- v0.3.2 — HéliSMUR Comes to Centre 18 - 21 August 2026
Patch Notes — v0.3.2 FEATURED — Air Bases and HéliSMURDiscover a brand-new building type: the HéliSMUR air base. Purchase a HéliSMUR aircraft, recruit its crew of one doctor, one nurse, and one paramedic, then assign them to your base. Upgrade the base itself, its hangar, and its staff capacity. Manage the fleet, medical crew, and upgrades from a fully illustrated detail screen. HéliSMUR aircraft fly directly to incidents without relying on the road network, then return to their base. They can replace a VSAV or resuscitation ambulance on certain medical missions and transport a casualty to the hospital themselves. Their onboard medical team can remove the need to dispatch an additional light medical vehicle. Air bases and HéliSMUR aircraft are integrated into the Buildings, Vehicles, Personnel, Recruitment, Shop, and Operations apps. FEATURED — A New Call CenterThe main building and its…
- In Development: A First Look at Update 0.3.2 - 14 August 2026
In Development: A First Look at Update 0.3.2 I am currently working on the next Centre 18 update: version 0.3.2. This update is still in development, but I wanted to give you an early look at some of the main features currently planned. 🚁 HéliSMUR and Air Bases Version 0.3.2 will introduce a new type of building: air bases. You will be able to assign HéliSMUR helicopters and their medical crews to these bases. These new units will be able to respond directly to certain incidents without relying on the road network, while also taking part in hospital transports. 🏢 A Redesigned Call Centre The call centre will receive a complete overhaul. The building, its rooms, furniture, lighting and overall atmosphere are being improved to create a more believable and lively environment. 🔥 New Incidents Eight new missions are planned, including more complex fires, vehicle fires, domestic explosions…
- v0.3.1 - A New Command Experience - 10 August 2026
Patch Notes — v0.3.1 v0.3.1 — Command Experience Overhaul and Performance Optimization NEW MISSIONS — 14 new incidentsWildfires and major risks: wildfire smoke on the motorway, a large agricultural fire threatening barns, a camping fire during peak season, a wildfire with trapped hikers, and a scrubland fire near an industrial site. Rescue and special interventions: severe allergic reaction after an insect sting, a tree fallen onto an occupied car, a hornet nest at a school, animal rescue from a roof or well, and a mass food poisoning incident. Road traffic accidents: tractor accident, electric bicycle collision with a car, accident involving an electric vehicle, and a roundabout accident with a fuel leak. Every new mission includes its own emergency call, qualification questions, and contextual answers. These missions are fully available in French, English, German, and Spanish. NEW — E…
- v0.3.0 - The New Operations App - 18 July 2026
Patch Notes - v0.3.0 v0.3.0 - Operations replaces Map and Call Center NEW - The Operations App (major addition)Map and Call Center no longer exist as separate apps: they merge into one, entirely redesigned application. A single application now brings together calls, missions, vehicles, and the map, instead of switching between two separate apps. Fully customizable panel grid: move and resize each panel (Calls / Missions / Vehicles / Map) to set up your workstation exactly the way you want. The map is now integrated directly into the app, with stations, hospitals, vehicles, and real-time mission routes. REWORK - New Cards for Calls and MissionsCalls and missions are now shown as cards colored by severity, so you can spot what needs your attention first at a glance. Each card shows the essentials right away: type, severity, address, and status. REWORK - New Intervention SheetQualifying a…
- v0.2.3 - Mission and Reinforcement Reliability - 5 July 2026
Patch Notes - v0.2.3 v0.2.3 - Mission and reinforcement reliability FIX - Mode Selection Screen Unusable on Ultrawide The sandbox / career selection screen was unusable on ultrawide monitors (oversized interface, unreachable buttons). This is now fixed on all wide screens. FIX - Options Menu Inconsistent Between Pause and Main Menu The Options menu opened from pause (Escape in-game) didn't have the same style as the main menu one. Both now display identically. OPTIMIZATION - Reduced NPC Memory Allocations NPC movement was needlessly expensive on performance. This optimization reduces micro-stutters in scenes with several active NPCs. FIX - Transport Mission Could Get Stuck Forever If no hospital was available when an ambulance requested transport, the mission could get stuck indefinitely. A backup hospital is now offered automatically so the mission can always be completed. IMPROVEMENT…
- v0.2.2 - Escalation and the Banking Market Change Everything - 12 June 2026
Patch Notes - v0.2.2 v0.2.2 - Escalation, banking market, game day system, and call center NEW - Banking Market (major feature)The loan system has been completely reworked with a real dynamic market. Borrowing is now a strategic decision. 5 playable banks with distinct profiles: stable, variable, or aggressive rates depending on the institution. Rates change every day — you need to watch the market and pick the right time to borrow. Redesigned interface: each bank shows its logo, name, and rates for all three available durations. Loans available for 3, 7, or 15 days with flat fees set at signing — no surprises. Maximum 3 active loans and 200,000€ outstanding debt at any time. Free partial repayment at any time (no penalty) or full early repayment (+1%). NEW - Escalation System (major feature)The deepest change to missions in this update. A shift never plays out the way you expect. Any i…
- v0.2.1 - Hospital Overhaul, Station/Hospital separation, economy rebalance - 3 June 2026
Patch Notes — v0.2.1 v0.2.1 — Hospital System Overhaul, full Station/Hospital separation, major medical update, and broad mission/economy rebalance Headline — Hospital System OverhaulVersion 0.2.1 is a major structural step for the game. Hospitals are no longer a secondary layer: they now act as a full gameplay structure with their own flow, ownership logic and fleet identity. The goal of this overhaul is clear: make medical gameplay cleaner, more believable, and much more rewarding to manage. The new hospital system (buy + place) replaces the previous auto-generated behavior. Building placement is now cleanly decoupled from automatic side-content generation. The opening tutorial now explicitly guides station placement, then hospital purchase/placement. Important: your first hospital is free so you can start the medical flow immediately. Legacy save compatibility: unowned legacy hospita…
- Patch Notes — v0.2.0 - 16 May 2026
This release marks a major turning point for the game and its vision. With 0.2.0, Centre 18 scales up: the project has been fully revisited, rebuilt, and adapted to Unity. It is no longer a simple interface-based game. It is now a complete experience inside an animated 3D call center scene, with characters, movement, life, and a continuous visual presence. In practical terms, this update represents a full overhaul: game architecture, interfaces, ergonomics, tutorial, progression, and immersion have all been reworked to lay the foundations for the next generation of Centre 18. The objective is clear: deliver a game that feels more alive, more readable, more credible, and above all, more enjoyable over long play sessions. Important save data noticeUnfortunately, previous save files could not be preserved for this update. The full migration of the game to Unity required a deep overhaul of…
- Centre 18 is being fully rebuilt in Unity: beta coming soon - 7 May 2026
Major Development Update Hello everyone, Centre 18 is currently being fully rebuilt in Unity. This complete rebuild is designed to deliver a more immersive, consistent, and ambitious experience. What is changing You will now enter a fully interactive call center: move around the environment reach your office desk access your management computer run operations in a much more dynamic setting We are moving from a mostly “management screen” structure to a true command experience. Planned improvements and new featuresricher and more strategic management systems firefighter promotion system with rank progression more realistic missions operator dialogues reworked to better match each incoming call a deeper and more believable call evolution system many additions, balancing passes, and overall optimizations Beta coming soon A beta version will be available soon for players who already own the…
- Patch Notes — v0.1.5 - 3 May 2026
Patch Notes — v0.1.5 Operational improvements Hospital transport is no longer systematic: the decision now depends on the type of incident and the victim's condition. A VSAV responding to a simple fall may return to base without transport if the assessment doesn't require it, while a cardiac arrest or chest pain will almost always trigger a transport. Non-medical vehicles (FPT, EPA...) are now released as soon as they have completed their role, even if the VSAV is still handling a hospital transport. The FPT returns available to the station without waiting for the VSAV. The VLCG (group commander) now leaves the scene earlier than the firefighting engines: it departs once command has been handed over, independently of the other vehicles' return. Fire reinforcement vehicles (FPT, EPA...) now work in coordination with the initial engine. When the reinforcement arrives on scene, it synchron…
- Patch Notes — v0.1.4 - 1 May 2026
Patch Notes — v0.1.4Steam Achievements Improved tutorialThe career tutorial has been fully redesigned to be clearer and more intuitive. Desktop icons are now locked during the tutorial: only the icon for the current step is accessible, the others are greyed out. The target icon glows amber to clearly show where to go. Tutorial texts have been rewritten with numbered instructions (e.g. 1. Check... 2. Select... 3. Click...) so each step is unambiguous. Animated golden arrows appear to point exactly at the button or element to click at each sub-step. In the Training page: an arrow points to the "Unassigned vehicle" checkbox, then the "Crew commander 1 team" training is highlighted, then an arrow points to the "Assign training" button. A new tutorial step has been added: the Academy (step 8). The Progression tab is shown first to introduce the XP and rank system. A golden arrow then guides…
- Patch Notes — v0.1.3 - 29 April 2026
Patch Notes — v0.1.3 Radio command console UI, Dispatch Center, ambient music New features and improvements Full redesign of the main menu in a radio command-console style. Full redesign of the Options page in the same style. Added looping ambient music on the main menu. New "Menu music" volume slider in Options > Sound. Menu music now pauses automatically when the window is minimized. Dispatch Center: added a reminder ringtone when calls are waiting. Dispatch Center: added an ON/OFF button to enable or mute the ringtone (red button = OFF). Dispatch Center: call card color strip now changes by status (red = waiting, orange = handled). Bottom-right toast notification when calls are waiting and you are not on the Dispatch Center page. Mission archive: added a full revenue breakdown (priority base, dispatched vehicle engagement, victim/hospital/reinforcement bonuses, refused reinforcement…
- Patch Notes — v0.1.2 - 27 April 2026
Patch Notes — v0.1.2Enhanced coordination, expanded fleet, diversified incidents New CCR vehicle, 28 new mission variants including rural isolated house fire, enriched dynamic evolutions, smarter auto-recommendation and Shop catalog translated in DE and ES. New features and improvements Mission tab redesignVisual overhaul of active mission cards. Added a summary of dispatched units directly on the mission card (e.g. 2x VSAV, 1x FPT). Added a strong visual alert when a reinforcement is pending. Redesigned reinforcement panel (cleaner cards: distance, crew, selection state). Redesigned the Vehicles & Status section with clearer progression. Operational radioFull radio redesign for cleaner readout during supervision. Global radio integrated into a tab system (Mission Radio / Global Radio) to reduce screen clutter. Mission debriefAdded a debrief panel at the bottom of the selected mission (…
- Patch Notes 0.1.1 - Gameplay & Interface Update - 26 April 2026
Patch Notes 0.1.1 - Gameplay & Interface Update This update delivers major improvements to operational management, gameplay comfort, and overall readability. 🔧 Fuel & Maintenance SystemEach vehicle now has both a fuel level and a maintenance level.These levels are automatically consumed after interventions (based on distance traveled).A colored bar and percentage are shown on vehicle cards.You can manually refuel or service a vehicle from the Vehicles page (variable cost based on condition).Vehicle levels are saved between sessions.Fix applied: wear is now properly handled across all mission completion paths. 🔩 MechanicNew recruitable role: Mechanic.A mechanic assigned to a station can automatically refuel and service vehicles below configured thresholds.Automatic fuel/maintenance thresholds can be adjusted with sliders on the Stations page.Mechanics appear in their own group on the R…
- Centre 18 – Official Launch of Version 0.1 - 3 April 2026
Centre 18 – Official Launch Note (Version 0.1)Welcome to Centre 18. This version 0.1 marks the first official announcement and the full presentation of the game ahead of its release.In Centre 18, you take command of a fire and rescue service. Your role covers the entire operational chain: structuring your stations, managing your teams, developing your fleet, training your personnel, handling emergency calls, and coordinating interventions in real time.Game OverviewCentre 18 is a management, simulation, and operational coordination game inspired by the real functioning of emergency response centers.You operate within an environment composed of several interconnected internal applications:Map: unit placement and field monitoringCall Center: incident qualification and dispatchPersonnel: HR management and assignmentsVehicles: crew composition and operational availabilityStations: capacity m…