- 1.1 Update Notes - 16 September 2026
Hello everyone.Here are the patch notes for version 1.1.New FeaturesNew minigame: 10 TimesA minigame you can play from day 20 onward. A bit of crafting gets you the tool you need to play.There is also a helper tool unlocked in the mid-to-late game. Craft it and winning becomes very easy.(Not available in the demo version.)Changes and ImprovementsRecipes on the recipe screen in the help tab can now be folded and unfolded.Normalized the loudness of all music and sound effects.Bug FixesFixed some recipes showing up incorrectly when using Build Assist.That's all.Thank you to everyone who plays our game.
- 1.0.6 Patch Notes - 15 September 2026
Hello everyone.Here are the patch notes for version 1.0.6.Items marked with 💡 were fixed or improved based on player reports.Thank you for your feedback.Bug Fixes💡Fixed an issue where, under certain conditions, the main quest triggered at 200,000 Kash would not progress.Other bug fixes.That's all.Thank you to everyone who plays our game.
- Version 1.0.53 Changes - 30 August 2026
Hello.Here are the patch notes for version 1.0.53.Fixes and ImprovementsWe've improved translations for each language.We've also added some translations that were missing.That's all for this update.Thank you to everyone who plays the game.
- 1.0.52 Hotfix - 13 August 2026
Hello.Here are the patch notes for version 1.0.52.Fixes and ImprovementsFixed an issue where Korean text was displayed when using certain language settings.That is all.Thank you to everyone playing the game.
- 1.0.51 Patch Notes - 2 June 2026
Hello.Here are the patch notes for version 1.0.51.FixesFixed an issue where the final content would not progress and the game could freeze.Fixed the issue where the Day 1 tutorial event did not occur, once again.That is all.If you have any issues or suggestions, please feel free to post on the forum at any time. I will check them and respond.Thank you to everyone playing the game.
- 1.0.5 Patch Notes - 20 May 2026
Hello.Here are the patch notes for version 1.0.5.Fixes1. Fixed an issue where Arena character graphics could appear blank in some environments.2. Fixed an issue where achievements could unlock or progress abnormally.3. Fixed an issue where the Day 1 story event did not occur during the tutorial.- This was not a major gameplay progression issue, but it prevented some early guidance for features such as the Sports Center from appearing.That is all.I am currently adding a separate NPC battle-style minigame that can be played in the current game.I will update the game as soon as development is complete.If you have any issues or suggestions, please feel free to post on the forum at any time. I will check them and respond.Thank you to everyone playing the game.
- 1.0.4 Patch Notes - 2 May 2026
Hello everyone.Here are the patch notes for version 1.0.4.Items marked with 💡 were fixed or improved based on player reports.Thank you for your feedback.New Features💡Convenience Options AddedNo Bugs: When checked, Carbon Devourers will not appear. This takes effect starting the next day.Time Scale Slider: With the newly added slider, you can increase work time by up to 6x, and minigame time limits will also increase when this setting is applied.These two settings do not restrict achievements or affect story progression.(Zapper-related achievements are not disabled, but you will need to uncheck the option and defeat Carbon Devourers to earn them.)Feature ImprovementsIncreased Zapper magazine size.Bug FixesAdditional fixes for untranslated sections.That's all.Thank you to everyone who plays our game.
- 1.0.325 Patch Notes - 16 April 2026
Hello everyone.Below are the patch notes for version 1.0.325.💡 Entries marked with this symbol were fixed or improved based on player reports.Thank you for your reports.Feature Updates- General translation quality improvements- Added some main quest dialogue- 💡 Added a quest guide related to the MelterBug Fixes- Fixed issues related to late-game content- 💡 Added another fix for an issue where, after crafting a Chipset Board and placing it back on the worktable, it could become unusable for selling or crafting.That's all.Thank you to everyone who plays our game.
- hotfix #2 - 15 April 2026
Fixed 2 progression-blocking bugs.
- hotfix #1 - 14 April 2026
1. Fixed an issue where finalized boards lost their sell price Fixed a bug where a completed board's sell price would drop to 0 (making it unsellable) after moving it in and out of storage. For existing saves that still have these bugged boards, they can now be sold for a minimum price (Small/Medium: 50K / Large: 100K). 2. Changed the position of the "Craft MCU" button When an MCU recipe is matched, the "Craft MCU" button now swaps positions with the "Finalize" button. Previously, the Finalize button was displayed in two different variations depending on the conditions. Because of this, the "Craft MCU" button could be mistaken for a mere notification rather than a clickable button. To prevent this confusion, we have swapped their placements entirely. Thank you to everyone playing the game!
- 1.0.2 Patch Notes - 10 April 2026
Hello everyone.Here are the patch notes for version 1.0.2.(Some contents from pre-release builds are included.)Items marked with 💡 were fixed or improved based on player reports.Thank you for your feedback.New FeaturesMarket Price SystemCrafted and sold items are now divided into 4 categories: Essentials / Hobby Goods / Industrial Goods / Military GoodsFrom a certain point after starting the game, selling too many items of one category will lower its market price while raising prices of other categories.Market prices partially recover every Monday by default, with larger fluctuations recovering more strongly.Gang AlliancesThese market prices and item categories affect not only sales but also the favor of a new element: Gang Alliances.Pankreig League: Selling essentials and industrial goods raises favor, while selling hobby and military goods lowers it.BDMW Army: Selling essentials and…
- Game Now Available! - 10 April 2026
Hello everyone, Space Salvage Simulator is finally out!I want to thank everyone who played the demo and provided such valuable feedback and support.I would also like to express my deepest gratitude to everyone who purchases the game.I truly hope you enjoy playing it!
- Release Date Confirmed: April 10th - 19 March 2026
Hello everyone.Just 10 minutes ago, I completed the core game loop, which means I can finally confirm the exact release date. It still doesn't feel real.The game is scheduled to launch as version 1.0 on April 10th.Until then, I will be continuously adding illustrations, expanding the dialogue, playtesting, and debugging. The price will be set at $4.99 USD, and there will be a 15% launch discount.Thank you so much to everyone who downloaded and enjoyed the demo.
- 0.61_demo Patch Notes - 17 March 2026
Items marked with 💡 were fixed or improved thanks to reports from players.Thank you for your feedback.New AdditionsAdded character-specific English fontsFonts for other languages will be added as we find suitable free fonts.Feature Fixes/ImprovementsImproved dialogue line-break handlingDialogues now wait if the ESC menu is open instead of interruptingCrafting rank details now shown during item value settlementBug Fixes💡Fixed a bug where items could not be placed in the Disassembler in certain languages💡Fixed some untranslated terminology connectionsFixed a bug where crafting result messages showed as ?Fixed a bug where quests and dialogues could behave abnormally when loading saves repeatedlyFixed a bug where no items would appear during belt malfunction eventsFixed a bug that prevented crafting the SuperboardFixed an issue where value tags were not applied to some crafted itemsVario…
- 0.6_demo Patch Notes - 16 March 2026
Items marked with 💡 were fixed or improved thanks to reports from players.Thank you for your feedback!BalancingIncreased daily work quotaAlthough the daily quota was increasing each day, it was growing slower than expected.Catching a few Carbon Devourers would immediately trigger overtime, which we felt made the gameplay experience confusing.We've increased the daily quota to address this.Feature Fixes/Improvements💡Tutorial improvementsThe tutorial for collecting materials, assembling them, and finishing products with tools was insufficient.A more detailed tutorial with screenshots has been added to the Day 4 tutorial.Bug Fixes💡Fixed an issue where Korean text would appear in certain situationsFixed a bug where the Sports Center could remain in the background when entering Day 4 under certain conditionsAnd various other fixes.That's all for this update.Thank you to everyone who plays…
- 0.591_demo Patch Notes - 15 March 2026
BalancingInitial target Kash amount reduced (500K -> 200K)The initial goal was set at 500K based on estimated maximum values during early development,but as we fine-tuned the balance, it became clear that it would take over 50 days, leading to unnecessary repetition.We've reduced the target amount to 200K to allow for a faster gameplay pace.(This change will also apply to the full release.)Feature Fixes/ImprovementsCleaned up recipe display in the Help Tab and Build AssistFixed an issue where line spacing would shift when font size changed mid-dialogueBug FixesFixed a bug where materials placed on the workbench would disappear when saving and loadingFixed an issue where the Auto-Welder became unusableOther minor bug fixesThat's all for this update.Thank you to everyone who plays our game.
- 0.587_demo Patch Notes - 14 March 2026
New ContentZapper & Carbon Devour Bug: A pest that randomly appears on the belt and devours belt items has been added, along with the Zapper — a tool to eliminate them.Killing Carbon Devour Bugs with the Zapper earns you cash, and repeated kills increase the reward.During testing, we noticed the early game felt more tedious than expected.After considering what content to add, we decided on the Zapper — something that wouldn't be too overwhelming while still being fun.Originally, this content was planned for the mid-game, but we believe moving it earlier won't significantly affect learning or gameplay flow.Features & ChangesTool Drawer ImprovementsChanged to 3-row layoutReordered tool placementAs the number of tools grew, repeatedly scrolling through the tool drawer became an issue.By switching to a 3-row layout to display more tools at once and reordering them so that production tools a…
- 0.585_demo Patch Notes - 14 March 2026
Bug Fixes:Fixed weekly settlement panel position: resolved an issue where the panel could shift downward during sequential text display.Improved high-value item auto-storage: when multiple storage sets exist, collection slots in other sets are now properly searched for correct part merging.Fixed crash when discarding high-value items onto the belt.Fixed an issue where a variable name was displayed raw when there was no daily event during weekly announcements.Fixed chipset boards and similar items appearing excessively large on the belt.Fixed an error when retrieving chips from chip storage while the chipset board panel was open.Added Build Assist sorting: alphabetical and ingredient count sort buttons added.Improved Build Assist filter accuracy.Fixed tool drawer crafting prep highlight not working correctly.Fixed tool crafting state not being restored on save/load.Reduced material stora…
- v0.58_demo patchnote - 13 March 2026
bugfix: some items are showing placehoder square, not the actual image.
- The Demo is Live! - 12 March 2026
Hello!Just a month ago, I thought releasing a game on Steam was nothing more than a pipe dream.But here we are — the demo is now live.About the GameSpace Salvage Simulator (SSS) is a game where you follow the story of a protagonist who has been incarcerated at a space waste processing station and forced into labor.You'll collect various pieces of scrap from the conveyor belt, assemble them into valuable items, and sell them to pay off your debt.Master over 80 recipes (with more to come) and more than 20 tools as you learn their uses.Starting from simple keyboard inputs, you'll progress to using advanced equipment like the Disassembler and the Fusion Molder to craft high-grade items. Various minigames — from precision welding to properly-paced coding — let you boost the value of your crafted goods even further.The Back AlleysWhen Saturday rolls around at the prison station, inmates are m…