Overview
Age of Gods comes from Aegis LLC and is published by Aegis LLC. Steam currently lists it for May 1, 2026, so SteamPulse focuses the page on launch metadata, followers, regional audience, and store setup rather than unreleased player counters.
Store reviews and relationship
Age of Gods has not launched yet, so player observations, tracked peak, and monthly player history are intentionally hidden. The early signals worth reading are followers, regional audience mix, wishlist age, library-size patterns, and official launch updates.
Language and system requirements
Age of Gods is available in 1 languages including:
3 regional rating boards including dejus, steam germany, and igrs
| Platform | Type | OS | Processor | Memory | Graphics | Storage |
|---|---|---|---|---|---|---|
| Windows | Minimum | Not listed | Dual-core CPU (e.g. Intel Core i3 or AMD equivalent), ~2.0 GHz | 8 GB RAM | DirectX 11–compatible GPU (integrated graphics from the last ~8–10 years are usually enough for 2D.) | 700 MB available space |
| Windows | Recommended | Windows 10/11 (64-bit) | Quad-core CPU (e.g. Intel Core i5 / AMD Ryzen 5 or better) | 16 GB RAM | DirectX 11–compatible GPU with 2 GB VRAM (or modern integrated graphics, e.g. Iris Xe) | 700 MB available space |
| macOS | Minimum | macOS 11 (Big Sur) or later [confirm against Unity 6 Player “minimum macOS” in Editor; bump to 12+ if your build requires it] | Apple Silicon or Intel | 6 GB RAM | Metal-capable GPU (standard on supported Macs) | 700 MB available space |
| macOS | Recommended | Latest supported macOS | Dual-core ~2.0 GHz | 16 GB RAM | Vulkan/OpenGL-capable driver stack (distro-dependent) | 700 MB available space |
| Linux | Minimum | 64-bit Linux (e.g. Ubuntu 20.04+) | Dual-core ~2.0 GHz | 8 GB RAM | Vulkan/OpenGL-capable driver stack (distro-dependent) | 700 MB available space |
| Linux | Recommended | Not listed | Quad-core | 16 GB RAM | Not listed | 700 MB available space |
Recommendations and store value
Age of Gods currently has recommendation data pending, while regional audience and wishlist signals can still show who is following the release before launch. Twitch and unit-sales metrics become meaningful only after the game is public.
