SPSTEAMPULSELIVE ANALYTICS
Infinite Empire

Infinite Empire Steam metadata

Better Tools LLC | Q2 2026 | game

Released

1players observed · 23 September 2026 - 05:13:25 UTC

SimulationStrategyEarly AccessSteam Store

  • Latest observed players1 · 23 September 2026 - 05:13:25 UTC
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Infinite Empire metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players1 · 23 September 2026 - 05:13:25 UTC
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews4
  • Release dateQ2 2026
  • DeveloperBetter Tools LLC
  • PublisherBetter Tools LLC

Genres: Simulation, Strategy, Early Access

Company pages: Developer: Better Tools LLCPublisher: Better Tools LLC

Top Steam chartsTop 100 gamesGame directorySteam Store page

Infinite Empire Steam metadata

Infinite Empire metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4513600/metadata
Steam Storehttps://store.steampowered.com/app/4513600/
Steam Communityhttps://steamcommunity.com/app/4513600
PCGamingWiki search
IGDB searchSearch IGDB for Infinite Empire

Reviews, pricing, and metadata

Review summary

4 user reviews

100% positive, 4 positive, 0 negative

Price and discount

$14.99

Platforms

Windows, Linux

Categories

Single-player, Steam Achievements, Camera Comfort, Custom Volume Controls, Adjustable Difficulty, Playable without Timed Input

Achievements

41

Platform releases
  • Steam 27 June 2026

Latest Steam announcements

  • Alpha 5.1.1: Ancient tracking weapons, torpedo delivery, Sol defence - 18 September 2026

    Weapons - The Ancient line carries two tracking weapons. The Ancient Seeker is a mid-tier missile, and the Ancient Dissolution Torpedo is a high-tier heavy warhead. - Both travel slowly as plasma globes and carry enough structure to cross point-defense fire. Each leaves a crackling field on the hull it strikes, scouring that hull for several seconds. - A torpedo's blast triggers at the first part of the hull that still has structure, so a torpedo fired into an open breach reaches the ship behind it. - A torpedo that breaks through a shield delivers the same blast as one that strikes bare hull. Galaxy - A raid that has reached Sol can be fought from your ship while you are there. - The Sol panel counts inbound raids and raids inside the system on separate lines. Builder - The Builder opens on a vertical mirror axis, including when a saved design carries a different axis. Stability - Comb…

  • Alpha 5.1.0: Builder QoL, Power Control Hotkeys, Stuffs - 17 September 2026

    Builder got some things built. Shapes can slope into a ridge or swell into a dome. It's kinda janky sometimes other than the default plate so I will continue to iterate. The Appearance tool paints textures more consistently for edge cases, and you can have depth shapes with different textures right next to each other, even the open shapes, without it getting weird. The right-hand panel keeps tool settings, selection actions, and skin swatches in one place, the Blueprint Library has tabs plus rename / duplicate / delete, and Assign Ability stays open so you can swap the loadout without closing and reopening. Nodes have been improved visually so they're easier to see. I'm getting pretty old, so this was more for me than anything. Photo Booth (the old preview tab) has a light slider to adjust shadows with a reset button (thanks, Mr. Kill!). On the tactical side, F1–F5 set a power balance m…

  • Alpha 5.0.0: Tactical HUD, power distribution, and captain relationships - 11 September 2026

    Combat runs from a dock of cards along the bottom of the screen. The center column is Power, Weapons, Operations, and Abilities, with Ship Status and Hostile Intel on the sides. Damage pips are real-time and reactive to fresh damage, and healing. Free game key to the first ten people to DM me why it relates to The Wrath of Khan at roughly these timestamps :PTheatrical cut (113 min): about 49:47Director’s Cut (116 min): about 51:25Off-screen contacts carry an edge pip labelled with range and a new reinforcements UI shows who's still alive and who's about to 'give them something else to shoot at'.Target Subsystem is bound to Semicolon and cycles Core, Weapons, Engines, and Reactors and you can also target subsystems by clicking your target's paper doll. Scan gives a temporary targeting boost to the caster’s now, and no longer boosts other ships on a team. Operations shows speed, turn, pow…

  • 4.6.2: UI and Text Scaling - 1 September 2026

    Added UI Scale and Text Size. A few updates to other UI stuff to make that work better; scrolling available in areas it wasn't before, and helper text does some word rapping. Not as good as Snoop or Eminem though. But decent.

  • 4.6.1: New player quality of life - 30 August 2026

    Special thanks to Clécio for his live playtest during his Godot educational livestream. His testing gave me some excellent ideas for new player quality of life improvements. If you enjoy indie game development or Godot, check him out. Clécio, obrigado! -Updated the controller helper (H key by default) to be more useful.The tutorial now forces the control helper open for your first fight, but you can hide it at any time. Also added as a button upper right by the Codex, and a hint in the tactical pause menu.-Updated intro text in the tutorial to explain some core mechanics of the "Age of Sail" genre.Clarified that default controls are W/S (Forward, reverse), A/D (Rotate left, right), and Q/E (Strafe left, right).-Added weapon arc visuals to the V key toggle, in addition to the aim lines. This is also forced on for the first tutorial mission, and can be toggled at any time.Added a new keyb…

  • Alpha 4.6.0: Lights, tooltips, and more brutal fights - 29 August 2026

    You can mount up to four real lights on a ship, with full color blending, and the local star isn’t always fixed at high noon anymore so you get soft light fights and harsh angled shadows on others. The last shader pass let me finally tune that, and it’s also why this patch spends time on glitter and jaggies from all the hull gridlines. That’s still a work in progress and might look a bit flat at middle zoom. It's a tough problem. I put tooltips on everything. Every. Thing. Delay is in settings, and Show Me tutorials are more reliable. Esc opens the menu in the builder, test flight is unlimited, non-QWERTY rebinds are in (I’m a long way from real localization, but this should help), and Auto Aim is called Auto Aim now instead of Aim. Combat encounters got a pass so they stop being a one-bad-guy-at-a-time-martial-arts movie. Line Breaker had a theoretical max of 14 ships sent in one by on…

  • Alpha 4.5: The Pit - 24 August 2026

    Builder got a pit for staging fights. Modules were retuned so the five factions are more unique. NPC hulls were rebuilt with a per-faction silhouette language. Encounters stage and reinforce ships by measured power. Ability VFX have all been updated. Hull lighting has improved depth, and Codex pages are rebuilt. Arena Pit and the new ability visuals are both unfinished. Expect bugs. Both get major updates over the next two weeks. WARNING: Nothing stops you from adding fifty ships to the arena and melting your GPU. Arena Pit - New Builder mode (Shift+F8, or the Arena Pit chip). Pick hulls, pick the other side, launch. Does not write campaign progress. - Fly the ship or Watch. - Presets: Mirror, Swarm, Titan, Skirmish, Last fight. - Roster is your ships plus curated ones. Assign teams. Generated pool hulls are optional. Curated ships show their authored names. - Spacing Near / Standard /…

  • FIX: Combat stuck - 16 August 2026

    This patches an issue where multi-wave combat would sometimes fail to complete and declare you the victor when the last enemy was crushed by your terrifying brutality. I can only assume the spirit of the machine in some of your computers was frozen in horror, aghast at what you'd wrought.

  • INFINITE EMPIRE: Steam Workshop! (and other stuff) - 9 August 2026

    Steam Workshop, Auto-Framing Camera, and Reinforcement WavesShare your ships on the Workshop. The camera frames your fight for you. Enemy reinforcement director adds variety to tactical battles, and the Sol tutorial runs through to a living galaxy. Not available in the Demo version, sorry! Steam Workshop - Publish any ship you have built straight to the Workshop from the Builder Blueprint button. - Browse what other players have shared and bring their ships into your own game. - Editing a published ship and publishing again updates the original entry. - Preview images are captured from your ship automatically. https://steamcommunity.com/app/4513600/workshop/ Tactical Camera - The camera picks the closest zoom that keeps your ship and your target on screen, clear of the HUD. - Zooming with the wheel sticks. The camera holds the closeness you chose for as long as the fight stays where it…

  • Alpha 0.4 RELEASED! - 2 August 2026

    I'm very excited about this update for the game because it's basically nothing but polish on the player-facing side. The game looks better, plays better, feels better, and I have about 190 tracked changes (I call them tickets) in this build. At the bottom are the obvious ones compared to Alpha 0.3, but here's my favorites:I have ~550 ship designs built-in, and they've gone from placeholder blobs and triangles to architected designs with faction aesthetics, and the current batch actually looks damned cool, especially when they're bleeding atmosphere, on fire, and drifting after a core breach.The self destruct/scuttle mechanic is badass and the nerdiest thing I've ever built. If you disarm an enemy they usually try to run. If you take their engines out, they'll usually try to scuttle their ship, and the countdown/destruct process is chef's kiss. It even has some SFX paying homage to Wrath…

  • baby patch - 24 July 2026

    waaaaaa

  • Minor balance patch - 24 July 2026

    -Buffed tracking projectiles (missiles, torpedoes, and mortars) vs point defense. -Nerfed how some healing abilities stack because you could build a Bio-focused captain that was more or less unkillable. Now there's a slight delay before regen kicks so at least you've gotta hide behind a rock or something to recover. :)

  • Minor-ish-Medium-ish Patch: This and That - 23 July 2026

    -Added missile launcher variants (I just copied torpedo sprites for this build and I'll build them unique models soon) and gave the weapon class a unique firing, travel, and terminal attack pattern. Whooshhh-whoooshh-whooshhhh!-Grouped weapons by type in Builder for easier, uh, grouping.-Footprint of existing modules will pop when placing or moving modules to help with getting things juuuuust right.-Added a next-turn resource estimator in the Galaxy map, so you can see if you're going to drain your fuel or supplies.-Added a new ability selection UI to replace the disgusting old one I made a year ago. Ew.-Added hull texture swatches to the Appearance tool. Mix and match to make a hideous abomination!-Changed default camera drag in tactical to MMB so now Builder, Galaxy Map, and Tactical all share the same button for camera drag.-Updated the Incubation Acid Trail VFX to something that doe…

  • Now with 5% less jank! - 21 July 2026

    -More improvements to snap-to-grid -Fixed issue with the mouse override hint box being limited to 320px wide, which cut off all the helpful shortcuts in place I worked so hard to build. *captainpicardfacepalmgifiwontputherebecauseidontknowifthatslegal*

  • Now with 3% less jank! - 20 July 2026

    -Improvements to snap-to-grid -Improvements to symmetry behavior -Module stats and power stats more reliable at all resolutions (issue with text trimming)

  • Alpha 0.3: The Builder Rebuild - 19 July 2026

    The Builder Rebuilt: Ship Design V2, Decals, and a Fighter OverhaulThe ship Builder has been rebuilt from the ground up, a full appearance and decal system is in, and fighter pathfinding and balance has been reworked.Builder V2: A Complete Rewrite- The ship Builder is brand new, rebuilt from scratch. The old Builder is fully retired. - One unified shape system: freeform paths, prebuilt parts, grab and warp outlines, and curved segments all work the same way, with per-corner rounding and smoothing. - Consistent controls everywhere: left-click always selects, right-click always creates. Every edit is undoable. Able to be undoed. Undoned.Undoneded. - Symmetry by default: mirrored twins stay linked through moves, rotates, copy-paste, and saves, and the mirror axis is draggable. - Cut tool: Make doughnuts in your hull! - Sketch mode: draw a reference underlay (or import an image) and build y…

  • Minor patch - 12 July 2026

    Fixed issue with tracking projectile weapons timing out too early.

  • Alpha 0.2 Released! - 12 July 2026

    The biggest build yet. A full armor system, every enemy ship redesigned from the ground up, combat repairs, and a complete visual pass on the galaxy map.🛡️ The Armor SystemPaint armor directly onto your hull in the Builder, under Edit Hull Structure alongside Struts and Shapes.Five faction materials with distinct looks and stats: titanium, brass, chitin (it regrows in combat), bone, and ceramic. New materials unlock through Tendrils.Armor has mass. Thicker plating slows your acceleration, top speed, and turning, and your armor budget grows with the size of your frame.Armor visibly erodes and tears as it takes hits, and the new Scan ability finds the gaps in any ship's coverage. ⚔️ Every Ship RedesignedThe entire enemy ship pool has been regenerated from the ground up.Each faction plates its ships in its own armor belts, with real gaps to find and exploit.Ships are built on proper struc…

  • Early Build: Crash Reporting Is In (plus a WIP pile of good stuff) - 5 July 2026

    Note up front: this update shipped earlier than planned. I built a crash reporting system and wanted it in your hands immediately, so the rest of this patch rides along in a work-in-progress state. It all works and is tested (as much as I can), but tuning is ongoing and a follow-up is coming fast. 🚨 Crash Reporting: Help Us HuntThe game now notices when it did not shut down cleanly. On your next launch you may see a small "Unexpected Exit" notice telling you where it happened, with an Open Logs Folder button (also available in Settings). If you ever get kicked to desktop with no error: hit that button and send the newest log file to me in our Discord, along with what the notice said. That turns "it just closed" into something I can actually fix (maybe). One silent Empire-screen crash is already dead thanks to exactly one player report, and I want the rest. 🧪 The Research Tree Is Fully…

  • Alpha 0.1.1666 - The Big Combat Visuals & Damage Overhaul - 3 July 2026

    This update focused on establishing a new baseline for projectiles so I can more easily add VFX going forward and prep for a weapon design pass. Hull Damage: Back to Pre-Alpha, But Gooder!Modules now have their health pools tied to their footprint on the hull. This is how it worked pre-alpha, but since then I've learned how to make it functional, so it's back! Shots drill real channels through plating, and the scars you see ARE the damage state.Overkill carries through: heavy slugs bore deep, light guns chew.Bisected modules die. Because module health is tied to hull segment health, you could technically cut a module in half and it might still live if your weapons were very accurate. That seems silly, so it's tuned to avoid that. I hope.Ships Die With VarietyCore kills roll one of three deaths: a molten crater, a fountain of fire and sparks, or the whole core section blown clean through…

Patch notes and updates

S.noRelease datePatch nameGID number
11 September 20264.6.2: UI and Text Scaling1842212951312176
230 August 20264.6.1: New player quality of life1842212951306960
316 August 2026FIX: Combat stuck1840944183783339
424 July 2026baby patch1839041357028603
524 July 2026Minor balance patch1839041357028224
621 July 2026Now with 5% less jank!1838407329268252
720 July 2026Now with 3% less jank!1838407329264787
812 July 2026Minor patch1837955055361834
95 July 2026Early Build: Crash Reporting Is In (plus a WIP pile of good stuff)1836506165574802
101 July 2026Patch - Combat AI, Galaxy Map QoL, Eco Ledger1836506165565715
1129 June 2026Patch - Progression Speed Boost1836506165561211
1229 June 2026Hotfix1836506165558996
1328 June 2026Hotfix1836506165558407
1421 June 2026Nextfest Next Patch1835871199310473
1519 June 2026Nextfest Demo Patch1835871199306080

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4513600
Live current players1
SteamPulse tracked peak1
Live count (today's peak floor)1
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateQ2 2026
DeveloperBetter Tools LLC
PublisherBetter Tools LLC
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type4 user reviews
Positive review percent100%
Positive reviews4
Negative reviews0
Total reviews4
Steam recommendationsNot available
Achievements41
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/4513600/

Short description

Become the Lord Captain of an ancient space fortress in a galaxy where railguns sit next to necromantic hull plating, steam-powered tesla cannons, and biological spore launchers. Build your ship, crush alien fleets in slow, weighty broadside combat, and carve out an empire one sector at a time.

About this game

Early Access and Demo Infinite Empire is officially in Early Access! It's early, which means rough edges, missing features, and frequent updates (I've been shipping new builds multiple times per week). Not sure yet? The demo is staying up, and it's the real game, just a few builds behind the retail version. Download it, see if it's your thing or nah, wishlist if you want to watch it grow. You can consider the demo version as the "Stable" branch. That does mean it may not have whatever the latest news items announce though. But probably fewer bugs. Maybe. If you grab a copy, you're directly funding development, and I'd love to have you in the Discord. Come report bugs, argue about balance, or just talk spaceships and lasers and why Starsector and S.P.A.Z. and Star Trek: Starfleet Command are the greatest games this genre ever produced! Roadmap About the Game Draw your warship strut by strut, then sail it into Age of Sail broadside combat against a galaxy that fights back. BUILD YOUR FORTRESS Your ship is yours to create and modify, strut by strut. Draw hull shapes with circles, ellipses, and curves. Snap modules onto the skeleton. Every reactor, weapon, and engine has a real position on the hull, and that position matters. An exposed reactor on the port side? That's a death sentence when the enemy flanks you. A clever builder hides their weak points and creates killing arcs of fire. FIGHT LIKE AN ADMIRAL, NOT A PILOT This isn't a dogfight. It's Age of Sail combat with super-capital ships. Your fortress groans through turns. Bringing your broadside to bear is a commitment. Shields absorb fire in directional quadrants. Hull plating and armor protect vital modules until it's scorched, cracked, and finally breached. When your hull is shattered, enemy fire pours through holes in your armor straight into the guts of your ship. Fighters swarm. Torpedoes track. Point defense chatters. Every battle leaves marks, and your ship tells the story of every fight it survived. CONQUER A LIVING GALAXY Rival factions, each with their own captains, grudges, and wars, pursue their goals whether you're watching or not. Forge alliances, commit betrayals, or let your enemies ex…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
67Camera Comfort
68Custom Volume Controls
78Adjustable Difficulty
74Playable without Timed Input
79Save Anytime
69Stereo Sound
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

Infinite Empire's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Infinite Empire's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Infinite Empire at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$14.99$14.99No discountSteam Store

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Dota 2411,12223 September 2026 - 07:37:57 UTC1,291,3282,758,031Valve
Slay the Spire 254,77323 September 2026 - 01:57:03 UTC574,638199,438Mega Crit
Baldur's Gate 337,47623 September 2026 - 03:55:07 UTC875,343836,282Larian Studios
Arena Breakout: Infinite27,28322 September 2026 - 22:35:17 UTC65,94478,112Morefun Studios
RimWorld21,81523 September 2026 - 04:59:52 UTC95,851239,107Ludeon Studios
Sid Meier’s Civilization® VI20,83623 September 2026 - 04:04:18 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Hearts of Iron IV20,45723 September 2026 - 01:48:41 UTC93,196366,107Paradox Development Studio
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Age of Empires II: Definitive Edition18,04923 September 2026 - 02:44:36 UTC38,725176,988World's Edge, Forgotten Empires, CaptureAge, Tantalus Media, Wicked Witch
Black Desert17,73823 September 2026 - 01:35:52 UTC59,91792,632Pearl Abyss
Total War: WARHAMMER III16,27223 September 2026 - 02:57:06 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
7 Days to Die15,75223 September 2026 - 04:06:45 UTC124,449398,822The Fun Pimps

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Valheim131,53423 September 2026 - 02:56:05 UTC498,478533,888Iron Gate AB
Slay the Spire 254,77323 September 2026 - 01:57:03 UTC574,638199,438Mega Crit
Palworld48,73823 September 2026 - 03:43:43 UTC2,101,535451,088Pocketpair
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
Project Zomboid36,92123 September 2026 - 04:38:20 UTC122,811467,999The Indie Stone
Path of Exile 225,42323 September 2026 - 04:48:54 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended14,35323 September 2026 - 03:45:31 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
RuneScape: Dragonwilds13,52823 September 2026 - 06:09:11 UTC39,10324,686Jagex Ltd
The Isle13,15023 September 2026 - 05:54:22 UTC27,916111,695Afterthought LLC
BeamNG.drive8,92223 September 2026 - 07:29:46 UTC44,232392,944BeamNG
Phasmophobia7,99723 September 2026 - 03:06:25 UTC112,241837,096Kinetic Games

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