Genterra news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviewsNot available
- Release dateApr 11, 2026
- DeveloperThe Bunker Studios
- PublisherThe Bunker Studios
Genres: Casual, Indie, Simulation, Strategy, Early Access
Company pages: Developer: The Bunker StudiosPublisher: The Bunker Studios
Genterra Steam news
Genterra news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Demo Update: Planet 2 comes to the demo! - 16 July 2026
Terra Mare comes to the demo!I realized the demo I originally released never showcased the cross-planet logistics that makes Genterra what it is. So, I decided to give the demo an update with a little teaser of planet 2, Terra Mare. The ending of the demo has been pushed to about the midpoint on the research tree for planet 2 to give everyone a taste of the cross-planet logistics. Saves should be compatible, but I would back them up just in case.Thanks!
- Performance Fixes - 29 June 2026
Performance fixes for the scanner overlay
- Incorrect icons in Bottling Plant - 29 June 2026
Fixed incorrect icon showing for unpackaged fluids in the Bottling Plant
- v0.3.0 Planet 2 :: Terra Mare - 29 June 2026
Terra MareHello operators,I have been hard at work developing the next major update and the day is upon us! The next planet is here: Terra Mare.PipesTerra Mare is a completely liquid planet which offers new challenges and new ways to build your factory. With the introduction of pipes, you can now utilize semi realistic fluid mechanics to expand your factory even further. Cross-Planet LogisticsOf course, this means cross-planet production chains are in order. Utilize Transfer Rockets linked to Landing Pads to automatically ship items between planets in real time. PowerTerra Mare also has its own power production. Start by building Current Turbines to get you off the ground. You'll need to periodically clean off the algae that grows on them, of course. Then, move up to Thermal Generators. Place Thermal Scanners to locate thermal vents. Place Thermal Generators on the vents for endless pow…
- Hotfix: Research rocket and hover tooltip - 17 June 2026
Fixed an issue with the research rocket not showing the selected research Fixed an issue where the tooltip of hovered buildings still triggered when behind UI elements
- v0.2.5 Terra Prime and UI Changes - 17 June 2026
Hello architects!I bring you v0.2.5 with a bunch of UI and Terra Prime changes. I was originally going to include these changes with v0.3.0, when I introduce planet 2, Terra Mare, but decided to release these changes separately so you're prepared. These changes should be save compatible, but to be safe back up any saves you want to keep. They can be found at %APPDATA%\\Genterra\\saves.Resource DepositsI wanted to include resource deposits from the very beginning, but couldn't nail down exactly how I wanted to portray them. I think I have it figured it. Terra Prime now has iron, copper, and coal resource deposits for your extractors. You can no longer place extractors just anywhere, but I think this is a worthwhile change as it makes logistics more fun.Each cell has a random value driven by a game seed (which we'll get to in a bit) and depletes as the extractor does its job. The extracto…
- Genterra Early Access Roadmap - 25 May 2026
My plan for Genterra is to ensure I'm providing regular updates.The roadmap I am providing is not set in stone, but outlines the general direction of the game. I have been working hard to get new content out to you, while also fixing bugs and improving gameplay. I want to hear from you. So please, join the Discord and reach out with your thoughts, concerns, and ideas.Thank you for joining me in this Early Access journey!
- Hotfix: Research Rocket glyph not updating - 19 May 2026
This hotfix addresses an issue where the glyph on a research rocket was not updating the quantity of the items in the rocket as well as switching to the correct glyph when researching a new node.
- Hotfix: Chat log and build menu - 19 May 2026
This hotfix was to fix an issue where on smaller screens the chat log would overlap the build menu, making it difficult to see. Made the build menu have a higher z-index Gave the build menu a solid background so the chat log won't bleed through
- Incorrect keyboard shortcuts - 15 May 2026
Fixed some incorrect keyboard shortcut bindings
- v0.2.0 Redesign and Updated Gameplay Release - 15 May 2026
Hello Operators,I announced a while back about a redesign I was working on to better align the game with my vision. Well, the day is upon us and I am proud to announce v0.2.0 is officially released as of today. There are numerous changes and I will outline some of the notable ones below.This update will break any saves you currently have, but I have a feeling that's not really an issue lol UIThe UI has been completely redone. The color scheme now aligns with Terra Prime's arid and dusty landscape, to remind you of the kind of planet you're dealing with. ARIA's chat is now moved to a dedicated chat window sitting to the bottom left of your screen. Here, she can give you important notices about your factory. It's important to pay attention to these.Building ShapesI had good intentions with the first iteration of the game where buildings took on a shape similar to how the building in the r…
- Redesign Announcement - 16 April 2026
Hey folks,I wanted to give you an update on the state of the game. It's been about a week since the game has been in early access and in this time I realized the game is not portraying accurately the vision I had in mind for it.Factory games are my favorite genre of games and I have thousands of hours in the popular ones. Through my excitement of sharing my game with you, I was blinded into creating something that, in my opinion, did not live up to what I had in mind. I believe transparency is key and so I am sharing with you some changes that are in the works.BeltsOne of the best parts of factory games is seeing your items move along the belts. There's something beautiful and mesmerizing when it comes to watching rows of belts moving items and various speeds. Because of this, I am adding actual belts into the game. Currently, the belts just run along grid lines and they show the item m…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 16 July 2026 | Demo Update: Planet 2 comes to the demo! | 1838407329255575 |
| 2 | 29 June 2026 | Performance Fixes | 1836506165560757 |
| 3 | 29 June 2026 | Incorrect icons in Bottling Plant | 1836506165560560 |
| 4 | 17 June 2026 | Hotfix: Research rocket and hover tooltip | 1835871199300711 |
| 5 | 19 May 2026 | Hotfix: Research Rocket glyph not updating | 1832700592801791 |
| 6 | 19 May 2026 | Hotfix: Chat log and build menu | 1832700592801386 |
| 7 | 15 May 2026 | Incorrect keyboard shortcuts | 1832700592793127 |
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
