SPSTEAMPULSELIVE ANALYTICS
Parting Shadows

Parting Shadows Steam news

Blake Wunderle | Apr 23, 2026 | game

Released

0players observed · 25 September 2026 - 19:37:13 UTC

IndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Parting Shadows news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews2
  • Release dateApr 23, 2026
  • DeveloperBlake Wunderle
  • PublisherWunderelf Studios

Genres: Indie, RPG

Company pages: Developer: Blake WunderlePublisher: Wunderelf Studios

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Parting Shadows Steam news

Parting Shadows news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Parting Shadows - Save System Improvements & Balance Pass - 4 July 2026

    Save System Town stop auto-save with mid-phase resume - The game now auto-saves when entering a town stop and after each phase (upgrades, equipment, ultimates). Loading a town stop save resumes at the exact phase you left off instead of restarting the town. Defeat "Load Last Save" fix - Now correctly loads the most recent autosave (with your upgrades) instead of a stale manual save from session start. Town stop upgrade preservation - Auto-save after town stop ensures class upgrades aren't lost if you lose the next battle. Balance Defense/dodge buffs strengthened - Minimum buff delta raised from 1 to 2; defense abilities now give meaningful stat increases instead of invisible +1 bumps. Gold economy improved - Gold drops increased ~60% and premium shop prices reduced so shops are relevant before endgame. Full balance pass across all tiers and stories - All T1 and T2 battles retuned to hit…

  • Parting Shadows - Update Difficulty Settings - 11 June 2026

    Parting Shadows - Update Difficulty Settings Choose your challenge at the start of each run: Easy - Reduced enemy stats for a relaxed story experience Normal - The standard balanced experience Hard - Boosted enemy stats across the board for veteran players Balance Fixed a bug where enemies would focus the same character and over-stack buffs and debuffs Full rebalance across all 80 battles, all classes, and all three difficulty tiers to account for the fix Bug Fixes Fixed mouse scroll wheel accidentally skipping dialogue text Improved tutorial tips for new players

  • Parting Shadows Update - May 15 2025 - 15 May 2026

    Equipment Permanent equipment system with 3 gear slots per character Equipment upgrades available at town stops as your party progresses Each piece provides stat bonuses that grow with upgrades Ultimate Abilities 68 unique ultimate abilities across all 34 Tier 2 classes Ultimates charge during battle and unleash powerful effects when ready Select your ultimate at a new town stop phase after reaching Tier 2 AI and auto-battle support ultimate usage Balance Full T1 and T2 class rebalance to tighten win rate spread across all 56 classes Enemy retune across all 3 stories to account for items, equipment, and ultimate power Per-class ultimate charge costs tuned to usage targets

  • Parting Shadows - Build Notes (May 1, 2026) - 2 May 2026

    New: Item & Gold System Defeated enemies now drop items or gold after battle using an escalating pity timer Beasts and monsters drop consumable items; humanoids and bandits drop gold Items can be used during battle as a turn action (no MP cost, consumes the item) Inventory holds up to 5 items, forcing tactical rotation decisions Gold accumulates and is spent at town stop shops Loot overlay shows drops after each victory with discard UI when inventory is full Inventory and gold persist across save/load New: Town Stop Shops 11 town stops across all 3 stories now have shops New rest stop added: S2_CoastalCamp (Story 2, post-Act III) New: Enemy Item AI Enemies can carry and use items in battle Enemy AI updated to account for item usage New: Multiplayer Mirrors Non-active players now see a disabled read-only view of shops, upgrades, and class selection instead of a generic waiting screen Foc…

  • Fixed music volume slider not adjusting volume during gameplay - 23 April 2026

    Fixed music volume slider not adjusting volume during gameplay

Patch notes and updates

S.noRelease datePatch nameGID number
14 July 2026Parting Shadows - Save System Improvements & Balance Pass1836506165571704
211 June 2026Parting Shadows - Update Difficulty Settings1835236783559242
315 May 2026Parting Shadows Update - May 15 20251832700592792850
42 May 2026Parting Shadows - Build Notes (May 1, 2026)1831432155573092
523 April 2026Fixed music volume slider not adjusting volume during gameplay1830797770233837

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