SPSTEAMPULSELIVE ANALYTICS
What the Dark Keeps

What the Dark Keeps Steam metadata

yazaa.works | Coming soon | game

Coming Soon

GameSteam Store content

ActionAdventureIndie

  • Steam app typegame
  • Steam App ID453860
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • Developeryazaa.works

What the Dark Keeps metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID453860
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • Developeryazaa.works
  • Publisheryazaa.works
  • Parent gameNot available

Genres: Action, Adventure, Indie

Company pages: Developer: yazaa.worksPublisher: yazaa.works

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

What the Dark Keeps Steam metadata

What the Dark Keeps metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/453860/metadata
Steam Communityhttps://steamcommunity.com/app/453860
PCGamingWiki search
IGDB searchSearch IGDB for What the Dark Keeps

Reviews, pricing, and metadata

Review summary

No Reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Trading Cards, Partial Controller Support, Steam Cloud, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Project status - 7 October 2018

    Hello. What the Dark Keeps is not abandoned, although it will not come out this, or next year. I bit more than I can chew and I need to distance myself from the project for now. The game however, will definitely be released since I know many of you are waiting for it and it is my goal to deliver the best experience I can possibly create. I have great ideas I will be ready to introduce when I come back to work the game. I am sorry I did not deliver the game and I will not deliver it soon. I promise, WtDK will come back - and it will come back with a bang. Until then, good bye. Yazaa

  • What the Dark Keeps - 17 February 2018

    Hello! It has been a while since I last wrote here. I wanted to work on this project at my own pace. With all that has been going on around me and all the changes that have happened, I can still gladly say that I hadn't abandoned the project and it's progress towards release is slowly rising. I do not want to send any misleading messages that the game is coming out anytime soon. I will do my best to inform you when that happens. In my eyes, the game is not just ready yet. As some might already know, the game has been rewritten from the core because previous build was too unstable and unsatisfactory for me. I would like to show you some of the newest features or features yet to come. Let me now present what I have been working on Core gameplay The core of the game will be roguelike with randomed dungeons and engaging gameplay. The building and survival element won't be there in the first…

  • What the Dark Keeps - 17 February 2018

    Hello! It has been a while since I last wrote here. I wanted to work on this project at my own pace. With all that has been going on around me and all the changes that have happened, I can still gladly say that I hadn't abandoned the project and it's progress towards release is slowly rising. I do not want to send any misleading messages that the game is coming out anytime soon. I will do my best to inform you when that happens. In my eyes, the game is not just ready yet. As some might already know, the game has been rewritten from the core because previous build was too unstable and unsatisfactory for me. I would like to show you some of the newest features or features yet to come. Let me now present what I have been working on Core gameplay The core of the game will be roguelike with randomed dungeons and engaging gameplay. The building and survival element won't be there in the first…

  • Streaming development on Twitch.tv - 23 August 2017

    Hello! I have made a new Twitch.tv account and I will be streaming some sessions of creating the game. You are more than welcome to come, say hi and stay for longer! Also be sure to follow me on Twitter to get notified about coming streams! Twitch.tv: www.twitch.tv/devYazaa Twitter: www.twitter.com/devYazaa Thanks for reading and see you on the stream! Yazaa

  • Streaming development on Twitch.tv - 23 August 2017

    Hello! I have made a new Twitch.tv account and I will be streaming some sessions of creating the game. You are more than welcome to come, say hi and stay for longer! Also be sure to follow me on Twitter to get notified about coming streams! Twitch.tv: www.twitch.tv/devYazaa Twitter: www.twitter.com/devYazaa Thanks for reading and see you on the stream! Yazaa

  • Dungeons and Monsters - 25 July 2017

    Hello! Last few weeks were spent on making diversified dungeon generation, overlay shader work and designing (and drawing) creatures to fill the dungeon with. Game shaders were also rewritten from scratch, now adding color! Yes, the monochromatic style of the game is going to be a bit more colorful. The decision behind it is pretty simple: color allows categorising and recognising more elements faster which allows to introduce more dynamic gameplay. Dungeons are now procedurally generated complex structures. Exploring them rewards the player but also puts him in danger of getting attacked by many different creatures that lurk there to protect hidden loot. New monsters are inspired with Lovecraftian's Cthulhu Mythos and were designed to be in tune with style of the game. Each has unique abilities and has different mechanics. I am sorry for keeping it that short, I know you are waiting fo…

  • Dungeons and Monsters - 25 July 2017

    Hello! Last few weeks were spent on making diversified dungeon generation, overlay shader work and designing (and drawing) creatures to fill the dungeon with. Game shaders were also rewritten from scratch, now adding color! Yes, the monochromatic style of the game is going to be a bit more colorful. The decision behind it is pretty simple: color allows categorising and recognising more elements faster which allows to introduce more dynamic gameplay. Dungeons are now procedurally generated complex structures. Exploring them rewards the player but also puts him in danger of getting attacked by many different creatures that lurk there to protect hidden loot. New monsters are inspired with Lovecraftian's Cthulhu Mythos and were designed to be in tune with style of the game. Each has unique abilities and has different mechanics. I am sorry for keeping it that short, I know you are waiting fo…

  • WtDK developement changes! - 21 May 2017

    Hello! Over the course of time, WtDK went through a lot of changes. Some of them changed the game base dramatically. Looking at what it is now, I am not certain if I should ship the game in it's current state. I would like to rewrite it from top to bottom, applying various changes and enhancements to ensure an engaging and fun gameplay experience. The new, rewritten version of WtDK would be a roguelite type of game.To give you guys an idea what I have planned, here are some key features: - fast paced roguelite experience, - procedurally generated dungeons, - more enemy variations and overall improvements to enemy behavior. I would like to apologize for the delay and lack of communication. The past of two years developing WtDK were not always great. I have always done my personal best, abandoning social life or even school. It was really tough to live up to what I've had originally plann…

  • WtDK developement changes! - 21 May 2017

    Hello! Over the course of time, WtDK went through a lot of changes. Some of them changed the game base dramatically. Looking at what it is now, I am not certain if I should ship the game in it's current state. I would like to rewrite it from top to bottom, applying various changes and enhancements to ensure an engaging and fun gameplay experience. The new, rewritten version of WtDK would be a roguelite type of game.To give you guys an idea what I have planned, here are some key features: - fast paced roguelite experience, - procedurally generated dungeons, - more enemy variations and overall improvements to enemy behavior. I would like to apologize for the delay and lack of communication. The past of two years developing WtDK were not always great. I have always done my personal best, abandoning social life or even school. It was really tough to live up to what I've had originally plann…

  • WtDK is back! - 2 March 2017

    Hello! It has been a long time since I have wrote here. That is because of personal matters. But I bring good news. First chapter of the game will be released in May in early access. For the time of being in EA, the price will be lower. Next chapters will be released in form of free updates. Though some of the game features won't be in the story mode as they might break the experience. However, they will be avaiable in survival mode which will come with another future update. Thanks for reading! I am really sorry you had to wait so long. Yazaa

  • WtDK is back! - 2 March 2017

    Hello! It has been a long time since I have wrote here. That is because of personal matters. But I bring good news. First chapter of the game will be released in May in early access. For the time of being in EA, the price will be lower. Next chapters will be released in form of free updates. Though some of the game features won't be in the story mode as they might break the experience. However, they will be avaiable in survival mode which will come with another future update. Thanks for reading! I am really sorry you had to wait so long. Yazaa

  • Stay tuned! - 7 January 2017

    Hello and happy new year! I've made a Twitter account to post all the minor news that I will not be posting here, so you can see through the developement of WTDK. I have also made a Facebook page for the game even though it was long time ago and I use it only to post there news like this one. Links: https://twitter.com/devYazaa https://www.facebook.com/WtDKgame/ So if you want to know more, observe, like. Now about the game or more about the editor. Most of the funcitons are done, item creation and item spawning were the last thing done. What left is enemies and dynamic sprite objects. At the end of that, everything will need a final touch, polish of every function out there and finally giving life to the content. Thanks for reading! Yazaa

  • Stay tuned! - 7 January 2017

    Hello and happy new year! I've made a Twitter account to post all the minor news that I will not be posting here, so you can see through the developement of WTDK. I have also made a Facebook page for the game even though it was long time ago and I use it only to post there news like this one. Links: https://twitter.com/devYazaa https://www.facebook.com/WtDKgame/ So if you want to know more, observe, like. Now about the game or more about the editor. Most of the funcitons are done, item creation and item spawning were the last thing done. What left is enemies and dynamic sprite objects. At the end of that, everything will need a final touch, polish of every function out there and finally giving life to the content. Thanks for reading! Yazaa

  • Love the Lore - 28 December 2016

    Hello! It has been a rough time working on the editor. It is not done yet and there is still a lot of work to be done. Even though I wanted to keep you updated so I got a topic. The enemies will be scary looking baddies (really scary). But jokes aside. I will work on couple enemies but I will try to make them unique and more complex, so the player could feel the challenge. But it is not what the headline is about, right? I will be basing on Lovecraftian Cthulhu mythos. And let me get this straight. Cthulhu is not a creature. It is a feel of hopelessness. It is the fear of things that people can not control. Things that are out of reach for them. I want to face the player with something he can not reach. But for gameplay's sake I have to change the rules a little. Games are not books or movies. The player is the main character itself and if his hours of hard work (progressing through the…

  • Love the Lore - 28 December 2016

    Hello! It has been a rough time working on the editor. It is not done yet and there is still a lot of work to be done. Even though I wanted to keep you updated so I got a topic. The enemies will be scary looking baddies (really scary). But jokes aside. I will work on couple enemies but I will try to make them unique and more complex, so the player could feel the challenge. But it is not what the headline is about, right? I will be basing on Lovecraftian Cthulhu mythos. And let me get this straight. Cthulhu is not a creature. It is a feel of hopelessness. It is the fear of things that people can not control. Things that are out of reach for them. I want to face the player with something he can not reach. But for gameplay's sake I have to change the rules a little. Games are not books or movies. The player is the main character itself and if his hours of hard work (progressing through the…

  • What is going on - 5 December 2016

    Hello! It's been a long time since I posted my last news here. That is because I've been busy with the editor since then and I have nothing interesting to say. Sorry! However though, there's more about the editor. It works, it has basic functions implemented like object movement, object properties, grid options, snapping and couple more features like that. Nothing out of ordinary. I want to make the editor easy and simple after some practice. It's hard to get to work with at the start, but for that I wrote a simple manual with all the functions it currently has and instructions how to use it. Maybe I will show it sometime soon! Thanks for the support, you guys are awesome! ː2016popsicleː Yazaa

  • What is going on - 5 December 2016

    Hello! It's been a long time since I posted my last news here. That is because I've been busy with the editor since then and I have nothing interesting to say. Sorry! However though, there's more about the editor. It works, it has basic functions implemented like object movement, object properties, grid options, snapping and couple more features like that. Nothing out of ordinary. I want to make the editor easy and simple after some practice. It's hard to get to work with at the start, but for that I wrote a simple manual with all the functions it currently has and instructions how to use it. Maybe I will show it sometime soon! Thanks for the support, you guys are awesome! :2016popsicle: Yazaa

  • Here's some story for you - 13 November 2016

    Hello! As I am working on the editor at the moment, I don't really have anything new and exciting to say, so what I am left with is to spoil a bit of story that is being written right now. Our main character is sent to a place that is similar to a purgatory. He seeks for answers, and your role is to help him find them. As much as we don't want to make everything linear we also want to encourage player to explore and reveal secrets that the world has to offer. Yes, I know it's not too much, but I'm sure you will get the answers directly in the game. If you try to find them of course. Thanks for reading! Yazaa

  • Here's some story for you - 13 November 2016

    Hello! As I am working on the editor at the moment, I don't really have anything new and exciting to say, so what I am left with is to spoil a bit of story that is being written right now. Our main character is sent to a place that is similar to a purgatory. He seeks for answers, and your role is to help him find them. As much as we don't want to make everything linear we also want to encourage player to explore and reveal secrets that the world has to offer. Yes, I know it's not too much, but I'm sure you will get the answers directly in the game. If you try to find them of course. Thanks for reading! Yazaa

  • Map editor and optimisation - 27 October 2016

    Hello! I have done some nice work on optimising the game. I am amazed how many things I have done better. That resulted in ~25% less CPU time wasted! But that is not what this post is really about. Yes. I am making a complete built-in map editor. I plan to make it in a way that player will be able to create some nice looking maps (duh), place enemies, items and even npcs with quests in the editor! Though I do not know how quests will be constructed yet. I think about making a whole new editor for that. As you can see, I try to make the editor(s) so the players will be able to use the steam workshop to upload and show off their creations. Thanks for reading! Yazaa

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID453860
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateComing soon
Developeryazaa.works
Publisheryazaa.works
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeNo Reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Top-down roguelike shooter. Kill, survive, repeat.

About this game

Roguelike top-down shooter. The most important goal is to survive. Permadeths ensure engaging gameplay. Improve your equipment, take risks. Harsh world will not help you survive.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
29Steam Trading Cards
18Partial Controller Support
23Steam Cloud
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: Free
  • Highest observed: Free

What the Dark Keeps's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

What the Dark Keeps's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records What the Dark Keeps at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-23FreeFreeNo discountSteam Store

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