SPSTEAMPULSELIVE ANALYTICS
EULA ~2026 Human Creativity Report~

EULA ~2026 Human Creativity Report~ Steam metadata

MoEater | Jun 25, 2026 | game

Released

0players observed · 23 September 2026 - 16:01:05 UTC

AdventureCasualIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)377
  • Revenue (VGI)$2,072
  • Review score100% positive

EULA ~2026 Human Creativity Report~ metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)377
  • Revenue (VGI)$2,072
  • Review score100% positive
  • Total reviews4
  • Release dateJun 25, 2026
  • DeveloperMoEater
  • PublisherMoEater

Genres: Adventure, Casual, Indie

Company pages: Developer: MoEaterPublisher: MoEater

Top Steam chartsTop 100 gamesGame directorySteam Store page

EULA ~2026 Human Creativity Report~ Steam metadata

EULA ~2026 Human Creativity Report~ metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4517370/metadata
Steam Storehttps://store.steampowered.com/app/4517370/
Steam Communityhttps://steamcommunity.com/app/4517370
PCGamingWiki search
IGDB searchSearch IGDB for EULA ~2026 Human Creativity Report~

Reviews, pricing, and metadata

Review summary

4 user reviews

100% positive, 4 positive, 0 negative

Price and discount

$5.75 (28% off from $7.99)

Platforms

Windows, Linux

Categories

Single-player, Steam Achievements, Full controller support, Custom Volume Controls, Keyboard Only Option, Mouse Only Option

Achievements

6

Platform releases
  • Steam 10 July 2026

Latest Steam announcements

  • 2.1.1 Update! - 25 August 2026

    Text and Presentation Fixes • In Chapter 9o, changed the incorrectly labeled “Retweet” term to “RF”. • Fixed an issue where gallery CGs could fail to unlock. • Fixed an issue where standing sprites remained visible instead of exiting when skipped during a standing animation.

  • 2.1.0 Update - 25 August 2026

    EULA v2.1.0 Patch Notes Copyright-Related Revisions to Chapters 7 and 14 • Revised some assets and presentation elements in Chapters 7 and 14 after identifying copyright-related issues. • Removed or replaced existing courtroom images and props, and reorganized the character sprites and background presentation for these scenes. • Corrected tags, expressions, positions, and transitions in the courtroom scenes. • Fixed some localization text and presentation issues in Chapter 7. Our Apology We sincerely apologize to everyone involved with the original work, as well as to our players, for the inconvenience this has caused. Although this was an act driven by our love for the work, we recognize that we went too far. Going forward, we will review everything more carefully during production to prevent the same issue from occurring again.

  • 2.0 Update!!! - 14 August 2026

    This update goes beyond adding new features. We focused on refining the game across the board so that the AI and Organic modes offer genuinely different experiences, read more naturally, and let you continue playing more reliably. 【Major Updates】 Stronger Differences Between AI and Organic Modes • Added mode-specific dialogue and parody sequences, and removed older lines whose differences were too slight to be meaningful. • Selected scenes cut during editing that better reveal the characters and their relationships have been restored as uncut scenes. Major Story and Character Presentation Improvements • Improved the tutorials, dialogue, and scene flow in the opening chapters, Chapters 0–7. • Refined dialogue, debates, relationship developments, and parts of the endings from Chapter 8 onward in both the AI and Organic routes. • Added and revised character expressions and sprites to bette…

  • Devlog Ep15 - 14 August 2026

    Making AI and Organic Feel Different “I changed modes, but only the pictures are different. I can’t really feel what changed in the content.” We received feedback that the difference between AI and Organic was hard to feel. The earlier version already had small differences in the things Jua used. In Organic she drank a mysterious green drink, while AI gave her BlueBull. But that alone was not enough reason to check the other mode too. https://moeater.com/assets/devlog/ep15-mode-drink-comparison.png We Had AI Write the AI Mode Text We tried exactly what the name suggests: we had AI write the text for AI mode. The writer and another person decided where it should go and what the scene needed to do, then we asked AI to write one side within those boundaries. We thought that having a different writer and editor would naturally give the two versions a different flavor. The result was not wha…

  • DevLog Ep14 - 14 August 2026

    Making the Ai-Koi Radio You said we only had to write the story... When we first asked for the main story, we said, “Just write a story that fits the themes we decided on.” But in the end, the writer had to rebuild Jua, draw art for the main story, and keep bringing in new ideas. At some point, the writer muttered sadly, “You said I only had to write a story that fit the themes. Now I have to draw things and come up with new ideas too...” Even while complaining, they came back with another idea: an Ai and Koi radio segment would be nice. For all the grumbling, I guess they really do care about the project. Why a Radio Show? The direct reason we came up with the idea of adding a radio segment as an extra part was the feedback about Ai and Koi. A lot of people said it was a shame we had not shown enough of the two of them in the main story. While reading that feedback, I thought of the vo…

  • DevLog Ep13 - 30 July 2026

    EP 13 — Why We Rewrote EULA After the Demo The first version of EULA was much shorter than it is now. It was something we made mostly for ourselves, filling it with whatever we wanted to make. At the time, we actually liked the full game's story quite a bit among ourselves. But it was the kind of thing people call ‘boring and pretentious.’ It felt like someone excitedly rambling about whatever they wanted to say. It had plenty of stylish lines and themes, but the story itself was hard for readers to follow. We made the demo for the same reason. Like the full game, it was closer to the result of throwing in whatever we wanted to make. We joked around, pushed the direction too far, and kept adding things that made us ask, ‘Can we do this too?’ But when the demo drew more attention than we expected, we started to worry. We could not just hand people who came because they were looking forwa…

  • EULA v1.2.0 UPDATE!! - 24 July 2026

    Major ChangesRevised and expanded dialogue and scenes for major characters to better highlight their personalities and relationships.Reduced Giraffe’s excessive involvement and revised the related dialogue.Strengthened several pieces of foreshadowing and dialogue connections spanning the early and later chapters.Replaced the background music in chapters that previously used a cappella tracks and in certain endings. BGM transition timing and sound effects have also been improved.Refined presentation throughout the game, including fade-to-black transitions, character sprites, expressions, backgrounds, and countdown sequences.Added the ability to hide and restore panels on the title screen.Improvements and Bug FixesSpecial thanks to 𝗭𝗲𝗥𝗲𝗹𝗶𝗰 for the detailed reports regarding the BGM looping issue and the dialogue box issue that occurred after loading a save from a previous version!W…

  • 1.1.0 Update! - 16 July 2026

    AIKOI Radio Corner — Getting Ready to Go Live!!Update Notice When loading a save created before this update, certain sections may resume from a slightly different point than where they were originally saved.Refined the dialogue and narrative flow throughout the later chapters and ending branches.Improved the overall quality and naturalness of the writing.Reduced Giraffe’s excessive interventions to improve narrative immersion.Improved phrasing and dialogue flow across the English, Japanese, and Simplified Chinese localizations.Presentation Enhancements: Improved blackout transitions, dialogue box behavior, and character entrance and exit timing.Fixed certain images remaining visible during the following scene or displaying incorrectly.Fixed inconsistencies between some metafiction sequences and dialogue box visibility.

  • 1.0.1 Update! - 14 July 2026

    Update NoticeWhen loading a save created before this update, the game may resume from a slightly different point than where you originally saved in some sections.ImprovementsStreamlined some trial scenes to improve story pacing.Thank you to solid man, 심작, and ph0ne (greatijedi) for your valuable feedback.We’d also like to thank everyone who shared feedback on the story. We haven’t been able to address it all yet, so some improvements aren’t included in these notes, but we’re continuing to work hard based on your feedback!Added gamepad scrolling to the Credits screen.Added right-stick scrolling to History.Added keyboard and gamepad shortcuts for opening and closing the ending blind overlay on the Title screen.Made the currently selected button easier to identify on the Title and Settings screens.Special thanks to μ’sic for sharing feedback on UI usability.The Resolution dropdown can now…

  • Feedback Implementation and Future Update Roadmap - 13 July 2026

    Hello!Thank you for playing the game and for taking the time to send us your valuable feedback!Every piece of feedback you shared has been a tremendous help in deciding how we can improve the game going forward.We’ll continue to listen closely to your feedback and keep working to make the game better.Based on everything we’ve received so far, we’ve identified the following areas for improvement:Adjust the frequency and placement of the a cappella sequencesRework the scope and pacing of Chapters 7 and 14Adjust how often Giraffe appearsStrengthen the game’s thematic focus and its exploration of creative workExpand Ai and Koi’s roles and storylinesRebalance the amount of memes and comedyExpand the story overallAdd post-ending story contentAdd support for more languagesOver the weekend, we discussed how best to incorporate this feedback. We are now preparing follow-up updates according to t…

  • Thank You for the Official Launch of EULA - 10 July 2026

    Sorry it took us so long. And thank you for waiting! To the precious souls who have been waiting since the dawn of time, when dinosaurs were still knapping stone tools; to the curiosity- and courage-filled adventurers who played the demo; and even to the infinitely benevolent video creators who graciously shared their gloriously scuffed gameplay footage with the world: To those meeting us for the first time through this notice, and those meeting us for the first time through the PV—welcome! *EULA* is a visual novel made by developers who received far more anticipation than this little game had any right to inspire—and consequently found themselves bursting with excitement, pressure, and responsibility. So naturally, they threw out the game they had already finished, then spent roughly one month crashing and clattering their way through development while chanting, “My body is made of ene…

  • Notice of EULA Release Delay - 25 June 2026

    Hello, this is MoEater.First and foremost, we would like to sincerely apologize to everyone who has been waiting for the release of EULA ~2026 Report on Human Creation~.We have made the difficult decision to postpone the scheduled release by two weeks.We had originally completed a version of the game that could have been released as planned. However, out of our desire to provide a more enjoyable and satisfying experience to as many players as possible, we decided to substantially rework the game.As a result, we determined that postponing the release was necessary.Thanks to the full dedication of every member of our team, development is now nearing completion. However, we have not yet been able to conduct sufficient playtesting.We believe that releasing the game only after completing enough playtesting to ensure that the experience we intended is delivered as faithfully as possible is th…

  • 📢 EULA ~2026 Humanity Creation Report~ is joining Steam Next Fest this June! - 15 June 2026

    The EULA demo is out during the event!! If you play it and leave us your feedback, it would help us out a lot. Seriously, a lot. The demo version is a completely different story with a different structure from the main game!! Follow us and repost for a chance to win the full game!!!! https://x.com/MoEaterOfficial/status/2064914400105144562?s=20

  • 📢 EULA ~2026 Humanity Creation Report~ is joining Steam Next Fest this June! - 15 June 2026

    The EULA demo is now available during the event!! If you play it and leave us your feedback, it would help us a lot. The demo features a completely different story and structure from the full game!! play it now!! Follow us and repost for a chance to win the full game!!!! https://x.com/MoEaterOfficial/status/2064914400105144562?s=20

  • Demo Patch Notes v1.0.3 - 9 June 2026

    \Xiaoxin, thank you for reporting the issue and sharing a video with us.Fixed an issue where changing the language during gameplay could cause the UI and active dialogue to appear in different languages at the same time.Fixed some key guide labels that were referencing incorrect localization keys.

  • Devlog Ep12 - 9 June 2026

    Honestly, I did not expect it to get this much attention.There are countless games pouring out into the world, and with AI images standing so openly at the front, I thought people might just see it as AI slop and move on.It is not like the human-drawn art in Organic mode was incredibly beautiful either.We talked about spreading it around as much as we could, and if it still got buried, then maybe that was just how it would go. Even so, it would be nice if at least a few people looked at it.But once it was actually out, quite a lot of people did look at it.And many of the reactions were things I had not expected.AI ModeWhat surprised me most was how much less resistance there was toward the AI images than I had expected.That does not mean nobody felt uncomfortable. That reaction was expected, and it is not a feeling unfamiliar to me either. Sometimes the very sight of AI art catches in y…

  • Demo Patch Notes v1.0.1 - v1.0.2 - 28 May 2026

    \- Added an easter egg inspired by the developer's personal taste to the rune text in one of the background illustrations.\- Fixed an issue where the display language could become locked to English in certain environments.- Fixed an issue where dropdown options did not sync with the saved setting when entering the settings UI for the first time.- Improved mouse drag behavior when using dropdown options to make it feel more natural.Special thanks to Rae for reporting these issues.- Added an FPS limit option to the graphics settings.- Improved an issue where FPS could become abnormally high.Thank you to everyone who played the demo and sent feedback!

  • Devlog Ep11 - 28 May 2026

    It probably would have been better to let this pass without being the first to bring it up.There is a saying that if you stay quiet, you avoid at least half the trouble. But when a poor, tiny game team like ours keeps making games, you also come to understand why the possibility of making art faster and cheaper can feel attractive. At the same time, all of us on the team are otaku, and it was hard to casually look away while the artists who introduced me to worlds I loved were hurting inside that change.That in-between position was exactly why I did not want to leave this as just another opinion. Rather than forcing it into a neat yes or no, I wanted to leave behind a game that could give creators a reason to talk, even once, about how far to accept AI and what they still wanted to protect.That is also why we split human-drawn art and AI output apart, and why the same scene appears as t…

  • Devlog Ep10 - 28 May 2026

    AI has already changed the landscape. Whether we like it or not, people are now taking in that change in very different ways. My sympathy leans more toward creators. If I love a work enough, I buy a full set of the original-language books and then buy the ebook version too, just so I can keep it with me. When a new chapter goes up, I read it right away. If there is a creator I really like, I follow them so I can watch or listen as soon as a new work or upload appears. That is partly affection for the work itself, and partly a wish that my support might help the artist, even a little.Even so, I do not think that feeling is the whole answer. My position is also just one position among many. Clashing Positions Some people talk about AI as a new kind of opportunity. Work they might have given up on because of time or manpower can now be attempted much faster, and even alone they can push mu…

  • DevLog Ep9 - 14 May 2026

    There are games I love, and games I learned a lot from. The Stanley Parable. Doki Doki Literature Club. Totono. They are all works I truly love and respect. Games that are aware of themselves as games, and look directly at the player. As a metafiction nerd, I always wanted to make something like that someday. I like games as play, of course. But as a creator, I especially like games that feel like playing together with the player, then leave room to talk afterward. https://moeater.com/assets/devlog/ep09-scene-1_en.png Not a Smaller Version of the Full Game I love the demo for The Stanley Parable. It was a completely separate work from the main game, and it treated the very format of a demo metatextually. I wasn't trying to copy that approach exactly, but I was strongly influenced by the way it told its story. I wanted EULA's demo to work that way too. Like The Stanley Parable showed, I…

Patch notes and updates

S.noRelease datePatch nameGID number
125 August 20262.1.1 Update!1841579228677203
214 July 20261.0.1 Update!1837955055366453
39 June 2026Demo Patch Notes v1.0.31834602721201163
428 May 2026Demo Patch Notes v1.0.1 - v1.0.21833968530887351

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4517370
Live current players0
SteamPulse tracked peak3
Live count (today's peak floor)0
Price$5.75 (28% off from $7.99)
Free to playNo
Discount28%
Original price USD$7.99
Current price USD$5.75
Release dateJun 25, 2026
DeveloperMoEater
PublisherMoEater
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type4 user reviews
Positive review percent100%
Positive reviews4
Negative reviews0
Total reviews4
Steam recommendationsNot available
Achievements6
Average playtime forever184 minutes
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/4517370/

Short description

An image created by AI — is it yours? An AI art tool is placed before a nameless illustrator. To accept, or to refuse. A visual novel that tells the same story in different forms. Your choices shape the ending - there is no right answer.

About this game

A world where one click produces art that would have taken a week. EULA is a visual novel that asks what 【 drawing 】, what 【 creation 】, means in this age of AI. ◆ Core System ◆ During play, you can switch between the two modes, Organic/AI, at any time. By pressing the Tab key or using the mode-switch button, you can see for yourself how the story changes between Organic and AI. To explain this accurately, I am checking the official settings. …Please wait a moment. Ah. Found it. It says... What perspective you look from, how far you accept things, and what you ultimately agree to. Just as different people can have different opinions about the same event, the story also appears from different perspectives depending on the mode. Can an image generated by AI have meaning? What makes a picture drawn by a human different? You can keep to one method until the very end, or you can reconsider your thoughts. The end. You seem a little worried. Wakarimasu. It is all right. There will be enough time to reflect on your own perspective on the AI debate. Even if you do not have any particular opinion on the AI debate, you should at least be able to observe the noble activities of beautiful girls among themselves. Please believe me. I am only telling the truth. ◆ Story ◆ The year is 2026. A world almost no different from reality. You are an unknown illustrator~ Your wrist hurts, and the pictures you post do not get any reaction at all. Then a friend recommends the AI image-generation service 【 HumbleAI 】 to you. Look, the Terms of Use are displayed on the screen, right? Hurry up and click Agree~! Who reads this stuff anyway? Can you really agree to this? Of course you are going to agre— Surely you are not about to agree without even reading what the terms are, are you? What are you agreeing to? What are you giving up? That is right. It is not an easy question. Fortunately, you are not alone. Because we will help you! / We’ll help you~ Now, now. Let us leave the debate there. For the details, we recommend experiencing them yourself by playing the game. ◆ Included Elements ◆ A mode-switching system that lets you experience the same scene in…

Supported languages

English, Korean, Japanese, Simplified Chinese

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
68Custom Volume Controls
75Keyboard Only Option
76Mouse Only Option
80#category_playable_at_your_own_pace
74Playable without Timed Input
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
79Save Anytime
69Stereo Sound
77Touch Only Option
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Linguagem imprópria
steam germany6Schimpfwörte
igrs13Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $5.75
  • Highest observed: $5.75

EULA ~2026 Human Creativity Report~'s USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $5.75, the highest is $5.75, and the first visible tracked price is $5.75. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -28%
  • Latest sale window: Sep 23, 2026 to Sep 23, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -28%, with a lowest recorded final price of $5.75 during rows named Steam sale. The latest recorded window starts Sep 23, 2026 and ends Sep 23, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $5.75, from Sep 23, 2026 through Sep 23, 2026. The latest run records $5.75 for 1 day of uninterrupted daily tracking with a listed discount from $7.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $5.75
  • Current list price: $7.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records EULA ~2026 Human Creativity Report~ at $5.75 in USD, with a listed base price of $7.99 and a -28% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$5.75$7.9928%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $5.75.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$5.75$5.75No change28% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $5.75.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$5.75$7.9928% (Steam sale)Steam Store - Steam sale

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Grand Theft Auto V Legacy63,37023 September 2026 - 15:37:28 UTC360,7612,058,145Rockstar North
Palworld59,26123 September 2026 - 16:35:28 UTC2,101,535451,088Pocketpair
Baldur's Gate 345,31123 September 2026 - 16:34:50 UTC875,343836,282Larian Studios
Diablo® IV42,91723 September 2026 - 14:17:00 UTC64,51869,242Blizzard Entertainment, Inc.
DayZ41,74523 September 2026 - 16:29:34 UTC78,739460,377Bohemia Interactive

Casual

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat154,67623 September 2026 - 08:59:38 UTC193,859108,446Marcel Zurawka, Julius Krüger
Wallpaper Engine99,62323 September 2026 - 14:44:23 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero79,79423 September 2026 - 16:25:20 UTC546,13043,714Nugem Studio, Tesseract Studio
Diablo® IV42,91723 September 2026 - 14:17:00 UTC64,51869,242Blizzard Entertainment, Inc.
VRChat33,54523 September 2026 - 08:59:40 UTC74,217261,953VRChat Inc.
Garry's Mod26,47623 September 2026 - 16:36:17 UTC73,7501,258,308Facepunch Studios
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
The Sims™ 417,55823 September 2026 - 11:41:31 UTC96,185193,399Maxis
Factorio17,01923 September 2026 - 16:28:35 UTC118,166233,918Wube Software LTD.
How to Fish16,73723 September 2026 - 16:26:48 UTC373,97110,040Dazed Games
MARVEL Tōkon: Fighting Souls OPEN BETA13,32625 July 2026 - 05:54:20 UTC33,233Not availableARC SYSTEM WORKS CO., LTD
IdleOn13,09523 September 2026 - 14:17:48 UTC21,01828,570Lavaflame2

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat154,67623 September 2026 - 08:59:38 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim141,56823 September 2026 - 14:27:16 UTC498,478533,888Iron Gate AB
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Wallpaper Engine99,62323 September 2026 - 14:44:23 UTC150,2711,008,495Wallpaper Engine Team
Rust95,24223 September 2026 - 15:41:27 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero79,79423 September 2026 - 16:25:20 UTC546,13043,714Nugem Studio, Tesseract Studio
Palworld59,26123 September 2026 - 16:35:28 UTC2,101,535451,088Pocketpair
Slay the Spire 249,41823 September 2026 - 09:44:36 UTC574,638199,438Mega Crit
Project Zomboid48,70423 September 2026 - 14:00:32 UTC122,811467,999The Indie Stone
Don't Starve Together40,13223 September 2026 - 14:37:08 UTC122,662531,182Klei Entertainment
Stardew Valley37,37523 September 2026 - 08:59:40 UTC236,6141,016,067ConcernedApe
Crosshair X33,76023 September 2026 - 15:26:04 UTC87,92844,617CenterPoint Gaming

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