SPSTEAMPULSELIVE ANALYTICS
Primus

Primus Steam metadata

Ethan Clarke | Aug 12, 2026 | game

Released

0players observed · 23 September 2026 - 21:38:29 UTC

IndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Primus metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateAug 12, 2026
  • DeveloperEthan Clarke
  • PublisherStone & Steel

Genres: Indie, RPG

Company pages: Developer: Ethan ClarkePublisher: Stone & Steel

Top Steam chartsTop 100 gamesGame directorySteam Store page

Primus Steam metadata

Primus metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4546430/metadata
Steam Storehttps://store.steampowered.com/app/4546430/
Steam Communityhttps://steamcommunity.com/app/4546430
PCGamingWiki search
IGDB searchSearch IGDB for Primus

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

$4.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Custom Volume Controls, Adjustable Difficulty, #category_playable_at_your_own_pace, Playable without Timed Input

Achievements

10

Platform releases
  • Steam 30 September 2026

Latest Steam announcements

  • 13/09/2026 Patch Notes - 13 September 2026

    Hey Guys,Have done a few fixes more around game display based on feedback: - Added more display options to settings- Full screen, windowed and a variety of screen sizes- Cleaned up a few bits of UI that were in bad positions If you notice any issues you run into, let me know so I can fix them,Cheers,Ethan.

  • Primus #20: Every 10 Ranks, You Have to Defeat Them - 1 August 2026

    Hey Guys,This week I worked on all the 10 Gatekeeper Challenges that are within the full game. Making combat stances, abilities, passives and ensuring each Gatekeeper fight feels uniquely different. Here's how it went:If you’d like to support the game, wishlist the game and support me on YouTube:👉 Primus👉 My Game Dev YouTube👉 My WebsiteThanks again for checking this out.I’m looking forward to sharing progress with you each week as I work toward the full game release!– Ethan

  • Primus #19: Here’s My Gladiator Game After 4 Months - 25 July 2026

    Hey guys,This week I fell ill but wanted to use this as an opportunity to show you more of what the game looks like so you've got a better idea for where we are at.Here's more on this:If you’d like to support the game, wishlist the game and support me on YouTube:👉 Primus👉 My Game Dev YouTube👉 My WebsiteThanks again for checking this out.I’m looking forward to sharing progress with you each week as I work toward the full game release!– Ethan

  • Primus #18: Gladiator Expeditions, The Arena Announcer & Animations - 18 July 2026

    Hey Guys,This week was spent working on the gladiator expedition map, improving the visuals, the generation and more. I also added the arena announcer voice overs as well as beginning to work on idle animations for gladiators.Here's how it went:If you’d like to support the game, wishlist the game and support me on YouTube:👉 Primus👉 My Game Dev YouTube👉 My WebsiteThanks again for checking this out.I’m looking forward to sharing progress with you each week as I work toward the full game release!– Ethan

  • Primus #17: Fixing My Biggest Bugs In Primus Yet - 11 July 2026

    Hey guys, This week we had a few major bugs to fix, from my entire game looking visually crushed to the screen being too zoomed in. I was able to fix most of them but 1 still remains. I plan to release the demo this week as long as I can find a solution to this issue in time.Here's how it went: If you’d like to support the game, wishlist the game and support me on YouTube:👉 Primus👉 My Game Dev YouTube👉 My WebsiteThanks again for checking this out.I’m looking forward to sharing progress with you each week as I work toward the full game release!– Ethan

  • Primus #16: Demo Approved - The Push For The Release - 4 July 2026

    Hey guys,With the demo approved (third time lucky) we're nearing the point of the demo release. The demo release will likely get pushed till next week but I aim to get the demo trailer out tomorrow. I share more in the video below:If you’d like to support the game, wishlist the game and support me on YouTube:👉 Primus👉 My Game Dev YouTube👉 My WebsiteThanks again for checking this out.I’m looking forward to sharing progress with you each week as I work toward the full game release!– Ethan

  • Primus #15: Building the Dungeon for My Gladiator Game - 27 June 2026

    Hey guys,This week I focused on adding the Dungeon Crawler aspect to Primus. As it felt the game was more of constant fights and recovery rather than a dungeon.I also worked on putting in tutorials and fixing various issues along the way, here's how it went:If you’d like to support the game, wishlist the game and support me on YouTube:👉 Primus👉 My Game Dev YouTube👉 My WebsiteThanks again for checking this out.I’m looking forward to sharing progress with you each week as I work toward the full game release!– Ethan

  • Primus #14: UI Overhaul With Chat GPT To Polish My Game - 20 June 2026

    Hey guys,This week we did some nice UI polishing, focusing on making the game visuals feel more gladiator-themed.Where I had Chat GPT make the HUD images based off the screenshots I gave it to then put into my game.Here's how it went:If you’d like to support the game, wishlist the game and support me on YouTube:👉 Primus👉 My Game Dev YouTube👉 My WebsiteThanks again for checking this out.I’m looking forward to sharing progress with you each week as I work toward the full game release!– Ethan

  • Primus #13: Primus Didn’t Make The Steam Fest. But That’s Fine - 13 June 2026

    Hey guys,So unfortunately the Primus demo won't be out in time for the Steam Fest, and will likely take another week or so to get out.However this isn't an entire loss for a few reasons I discuss in my latest devlog:If you’d like to support the game, wishlist the game and support me on YouTube:👉 Primus👉 My Game Dev YouTube👉 My WebsiteThanks again for checking this out.I’m looking forward to sharing progress with you each week as I work toward the full game release!– Ethan

  • Primus #12: I Have 9 Days To Fix My Failed Steam Demo - 6 June 2026

    Hey guys,Was a bit of an adventurous week with progress.The game demo didn't get approvedThe combat is still having issuesWe only have 9 days to get this fixed in time for the steam festMaybe I've bitten off more than I can chew by trying to get this demo out in time, but I talk more about the situation in my recent devlog below:If you’d like to support the game, wishlist the game and support me on YouTube:👉 Primus👉 My Game Dev YouTube👉 My WebsiteThanks again for checking this out.I’m looking forward to sharing progress with you each week as I work toward the full game release!– Ethan

  • Primus #11: I’ve Spent 160 Hours Building a Gladiator Dungeon Crawler - 30 May 2026

    Hey guys,So, we are officially about two weeks away from needing the demo ready for Steam Next Fest, and it’s honestly terrifying trying to turn a bunch of separate systems into something you can actually play.In this devlog, you’ll see:The Combat Stasis: Combat technically worked, but it felt way too static and visually failed to sell the intense vibe of gladiators attacking and defending.New Stances & Core Loops: Built out unique combat stance sprites (inspired by Darkest Dungeon) so gladiators actually shift poses for different abilities, redesigned the action icons, and mapped out the gatekeeper boss progression.🎥 Watch the full Devlog #11 here:If you’d like to support the game, wishlist the game and support me on YouTube:👉 Primus👉 My Game Dev YouTube👉 My WebsiteThanks again for checking this out.I’m looking forward to sharing progress with you each week as I work toward the ful…

  • Primus Devlog #10: AI Bloated My Gladiator Game. So I Simplified It - 23 May 2026

    Hey guys,So, I accidentally bloated my gladiator game with too many AI-generated systems, completely lost the core vision, and had to spend the week aggressively deleting my own features to save the game before the demo deadline.In this devlog, you’ll see:The Trap of AI Feature Creep: How easy it was to use AI to spin up half-baked mechanics, like historical festivals and complex house management, until the game stopped feeling like a game and just became a massive pile of ideas.The Great Project Purge: Stripping the game back down to its brutal gladiator dungeon crawler roots, cleaning out the fluff, and preparing the ranking loop and gatekeeper bosses (like a war elephant with archers) for the upcoming Steamfest demo.Progress by Destruction: The ironic realization that the most productive week of development I've had lately involved writing absolutely zero new features and instead mas…

  • Steam Deck Compatibility - 20 May 2026

    Steam Deck CompatibilityPrimus is not steam deck supported.The game is designed primarily for Windows PC. For the best experience, I recommend playing on Windows PC.Cheers,Ethan.

  • Primus Devlog #9: Hitting My Biggest Roadblock Yet - 16 May 2026

    Hey guys,So, we hit our biggest roadblock yet. It turns out that building features super fast with AI tools can backfire, leaving the project buried under a mountain of half-finished systems and loose ends right as the demo submission deadline looms less than three weeks away.In this devlog, you’ll see:The Trap of "AI Clutter": Dealing with massive feature creep and realizing that just because tools like Cursor let you build something quickly, doesn't mean you should.Scoping the Demo Scene-by-Scene: Aggressively deleting, merging, and simplifying code to lock down a tight core gameplay loop featuring the first two gatekeeper bosses.Desperate Miro Board Sketching: Resorting to drawing terrible, incoherent sketches on a digital whiteboard just to find an ounce of clarity when the Trello board stopped helping.If you’d like to support the game, wishlist the game and support me on YouTube:👉…

  • Primus Devlog #8: The Game Is Finally Taking Shape - 9 May 2026

    Hey guys,So, we’ve reached that "weird stage" where all the individual pieces of the game, the combat, the arena, the festivals, finally exist, but they don't quite fit together perfectly yet. This week was all about the "clean up" to make sure everything actually feels intentional.In this devlog, you’ll see:The UI Struggle: Realizing the old HUD was way too crowded and chaotic (a recurring ghost from my first game) which made the management systems feel way more complicated than they actually are.A Massive Polish Pass: Redesigning the HUD to be compact and readable (inspired by Darkest Dungeon) and pivoting the game’s direction away from a "dungeon crawler" into a more authentic, political "Gladiator Simulator."The Unexpected Pivot: Admitting that the dungeon crawler mechanics I’d been forcing into the game just didn't fit the gladiator vibe, and decided to scrap them entirely just 3 w…

  • Primus Devlog #7: Creating 27 Head Of House Individuals To Lead Your Faction - 2 May 2026

    Hey guys,So, trying to make nine different factions feel like more than just palette-swapped rivals has been the mountain to climb this week, turns out giving a world "soul" requires a lot of image making and 27 very opinionated leaders.In this devlog, you’ll see:The Struggle for Identity: Moving past basic stat buffs to ensure every faction feels alive. It’s one thing to give a faction a different color; it’s another to build unique politics, styles, and AI behaviors that actually make them feel like dangerous rivals.The Head of House System: I’ve built out 27 unique Head of House individuals (three for each of the nine factions). Each leader comes with two unique passive traits and a "Decree"—an active ability that can change the tide of combat, like the Gilded Hand using money to manipulate the crowd or the Iron Vanguard using raw martial buffs.The Art of the Deal (and the Insult): I…

  • Primus Devlog #6: Adding Roman Festivals & Tours - 25 April 2026

    Hey guys,So, I hit a massive mental roadblock for about four days this week, leaving me completely stuck on where to take the game until a deep dive into Roman history opened up a whole new path for the gameplay loop.In this devlog, you’ll see:The Mental Wall: Overcoming a multi-day creative slump and deciding to scrap annoying percentage-based RNG in favor of travel events where the player has definitive control over the outcome.Festivals & Rivalries: The implementation of a new "touring" system where you travel to festivals, manage a morning-to-night cycle of preparation and hype, and navigate complex political alliances (or betrayals) with eight rival factions.The Rockstar Life: My discovery that Roman gladiators essentially went on touring circuits like modern athletes, dealing with everything from noble invitations to getting sick or ambushed on the road.🎥 Watch the full Devlog #6…

  • Primus Devlog #5: Releasing 11 Animals Into My Game To Cause Mayhem - 18 April 2026

    Hey guys,So, I’ve been diving deep into Roman history, well, asking Gemini about it, to figure out exactly how many toothy, clawed beasts I can legally (and technically) cram into a tile-based arena.In this devlog, you’ll see:The Great Ability Overhaul: Realizing that moving to tile-based combat means I have to go back and rewrite almost every gladiator ability and passive I’ve already built so they actually play nice with the new movement system.Release the Beasts: I’ve added 11 different animals including lions, tigers, and even elephants with archer towers. I also implemented a new crowd event system where the audience can randomly decide to "Release the Beast" mid-match to spice things up.The Glitchy Gate: I tried using AI video generation to create cinematic animal entrances. The lion looked great, but the way the arena gate opened was so physically "weird" and broken that I’m stil…

Patch notes and updates

S.noRelease datePatch nameGID number
113 September 202613/09/2026 Patch Notes1843481262699448

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4546430
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateAug 12, 2026
DeveloperEthan Clarke
PublisherStone & Steel
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
Achievements10
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/4546430/

Short description

Build your Ludus, master high-stakes turn-based combat and survive a brutal 100-rank climb to reach the top in this Gladiator Management RPG.

About this game

Primus is a brutal Roman gladiator expedition crawler where you build a Ludus, command fighters through deadly arena circuits, and climb the ranks toward the title of Primus . Inspired by Darkest Dungeon , it combines formation-based combat and lasting consequences with crowd-driven battles, faction choices, and Ludus management. Choose Your Faction Choose from nine playable factions, each offering a unique bonus that supports a different style of play. Then select your Head of House, whose traits provide an additional strategic advantage to your gladiator school. Combine faction and leadership bonuses to shape your Ludus, define your playstyle, and crush your rivals. Train Your Fighters Recruit gladiators to fight, perform, and earn glory before the crowd. Build a roster containing classes ranging from heavily armoured Murmillos to agile Retiarii. Each class has its own abilities, passive effects, strengths, and weaknesses. Choose the right fighters, develop their equipment, and create the perfect formation for the challenges ahead. Appease the Crowd Defeating the enemy is only part of the spectacle. Winning over the crowd can be just as important. Throughout combat, the crowd may support or punish either side. Their reactions can grant healing and powerful buffs, inflict damage and debilitating effects, or completely shift the momentum of battle. Build Hype through combat and across each circuit to increase the chances of the crowd backing your Ludus when it matters most. Rise to the Top The path to Primus is yours to take. Complete expeditions to Arenas, each containing battles, events, risks, and rewards. Survive the challenge and return to your Ludus stronger, wealthier, and closer to the top of the rankings. Standing in your way are powerful Gatekeeper Bosses. These deadly opponents prevent your Ludus from advancing until they are defeated, ranging from giant Murmillos to armoured war elephants. Fall against a Gatekeeper and your Ludus may lose rank, so prepare your fighters before entering the arena. Core Features Branching Arena Circuits - Choose your route through battles, events, recovery opportunities, and escalating risks. Formation-Based Gladiato…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
68Custom Volume Controls
78Adjustable Difficulty
80#category_playable_at_your_own_pace
74Playable without Timed Input
79Save Anytime
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência
steam germany16Drastische Gewalt
igrs18Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Primus's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Primus's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Primus at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$4.99$4.99No discountSteam Store

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