Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4554350 |
| Live current players | 0 |
| SteamPulse tracked peak | 1 |
| Live count (today's peak floor) | 0 |
| Price | $11.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $11.99 |
| Current price USD | $11.99 |
| Release date | Apr 14, 2026 |
| Developer | AOSHIMAN |
| Publisher | AOSHIMAN |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/4554350/ |
Short description
Game Overview Dive into "B2" as Officer Rokkaku to unlock the "ADA" prototype. Reach 100F to defeat the Guardian! Choose from 3 doors with random stats to build your power. With random gear and traps, every run is unique. Use logic and luck to climb!
About this game
Game Overview "Your choices will rewrite your reality." A grueling cyber-labyrinth spanning 100 floors. Your only lifelines are the random enhancements found beyond each door and your own resource management. Conquer luck with pure strategy in this definitive roguelike experience. To unlock the functions of the BMI-type investigative support prototype "ADA," investigator Mutsumi Rokkaku dives into the virtual world "B2." Plunging into a massive maze without equipment or pre-set abilities, Mutsumi’s journey is truly that of a "Rising Fool." Gameplay This title is a floor-based roguelike where your goal is to conquer 100 levels. In each floor, players must choose one of "Three Doors" to progress through combat and events. Combat is turn-based, where you select from "Quick, Buster, and Counter" to face enemies. The affinity between these choices, your stats, and limited ST management determine the outcome. ST is consumed for everything—exploration, combat, and skill usage. Deciding when to fight and when to evade is critical. If you are defeated or your ST is depleted, it is Game Over, and you must restart from the 1st floor. "Select Door → Combat/Event → Power-up → Next Floor" Repeat this cycle to defeat the Guardian at the 100th floor. The game is primarily played using mouse-driven selection . Key Systems 1. Tactical Triangle: The 3-Way Psychological Battle Combat is built on a "Rock-Paper-Scissors" structure: Quick, Buster, and Counter. Quick seals Counters. Buster crushes Quicks. Counter parries Busters. When affinities are tied, the outcome is determined by your Breakthrough Power stat. If Breakthrough Power is also equal, fate is left to chance. 2. Extreme "ST (Stamina) Management" Every action—Growth, Combat, and Skill Usage—requires a shared resource: ST. The Cost of Combat: ST is consumed for every single action. The longer a battle drags on, the harder it becomes to continue your exploration. The Weight of Gear: Powerful equipment increases your ST Cost per action. Will you choose heavy armor for a quick decimation of foes, or light gear for a war of attrition? Your build's direction determines your survival. 3. Exploration Skills: Devour…
Supported languages
Japanese, English
