Ironblood news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score67% positive
- Total reviews6
- Release dateApr 23, 2026
- DeveloperJack Wilds
- PublisherJack Wilds
Genres: Indie, RPG, Simulation, Sports, Strategy
Company pages: Developer: Jack WildsPublisher: Jack Wilds
Ironblood Steam news
Ironblood news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- IRONBLOOD Has Been Rebuilt - The Reforged Update - 8 August 2026
Hey everyone,This is not a normal patch.IRONBLOOD has had a complete visual rebuild. The entire interface has been redesigned, every major screen has been reworked, the remaining old artwork is gone, and fights now play out through a completely new combat viewer.Honestly, it feels like a brand new game.The whole game now shares one proper visual identity.Every major interface has been redesigned.New layouts, panels, buttons, typography and screen transitions throughout.Information is clearer without losing the heavy black, iron, blood and gold atmosphere.Character portraits have been reframed and relit across the game.Navigation, stat displays, cards, popups and interaction screens have all had another pass.The remaining placeholder buttons and temporary icons have been removed.Screens now feel like different parts of the same empire instead of separate pieces built at different times.I…
- IRONBLOOD v0.9.4 - 10 July 2026
Hey everyone,Big one this. A whole new card game in the tavern, difficulty options for new runs, a load of new story events, and the download is now about 90% smaller. Full notes below.The Tavern (new)There's a new door on your sidebar called The Tavern. Inside, a stranger is waiting with a deck of cards.It's a full card game. 3x3 board, five cards each, you capture his cards by beating their numbers.Every card is a real fighter from your world. The four numbers on each card come from their actual stats, so a fighter with 94 striking carries a 9 up top. Power is on the right, defense on the bottom, grappling on the left.First visit, he gives you five cards of your own fighters to get you started.Stakes are real. Win and you take one of his cards, fighters from rival houses and the Badlands. Lose and he takes one of yours, and he will absolutely play it against you next time.You can play…
- Ironblood v0.9.2 - Quality of Life & Content Update - 29 April 2026
THE PERFECT TIME TO DIVE IN! Ironblood v0.9.2 - Quality of Life & Content UpdateNew Screens & SystemsBlood Calendar - view all upcoming scheduled events across every house, tabbed layout with fight card previewsWar Council - roster assessment screen showing division health, champion cards, stats, and issues per weight classTeam Photo - division group photos with your champion front and centreTrophy Room - proper backdrop and display for relics/blood metre rewardsWeek Actions screen - shows available actions, flags issues (no event booked, etc.)Starting Guide - walks new players through their roster, tips like "recruit more heavyweights"Interactive title screen - champion portraits flank the logo if you have a save file, ember particles, torch glow effects, video background on New GameFighter ManagementEdit fighter namesBorrow gold from fightersFighter profiles clickable from Rival House…
- 0.9.1 Patch - 24 April 2026
Added scheduled fight info to fighter profilesAdded Quit to Title and Exit Game buttons in SettingsFixed exit buttons not respondingFixed tooltip clipping issues across all screens
- 0.9.1 Patch - 24 April 2026
v0.9.1 Patch Notes - Tooltips - Added hover tooltips across the entire game UI. Stat pills, fighter attributes, sidebar navigation, event builder, scouting levels, and more now explain what they do on hover. - Tooltip rendering fix - Tooltips no longer get clipped by scroll containers. They now render as a top-level overlay so they're always fully visible. - Event scheduling UX - Clearer guidance when building events. The name field now highlights when empty and a hint tells you exactly what's needed before you can schedule. - Game loop guide - First-time players now see a welcome popup on the Sanctum explaining the core weekly loop. An "I Need Help" button lets you reopen it anytime. - Continue button fix - The Continue button on the title screen now correctly shows as active when you have a saved game. - Blurry text fix - Removed all backdrop blur effects that were causing text to ren…
- Ironblood launches into Early Access! - 23 April 2026
The arena is open.Ironblood is finally live on Steam Early Access. This is a moment I've been working toward alone, in evenings and weekends, and I genuinely can't thank you enough for being here for it.v0.90 is a substantial, playable slice of the full vision - but it's Early Access for a reason. There are systems I want to deepen, content I want to expand, and balance decisions I want to make with you rather than in isolation.Why Early AccessI'm a solo developer at my game studio, and the honest truth is that Ironblood will become a better game with your fingerprints on it. Sims live or die on the details, the feel of a fight, the weight of a decision, the moment a favourite gladiator falls. Those details get sharper when real players are the ones testing them.What happens nextRegular updates. Balance patches based on what you report. New content, new systems, and a roadmap shaped by…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 24 April 2026 | 0.9.1 Patch | 1830797770237163 |
| 2 | 24 April 2026 | 0.9.1 Patch | 1830797770235777 |
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