SPSTEAMPULSELIVE ANALYTICS
The Fifth Expedition

The Fifth Expedition Steam metadata

Snapjaw Games GmbH | Apr 7, 2016 | game

Released

0players observed · 23 September 2026 - 20:33:34 UTC

ActionIndieStrategyEarly AccessSurvivalSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)792
  • Revenue (VGI)$7,075
  • Review score55% positive

The Fifth Expedition metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)792
  • Revenue (VGI)$7,075
  • Review score55% positive
  • Total reviews22
  • Release dateApr 7, 2016
  • DeveloperSnapjaw Games GmbH
  • PublisherSnapjaw Games GmbH

Genres: Action, Indie, Strategy, Early Access

Company pages: Developer: Snapjaw Games GmbHPublisher: Snapjaw Games GmbH

Top Steam chartsTop 100 gamesGame directorySteam Store page

The Fifth Expedition Steam metadata

The Fifth Expedition metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/453030/metadata
Steam Storehttps://store.steampowered.com/app/453030/
Steam Communityhttps://steamcommunity.com/app/453030
PCGamingWiki search
IGDB searchSearch IGDB for The Fifth Expedition

Reviews, pricing, and metadata

Review summary

Mixed

55% positive, 12 positive, 10 negative

Price and discount

$9.99

Platforms

Windows, Linux

Categories

Single-player, Steam Achievements, Steam Trading Cards, Steam Cloud, Steam Leaderboards, Family Sharing

Achievements

7

Platform releases
  • Steam 7 April 2016

Latest Steam announcements

  • We are no longer in active development - 21 December 2022

    We are no longer in active development. Our team basically dissolved after we did not get enough funding (We were self-funded with our own private money). We are working on other projects with different people in our free time (But the primary expertise for this game's game development is no longer with us so we need to discontinue it. Real life, harsh Covid19 conditions, and the loss of family members, and with self-funding we can no longer work on this game. It was our passion and dream project but it failed... We tried to deactivate the store page but this is not that easy so we put a warning on the page for now). I post this to clarify our current state and to keep reminding you to purchase at your own risk (Since the game is not finished and will properly never receive any update). If our private projects gain some money we may get back to this game again - and let it resurrect lik…

  • Current development status - 25 November 2017

    Hello everyone. This post will be on the longer side, so we’ll preface the TL:DR version upfront. The game is still in active development, but our resources and the time we can commit to it are severely limited at the moment. Expect this to take a while. Sorry. We are reworking large sections of the game because we didn’t like where we had ended up with it. Levels and characters will no longer be procedurally generated, we will instead focus on bringing compelling, handcrafted gameplay and characters to the forefront. We’re currently testing the new systems while building the early story levels. With that out of the way, let’s get into some specifics. First question, why the change? If we’re so diminished in our capacity to work on the project, why restructure it at all instead of just finishing what we had? A valid question for sure. But we came to agree that our focus on finishing wha…

  • Current development status - 25 November 2017

    Hello everyone. This post will be on the longer side, so we’ll preface the TL:DR version upfront. The game is still in active development, but our resources and the time we can commit to it are severely limited at the moment. Expect this to take a while. Sorry. We are reworking large sections of the game because we didn’t like where we had ended up with it. Levels and characters will no longer be procedurally generated, we will instead focus on bringing compelling, handcrafted gameplay and characters to the forefront. We’re currently testing the new systems while building the early story levels. With that out of the way, let’s get into some specifics. First question, why the change? If we’re so diminished in our capacity to work on the project, why restructure it at all instead of just finishing what we had? A valid question for sure. But we came to agree that our focus on finishing wha…

  • State of the Game 2.0 - 23 December 2016

    Hello everyone. In our last update, we mentioned that we were currently reworking the game a bit, going back to what we thought worked, what didn’t and how we got to that place. This process took some time, but we are finally able to go on with a new, streamlined and greatly improved vision for the game. We re-examined what we wanted to accomplish and what kind of game would best fit that purpose, and the result we arrived at feels like the game we always should have made, without all the baggage that we picked up along the way of the development so far. Going forward, the game will focus a lot more on a concrete story and fully fleshed out characters, backed by hand crafted levels and challenges. While we still like the idea of a procedurally developed dungeon with unique and dynamic problems to solve, we simply cannot deliver on it in the way we want to with the resources we currently…

  • State of the Game 2.0 - 23 December 2016

    Hello everyone. In our last update, we mentioned that we were currently reworking the game a bit, going back to what we thought worked, what didn’t and how we got to that place. This process took some time, but we are finally able to go on with a new, streamlined and greatly improved vision for the game. We re-examined what we wanted to accomplish and what kind of game would best fit that purpose, and the result we arrived at feels like the game we always should have made, without all the baggage that we picked up along the way of the development so far. Going forward, the game will focus a lot more on a concrete story and fully fleshed out characters, backed by hand crafted levels and challenges. While we still like the idea of a procedurally developed dungeon with unique and dynamic problems to solve, we simply cannot deliver on it in the way we want to with the resources we currently…

  • State of the Game - 27 August 2016

    Hello everyone. As some may have noticed, we have not updated the game in a while. This does not mean that we are not still working on it. So what's going on with it then? Let's talk shop for a moment. We are not very happy with the current state of the game. For reasons long and complicated the game as it is right now does not accurately represent the vision we had when we began development. Game development is hard and you are often faced with difficult choices and problems along the way. In our case, a these accumulated over time, and since we were very involved with the process, it took us some time to realize what was happening. But through the feedback we received, we were forced to take a step back and re-examine what we set out to do and what we ended up doing. The result is that while we are still working on the game, we have stopped development on the current build and will in…

  • State of the Game - 27 August 2016

    Hello everyone. As some may have noticed, we have not updated the game in a while. This does not mean that we are not still working on it. So what's going on with it then? Let's talk shop for a moment. We are not very happy with the current state of the game. For reasons long and complicated the game as it is right now does not accurately represent the vision we had when we began development. Game development is hard and you are often faced with difficult choices and problems along the way. In our case, a these accumulated over time, and since we were very involved with the process, it took us some time to realize what was happening. But through the feedback we received, we were forced to take a step back and re-examine what we set out to do and what we ended up doing. The result is that while we are still working on the game, we have stopped development on the current build and will in…

  • Patchnotes 0.8.2 - 10 May 2016

    !Fixed broken savegame system! =Early Access - Release 0.8.2= Released: 2016-05-10 == Changes == -Changed a some room layouts -Changed the tutorial text for the control room == Bug Fixes == -Savegames where not working correctly sometimes - Fixed -Fixed fire in a room -Fixed nondestructable passages -Hanging caused some weird behavior - fixed

  • Patchnotes 0.8.2 - 10 May 2016

    !Fixed broken savegame system! =Early Access - Release 0.8.2= Released: 2016-05-10 == Changes == -Changed a some room layouts -Changed the tutorial text for the control room == Bug Fixes == -Savegames where not working correctly sometimes - Fixed -Fixed fire in a room -Fixed nondestructable passages -Hanging caused some weird behavior - fixed

  • Patchnotes 0.8.1 - 9 May 2016

    =Early Access - Release 0.8.1= Released: 2016-05-09 == Changes == -none -> just minor fixes == Bug Fixes == -Room graphic bug fixed -Language Switcher -> German fixed -Tutorial Fix -> Skip was not working sometimes -Tutorial reset fixed

  • Patchnotes 0.8.1 - 9 May 2016

    =Early Access - Release 0.8.1= Released: 2016-05-09 == Changes == -none -> just minor fixes == Bug Fixes == -Room graphic bug fixed -Language Switcher -> German fixed -Tutorial Fix -> Skip was not working sometimes -Tutorial reset fixed

  • Patchnotes 0.8.0 - 7 May 2016

    =Early Access - Release 0.8.0 - Alert System Updated = Released: 2016-05-06 == Changes == -New Pathfinding -Added Linux build -Food drop chance lowered in crates -Abort and Leave only avaible via ingame button(No UI Button anymore) -Operator Skills UI improved -Added more Charges to operator skills to make them more useful -Windup Times for Enemys and Turrets (Most enemys/turrets need some time to fire at your characters) -New Movement Modes (Reckless=Ignore Traps|Careful=Dont move on Traps) -If a character can't find a way they will call "Operator?/Help?/NeedAssistance"=for orders -Alert System (5 Levels wich trigger different security protocolls) -Alert Beacons removed and replaced through security cameras -New Camera traps added -Room Changes (Improved layout / Gameplay) -Hang in there! (Characters will not fall to their death anymore! They will hang on edges and wait for help) -Live…

  • Patchnotes 0.8.0 - 7 May 2016

    =Early Access - Release 0.8.0 - Alert System Updated = Released: 2016-05-06 == Changes == -New Pathfinding -Added Linux build -Food drop chance lowered in crates -Abort and Leave only avaible via ingame button(No UI Button anymore) -Operator Skills UI improved -Added more Charges to operator skills to make them more useful -Windup Times for Enemys and Turrets (Most enemys/turrets need some time to fire at your characters) -New Movement Modes (Reckless=Ignore Traps|Careful=Dont move on Traps) -If a character can't find a way they will call "Operator?/Help?/NeedAssistance"=for orders -Alert System (5 Levels wich trigger different security protocolls) -Alert Beacons removed and replaced through security cameras -New Camera traps added -Room Changes (Improved layout / Gameplay) -Hang in there! (Characters will not fall to their death anymore! They will hang on edges and wait for help) -Live…

  • Update 0.8 - Alert System Update - 6 May 2016

    Important Notice: We've been made aware that our discussion board was closed. This was not intended. We have reopened it and apologize for the mistake http://snapjawgames.com/images/update_headers/update_08.png Hello everyone. Here we are with the second content update for The Fifth Expedition. This time around we've done a lot of things under the hood. Most importantly, the alert system. The game now keeps track of the alert level within each map. Destroying parts of the security system or getting spotted by cameras will increase the alert level. If it goes to high, new enemies will emerge into the map and complicate matters. Also of note: an overhaul to the movement system that gives every character a bit more of an self preservation instinct. Characters will now try to avoid traps they can see and, unless ordered to be reckless, refuse to cross obviously harmful areas, asking for new…

  • Update 0.8 - Alert System Update - 6 May 2016

    Important Notice: We've been made aware that our discussion board was closed. This was not intended. We have reopened it and apologize for the mistake http://snapjawgames.com/images/update_headers/update_08.png Hello everyone. Here we are with the second content update for The Fifth Expedition. This time around we've done a lot of things under the hood. Most importantly, the alert system. The game now keeps track of the alert level within each map. Destroying parts of the security system or getting spotted by cameras will increase the alert level. If it goes to high, new enemies will emerge into the map and complicate matters. Also of note: an overhaul to the movement system that gives every character a bit more of an self preservation instinct. Characters will now try to avoid traps they can see and, unless ordered to be reckless, refuse to cross obviously harmful areas, asking for new…

  • Update 0.7 - Map Interactivity - 6 May 2016

    http://snapjawgames.com/images/update_headers/update_07.png Hello everyone. We're excited to bring you the first content update for The Fifth Expedition. In this update, we're adding several quality of life features that were requested by players, such as the game starting in the camp phase and character corpses being lootable to retrieve lost items as well as many other small changes. http://snapjawgames.com/images/retrieve_equipment.gif We're also adding several of new items, such as the Ghost Armor, Kinetic Barriers and EMP Grenades. http://snapjawgames.com/images/emp_vs_lasers.gif Lastly we're adding more interactive objects in the environment and adding a couple new character animations. http://snapjawgames.com/images/generator_overload.gif We're hoping you'll enjoy the new additions while we work on the next batch of improvements and new content. - The Snapjaw Games Team

  • Patchnotes 0.7.2 - 26 April 2016

    = Early Access - Release 0.7.2 = Released: 2016-04-26 == Changes == -Machines will spawn later in game now -Added Flashlights to all units -First levels are now easier -Changed ration distribution (You can't give units more then they need) -Added additional info elements to unit selection -Sudden-death Timer now a lot higher -Description "Recharge Equipment" changed to "Recharge battery" -Description "Overload" changed to "Overcharge (Blow up)" -Description "NEW" changed to "FOUND" -Description "BUILD" changed to "CRAFTED" -Added Colors to bridges if they switch -Added new Blocker traps -Changed the time of some blocking traps to be less annoying -Added Colors to machines if they change states -Changed bossroom spawns to be less frequent == Bug Fixes == -Tutorial text fixes -Door Emission fixed (Will stay visible in Fog of War) -Continue button press able through tutorial text fixed -Do…

  • Patchnotes 0.7.2 - 26 April 2016

    = Early Access - Release 0.7.2 = Released: 2016-04-26 == Changes == -Machines will spawn later in game now -Added Flashlights to all units -First levels are now easier -Changed ration distribution (You can't give units more then they need) -Added additional info elements to unit selection -Sudden-death Timer now a lot higher -Description "Recharge Equipment" changed to "Recharge battery" -Description "Overload" changed to "Overcharge (Blow up)" -Description "NEW" changed to "FOUND" -Description "BUILD" changed to "CRAFTED" -Added Colors to bridges if they switch -Added new Blocker traps -Changed the time of some blocking traps to be less annoying -Added Colors to machines if they change states -Changed bossroom spawns to be less frequent == Bug Fixes == -Tutorial text fixes -Door Emission fixed (Will stay visible in Fog of War) -Continue button press able through tutorial text fixed -Do…

  • Patchnotes 0.7.1 - 25 April 2016

    = Early Access - Release 0.7.1 = Released: 2016-04-22 == Changes == -Added schematics to lootcrates == Bug Fixes == -Doublicated schematics in crafting =================================== = Early Access - Release 0.7.0.0 = Released: 2016-04-22 == Changes == -Game Start switch to Campphase -Changed Patchnotes beta to Early Access -Corpses are now lootable -You can now Charge a other characters battery with yours -Added new Items into the game(Example:Ghostarmor) -Added Tutorial text to campphase first start -New Indicators added to items "New" and "Build" -Added Bullet physics to some weapons and traps -Rebuilded all Rooms with the new Tile set -All Areas are now distinguished through textures and colors -Added Hiding places -Added Heal and Charging stations -Added new Hints -Added Secret passages -Added Event rooms -Added Overload action to some objects -Added warning Signs to explosive…

  • Patchnotes 0.7.1 - 25 April 2016

    = Early Access - Release 0.7.1 = Released: 2016-04-22 == Changes == -Added schematics to lootcrates == Bug Fixes == -Doublicated schematics in crafting =================================== = Early Access - Release 0.7.0.0 = Released: 2016-04-22 == Changes == -Game Start switch to Campphase -Changed Patchnotes beta to Early Access -Corpses are now lootable -You can now Charge a other characters battery with yours -Added new Items into the game(Example:Ghostarmor) -Added Tutorial text to campphase first start -New Indicators added to items "New" and "Build" -Added Bullet physics to some weapons and traps -Rebuilded all Rooms with the new Tile set -All Areas are now distinguished through textures and colors -Added Hiding places -Added Heal and Charging stations -Added new Hints -Added Secret passages -Added Event rooms -Added Overload action to some objects -Added warning Signs to explosive…

Patch notes and updates

S.noRelease datePatch nameGID number
125 November 2017Current development status4249665521684290043
210 May 2016Patchnotes 0.8.24249665521684290390
310 May 2016Patchnotes 0.8.2255954571304004415
49 May 2016Patchnotes 0.8.14249665521684290509
59 May 2016Patchnotes 0.8.1255954571300535791
67 May 2016Patchnotes 0.8.04249665521684290621
77 May 2016Patchnotes 0.8.0255954571293042759
826 April 2016Patchnotes 0.7.24249665521684290976
926 April 2016Patchnotes 0.7.2255953140190916460
1025 April 2016Patchnotes 0.7.14249665521684291099
1125 April 2016Patchnotes 0.7.1255953140185974691

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID453030
Live current players0
SteamPulse tracked peak3
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateApr 7, 2016
DeveloperSnapjaw Games GmbH
PublisherSnapjaw Games GmbH
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent55%
Positive reviews12
Negative reviews10
Total reviews22
Steam recommendationsNot available
Achievements7
Average playtime forever297 minutes
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/453030/

Short description

Info: The game is not in active development anymoreGuide your team of explorers into the treacherous depths of an ancient machine.On a mission to restore the old mechanisms to life and to save your people on the surface, who rely on the age-old construct for food and shelter.

About this game

Info: The game is not in active development anymore In the 100 years after the end of the world, the survivors and their descendants have settled in and around old, but still functional, production facilities for food and shelter. When one of these ancient machines breaks down, the community that had settled around it sends out expeditions into the unexplored depths of the facility to try and bring it to life again. The first 4 of these expeditions have never been heard from again, and the machine continues to stay silent. Now, with barely any manpower or equipment left, the fifth expedition is the communities last hope for survival. As the leader of the Fifth Expedition, you will have to overcome the dangers within the machine and guide your team of explorers safely through its treacherous depths. Features Tactical Exploration - Control up to 5 individual characters at once in real time and lead them to their goal. Random Map Generator - Never see the same map twice, Every area is full of interactive & destructible environments. Challenging Gameplay - Numerous traps, enemies and dangers have to be overcome in order to survive. Survival - Decisions and their outcome have lasting consequences with permanent death and persistent injuries for characters. Loads of Items - Several dozen different items to find and craft, each bringing a new possible solution to problems, each customizable through upgrades. Character Advancement - Every character has their own unique strengths and weaknesses and can be leveled up and customized. Player Abilities - Interact directly with the world, your characters or their enemies with your own, powerful abilities that can be unlocked and upgraded. Alternate Play mode - Either play a campaign mode with a definitive end, or compete in the leaderboards for how far you can go before you die.

Supported languages

English * , German, Polish * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
29Steam Trading Cards
23Steam Cloud
25Steam Leaderboards
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

The Fifth Expedition's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

The Fifth Expedition's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records The Fifth Expedition at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$9.99$9.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 21,024,42023 September 2026 - 20:35:04 UTC1,818,368
2Astral Party 2,80723 September 2026 - 10:28:25 UTC18,951
3月圆之夜 (Night of Full Moon)26823 September 2026 - 09:37:25 UTC1,501
4下一站江湖Ⅱ-纯玩法DLC(免费)《威压东瀛》00
5Escape from Duckov Soundtrack08 September 2026 - 11:00:06 UTC0
6古魂023 September 2026 - 16:48:31 UTC60
7下一站江湖Ⅱ25723 September 2026 - 11:52:57 UTC4,637
8Party Animals6,40323 September 2026 - 09:52:24 UTC57,806
9Love is All Around2-2K Videos00

Related Steam games by tag and genre

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2642,82823 September 2026 - 20:35:13 UTC1,291,3282,758,031Valve
Slay the Spire 254,24623 September 2026 - 17:00:19 UTC574,638199,438Mega Crit
Baldur's Gate 345,31123 September 2026 - 16:34:50 UTC875,343836,282Larian Studios
Football Manager 2637,31423 September 2026 - 18:33:14 UTC82,75035,608Sports Interactive
Arena Breakout: Infinite36,75723 September 2026 - 19:28:38 UTC65,94478,112Morefun Studios
Hearts of Iron IV34,24623 September 2026 - 20:24:12 UTC93,196377,014Paradox Development Studio
Age of Empires II: Definitive Edition24,45423 September 2026 - 19:58:51 UTC38,725176,988World's Edge, Forgotten Empires, CaptureAge, Tantalus Media, Wicked Witch
Sid Meier’s Civilization® VI23,70623 September 2026 - 08:59:42 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
RimWorld23,68523 September 2026 - 20:28:47 UTC95,851239,107Ludeon Studios
Mount & Blade II: Bannerlord22,98623 September 2026 - 11:23:39 UTC248,034297,199TaleWorlds Entertainment
Black Desert21,39123 September 2026 - 19:22:38 UTC59,91792,632Pearl Abyss
Once Human20,63723 September 2026 - 19:37:03 UTC231,343179,110Starry Studio

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 21,024,42023 September 2026 - 20:35:04 UTC1,818,3689,826,471Valve
Dota 2642,82823 September 2026 - 20:35:13 UTC1,291,3282,758,031Valve
Apex Legends™251,57623 September 2026 - 14:12:16 UTC624,4731,047,228Respawn
Valheim198,43123 September 2026 - 18:50:38 UTC498,478533,888Iron Gate AB
PUBG: BATTLEGROUNDS171,05223 September 2026 - 20:35:13 UTC3,236,0272,744,193PUBG Corporation
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Aniimo118,26623 September 2026 - 13:11:56 UTC118,266Not availablePawprint Studio
Warframe94,57323 September 2026 - 20:17:42 UTC181,509676,031Digital Extremes
Rust90,07323 September 2026 - 19:23:19 UTC259,6461,359,516Facepunch Studios
Marvel Rivals69,28023 September 2026 - 19:14:39 UTC642,333409,518NetEase Games
Team Fortress 266,47623 September 2026 - 17:16:16 UTC253,2251,230,475Valve
Grand Theft Auto V Enhanced64,74223 September 2026 - 13:43:35 UTC161,805217,159Rockstar North

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Valheim198,43123 September 2026 - 18:50:38 UTC498,478533,888Iron Gate AB
Bongo Cat144,39623 September 2026 - 20:16:18 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Rust90,07323 September 2026 - 19:23:19 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero69,04423 September 2026 - 18:56:22 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine57,42823 September 2026 - 17:55:21 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 254,24623 September 2026 - 17:00:19 UTC574,638199,438Mega Crit
Project Zomboid52,77023 September 2026 - 18:35:22 UTC122,811467,999The Indie Stone
Palworld48,85223 September 2026 - 20:05:08 UTC2,101,535451,088Pocketpair
Geometry Dash42,92223 September 2026 - 19:49:03 UTC108,707590,977RobTop Games
Stardew Valley42,48023 September 2026 - 17:17:33 UTC236,6141,016,067ConcernedApe
Crosshair X34,25523 September 2026 - 19:52:36 UTC87,92844,617CenterPoint Gaming

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
Valheim198,43123 September 2026 - 18:50:38 UTC498,478533,888Iron Gate AB
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Slay the Spire 254,24623 September 2026 - 17:00:19 UTC574,638199,438Mega Crit
Project Zomboid52,77023 September 2026 - 18:35:22 UTC122,811467,999The Indie Stone
Palworld48,85223 September 2026 - 20:05:08 UTC2,101,535451,088Pocketpair
VRChat43,65023 September 2026 - 17:35:57 UTC74,217261,953VRChat Inc.
Path of Exile 229,15123 September 2026 - 08:59:41 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds23,93223 September 2026 - 19:45:56 UTC39,10324,686Jagex Ltd
BeamNG.drive22,04223 September 2026 - 19:12:32 UTC44,232392,944BeamNG
R.E.P.O.20,30323 September 2026 - 18:02:19 UTC266,908420,693semiwork
The Isle18,98023 September 2026 - 19:04:47 UTC27,916111,695Afterthought LLC
ARK: Survival Ascended14,35323 September 2026 - 03:45:31 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.