Fixed weapon upgrade UI icons that misreported weapons locked/unlock status - Fixed bug where kitties would get stuck on 2 particular levels - Fixed misaligned tree on a particular level - Removed empty slot from Missile Launcher tech tree - Improved visibility on a desert level (slightly less aggressive duststorm) - Fixed some achievements on Steam that were not being updated properly Vive only: - Capped max player-distance to world for improved comfort, and to avoid having the player end up very far from the world when someone in the real world walks by the player, temporarily blocking the laser beams from the Vive Lighthouses - Removed Oculus specific level-lost text - Restricted moving below the world, to avoid terrain-clipping - Fixed player scale in Main Menu control room - Fixed selection beam in…
- Kittypocalypse patch notes 1.0.05 (2016/08/25) - 25 August 2016
Bug-fixes: Both Vive & Oculus: - Fixed looping weapon sounds when pausing the game - Fixed weapon upgrade UI icons that misreported weapons locked/unlock status - Fixed bug where kitties would get stuck on 2 particular levels - Fixed misaligned tree on a particular level - Removed empty slot from Missile Launcher tech tree - Improved visibility on a desert level (slightly less aggressive duststorm) - Fixed some achievements on Steam that were not being updated properly Vive only: - Capped max player-distance to world for improved comfort, and to avoid having the player end up very far from the world when someone in the real world walks by the player, temporarily blocking the laser beams from the Vive Lighthouses - Removed Oculus specific level-lost text - Restricted moving below the world, to avoid terrain-clipping - Fixed player scale in Main Menu control room - Fixed selection beam in…
- Kittypocalypse patch notes 1.0.04b (2016/08/19) - 19 August 2016
- Hotfix to prevent Oculus specific functionality from running under Vive, causing the player to get stuck
- Kittypocalypse patch notes 1.0.04b (2016/08/19) - 19 August 2016
- Hotfix to prevent Oculus specific functionality from running under Vive, causing the player to get stuck
- Kittypocalypse patch notes 1.0.04 (2016/08/19) - 19 August 2016
Bug-fixes: - Fixed bug where game would switch from Vive to Oculus mode, causing the player to get stuck with the Oculus helmet UI. - Fixed missing mission briefing sound a particular mission - Fixed main menu in the control room that did not allow clicking on the menu items with the Vive scroll pad - Fixed bug where kitty healthbars would disappear when kitty health was low, but the kitten was still alive - Fixed bug where the top menu item was not selected by default when bringing up menus - Fixed erroneous menu background colors in the pause menu - Fixed bug where healthbars could not be focused on up closes - Fixed bug where the controller button was visually offset when in the control-room - Fixed problem where menus would not get appropriate highlighting when deploying and positioning themselves in in front of the controller beam - Fixed waterplane clipping into controlpoint on Da…
- Kittypocalypse patch notes 1.0.04 (2016/08/19) - 19 August 2016
Bug-fixes: - Fixed bug where game would switch from Vive to Oculus mode, causing the player to get stuck with the Oculus helmet UI. - Fixed missing mission briefing sound a particular mission - Fixed main menu in the control room that did not allow clicking on the menu items with the Vive scroll pad - Fixed bug where kitty healthbars would disappear when kitty health was low, but the kitten was still alive - Fixed bug where the top menu item was not selected by default when bringing up menus - Fixed erroneous menu background colors in the pause menu - Fixed bug where healthbars could not be focused on up closes - Fixed bug where the controller button was visually offset when in the control-room - Fixed problem where menus would not get appropriate highlighting when deploying and positioning themselves in in front of the controller beam - Fixed waterplane clipping into controlpoint on Da…
- Kittypocalypse patch notes 1.0.03 (2016/08/18) - 18 August 2016
Features: - Minelayers built on highly elevated positions may now lay mines far below themselves - Improved dispersion of mines deployed by Minelayer Towers - Clicking outside Kitty info menu now closes it Bug-fixes: - Missile launchers will now respect the full range indicated by the weapon range preview, regardless of the elevation of the surrounding terrain. - Assigned correct (difficulty adjusted) "Reward" info in Kitty info menu - Fixed texture error in UFO deployment hatch