- Update 1.5.4 - 7 August 2026
Update 1.5.4Version 1.5.4:TRANSLATIONSFixed missing translations and translation errors across all languages.
- Update 1.5.3 - 26 July 2026
Update 1.5.3Version 1.5.3: two fixes straight from your reports.BUG FIXESThe Full Fleet achievement now unlocks even when your relic bonuses make rockets travel instantly: every pad that launched within the last few seconds counts as part of the fleet.Automation "Machine Count" conditions now count your machines across all mines, matching what the shop shows. They used to count only the active mine, so routines like "buy until 50 jackhammers" never stopped.OPTIONSNew Preferences toggles to turn off the rocket arrival, research complete and depth point notifications individually.Thanks for the reports!
- Update 1.5.2 - 15 July 2026
Update 1.5.2Bug FixesFixed a bug where one relic could become impossible to find for the rest of the run, blocking the whole collection no matter how long you played. Affected saves are repaired automatically the next time you load them.Thanks for the reports!
- Update 1.5.1 - 8 July 2026
Update 1.5.1RelicsWhen several relic discoveries pile up (for example after leaving the game idle), the popup now has a button to skip the rest in one click. You can also turn relic discovery popups off entirely in Preferences: the relic is still collected, just silently.The relics screen now updates live when you collect a relic while it is open.Newly found relics are flagged with a glow and a NEW tag until you have looked at them.AutomationNew condition "Asteroid available" (any, asteroid, comet or uranium), so routines only launch when there is a target to send a rocket to.New relic conditions "Relics held" and "Relic sets completed".Bug FixesThe Fission Furnace now appears as soon as you research it.Fixed a Mastery lock that could leave your last point unspendable.Rocket automation now fills every free launch pad each cycle.Fixed a tutorial hint that could stay stuck on the Sharp Bl…
- Update 1.5: Relics, Uranium & the Dyson Sphere - 5 July 2026
Update 1.5Relics, uranium and fission, the Dyson Sphere endgame, multiple launch pads and 10 new achievements.RelicsRare relic blocks now spawn deep underground (1,500m+), in asteroids and on comets. Break them to collect relic fragments.8 collections to complete, 5 pieces each: Fossils, Gems, Anomalies, Mining Tools, Void Crystals, Tech Cores, Energy Cells and Extinct Species. Every piece grants a permanent bonus: faster smelting, better ore drops, cheaper launches, longer events and more. Complete a full set to bank a stacking permanent bonus that survives prestige, then the set resets so you can hunt it again. Uranium & FissionUranium asteroids appear on the orbit map. Mine them for Uranium-235 and Uranium-238. New machine: the Zentrifuge, the only drill able to mine uranium asteroids. New research: Uranium Mining unlocks the Uranium Rod recipe at the Plasma Forge. New research: the…
- Take the mine with you: Idle Deepcore lands on Android and iOS - 16 June 2026
Miners, big news!Idle Deepcore is now available on Android and iOS, so you can keep digging wherever you go.Google Play: https://play.google.com/store/apps/details?id=com.bluehoodgames.idledeepcore App Store: https://apps.apple.com/app/idle-deepcore/id6774325303Here are some screenshots of the mobile versionA quick note: the mobile version has a few differences in content and progression compared to the PC game. We adapted it to suit the platform and the kind of gameplay that works best on mobile, including offline progression.The mobile game is free to play, with an optional support pack available as an in app purchase if you'd like to back our work.A huge thank you to everyone who joined the closed beta and helped us test, report bugs, and polish the mobile build. Your feedback shaped this release.And we're not slowing down. The game will keep getting regular updates with new content…
- v1.4.3 - 7 May 2026
MAP New FILTERS button — pick which biomes stay highlighted, the others fade out. Iron Veins now spawn more often and in bigger patches. ACHIEVEMENTS Cheater also unlocks when the auto-clicker upgrade hits 20 clicks/second — no third-party tool needed for 100 %. LAUNCH PAD Reworked rocket launches — flight phases on the CRT screen, propellant draining in stages. Just looks cooler. Drill target picker moved to a second CRT screen built into the launch pad — slides in when you click CHOOSE TARGET, much more immersive. New "SHOW CURRENT TARGET" / "SHOW LAST TARGET" button above LAUNCH — jumps straight to the orbit map centred on your active or most recent drill chunk. UI Resource bar rows stop flickering — once seen this prestige, they stay at "0" instead of disappearing. Research lab balances (Astrium / Logic Circuits) moved top-left in a styled frame, with a hover tooltip explaining how…
- v1.4.2 - 6 May 2026
CONTENTNew event: Forge Surge. ×10 furnace speed for 30 seconds. Pair with the Claim Event automation to never miss a window while AFK. New event: Forge Singularity. ×200 furnace speed for 30 seconds — drop-everything-and-watch tier. New trade goods: Astrium (sell 250 / buy 375) and Logic Circuits (sell 600 / buy 900) now appear in the trade panel. New automation action: Claim Event. Auto-claims any pending event reward the moment it pops. New drill target picker: M-2 CRT screen built into the launch pad. Click CHOOSE TARGET and the camera slides to a sister CRT showing the orbit map. Pick a chunk with the arrow buttons, the keyboard, or by clicking. Re-targeting an existing mine merges the loaded cargo into the existing shaft when there's room. QUALITY OF LIFEWorld map (planet AND orbit) is now zoomable — mouse wheel or the new + / − buttons. Automation condition wizard reworked. Build…
- v1.4.1 Hotfix - 5 May 2026
BUG FIXES Long Plasma Forge / Nanofabricator crafts no longer fail. Cargo no longer disappears on the active asteroid mine. Wide machines (Worm, Annihilator, Excavator, Blast Drill, Seismic) render centered. Clicking your own drilled marker on the orbit map closes the map. Rapid mine switching no longer wipes machines. Orbit tooltip now reads per-chunk instead of per-asteroid. Iridium / cobalt / hydrogen rows in the stats panel now show their proper icons. Abyssal Cores counter on the Mastery tab updates live. BALANCING Engine MK now drives transit time: MK I 5:00, MK II 4:00, MK III 3:00, MK IV 2:00. Asteroid + comet blocks ×3 HP. LAUNCH PAD + ORBIT MAP Cargo manifest groups identical machines (×N row, X removes the whole group). Cargo capped at one mine's worth of slots. Auto Build & Launch prefers existing drilled mines with free slots. Picker opens centered on your first drilled min…
- What's New in 1.4 - 4 May 2026
Dear miners, Update 1.4 is finally here, and it's a big one. We've spent the past weeks hammering on this update, and we are genuinely thrilled to put it in your hands. We heard you loud and clear: prestige didn't feel rewarding enough. Starting with your very first prestige, you now unlock a stack of brand-new features: rocket launches, asteroid mining, new resources, new crafts, a new furnace, a tech research system, and a full automation system. There is a lot of new ground to dig through. Background mines also got a deep performance overhaul. Every shaft now ticks on the same C++ simulation as your active mine, so the game stays smooth even with a roster of asteroid mines running in parallel. This patch touches a lot of systems, so it is very possible that a few bugs slipped through our testing. If you hit anything weird, please send a report straight from the in-game feedback form,…
- What's New in 1.3 - 19 April 2026
Version 1.3 — Steam Cloud support plus a round of fixes and polish. NEW• Steam Cloud: saves sync automatically across PCs. • New option (Visual Feedback): toggle the resource counter flash/pulse on gain. • New audio option "Mute in background": silences the game when alt-tabbed (off by default). BALANCE• Late-game machines buffed: Excavator 35→60, Mechanical Worm 50→90, Annihilator 100→190 base DPS. • Furnace Boost: +5% per level (was +4%) and cost mult ×1.10 → ×1.08. Level 100 now costs ~2.8M for +500% speed (was ~13.8M for +400%). • Mastery cost reductions ("Machine & Furnace Discount", "Expansion Plans") are now additive: −10% per level, reaching −90% at L9 (was −61% via compounding). Existing levels apply the new math automatically. • Spawn rates: copper bumped in Topsoil (7.5→10%) and Sedimentary (7.5→12.5%); tin in Sedimentary (3.7→4.2%). Rock/granite/dirt reduced accordingly. • S…
- What's New in 1.2 — Idle Deepcore - 19 April 2026
Thanks for digging deeper! 1.2 focuses on graphics performance, several UI irritants, and a balance pass on furnaces and abyssal cores. INTERFACE•• World map: biome info and chunk details split into two clearer panels, with an opaque scrim behind so labels are easier to read. • World map — new heatmaps Off / Depth / Speed in the top right. Blue→yellow→red gradient based on the metric. • Preferences: new "Screen shake" toggle to disable every screen shake in the game. • Preferences: new "Discovery animations" toggle — kills the white flash and slide-from-bottom of the new-resource popup (the card just fades in at its final position). • Event sound volume separated from SFX and music. • Skill tree tooltips reworked (gold titles, better spacing). • Pickaxe / machine tab tooltips: follow the language live and clamped to the viewport. • Stats window: icons added for smelted resources (ingots…
- Performance Update #2 - 17 April 2026
Very deep mines (over 1 million meters) now open quickly. Background mines consume much less CPU power.
- v1.1 – balancing, quality of life, bug fixes - 17 April 2026
Thanks for playing! Version 1.1 ships with a full prestige rework, a heap of quality-of-life upgrades, balance tuning and serious performance work. PRESTIGE — FULL REWORK • Old 7-node tree replaced with a 6-node hexagon ring: Cost Reduction, Material Value, Skill Gap, Drops, Damage, Mine Cost. • Nodes are repeatable — each level costs ceil(2 × 1.10^level) abyssal cores. Cost Reduction and Mine Cost are capped at 9 levels (-10% each, max ~61%); the other four are uncapped. • Buy 3 nodes per cycle, then prestige. Depth gate starts at 10,000m and grows by +2,000m each prestige. • +20% click damage per prestige (multiplicative — compounds across prestiges). • Prestige now grants a starting resource pack that scales ×1.2 per prestige. New tiers unlock at P1/P3/P6/P9/P12/P15/P20, from stone all the way up to core fragments. • Abyssal cores and shards are preserved across prestige. • Mastery p…
- Bug fix #2 - 15 April 2026
Furnaces now show accurate progress bar.
- Bug fix #1 - 15 April 2026
Fixed help menu UI issue.