Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4538200 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | To be announced |
| Developer | Detail Software |
| Publisher | Detail Software |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
HEAT is a sandbox survival game, with tower defense elements, modular tools, and really cool building system. Focused on player interactions with the world.
About this game
Heat is a sandbox survival game, with tower defense elements, modular tools, and really cool building system. Hey! I’ve always loved survival games, so this is my take on one. I’m not trying to reinvent the genre or create something overly complex. I just want to make survival systems feel more interactive and meaningful. Survival aspects were inspired by my homeless journey of living in a tent! (I did chose to live like this to save a bit of money, have a cool story and be able to finance everything myself, more about this in About Gamedevelopment section) CRAFTING Instead of simple recipes, the game uses a modular tool system. You’ll spend most of your time crafting, finding, and retrieving components, then combining them in different ways. The goal is to let you experiment and discover your own solutions. BASE BUILDING As someone who plays a lot of survival games, I always felt building systems could offer more freedom. Here, you’re not limited to predefined structures... you can build in a more open, flexible way. EXPLORATION You’ll explore procedurally generated maps, searching for resources and useful gear. There is also a risk of losing your equipment, inspired by games like Escape from Tarkov. ABOUT DEVELOPMENT Hello there! A little bit about myself and Detail Software. I’m currently the solo developer behind this project at the time of writing. Around may of 2022 I move to a tent, I bought a piece of land in Czech Republic to start my GameDev Company. It mostly started as a joke. But a a time went by I kinda fell in love with this and it allowed me to finance everything myself (mostly freelancing and a loan from a bank), so I wont be pressured by any investors or deadlines. I know no deadlines sound scary but I confident in my ability to deliver. I really don't wanna do any microtransactions and similar things, u gonna pay once and will have the full game. Most of the core systems, 3D models, animations is designed by me from the ground up. (and my friend wrote most of the inventory system, but is not part of the project for a long time) This game has been a deeply personal journey so far. Most of it has been developed from a tent, turning…
Supported languages
English, Czech
