- Version 2.2.3 Incoming - 29 June 2017
Thanks to your feedback, and about 48 hours of highly caffeinated, hair-loss inducing digging around in the code, we have finally traced down the issues that some of you have been plagued with. Saving and loading Custom Key Bindings and Button Bindings should now work on ANY system. Steam achievements should now DEFINITELY work for everyone, and you should earn any retroactively when you start the game (enter the map screen). Let me just take a moment to apologize sincerely to those who have purchased the game and had to deal with these problems. Its harder that you would think to be able to test for every conceivable scenario and setup, and even harder when you're a tiny development team with a tinier budget. ...and when people complain that something is not working, but you can't reproduce it yourself, its frustrating and easy to throw your hands up in the air and ignore the complaint…
- Version 2.2.3 Incoming - 29 June 2017
Thanks to your feedback, and about 48 hours of highly caffeinated, hair-loss inducing digging around in the code, we have finally traced down the issues that some of you have been plagued with. Saving and loading Custom Key Bindings and Button Bindings should now work on ANY system. Steam achievements should now DEFINITELY work for everyone, and you should earn any retroactively when you start the game (enter the map screen). Let me just take a moment to apologize sincerely to those who have purchased the game and had to deal with these problems. Its harder that you would think to be able to test for every conceivable scenario and setup, and even harder when you're a tiny development team with a tinier budget. ...and when people complain that something is not working, but you can't reproduce it yourself, its frustrating and easy to throw your hands up in the air and ignore the complaint…
- Update Version 2.2.2 - 27 June 2017
Hey everyone, just here to tell you that we've dropped Version 2.2.2! This should hopefully fix some issues with achievements not being registered (you should retroactively earn any when you start the game), and keybindings not being saved. Hopefully. Plus, a few other minor fixes. If you still have any issues with this new version, please let us know, and we'll try to fix them ASAP. Thanks, and Happy Blasting!
- Update Version 2.2.2 - 27 June 2017
Hey everyone, just here to tell you that we've dropped Version 2.2.2! This should hopefully fix some issues with achievements not being registered (you should retroactively earn any when you start the game), and keybindings not being saved. Hopefully. Plus, a few other minor fixes. If you still have any issues with this new version, please let us know, and we'll try to fix them ASAP. Thanks, and Happy Blasting!
- Update - 6 January 2017
Version 2.2 is on it's way! I'd like to apologize for the bugs and problems introduced in the last update... it can be tough to catch everything as a small developer. The new version should fix issues with crazy tile tearing whenever the camera scrolls, and the animation bug. If you notice any more issues or have any questions or comments, please let us know! We love to hear from you.
- Update - 6 January 2017
Version 2.2 is on it's way! I'd like to apologize for the bugs and problems introduced in the last update... it can be tough to catch everything as a small developer. The new version should fix issues with crazy tile tearing whenever the camera scrolls, and the animation bug. If you notice any more issues or have any questions or comments, please let us know! We love to hear from you.
- UPDATE! Minor Changes + New Unlockable Playable Character! - 21 December 2016
Axol Studio is pleased to announce that the update to Blasting Agent: Ultimate Edition is finally here! New Features Boss Rush Challenge! Finish the game on Hard Difficulty to unlock this mode which pits you against each boss in the game back-to-back! You earn upgrades during the run when you defeat a boss, and dying respawns you on the same boss. You can choose to play Boss Rush on either Normal or Hard mode. How quickly can you defeat them all? New Playable Character: Sting! Beat the game on Normal mode, and you will unlock Special Tactical Agent Codename: Sting! Sting is a martial arts expert: faster, more agile, and can jump higher than the Blasting Agent. She uses powerful attacks up-close and personal to her foes, including punches, kicks, dive kicks, and mid-air spin kicks. Note that Sting plays a LOT differently from the Blasting Agent character. Although she is much more maneuv…
- UPDATE! Minor Changes + New Unlockable Playable Character! - 21 December 2016
Axol Studio is pleased to announce that the update to Blasting Agent: Ultimate Edition is finally here! New Features Boss Rush Challenge! Finish the game on Hard Difficulty to unlock this mode which pits you against each boss in the game back-to-back! You earn upgrades during the run when you defeat a boss, and dying respawns you on the same boss. You can choose to play Boss Rush on either Normal or Hard mode. How quickly can you defeat them all? New Playable Character: Sting! Beat the game on Normal mode, and you will unlock Special Tactical Agent Codename: Sting! Sting is a martial arts expert: faster, more agile, and can jump higher than the Blasting Agent. She uses powerful attacks up-close and personal to her foes, including punches, kicks, dive kicks, and mid-air spin kicks. Note that Sting plays a LOT differently from the Blasting Agent character. Although she is much more maneuv…
- Update Coming Soon - 28 October 2016
Hey everyone, I'm just letting you know that an update is in the works! I've been working on the game pretty much since launch day, trying to find ways to improve and add to the experience. So far, some of the changes that are coming include: Tweaks and Improvements to some of the special effects graphics that should help with performance. Tweaks to enemy AI - some of the enemies weren't acting properly, and some were acting a little too well... Minor Tweaks to problematic rooms and doors not connecting properly Bug fixes, including the problem with keybindings An all new (unlockable) game mode: Boss Rush! Beat the game once to be able to take on each boss back-to-back and compete for the best time! ...and one more surprise, that I'll be talking about a little later! ;) This update has a little more work left to go until it's ready, and then it needs to pass some QA testing. The plan is…
- Update Coming Soon - 28 October 2016
Hey everyone, I'm just letting you know that an update is in the works! I've been working on the game pretty much since launch day, trying to find ways to improve and add to the experience. So far, some of the changes that are coming include: Tweaks and Improvements to some of the special effects graphics that should help with performance. Tweaks to enemy AI - some of the enemies weren't acting properly, and some were acting a little too well... Minor Tweaks to problematic rooms and doors not connecting properly Bug fixes, including the problem with keybindings An all new (unlockable) game mode: Boss Rush! Beat the game once to be able to take on each boss back-to-back and compete for the best time! ...and one more surprise, that I'll be talking about a little later! ;) This update has a little more work left to go until it's ready, and then it needs to pass some QA testing. The plan is…
- Release Day! - 19 August 2016
Hello, Everyone! I wanted to take a minute to thank everyone who picked up the game so far. Releasing this game as a solo developer was a much larger, and more emotional journey than I expected. So far, although sales are a little low - which is not unexpected, since this is the first game from an 'unknown' indie developer - the feedback has been positive! So it looks like people who give the game a chance actually seem to enjoy it! That means a lot! Thanks!! Tips Here's some quick information for people playing the game that might help: Take a look at the Manual! When we made this game, we tried to stay true to the early days of video games - keeping in-game story/explanations/tutorials to a minimum. There's lots of information in the manual that is interesting - plus, I put a lot of time into making it ;) One, important detail that's mentioned in the manual, but is kind of vague in th…
- Release Day! - 19 August 2016
Hello, Everyone! I wanted to take a minute to thank everyone who picked up the game so far. Releasing this game as a solo developer was a much larger, and more emotional journey than I expected. So far, although sales are a little low - which is not unexpected, since this is the first game from an 'unknown' indie developer - the feedback has been positive! So it looks like people who give the game a chance actually seem to enjoy it! That means a lot! Thanks!! Tips Here's some quick information for people playing the game that might help: Take a look at the Manual! When we made this game, we tried to stay true to the early days of video games - keeping in-game story/explanations/tutorials to a minimum. There's lots of information in the manual that is interesting - plus, I put a lot of time into making it ;) One, important detail that's mentioned in the manual, but is kind of vague in th…