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Wandsmith

Wandsmith Steam news

Spellshock | Apr 13, 2026 | game

Released

0players observed · 25 September 2026 - 10:54:18 UTC

ActionEarly AccessSteam Store

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Wandsmith news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateApr 13, 2026
  • DeveloperSpellshock
  • PublisherSpellshock

Genres: Action, Early Access

Company pages: Developer: SpellshockPublisher: Spellshock

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Wandsmith Steam news

Wandsmith news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • v0.1.3 - Castle generation improvements, bug fixes - 24 September 2026

    - fixed some component combinations not working - hopefully fixed some issues with enemies not dying to fast firing wands - big changes to the castle generation, including circular stairways, more interactables and a nicer biome

  • v0.1.2 - QoL Updates, Combat improvements, Castle upgrades - 23 September 2026

    - fire damage applied to you is only tracked under damage received now, not damage dealt - player damage multiplier now also applies to melee attacks - you can now see the wand's type and stats when hovering over it on the ground - wands on a staff are now properly handled when bulk picking up the staff - shift click works properly on staff edit screen - wand preview now includes projectile type, status effect and wand tier - staff preview now includes staff stats and more of the wand stats - enemies only attack when they can actually see you - improved aiming, it won't behave weirdly near walls now - tweaked player movement to be a little smoother - staff melee wands behave better - added loot all button to chests - added all component combinations to the glossary - enemy melee chargeup disappears when they die - fixed a bug with rock projectiles not doing crit damage - projectile will…

  • v0.1.1 - Save game bug fixes - 18 September 2026

    - lots of save game improvements (door positions, carpet colours, chests, enemies)- fixed a bug where you can fight the same boss twice, or not get the next level item- you now only get chest rewards after defeating the group of enemies

  • v0.1.0 - Gameplay overhaul - 16 September 2026

    - added melee - added Shield ability - revamped dash and jump to feel a bit better - changed overall level design - fixed damage numbers - added crit chance and crit damage stats - various bug fixes with save games/combat - changed the way component combinations work - health/mana/coin pickups will now gravitate toward you

  • v0.0.9 - Castle design upgrades - 1 July 2026

    - changed the biome design, added some landscape decorations. Also updated the main menu biome - improved castle interior and exterior design - made it a little more obvious which inventories each slot type can go in. work in progress

  • v0.0.8 - Staff editing, UI overhaul - 11 June 2026

    - added components that alter the shape of projectile cast patterns. also a way to cast more than one at a time - main menu has a fancy new look - ongoing save game fixes (fixed run stats only being for the current level) - fixed enemy health bars not displaying properly - added an interactable that lets you edit staves - UI changes (more info when hovering over wands/stats/perks, better UI styling)

  • v0.0.7 - Projectile enhancements, UI updates - 20 May 2026

    - various minor UI changes (fixed settings in main menu, fixed focus issues, added quick info panel to HUD) - tweaked homing projectile behaviour - changed wand bar scrolling behaviour in HUD - added particles to wand cast and projectile trail - improved wand slot display so it's even easier to tell what they do - added a perk that gives you more inventory space - more save game bug fixes. ongoing. - fixed staff in chests spawned by the interact key

  • v0.0.6 - Optimisations, QoL Changes - 5 May 2026

    - added better models for chests, interactables and wands - updated wand models, colours and icons to make it easier to tell what it does - added an animation for opening/closing the inventory screen - improved wand pickup (you can pick things up as long as you're aiming close to it) - you can group all wands/items in an area by holding down the interact key - tweaked save game structure in the backend, it should now be a lot more robust (especially for wands/items dropped on the ground) - lots of performance optimisation - UI improvements (loading/saving indicators, better transition animations)

  • v0.0.5 - Castle & Inventory changes - 26 April 2026

    - changed some castle textures, also added better lighting inside the rooms - tweaked some perk/hilt stats to balance them - you can now drag and drop between inventories - castle entrances/exits are better, they also have internal doors - perk boxes work properly when saving

  • v0.0.4 Update - 22 April 2026

    - added sort button on loot screen - tweaked inventory layout a little more - updated loot UI layout - fixed enemies not spawning correctly when loading the game

  • v0.0.3 - Wand edit screen change - 21 April 2026

    Just a minor update with a change to the wand edit screen layout.

  • v0.0.2 - Bug fixes, general improvements, texture overhaul - 20 April 2026

    - improved layout of stairs in castles, they also no longer spawn without a light - fixed players and enemies not being able to walk through castle doors - fixed keybind settings UI duplication - added physics to interactables so they don't just hover in the air - fixed enemies spawning on top of chests (mostly) - added coins that are earned after each run (these will be used in future updates) - changed most castle/landscape textures - piercing no longer works through walls - added more information to the Help menu - removed the 'dungeon crawler' tag in Steam - prevented character falling off the map - fixed some issues with save games not saving properly - added homing component - fixed some inventory bugs

  • v0.0.1 Release Notes - 11 April 2026

    v0.0.1 Release NotesFixed enemies not saving properlyPerformance optimisations

Patch notes and updates

S.noRelease datePatch nameGID number
118 September 2026v0.1.1 - Save game bug fixes1844115010494086
216 September 2026v0.1.0 - Gameplay overhaul1844115010488689
31 July 2026v0.0.9 - Castle design upgrades1836506165564777
411 June 2026v0.0.8 - Staff editing, UI overhaul1835236783559202
520 May 2026v0.0.7 - Projectile enhancements, UI updates1833334318565147
65 May 2026v0.0.6 - Optimisations, QoL Changes1831432155580316
726 April 2026v0.0.5 - Castle & Inventory changes1830797770239717
822 April 2026v0.0.4 Update1830797770229792
921 April 2026v0.0.3 - Wand edit screen change1830163047268477
1020 April 2026v0.0.2 - Bug fixes, general improvements, texture overhaul1830163047265375
1111 April 2026v0.0.1 Release Notes1829528821312015

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