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Sword & Siege Crusades: Book I

Sword & Siege Crusades: Book I Steam news

Wargame Design Studio | Apr 20, 2026 | game

Released

2players observed · 25 September 2026 - 14:02:55 UTC

SimulationStrategySteam Store

  • Latest observed players2 · 25 September 2026 - 14:02:55 UTC
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Sword & Siege Crusades: Book I news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players2 · 25 September 2026 - 14:02:55 UTC
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews24
  • Release dateApr 20, 2026
  • DeveloperWargame Design Studio
  • PublisherWargame Design Studio

Genres: Simulation, Strategy

Company pages: Developer: Wargame Design StudioPublisher: Wargame Design Studio

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Sword & Siege Crusades: Book I Steam news

Sword & Siege Crusades: Book I news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Crusades Book I 4.04.5 Changelog - 14 August 2026

    Enhancements Added the SoLoud sound engine. This now provides a control panel (under Settings > Sound) to adjust volume by each type, or for all at once. Bug Fixes Fix for FOW leak when in DirectPlay / Network mode. Fix for CTD where opportunity fire resulted in the unit being eliminated. Fix for various scenario Editor routines. Fix for Invalid Objective error for on-going PBEM match under new code base. Fix for various Column of March situations. Fix for units in Column not being able to cross hex side bridge when CoM rules active. Fix for flank charge penalty being applied when charge initiated from adjacent hex. Fix for AI Column of March routines. Fix for CTD relating to Objective memory allocations. Content Changes Updated documentation.

  • Hotfix - 4 July 2026

    Bugfixes Resolved Campaign launch bug

  • Crusades Book I 4.04.4 - 3 July 2026

    Enhancements Added the ability to copy an AI script in the Scenario Editor. Added highlighting and organizational level designation for AI scripts in the Scenario Editor. Added ability to Fix an entire command by selecting only the Leader, in the Scenario Editor. Added new objective hex types. Capture, Unknown, Accrual. See User Manual or Scenario Editor Manual for more details. Added Leader Command Level indicators for 2D Graphical Unit file set. Various AI performance adjustments. Added AI check to the scenario editor which checks the status of all units for the presence of AI orders, either by the scenario header or specific scripting. Added display of objective hex values on map. Improvements to A* pathfinding routines. Supply wagons now have an 8 hex supply radius in Company Level scenarios. Bug Fixes Fixed for Leaders moving from Water to Bridges when stacked with units that Have…

  • Crusades Book I on sale! - 12 June 2026

    Wargamers, Crusades: Book I will be 25% off from June 12th through June 26th. This is the perfect opportunity to march into one of history's most fascinating medieval conflicts and command armies across the First and Second Crusades. Featuring 74 detailed scenarios, two branching campaigns, historically researched orders of battle, and deep tactical gameplay and authentic medieval siege warfare including trebuchets, mangonels, siege towers, battering rams, and ladders, Crusades: Book I recreates the brutal struggle for the Holy Land in unprecedented detail. Fight across iconic battlefields such as Nicaea, Antioch, Jerusalem, Tyre, Edessa, and Damascus, or create your own campaigns and scenarios using the included editing tools. Whether you prefer single-player or multiplayer, now is an excellent time to add this title to your collection at a discounted price.

  • Crusades Book I 4.04.3 Changelog - 11 May 2026

    Bug Fixes Fix for wall mounted artillery not firing when under AI control. Fix for units being unable to enter an open gate when stacked with a deployed Ladder or Siege Tower. Several fixes for AI behavior in certain circumstances. Fix so that Sapper units will not auto enter Siege Towers or Ladders. Fix for Leaders on a different Gate level providing melee/rout modifiers. Fix so that Skirmishers will not auto change formation on Walls. Fix for units retreating into Water hexes with no bridge. Fix for CoM child unit movement point cost error. Fix for Night Fatigue not being applied evenly when changing to/from CoM. Fix for rare frontage calculation bug. Fix for Alt CoM movement issue. Fix for Formation Fail Probability check. Disabled the Save as feature when in Campaign mode to prevent campaign functionality corruption.

  • Crusades Book I 4.04.2 Changelog - 24 April 2026

    Enhancements Added routine for the Started.pdf to be opened on first launch of the game. Bug Fixes Fixed for Leaders formation not being retained between saved games. Fix for Ships paying full movement cost to change direction instead of 1/3. Fix for Dismounted Leaders not being able to participate in Melee against Cavalry when the unit they were stacked with could. Fix to prevent melee against a Fortress Gate from a Siege Tower. Content Changes Updated documentation.

  • Between Cross and Crescent: The Border Wars of the Crusader States - 20 April 2026

    The Musket & Pike era may have had its disciplined lines and thunderous volleys, but centuries earlier, war in the Levant had its own rhythm—one of sand, stone, and sudden violence. Between the great Crusades that history remembers—the call to arms at Clermont in 1095 and the disaster at Hattin in 1187—lay almost a century of relentless struggle along the shifting borders of the Holy Land.This is the world recreated in Sword & Siege Crusades: Book I, where the story of Outremer unfolds not in sweeping crusades but in the harsh rhythm of raids, sieges, and shifting frontiers — the true heartbeat of a century between Cross and Crescent.When the First Crusade stormed Jerusalem in 1099, few imagined that its victors would remain. Yet from conquest came permanence. In the decades that followed, the Crusaders carved new realms from the eastern Mediterranean — the Kingdom of Jerusalem, the Pri…

  • Crusades: Book I – Conquest, Siege, and Survival in the Levant - 11 April 2026

    The First Crusade and the Contested Frontier in the EastCrusades: Book I covers an era that began with a call to arms in the Latin West, but unfolded in a Near East already shaped by rival dynasties, regional power struggles, and long-established military frontiers. In 1095, Pope Urban II urged western Christians to march east, presenting the expedition as both aid for Byzantium and a sacred undertaking."Qui hactenus adversus fideles in privata pugna dimicare consueverant, nunc contra infideles procedant""Let those who have been accustomed unjustly to wage private warfare now go against the infidels"— Pope Urban II, Clermont, 1095, in the version attributed to Robert the Monk, written approx. 25 years after the speechWhat followed was not simply a military campaign, but a movement powered by faith, ambition, fear, and opportunity in unequal measure. As the message spread across Latin Ch…

  • Introducing Wargame Design Studio - 27 March 2026

    Wargame Design Studio was founded in 2016 as a group of enthusiasts to both develop and enhance the games from John Tiller. John was an independent developer who had been producing war games since the mid-1990s, with a publishing history through Talonsoft, HPS Simulations, and later self-publishing as John Tiller Software. John developed a wide array of wargames and, in addition, did extensive contract work for the US Air Force and Navy from 2003-2021. John Tiller passed away in April after a short illness.Subsequently, David Freer and Rich Hamilton purchased the intellectual property rights to the John Tiller Software catalog and rebranded the company as Wargame Design Studio. Work began on the massive overhaul of the various game series that had been published, introducing new graphics and numerous engine enhancements. Additionally, new game projects were underway to add titles to the…

Patch notes and updates

S.noRelease datePatch nameGID number
114 August 2026Crusades Book I 4.04.5 Changelog1840944183780895
24 July 2026Hotfix1836506165572834
33 July 2026Crusades Book I 4.04.41836506165571516
411 May 2026Crusades Book I 4.04.3 Changelog1832065502821285
524 April 2026Crusades Book I 4.04.2 Changelog1830797770237610

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