- Project status - 7 October 2018
Hello. What the Dark Keeps is not abandoned, although it will not come out this, or next year. I bit more than I can chew and I need to distance myself from the project for now. The game however, will definitely be released since I know many of you are waiting for it and it is my goal to deliver the best experience I can possibly create. I have great ideas I will be ready to introduce when I come back to work the game. I am sorry I did not deliver the game and I will not deliver it soon. I promise, WtDK will come back - and it will come back with a bang. Until then, good bye. Yazaa
- What the Dark Keeps - 17 February 2018
Hello! It has been a while since I last wrote here. I wanted to work on this project at my own pace. With all that has been going on around me and all the changes that have happened, I can still gladly say that I hadn't abandoned the project and it's progress towards release is slowly rising. I do not want to send any misleading messages that the game is coming out anytime soon. I will do my best to inform you when that happens. In my eyes, the game is not just ready yet. As some might already know, the game has been rewritten from the core because previous build was too unstable and unsatisfactory for me. I would like to show you some of the newest features or features yet to come. Let me now present what I have been working on Core gameplay The core of the game will be roguelike with randomed dungeons and engaging gameplay. The building and survival element won't be there in the first…
- What the Dark Keeps - 17 February 2018
Hello! It has been a while since I last wrote here. I wanted to work on this project at my own pace. With all that has been going on around me and all the changes that have happened, I can still gladly say that I hadn't abandoned the project and it's progress towards release is slowly rising. I do not want to send any misleading messages that the game is coming out anytime soon. I will do my best to inform you when that happens. In my eyes, the game is not just ready yet. As some might already know, the game has been rewritten from the core because previous build was too unstable and unsatisfactory for me. I would like to show you some of the newest features or features yet to come. Let me now present what I have been working on Core gameplay The core of the game will be roguelike with randomed dungeons and engaging gameplay. The building and survival element won't be there in the first…
- Streaming development on Twitch.tv - 23 August 2017
Hello! I have made a new Twitch.tv account and I will be streaming some sessions of creating the game. You are more than welcome to come, say hi and stay for longer! Also be sure to follow me on Twitter to get notified about coming streams! Twitch.tv: www.twitch.tv/devYazaa Twitter: www.twitter.com/devYazaa Thanks for reading and see you on the stream! Yazaa
- Streaming development on Twitch.tv - 23 August 2017
Hello! I have made a new Twitch.tv account and I will be streaming some sessions of creating the game. You are more than welcome to come, say hi and stay for longer! Also be sure to follow me on Twitter to get notified about coming streams! Twitch.tv: www.twitch.tv/devYazaa Twitter: www.twitter.com/devYazaa Thanks for reading and see you on the stream! Yazaa
- Dungeons and Monsters - 25 July 2017
Hello! Last few weeks were spent on making diversified dungeon generation, overlay shader work and designing (and drawing) creatures to fill the dungeon with. Game shaders were also rewritten from scratch, now adding color! Yes, the monochromatic style of the game is going to be a bit more colorful. The decision behind it is pretty simple: color allows categorising and recognising more elements faster which allows to introduce more dynamic gameplay. Dungeons are now procedurally generated complex structures. Exploring them rewards the player but also puts him in danger of getting attacked by many different creatures that lurk there to protect hidden loot. New monsters are inspired with Lovecraftian's Cthulhu Mythos and were designed to be in tune with style of the game. Each has unique abilities and has different mechanics. I am sorry for keeping it that short, I know you are waiting fo…
- Dungeons and Monsters - 25 July 2017
Hello! Last few weeks were spent on making diversified dungeon generation, overlay shader work and designing (and drawing) creatures to fill the dungeon with. Game shaders were also rewritten from scratch, now adding color! Yes, the monochromatic style of the game is going to be a bit more colorful. The decision behind it is pretty simple: color allows categorising and recognising more elements faster which allows to introduce more dynamic gameplay. Dungeons are now procedurally generated complex structures. Exploring them rewards the player but also puts him in danger of getting attacked by many different creatures that lurk there to protect hidden loot. New monsters are inspired with Lovecraftian's Cthulhu Mythos and were designed to be in tune with style of the game. Each has unique abilities and has different mechanics. I am sorry for keeping it that short, I know you are waiting fo…
- WtDK developement changes! - 21 May 2017
Hello! Over the course of time, WtDK went through a lot of changes. Some of them changed the game base dramatically. Looking at what it is now, I am not certain if I should ship the game in it's current state. I would like to rewrite it from top to bottom, applying various changes and enhancements to ensure an engaging and fun gameplay experience. The new, rewritten version of WtDK would be a roguelite type of game.To give you guys an idea what I have planned, here are some key features: - fast paced roguelite experience, - procedurally generated dungeons, - more enemy variations and overall improvements to enemy behavior. I would like to apologize for the delay and lack of communication. The past of two years developing WtDK were not always great. I have always done my personal best, abandoning social life or even school. It was really tough to live up to what I've had originally plann…
- WtDK developement changes! - 21 May 2017
Hello! Over the course of time, WtDK went through a lot of changes. Some of them changed the game base dramatically. Looking at what it is now, I am not certain if I should ship the game in it's current state. I would like to rewrite it from top to bottom, applying various changes and enhancements to ensure an engaging and fun gameplay experience. The new, rewritten version of WtDK would be a roguelite type of game.To give you guys an idea what I have planned, here are some key features: - fast paced roguelite experience, - procedurally generated dungeons, - more enemy variations and overall improvements to enemy behavior. I would like to apologize for the delay and lack of communication. The past of two years developing WtDK were not always great. I have always done my personal best, abandoning social life or even school. It was really tough to live up to what I've had originally plann…
- WtDK is back! - 2 March 2017
Hello! It has been a long time since I have wrote here. That is because of personal matters. But I bring good news. First chapter of the game will be released in May in early access. For the time of being in EA, the price will be lower. Next chapters will be released in form of free updates. Though some of the game features won't be in the story mode as they might break the experience. However, they will be avaiable in survival mode which will come with another future update. Thanks for reading! I am really sorry you had to wait so long. Yazaa
- WtDK is back! - 2 March 2017
Hello! It has been a long time since I have wrote here. That is because of personal matters. But I bring good news. First chapter of the game will be released in May in early access. For the time of being in EA, the price will be lower. Next chapters will be released in form of free updates. Though some of the game features won't be in the story mode as they might break the experience. However, they will be avaiable in survival mode which will come with another future update. Thanks for reading! I am really sorry you had to wait so long. Yazaa
- Stay tuned! - 7 January 2017
Hello and happy new year! I've made a Twitter account to post all the minor news that I will not be posting here, so you can see through the developement of WTDK. I have also made a Facebook page for the game even though it was long time ago and I use it only to post there news like this one. Links: https://twitter.com/devYazaa https://www.facebook.com/WtDKgame/ So if you want to know more, observe, like. Now about the game or more about the editor. Most of the funcitons are done, item creation and item spawning were the last thing done. What left is enemies and dynamic sprite objects. At the end of that, everything will need a final touch, polish of every function out there and finally giving life to the content. Thanks for reading! Yazaa
- Stay tuned! - 7 January 2017
Hello and happy new year! I've made a Twitter account to post all the minor news that I will not be posting here, so you can see through the developement of WTDK. I have also made a Facebook page for the game even though it was long time ago and I use it only to post there news like this one. Links: https://twitter.com/devYazaa https://www.facebook.com/WtDKgame/ So if you want to know more, observe, like. Now about the game or more about the editor. Most of the funcitons are done, item creation and item spawning were the last thing done. What left is enemies and dynamic sprite objects. At the end of that, everything will need a final touch, polish of every function out there and finally giving life to the content. Thanks for reading! Yazaa
- Love the Lore - 28 December 2016
Hello! It has been a rough time working on the editor. It is not done yet and there is still a lot of work to be done. Even though I wanted to keep you updated so I got a topic. The enemies will be scary looking baddies (really scary). But jokes aside. I will work on couple enemies but I will try to make them unique and more complex, so the player could feel the challenge. But it is not what the headline is about, right? I will be basing on Lovecraftian Cthulhu mythos. And let me get this straight. Cthulhu is not a creature. It is a feel of hopelessness. It is the fear of things that people can not control. Things that are out of reach for them. I want to face the player with something he can not reach. But for gameplay's sake I have to change the rules a little. Games are not books or movies. The player is the main character itself and if his hours of hard work (progressing through the…
- Love the Lore - 28 December 2016
Hello! It has been a rough time working on the editor. It is not done yet and there is still a lot of work to be done. Even though I wanted to keep you updated so I got a topic. The enemies will be scary looking baddies (really scary). But jokes aside. I will work on couple enemies but I will try to make them unique and more complex, so the player could feel the challenge. But it is not what the headline is about, right? I will be basing on Lovecraftian Cthulhu mythos. And let me get this straight. Cthulhu is not a creature. It is a feel of hopelessness. It is the fear of things that people can not control. Things that are out of reach for them. I want to face the player with something he can not reach. But for gameplay's sake I have to change the rules a little. Games are not books or movies. The player is the main character itself and if his hours of hard work (progressing through the…
- What is going on - 5 December 2016
Hello! It's been a long time since I posted my last news here. That is because I've been busy with the editor since then and I have nothing interesting to say. Sorry! However though, there's more about the editor. It works, it has basic functions implemented like object movement, object properties, grid options, snapping and couple more features like that. Nothing out of ordinary. I want to make the editor easy and simple after some practice. It's hard to get to work with at the start, but for that I wrote a simple manual with all the functions it currently has and instructions how to use it. Maybe I will show it sometime soon! Thanks for the support, you guys are awesome! ː2016popsicleː Yazaa
- What is going on - 5 December 2016
Hello! It's been a long time since I posted my last news here. That is because I've been busy with the editor since then and I have nothing interesting to say. Sorry! However though, there's more about the editor. It works, it has basic functions implemented like object movement, object properties, grid options, snapping and couple more features like that. Nothing out of ordinary. I want to make the editor easy and simple after some practice. It's hard to get to work with at the start, but for that I wrote a simple manual with all the functions it currently has and instructions how to use it. Maybe I will show it sometime soon! Thanks for the support, you guys are awesome! :2016popsicle: Yazaa
- Here's some story for you - 13 November 2016
Hello! As I am working on the editor at the moment, I don't really have anything new and exciting to say, so what I am left with is to spoil a bit of story that is being written right now. Our main character is sent to a place that is similar to a purgatory. He seeks for answers, and your role is to help him find them. As much as we don't want to make everything linear we also want to encourage player to explore and reveal secrets that the world has to offer. Yes, I know it's not too much, but I'm sure you will get the answers directly in the game. If you try to find them of course. Thanks for reading! Yazaa
- Here's some story for you - 13 November 2016
Hello! As I am working on the editor at the moment, I don't really have anything new and exciting to say, so what I am left with is to spoil a bit of story that is being written right now. Our main character is sent to a place that is similar to a purgatory. He seeks for answers, and your role is to help him find them. As much as we don't want to make everything linear we also want to encourage player to explore and reveal secrets that the world has to offer. Yes, I know it's not too much, but I'm sure you will get the answers directly in the game. If you try to find them of course. Thanks for reading! Yazaa
- Map editor and optimisation - 27 October 2016
Hello! I have done some nice work on optimising the game. I am amazed how many things I have done better. That resulted in ~25% less CPU time wasted! But that is not what this post is really about. Yes. I am making a complete built-in map editor. I plan to make it in a way that player will be able to create some nice looking maps (duh), place enemies, items and even npcs with quests in the editor! Though I do not know how quests will be constructed yet. I think about making a whole new editor for that. As you can see, I try to make the editor(s) so the players will be able to use the steam workshop to upload and show off their creations. Thanks for reading! Yazaa