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Stay Close Steam news

Blind Bird | Oct 14, 2016 | game

Released

0players observed · 25 September 2026 - 08:12:23 UTC

ActionAdventureIndieHorrorCo-opSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak14
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score62% positive

Stay Close news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak14
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score62% positive
  • Total reviews1,921
  • Release dateOct 14, 2016
  • DeveloperBlind Bird
  • PublisherBlind Bird

Genres: Action, Adventure, Indie

Company pages: Developer: Blind BirdPublisher: Blind Bird

Top Steam chartsTop 100 gamesGame directorySteam Store page

Stay Close Steam news

Stay Close news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Complete sound/audio rework. - 27 January 2022

    A surprise update for our adorable residents. Reworked the audio/sound completely from scratch to give the game a new atmosphere. On the other hand, there were few bugs and crash related issues addressed as well. Want to thank to all the people who reached out to me, and share their excitement about the game, questions and positive messages! You're the best and I'm utterly glad you've had a great time. Thank you.

  • Complete sound rework - 27 January 2022

    - Complete sound rework. - Bug Fixes

  • We actually made it! Patch is LIVE - 30 June 2017

    That was close, we've made it on time! All the work on Stay Close and Testing were just finalized minutes ago! That wouldn't be possible without the contribution of our new programmer who managed to finish all the tasks! Stay Close is much more optimized now! Loads 2-3 times faster than before, as well as lot of minor bugs were eliminated. Previously stated in the announcement before there was a lot of changes, including new A.I and level design. The patch is a big deal, because provides us a really good foundation to build and implement more to the game without worrying the issues will stack. Hope you'll enjoy it! I can't wait to stalk new videos on YouTube and Twitch! Next patch will include new animations, sounds and maybe expanded level design. Great Summer, residents!

  • We actually made it! Patch is LIVE - 30 June 2017

    That was close, we've made it on time! All the work on Stay Close and Testing were just finalized minutes ago! That wouldn't be possible without the contribution of our new programmer who managed to finish all the tasks! Stay Close is much more optimized now! Loads 2-3 times faster than before, as well as lot of minor bugs were eliminated. Previously stated in the announcement before there was a lot of changes, including new A.I and level design. The patch is a big deal, because provides us a really good foundation to build and implement more to the game without worrying the issues will stack. Hope you'll enjoy it! I can't wait to stalk new videos on YouTube and Twitch! Next patch will include new animations, sounds and maybe expanded level design. Great Summer, residents!

  • Incoming patch - Next Week (End of June) - 23 June 2017

    Hello residents, The game will be patched very soon, including a lot of changes. ~ Graphics improvements ~ New Monster A.I ~ Level Design Improvements/Changes ~ Secret Event ~ German Translation ~ Many minor fixes Please note the patch could be unstable for a while due to the rapid changes. Please report any bugs and expect hotfixes! (we gonna try make it as stable till then). Happy Steam Summer Sale!

  • Incoming patch - Next Week (End of June) - 23 June 2017

    Hello residents, The game will be patched very soon, including a lot of changes. ~ Graphics improvements ~ New Monster A.I ~ Level Design Improvements/Changes ~ Secret Event ~ German Translation ~ Many minor fixes Please note the patch could be unstable for a while due to the rapid changes. Please report any bugs and expect hotfixes! (we gonna try make it as stable till then). Happy Steam Summer Sale!

  • Patchnotes for 1.05.5 - 3 December 2016

    Misc: - Added a connection status window when connecting to a game - Fixed a bug where the client could get stuck on the loading screen if the connection fails - Fixed a bug where the input gets broken when opening the ingame menu while a note is on screen - Fixed the possibilty of messages getting stuck on screen ("It's not wise to go further", etc.) - Fixed the field of view option, working now. (40 to 120, 80-90 recommended) - Fixed the chat window is stuck on the screen if the player dies while chatting - Changed the flashlight to turn off when starting a dialog with cyrus and when reading a note

  • Patchnotes for 1.05.5 - 3 December 2016

    Misc: - Added a connection status window when connecting to a game - Fixed a bug where the client could get stuck on the loading screen if the connection fails - Fixed a bug where the input gets broken when opening the ingame menu while a note is on screen - Fixed the possibilty of messages getting stuck on screen ("It's not wise to go further", etc.) - Fixed the field of view option, working now. (40 to 120, 80-90 recommended) - Fixed the chat window is stuck on the screen if the player dies while chatting - Changed the flashlight to turn off when starting a dialog with cyrus and when reading a note

  • Patchnotes for 1.05.4.2 - 25 November 2016

    Misc: - Fix: Critical bug where a player could get a disconnect or get stuck after death Map: - Fix: Fool message at the end of the city was not visible --------- We're sorry for the delay of this patch, took some time to recreate and fix the disconnect issue. Please note that there could be some visual problems for the connected player at the first few seconds of the game, but they're gone as soon as the game is starting. With the critical bug fixed, we are working on patches to fix the smaller bugs - releasing in the upcoming days! If you experience any bugs, feel free to report them in our forum. Thank you!

  • Patchnotes for 1.05.4.2 - 25 November 2016

    Misc: - Fix: Critical bug where a player could get a disconnect or get stuck after death Map: - Fix: Fool message at the end of the city was not visible --------- We're sorry for the delay of this patch, took some time to recreate and fix the disconnect issue. Please note that there could be some visual problems for the connected player at the first few seconds of the game, but they're gone as soon as the game is starting. With the critical bug fixed, we are working on patches to fix the smaller bugs - releasing in the upcoming days! If you experience any bugs, feel free to report them in our forum. Thank you!

  • Patchnotes for 1.05.4 - 7 November 2016

    Misc: - Add: Server browser to play with non-friendlist players - Add: Host game options & Lan option - Change: Main menu redone - Change: Seamless map travel to hardtravel, should avoid "frozen" connected players - Fix: Number of allowed player connections World: - Fix: "Hole" in Subway (Thanks Wade & Patrick) - Fix: Some decals adjusted - Fix: Exploit to skip the park - Fix: "Hole" in End City - Fix: "Fool" objective gets easier triggered

  • Patchnotes for 1.05.4 - 7 November 2016

    Misc: - Add: Server browser to play with non-friendlist players - Add: Host game options & Lan option - Change: Main menu redone - Change: Seamless map travel to hardtravel, should avoid "frozen" connected players - Fix: Number of allowed player connections World: - Fix: "Hole" in Subway (Thanks Wade & Patrick) - Fix: Some decals adjusted - Fix: Exploit to skip the park - Fix: "Hole" in End City - Fix: "Fool" objective gets easier triggered

  • Last 2 minutes on -34% - 1 November 2016

    store.steampowered.com/app/455120

  • Happy Halloween & Last 24 hours discount! - 31 October 2016

    Happy Halloween to all of you! Be sure to grab the game on discount and share the spooks to your friends while you can. Only 24 hours with -34% discount left! Have a great halloween, Stay Close team

  • Happy Halloween & Last 24 hours discount! - 31 October 2016

    Happy Halloween to all of you! Be sure to grab the game on discount and share the spooks to your friends while you can. Only 24 hours with -34% discount left! Have a great halloween, Stay Close team

  • Patchnotes for 1.05.3 - 30 October 2016

    Misc: - Changed the level loading handling, should fix the "timeout" and "not responding" issues - Prepared the game for localizations Player: - Fix: Player step height reduced - Fix: Player flashlight adjusted - Adjusted networking settings, should make it less laggy on a bad connection World: - Fix: Savegame in saferoom was smaller than the room

  • Patchnotes for 1.05.3 - 30 October 2016

    Misc: - Changed the level loading handling, should fix the "timeout" and "not responding" issues - Prepared the game for localizations Player: - Fix: Player step height reduced - Fix: Player flashlight adjusted - Adjusted networking settings, should make it less laggy on a bad connection World: - Fix: Savegame in saferoom was smaller than the room

  • Last Call 15 Minutes Left on $5.93! - 21 October 2016

    In less than 15 minutes we make our first week of release, thanks to everyone! store.steampowered.com/app/455120/

  • Patchnotes for 1.05.2 - 21 October 2016

    Patchnotes for 1.05.2 AI: - Adjusted the AIs in the end of the city to reduce the difficulty - Removed some creepers Misc: - Fix: Increased background alpha for notes so it's easier to read when the flashlight is on - Fix: Removed a mistaken "Cyrus: " in a dialog line World: - Fix: Stuck at couch in safe room - Fix: Missing collision on a wall where you could fall through the map Player: - Fix: Slightly increased the player collision, should avoid seeing through walls

  • Patchnotes for 1.05.2 - 21 October 2016

    Patchnotes for 1.05.2 AI: - Adjusted the AIs in the end of the city to reduce the difficulty - Removed some creepers Misc: - Fix: Increased background alpha for notes so it's easier to read when the flashlight is on - Fix: Removed a mistaken "Cyrus: " in a dialog line World: - Fix: Stuck at couch in safe room - Fix: Missing collision on a wall where you could fall through the map Player: - Fix: Slightly increased the player collision, should avoid seeing through walls

Patch notes and updates

S.noRelease datePatch nameGID number
127 January 2022Complete sound rework4237326104320111522
230 June 2017We actually made it! Patch is LIVE4249665521684311786
323 June 2017Incoming patch - Next Week (End of June)4249665521684311909
43 December 2016Patchnotes for 1.05.591592053112843450
53 December 2016Patchnotes for 1.05.54249665521684312006
625 November 2016Patchnotes for 1.05.4.291591419814161644
725 November 2016Patchnotes for 1.05.4.24249665521684312126
87 November 2016Patchnotes for 1.05.44249665521684312250
97 November 2016Patchnotes for 1.05.4182787402056120332
1030 October 2016Patchnotes for 1.05.34249665521684312479
1130 October 2016Patchnotes for 1.05.3212060165300748862
1221 October 2016Patchnotes for 1.05.24249665521684312583
1321 October 2016Patchnotes for 1.05.2234577531166187505
1420 October 2016Patchnotes 1.054249665521684312699
1520 October 2016Patchnotes 1.05234577531161486043
1625 August 2016Why we don't release the game?4249665521684313302

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