Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4534620 |
| Live current players | 0 |
| SteamPulse tracked peak | 1 |
| Live count (today's peak floor) | 0 |
| Price | $14.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $14.99 |
| Current price USD | $14.99 |
| Release date | May 6, 2026 |
| Developer | Groundwork Studio |
| Publisher | Groundwork Studio |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | 3 user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 3 |
| Total reviews | 3 |
| Steam recommendations | Not available |
| Achievements | 24 |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/4534620/ |
Short description
Build your empire through trade, strategy and diplomacy. Mercatoria is a turn-based strategy game where you manage resources, wage wars and compete for dominance on a procedurally generated world map.
About this game
[h1]Mercatoria[/h1] A hex-grid, turn-based grand strategy game set in the Age of Discovery, inspired by the 1999 classic Imperialism 2. The year is 1492. You take command of one of six European powers — England, France, Spain, Holland, Portugal, or Sweden — and compete for dominance of the Old World through trade, industry, colonisation, and war. Across the Atlantic, the New World lies mostly unexplored: sugarcane, tobacco, fur, and diamonds await the nation bold enough to reach them first. Every turn is a year. Every map is new. No two games play the same. What you actually do in Mercatoria Build a transport network. Resources don't appear in your stockpile by magic. Send Engineers out to build roads, connect your iron ore mines and timber clusters to your capital, lay down a harbour, and watch your industrial base come to life. Rivers give free transport. Roads take 1–3 turns to build depending on terrain. Every hex matters. Industrialise. Raw materials become finished goods in your capital: timber becomes lumber and paper; iron ore and coal become steel; wool becomes fabric for training your workforce. Lock your production batches manually or let auto-production handle the grind. Grow your workforce. Level 1 workers produce 1 Labour per turn. Upgrade them through four tiers using luxury goods — sugar at tier 2, cigars at tier 3, fur hats at tier 4 — and a single worker can do the output of eight. But luxuries need to come from somewhere, which usually means the New World, which usually means you need a navy. Explore, colonise, and conquer. Send Explorers out to prospect for hidden minerals. Build fleets. Establish bridgeheads. Land armies on indigenous territory and claim new colonies — or leave the natives in peace and trade with them instead. Wage war, or avoid it. Combat plays out over up to six rounds of simultaneous fire: artillery first, cavalry second, infantry and warriors in melee. Units earn medals that stick with them across battles. Generals automatically emerge in every garrison of 10+ units and boost morale and deployment. Forts reduce incoming damage. Terrain matters. Encirclement matters. Trade and diplomacy. The World Market is a shar…
Supported languages
English
