Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4527650 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Q1 2027 |
| Developer | hugin games |
| Publisher | hugin games |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
the tiny push-your-luck roguelike deckbuilder where every 10-minute run is a deadly gamble for power, gold, and survival.
About this game
Cardmare: Descent is an addictive push-your-luck roguelike deckbuilder where every run lasts only around 10 intense minutes. Descend through 10 deadly floors, battling undead warlocks, ruthless renegades, venomous spiders and nightmarish creatures, and try to gain as much gold as possible. Will you gain enough gold to buy powerful new cards, or become too greedy and push your luck too far? Power up your deck mid-combat for devastating strikes or lots of loot. Upgrade cards endlessly and try to break the game. Choose from nine different classes: Fighter, Paladin, Defender, Rogue, Ranger, Alchemist, Sorcerer, Druid, Necromancer . Turn-based combat: Every decision can mean victory or defeat. Quick runs & deep gameplay: Jump in and complete a run in ~10 minutes. High replayability: Choose from a variety of characters, classes and cards. Levels and enemy encounters are randomly generated. Ascension system: Easy to learn, hard to master. Each ascension level increases the difficulty: try to beat them all!
Supported languages
English, French, German, Spanish - Spain
