- Update 1.2.1 - 7 September 2026
Update 1.2.1Title ScreenAdded a news column showing the latest update announcements. Clicking one opens it.Added a Discord link, Rift runs go directly to me for verification. This is also the fastest way to make suggestions or report bugs to me.Links open in the Steam overlay instead of pulling you out to a browser.Status IconsEvery status effect has new art.Unraveling shows its stack count against whatever the current cap is.Adaptive Ward names the damage type it has hardened against, which is the one to stop using.CurrencyGold, Rift Residue and Wound Echoes have icons wherever they are shown.Guild PerksAmbush Doctrine opened its damage window once per run. It now opens at the start of every wave.Knight Masteries RenamedKnight Masteries shared their branch names. They are now distinct: Fortress Doctrine's is Iron Bastion, Iron Reprisal's is Unyielding Counter, Vanguard Momentum's is Re…
- Update 1.2.0 - 29 August 2026
rift lootRifts drop one item per wave, guaranteed.25 new rift items.Deeper sets drop items that already start at a higher power.rift residueNew currency: Rift Residue, dropped by rift boss waves and by salvaging rift gear.Residue upgrades a rift item one step at a time, +1 through +10.Past +5, each upgrade also costs one Wound Echo.entering a riftRifts open once you clear Zone 8, from an "Enter the Rift" button on the Explore screen.Entry screen shows the cycle, its boss order, the rules, and your best run on it.UI restyleThe UI has been redone to fit the game aesthetic better.cyclesThe rift runs weekly cycles. Each week has its own modifier and boss order, and its own leaderboard.boonsClear a set and pick one of three boons, or leave the rift and keep what you carry.Offers are the same for everyone at the same set of a cycle, not random.The choice screen states exactly what a wipe woul…
- Update 1.1.0 - 24 August 2026
Broken Divide is now playable in Simplified Chinese, and the whole campaign has been rebalanced from the Slime Marsh to the Pale Wound.The translation covers everything, not just menus: every item, enemy, ability, zone and skill tree node, the Bestiary write-ups, all eight regions' field intel, every achievement, the guild perk tree, all eleven in-game Help popups, the world map, and the Chronicle in full. Switch languages from the settings screen.The balance pass moved every zone's recommended level, put the back half of the campaign back on a rising curve, reworked four specs and three bosses, and rebuilt how armor works. Every fight also has its own hand-placed battlefield now instead of one layout shared by all eight zones.Balance ChangesArmorGear no longer grants Armor directly. Every point of Armor on an item is now a point of Constitution, and Constitution converts to physical da…
- Hotfix - 16 August 2026
Valuables & Legendary Forging UpdateBoss loot gets its own Valuables storage, forge Legendaries from Outfit a Hero, faster Training Grounds, White Mage and Mage reworks, new drops, plus a stack of fixes and QoL.NewValuables: boss items now live in their own storage, separate from the 100-slot inventory. They stack in displays, keep up to 5 copies of each item, and further copies auto-sell for gold the moment they drop - so a long farm chain can never crowd your storage with boss epics. Equip Best, Optimize and the equipment lists all see Valuables automatically, and you can still sell them by hand in the shop. Relics live there too (uncapped, and never auto-sold since they cost Wound Echoes), so a full inventory can never block a relic purchase.Item levels now read "Item Level" everywhere instead of "Lvl".Outfit a Hero now offers Legendaries. Once boss upgrades are unlocked, your own bo…
- Update 1.0.1 update - 15 August 2026
Big New Feature: Queued Marches You can now queue repeat runs from the world map. Pin a zone and you'll see a second march button with a count toggle: x5, x10, x20, or infinite. Runs chain automatically, win or lose; fleeing stops the chain. Once you've cleared a zone, an Auto-challenge boss option appears that engages the boss the moment its window opens, so a queued farm actually finishes its runs. The results screen understands chains too. After a queued march it reports the whole haul: runs completed, total waves, total run time, boss kills, gold, XP, and every item that dropped across all runs. To go with it, battle speed is now remembered. If you run at 3x, every future battle starts at 3x, across sessions and not just zones. (This was always supposed to work. It didn't. Now it does.) Class & Balance Paladin got a real damage identity. A full hybrid pass: Righteous Fury now adds y…
- Broken Divide 1.0 - Out Now - 15 August 2026
It's out.Broken Divide 1.0 is live - the full campaign, start to finish.If you played the demo, you've seen the opening. The late zones look and playnothing like the early ones.Demo saves don't carry over - the save format changed too much between versions.What's nextRifts - an endless competitive mode with weekly modifier cycles and aleaderboard. Same bosses, under rules that force you to rebuild rather than regrind.Community raids - one boss, everyone's damage pooled, rewards by contribution.Both are designed and queued. Both will be free updates. No dates yet. ThanksBug reports and feedback go in the discussions. I read all of them.See you in the marsh.
- Demo Update - V0.5.0 - 12 July 2026
NewHub rebuilt as a proper town scene. Buildings are clickable, old text buttons are goneZone backgrounds added. Each zone now has an environment during combatGuild Perks returned and rebuilt from scratch. Compass grid layout with four branches and hybrid corner perks. Eight perks available now, tree expands with the gameTitles added. Each hero can equip one title for a mixed-bag stat bundle. Purchased from the Shop or unlocked via achievements. 12 available at launchTrophy Room added to the Guild Hall. 30 achievements across five categories. Completing achievements earns guild XPRecords added to the Guild Hall. Tracks zones cleared, enemies defeated, deaths, gold earned, time played, and moreZone Intel added. Hover a zone on the Explore screen to see a threat briefing before enteringIndex tab added to the battle panel. Plain-English descriptions of every buff and debuff in the gameHero…
- Demo Update Live - 4 June 2026
Two New ClassesThe Paladin and Ranger are now fully playable, bringing the total to six classes.The Paladin is a front-row fighter who generates Holy Power through combat. Three skill tree branches cover raw damage output, defensive utility, and a Devotion build that increases the entire party's damage while the Paladin holds the front row.The Ranger operates from the back row and builds Tension through combat. Abilities scale with current Tension and give you options for burst damage, armor shredding, or a second arrow at max stacks. Three skill tree branches cover precision single-target damage, crowd control and pin utility, and a hunt-stacking style that rewards staying locked onto a single target.Both classes come with fully implemented skill trees, unique class resources, and complete item support across all four zones.New AbilitiesEach class has received new abilities, expanding…
- Broken Divide Demo is Now Live - 11 April 2026
The Broken Divide demo is now available on Steam. Try it free and let us know what you think.The demo includes two complete zones, four playable classes, and roughly 30 to 45 minutes of content.If you enjoy it, wishlist the full game to be notified on launch.Feedback and bug reports welcome at [email protected]
- Broken Divide Demo - Day 1 Update - 11 April 2026
Thank you to everyone who has tried the demo. A large update is now live based on testing and early feedback. Here is everything that changed:CombatAbilities now fire independently from auto-attacks, combat feels much more responsiveAll abilities start on a short cooldown when entering a zone or boss fightHeavy Swing now targets front row onlyBattle log now has filter tabs: All, Combat, Heals, RewardsParty View tab added to the battle HUD showing live ability cooldownsBoss challenge button no longer conflicts with wave transitionsSkill TreesCapstone tiers now require more investment to unlockQuality of LifeHelp button added to every major screenInventory slot filter tabs addedAttack speed now displays as a percentageSkill tree tooltips no longer run off screenHero cycling hint moved to top bar on all screensBug FixesFixed recruited heroes having 0 skill pointsBalanceDefault party starts…