TableTop Soccer news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak37
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score80% positive
- Total reviews123
- Release dateApr 22, 2016
- DeveloperDancing Developers
- PublisherDancing Developers
Genres: Casual, Indie, Simulation, Sports, Strategy
Company pages: Developer: Dancing DevelopersPublisher: Dancing Developers
TableTop Soccer Steam news
TableTop Soccer news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Achievement Unlocker Branch - 19 March 2026
achievement_unlockerHello Folks. As you probably already know, I recently announced this game was dead and revealed my plans to remove it from Steam since I have now released the significantly better version "TableTop Soccer: Redux".When I announced that I was going to remove it, there was a sudden surge of people interested in getting this game. I explained the game is functionally dead, since my online server for this game no longer runs and you cannot load the game without that server (which incidentally is one of the many, many things I improved in the new game).It seems that most people were buying the game for three reasonsIt has trading cards (which still work if you just run the game for long enough you should get them)It has 20 achievements to collectAdding a title your collection of gamesWhile you can get the cards by just leaving it running for a bit, since the game no longer…
- Good News / Bad News - 23 February 2026
TL;DR = I'm releasing a new game which is the successor to this game. Check it out.Short VersionGreetings. Starting your week out with some good news / bad news for this game you probably forgot was in your library.Bad News: TableTop Soccer is dead as I can no longer support it ːAngelBallː (explained below)Good News: I'm releasing TableTop Soccer: Redux on March 3rd, and there is a demo out right now.Long VersionOG TableTop SoccerI released the TableTop Soccer almost 10 years ago. It was my first real game project, and originally I designed and released it for mobile (iOS/Android). I then ported it to Steam and released it here. At that time I thought it was a good idea to create my own server in the cloud to act as the multiplayer server, which meant that players on all platforms could play together. It also meant that you could start a game on your PC, then continue it later from your…
- V5 Released! - 1 May 2017
V5 has been released! Tons of new features, changes and improvements to the game. Some highlights: http://cloud-3.steamusercontent.com/ugc/804300005226664360/E476C1B95E0ED6E2A5195034E6D81818AF71CEAD/ New Platform: Android! You can now get TTS for PC/Mac/Linux, iOS and Android! And much more importantly you can link your accounts together - start playing a game from your PC, continue on your phone, then pick it up later on your Tablet. Plus get notifications on your Droid/iPhone/Tablet when a game is ready for you. New Features: Player Abilities Players now have unlockable abilities which give you access to new tricks in game - Slide Tackle, Lob Pass, Expert Shooter and Curve Kick. Each one costs 125 points, and the limit of 300 points per player still applies - so you are going to need to customize your players to balance your team. Having an ability unlocked allows that player to use t…
- V5 Released! - 1 May 2017
V5 has been released! Tons of new features, changes and improvements to the game. Some highlights: http://cloud-3.steamusercontent.com/ugc/804300005226664360/E476C1B95E0ED6E2A5195034E6D81818AF71CEAD/ New Platform: Android! You can now get TTS for PC/Mac/Linux, iOS and Android! And much more importantly you can link your accounts together - start playing a game from your PC, continue on your phone, then pick it up later on your Tablet. Plus get notifications on your Droid/iPhone/Tablet when a game is ready for you. New Features: Player Abilities Players now have unlockable abilities which give you access to new tricks in game - Slide Tackle, Lob Pass, Expert Shooter and Curve Kick. Each one costs 125 points, and the limit of 300 points per player still applies - so you are going to need to customize your players to balance your team. Having an ability unlocked allows that player to use t…
- V5 Deployment Today!! - 1 May 2017
Greetings All! Today is finally that sweet sweet day that V5 of TableTop Soccer goes Live!! Servers Will Be Coming Down Today Briefly I will be coordinating the release of this new version across all Platforms - iOS, Android and Steam. I'm expecting server downtime to be less than 5 mins. Expecting to do the switch at 1pm PST today. Thanks to everyone who tried out the beta and provided feedback - as always really appreciate the feedback please keep it coming!
- V5 Deployment Today!! - 1 May 2017
Greetings All! Today is finally that sweet sweet day that V5 of TableTop Soccer goes Live!! Servers Will Be Coming Down Today Briefly I will be coordinating the release of this new version across all Platforms - iOS, Android and Steam. I'm expecting server downtime to be less than 5 mins. Expecting to do the switch at 1pm PST today. Thanks to everyone who tried out the beta and provided feedback - as always really appreciate the feedback please keep it coming!
- V5 Beta Available Now - Live Next Week - 17 April 2017
Greetings TTS Players! So I have finally got V5 of TTS ready to go out - but before I do the full live launch I thought I'd share the the latest build as a beta for any players that want to jump in and check it out! IMPORTANT NOTE! The beta build is played on a new Server. I copied data from the live server to the new server about a week ago, so you may find things are a little out of date (if you changed your player/team names etc). When the game goes live, any progress/matches/changes you made on the beta server, will be lost. Your account/info on live will stay exactly as it is now, and will be transferred over to the live V5 server at launch. What should I be testing? There has been tons of changes in V5, if you played TTS much at all - you will notice them. The main difference is in new abilities you can unlock for players, and the associated new boosts. I will paste the text I am…
- V5 Beta Available Now - Live Next Week - 17 April 2017
Greetings TTS Players! So I have finally got V5 of TTS ready to go out - but before I do the full live launch I thought I'd share the the latest build as a beta for any players that want to jump in and check it out! IMPORTANT NOTE! The beta build is played on a new Server. I copied data from the live server to the new server about a week ago, so you may find things are a little out of date (if you changed your player/team names etc). When the game goes live, any progress/matches/changes you made on the beta server, will be lost. Your account/info on live will stay exactly as it is now, and will be transferred over to the live V5 server at launch. What should I be testing? There has been tons of changes in V5, if you played TTS much at all - you will notice them. The main difference is in new abilities you can unlock for players, and the associated new boosts. I will paste the text I am…
- V5 - Boosts and Abilities! - 2 February 2017
http://cloud-3.steamusercontent.com/ugc/222193264448115438/22B9A05A39905281F841BF3362557BF7102F73E3/ Greetings! Quick update on the abilities and boost changes coming in V5 - which should be ready very soon, at this point I'm doing mostly bug fixes, and fixing up the UI for the changes I've already made. The thing I'm leaving till last is improving the AI, mostly Because I could spend months trying to make a better AI and you might all appreciate if I pushed out all these other changes before spending a few weeks just on AI alone! There is another news item on the other changes that are coming in V5, in this one I just want to talk about boosts and abilities! Today So today, there are boosts in the game and each player can use 8 boosts of any kind during a match. Skill points can be used to upgrade individual player skills. Boosts In V5 Firstly, some boosts have been removed in V5 - Mar…
- V5 - Boosts and Abilities! - 2 February 2017
http://cloud-3.steamusercontent.com/ugc/222193264448115438/22B9A05A39905281F841BF3362557BF7102F73E3/ Greetings! Quick update on the abilities and boost changes coming in V5 - which should be ready very soon, at this point I'm doing mostly bug fixes, and fixing up the UI for the changes I've already made. The thing I'm leaving till last is improving the AI, mostly Because I could spend months trying to make a better AI and you might all appreciate if I pushed out all these other changes before spending a few weeks just on AI alone! There is another news item on the other changes that are coming in V5, in this one I just want to talk about boosts and abilities! Today So today, there are boosts in the game and each player can use 8 boosts of any kind during a match. Skill points can be used to upgrade individual player skills. Boosts In V5 Firstly, some boosts have been removed in V5 - Mar…
- Fixed - Linux Startup Problem - 30 December 2016
100% credit for this fix goes to xekarfwtos - who recently found out there are some missing files with the linux install for this game. 100% of the blame for this problem, goes to me of course.. It will be fixed in the new version. In the meantime, xekarfwtos has figured out how to work around: If you have another Steam Game installed on your system, search for the following two files: libCSteamworks.so libsteam_api.so Copy these two files into the following directories where ever TableTop Soccer is installed: TableTop Soccer/TableTopSoccer_Data/Plugins/x86 TableTop Soccer/TableTopSoccer_Data/Plugins/x86_64 One outstanding problem (again, my fault) is that you will not get any sound. Again, will be fixed in the upcoming V5 build. Huge thanks to xekarfwtos for figuring this out, and sharing the fix with everyone on the discussion boards.
- Fixed - Linux Startup Problem - 30 December 2016
100% credit for this fix goes to xekarfwtos - who recently found out there are some missing files with the linux install for this game. 100% of the blame for this problem, goes to me of course.. It will be fixed in the new version. In the meantime, xekarfwtos has figured out how to work around: If you have another Steam Game installed on your system, search for the following two files: libCSteamworks.so libsteam_api.so Copy these two files into the following directories where ever TableTop Soccer is installed: TableTop Soccer/TableTopSoccer_Data/Plugins/x86 TableTop Soccer/TableTopSoccer_Data/Plugins/x86_64 One outstanding problem (again, my fault) is that you will not get any sound. Again, will be fixed in the upcoming V5 build. Huge thanks to xekarfwtos for figuring this out, and sharing the fix with everyone on the discussion boards.
- What's coming in V5? (And when?!) - 16 December 2016
http://cloud-3.steamusercontent.com/ugc/222193264448115438/22B9A05A39905281F841BF3362557BF7102F73E3/ Greetings TTS Players! I wanted to share an update with you all on the state of the upcoming new version. Here is a quick rundown of some new features that I have either already implemented, or are currently working on for the next release: Offisde Rule! InGame Chat system - during games you can send chat messages to your opponent; Added 3 new abilities that you can unlock for each of your players: Lob Ball - Allows that player to use a new Lob Boost that lets you lob the ball over your opponent; Curve Kick - Allows that player to access the Curve Kick boost; Expert Shooter - Allows that player to access the top row of targets when shooting. Also increases the odds of scoring; You will now have to specialize your players more because you cannot unlock all abilities and max out all your s…
- What's coming in V5? (And when?!) - 16 December 2016
http://cloud-3.steamusercontent.com/ugc/222193264448115438/22B9A05A39905281F841BF3362557BF7102F73E3/ Greetings TTS Players! I wanted to share an update with you all on the state of the upcoming new version. Here is a quick rundown of some new features that I have either already implemented, or are currently working on for the next release: Offisde Rule! InGame Chat system - during games you can send chat messages to your opponent; Added 3 new abilities that you can unlock for each of your players: Lob Ball - Allows that player to use a new Lob Boost that lets you lob the ball over your opponent; Curve Kick - Allows that player to access the Curve Kick boost; Expert Shooter - Allows that player to access the top row of targets when shooting. Also increases the odds of scoring; You will now have to specialize your players more because you cannot unlock all abilities and max out all your s…
- Totally Crazy Idea About Powerups - 17 November 2016
Greetings! Firstly, thank you to everyone that has contacted me with ideas and suggestions for what you want to see in the next version of TTS, I really appreciate the feedback from everyone - you guys have some awesome ideas! :) Mashing up a couple of these ideas lead me to an interesting thought tonight, and I'm curious what you guys think... I think it has the potential to change things up quite a bit - but not sure 100% sure if it would be a good way! Right now, each side starts every match with 8 boosts, (the power, speed, combo, time, delay, etc stuff at the top of the screen). What if you started with 0 boosts, and you have to collect them, like powerups throughout the match. For example, say every 3rd turn, 1 or 2 boosts are randomly generated, and randomly placed into an empty grid on the pitch. This would force players to then have to try to collect these boosts to use them..…
- Totally Crazy Idea About Powerups - 17 November 2016
Greetings! Firstly, thank you to everyone that has contacted me with ideas and suggestions for what you want to see in the next version of TTS, I really appreciate the feedback from everyone - you guys have some awesome ideas! :) Mashing up a couple of these ideas lead me to an interesting thought tonight, and I'm curious what you guys think... I think it has the potential to change things up quite a bit - but not sure 100% sure if it would be a good way! Right now, each side starts every match with 8 boosts, (the power, speed, combo, time, delay, etc stuff at the top of the screen). What if you started with 0 boosts, and you have to collect them, like powerups throughout the match. For example, say every 3rd turn, 1 or 2 boosts are randomly generated, and randomly placed into an empty grid on the pitch. This would force players to then have to try to collect these boosts to use them..…
- Server Updated - Balance Changes - 14 November 2016
http://cloud-3.steamusercontent.com/ugc/222193264448115438/22B9A05A39905281F841BF3362557BF7102F73E3/ Hi All, A quick server side update today to address some balance issues that players have been reported. The very short version is that it should now be a lot easier to score - ie the chances of your player missing, or the goal keeper saving have been reduced. This is just a quick update, I have a larger one I'm working on that will update the client coming soon, but as a few players had reported issues where it they just couldnt score against certain teams, doing a quick balance change seemed like a quick fix I could deploy. Let me know how you find this effects the game - too easy to score now? ;)
- Server Updated - Balance Changes - 14 November 2016
http://cloud-3.steamusercontent.com/ugc/222193264448115438/22B9A05A39905281F841BF3362557BF7102F73E3/ Hi All, A quick server side update today to address some balance issues that players have been reported. The very short version is that it should now be a lot easier to score - ie the chances of your player missing, or the goal keeper saving have been reduced. This is just a quick update, I have a larger one I'm working on that will update the client coming soon, but as a few players had reported issues where it they just couldnt score against certain teams, doing a quick balance change seemed like a quick fix I could deploy. Let me know how you find this effects the game - too easy to score now? ;)
- Update Coming Soon! - 26 October 2016
I'm currently working on Version 5 of TableTop Soccer - overhauling a lot of the graphics and menu system, adding some juice to the game, and a couple of other surprises I don't want to expose just yet... But - it's never too late to add something to the list! Do you have an idea for TableTop Soccer you want to see added to the game? If you've got thoughts, I want to hear them - so leave a comment, contact me in steam (barcodegeek) or contact me via the website www.tabletopsoccer.com
- Update Coming Soon! - 26 October 2016
I'm currently working on Version 5 of TableTop Soccer - overhauling a lot of the graphics and menu system, adding some juice to the game, and a couple of other surprises I don't want to expose just yet... But - it's never too late to add something to the list! Do you have an idea for TableTop Soccer you want to see added to the game? If you've got thoughts, I want to hear them - so leave a comment, contact me in steam (barcodegeek) or contact me via the website www.tabletopsoccer.com
Patch notes and updates
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