Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4526190 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | Timothy Graham |
| Publisher | Timothy Graham |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | Yes |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
You are just trying to use the bathroom, but the world won't let you. Hold It In is a tower defense game where you battle waves of people and wild animals who are hell bent on ruining your relaxing bathroom break. Defend your toilet using drone-delivered defenses and a deep upgrade tree.
About this game
Hold It In is a hardcore sci-fi tower defense roguelite, focussed on deep strategic combat and sandbox play. You play as a commander who must use at everything at your disposal to hold closed a rift, from which interdimensional horrors are staring out, ready to end our world if the shields are breached. The game all takes place in a 360 degree battlefield, with the rift at the center, and a horde of robotic machines attacking your defenses. Nobody knows why the machine host wants to open the rift, but does it even matter? Your job is to smash the living **** out of them and last long enough for the UN scientists to figure out how to properly close the damn thing. This is an easy game to pick up and play, but a brutally difficult one to master. Key features: Open ended playstyle with deep synergies and theorycrafting, and loads of upgrades and branches in skill trees Varied and expansive roster of units and defenses to choose from Extreme levels of player agency and possibilities for beating the game Relentless, head-banging soundtrack with a very "Doom 2016" feel to it Enemies that are truly diverse and carefully designed to feel like a real machine host throwing everything it has at you, and pushing you to the limit of your decision-making skills and game sense Bosses that are memorable and throw up hard counters to your best laid plans, rewarding experience and knowledge A high but fair level of difficulty, each run is permadeath, funds to purchase stuff is scarce and feels earned Graphically, the game has a retro Bulletin Board System (BBS) aesthetic, with glyph-like and minimalist visuals, but a lot of juice and modern UI and UX sensibilities Why am I creating this game? I wanted to what it would feel like to play a tower defense with a similar intensity to the Doom series in terms of action, but with the strategic depth of games like Rift Wizard, FTL: Faster Than Light, and Path of Achra. This is basically that game, to the best that I can do with my skill and resources. The game is meant to give a sense of surreal abstractness but also hard-hitting moment to moment brutality in the battlefield. It will feel familiar but also in a strange, a…
Supported languages
English * , French, Italian, German, Spanish - Spain, Czech, Dutch, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America, Thai, Traditional Chinese, Turkish, Ukrainian * languages with full audio support
