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Evergarden

Evergarden Steam news

GridForge_Labs | Q2 2026 | game

Released

1players observed · 25 September 2026 - 21:22:33 UTC

CasualIndieSteam Store

  • Latest observed players1 · 25 September 2026 - 21:22:33 UTC
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score33% positive

Evergarden news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 25 September 2026 - 21:22:33 UTC
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score33% positive
  • Total reviews9
  • Release dateQ2 2026
  • DeveloperGridForge_Labs
  • PublisherGridForge_Labs

Genres: Casual, Indie

Company pages: Developer: GridForge_LabsPublisher: GridForge_Labs

Top Steam chartsTop 100 gamesGame directorySteam Store page

Evergarden Steam news

Evergarden news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • v1.2.1 Patch Notes - 12 July 2026

    Improved the global pulse effect. Added an isometric oval shockwave that spreads from the center island. Global pulse damage now affects only tiles reached by the shockwave. Fixed island resets so only fully claimed islands are reset. Adjusted Archipelago XP and island expansion balance. Slowed late-game island unlock progression. Fixed save loading and island layout issues. Added missing localization entries and synchronized language keys. Updated the game version to 1.2.1.

  • Update: Progression Rebalance, Pet UI & Rendering Improvements - 10 July 2026

    Pet Upgrade Cost Balancing: Rebalanced all pet upgrade costs (both Unique and Speed upgrades) to scale dynamically based on each pet's unlock stage. The upgrade costs are now aligned with the expected progression economy model (using reinvested gold curves). Trait Tree Node Cost Balancing: Rebalanced Trait Tree node unlock costs (both Main and Sub-nodes) using the expected economy progression curves. This ensures that unlocking traits scales naturally and feels rewarding in relation to your actual progression stage. Improved Pet UI Layout: Fixed a UI layout issue where the "Equip" button was horizontally stretched and distorted when only one pet slot was active. The button now maintains its clean, original aspect ratio when single-equipped, while still dynamically stretching to split the space when multiple pet slots are unlocked. Fixed Flying Pet Rendering: Fixed a visual bug where fly…

  • Demo Update - Visuals & Bug Fixes - 22 April 2026

    In this update, we polished the UI visuals to match our cozy pixel art aesthetic and fixed several bugs for a smoother experience.

  • Demo Update - Balance, Localization, and Reward Feedback - 16 April 2026

    In this demo update, we focused on smoothing progression, fixing localization issues, and adding clearer reward feedback. Main changes: rebalanced the stage 15 boss so progression no longer stalls as hard there; fixed a bug where the tutorial could appear in the wrong language even when the game language was set correctly; adjusted early resource upgrade pacing so the first steps after unlocking resources feel smoother; fixed pet placement in boss battles so pets no longer overlap the boss; added a small claim reward effect so resources briefly rise from claimed tiles before flying into the matching top bar icon. Thanks for playing, and please keep sending feedback.

  • Update Notice - Visual Polish and Balance Changes - 16 April 2026

    In this update, we focused on visual polish along with pet, resource, and research note balance adjustments. Highlights: - Improved UI readability and visual polish - Reworked pet descriptions and adjusted pet balance - Tuned early resource growth and some upgrade costs - Adjusted research note costs, effects, and usability - Improved localization consistency across supported languages If you notice anything that feels off while playing, please let us know. Thanks for playing.

  • Demo Update - UI Improvements and Bug Fixes - 15 April 2026

    In this demo update, we focused on UI improvements, bug fixes, and overall visual polish. Main changes: fixed an issue where the statistics popup would not open correctly; cleaned up the live stats overlay so FPS is easier to read and unused values stay hidden; improved the stage header layout and readability, including the Auto Next area; removed the unnecessary UI button from the left-side system button stack; applied visual polish to improve the overall sharpness and finish of the HUD. If anything still feels awkward or strange while playing, please let us know. Thanks for playing the demo.

Patch notes and updates

S.noRelease datePatch nameGID number
112 July 2026v1.2.1 Patch Notes1837955055360958
210 July 2026Update: Progression Rebalance, Pet UI & Rendering Improvements1837955055356593
322 April 2026Demo Update - Visuals & Bug Fixes1830797770231145
416 April 2026Update Notice - Visual Polish and Balance Changes1830163047256551
515 April 2026Demo Update - UI Improvements and Bug Fixes1830163047254023

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