Lunaris news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score92% positive
- Total reviews12
- Release dateApr 13, 2026
- DeveloperLuno
- PublisherLunaGamesStudio
Company pages: Developer: LunoPublisher: LunaGamesStudio
Lunaris Steam news
Lunaris news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Stream!! - 14 August 2026
Stream!!
- Lunaris V1.9 - 14 August 2026
- Bug Fix - Upgrade Graphic - More things
- Stream Number 2 - 12 August 2026
Stream Number 2
- Lunaris - 12 August 2026
Lunaris Stream!!!
- Lunaris — Changelog - 7 June 2026
Co-op & Multiplayer Steam co-op runs — play with a friend in the same lobby Shop sync — all players must finish the wave and press Continue before the next wave starts Boss wave sync — shared boss arena, synchronized wave start via Mirror/Steam P2P Co-op death flow — downed state instead of instant game over; revive at shop when an ally reaches intermission Loadout & combat sync — stats, weapons, abilities, and boss combat relayed over the network Leaderboard & Run Stats Detailed run cards — click a leaderboard row to open full run statistics Damage breakdown — dealt/taken damage by source with icons and progress bars Steam avatars & nicknames on stat cards Co-op runs excluded from leaderboard — only ultra-coins (meta progression) are saved from co-op Optimizations & Fixes Boss transition fixes (arena teleport, shop state, network session) Leaderboard stat card layout — alignment, fonts…
- Bug Fix - 3 June 2026
- Bug Fix - add new information in leaderboard
- Easy Mode, Onboarding & Combat Polish Update - 3 June 2026
New: Run Difficulty After Play, you now choose Easy or Normal before starting a run. Easy: enemies have 75% HP and 75% damage. On the final wave there is no overtime — when the timer ends, the run completes and you warp out. Normal: full enemy stats and overtime on the final wave for higher scores. Complete a run on Easy to unlock Normal as the main challenge mode. Easy is marked as Recommended for new players until you’ve cleared it once. New: Quick Start Guide Before your first runs, a 3-step intro explains the loop: fight waves → shop between waves → chase records & meta progression. Guide cards: DESTROY, LEVEL UP, SET A RECORD. Can be turned off in game hint settings if you already know the basics. Main Menu New difficulty screen with dedicated Easy / Normal icons. UI click sounds added to the new start flow. Improved layout for difficulty cards: clearer stats, spacing, and readabil…
- Performance, wave events, Balance & Leaderboard Fix - 30 May 2026
Performance & stability Fixed occasional mid-wave micro-stutters caused by currency pickups growing the object pool during combat; coins are now pre-warmed at startup and before each wave. Smoother hyper-travel between waves (TrailRenderer instead of spawning fade-line VFX each transition). Combat HUD no longer repeatedly scans the whole scene for the player’s Health component. Wave lag diagnostics are limited to Editor / Development builds only (no debug spam in Release). New: Meteor Shower wave event Meteor shower event with dedicated meteor prefab, trails, and editor setup tools. Meteors deal less damage to the player; shatter shards can damage enemies. Event tuning via Event_MeteorShower (damage, player damage multiplier, shard damage). Combat & weapons Railbreaker: aims at the nearest enemy again (was prioritizing dense clusters); slight balance tune (lower damage, slightly slower…
- Soft Update - 29 May 2026
- Update background in soft side - Update font - BugFix
- Lunaris V1.9 - BigUpdate - 14 May 2026
- New Boss - New Enemy - New Progress - More Maps - New Effects - New Passive Gun - New UI Design - New Quests/Cristales - New Items - Add Skins - Skin Roulette - Rebalance - Optimization
- Lunaris — Update v1.85 - 2 May 2026
Thank you for playing. Summary of changes since v1.8: Void Anchor (boss) • Phase attacks using Reaper-style volleys, per-phase cooldowns, and projectile trails. • Phase behaviour: brief invulnerability, phase dash, telegraphs and black-hole layer tuning. • Black holes are pull-only (no damage-over-time); pull strength tuned from centre to edges. • Hazard wells account for visual size and escalate across phases. • Arena boundaries revised (with a partial revert for certain out-of-arena cases). Global & combat • Impact pulse when bosses change phase. • Boss scale now scales with wave progression. • Contact / pulse damage tweaks; better diagnostics for odd hit detection edge cases. Player • Player Singularity-style ability: boss-matching visuals with a grow-in; frost aura no longer pulses. • Coin pick-up magnet triggers right before the real transition between waves. Spawning & presentatio…
- Lunaris V1.7 — Major Update: Optimization, Settings, Balance & UX - 30 April 2026
Performance and Stability Shipped a major optimization pass to reduce combat/UI stutter. Reduced heavy runtime operations (fewer expensive object lookups and repeated recalculations). Expanded object pooling, including CurrencyPickup coins, to reduce Instantiate/Destroy spikes.Fixed issues that caused some effects/UI behaviors to appear choppy. Added extra runtime safeguards for better long-run stability. Coins and Magnet Fixed a bug where the Legendary magnet crystal reward could behave inconsistently. Improved reliability of global coin attraction after receiving the reward. Fixed a regression where coin visuals could become too large after pooling changes. Optimized coin update logic to reduce load during heavy drop scenarios. HUD / Active Ability UI Fixed choppy active-ability card animation (visual polish now updates smoothly every frame). Kept performance improvements by separatin…
- Lunaris V1.6 Update: Combat Fixes, Leaderboard Reliability, and New Content - 29 April 2026
This update delivers a large gameplay and systems pass focused on combat reliability, progression depth, UI clarity, and leaderboard stability. Combat & Gameplay Fixes Fixed player contact damage targeting so ramming/contact damage correctly affects all enemy categories: regular enemies, elites, and bosses. Improved dash visuals: invulnerability blink now applies consistently across the full player ship visual setup. Expanded ship visual scaling behavior from modifiers to better cover full ship visuals and synced engine/thruster/exhaust effects. Leaderboard Improvements (Steam) Improved Steam leaderboard fetch reliability and reduced cases where top rows appeared empty. Reworked leaderboard request flow to avoid conflicting parallel requests. Updated player rank retrieval logic to reliably identify the local player entry. Kept leaderboard UI behavior stable in both main menu and pause c…
- Hot Fix - 23 April 2026
Сorrection of several errors
- Lunaris V1.5 — Major Content & Balance Update - 22 April 2026
The Lunaris V1.5 update is here. This release brings major new systems, expanded progression, fresh weapons and abilities, UI improvements, balance changes, and a broad optimization pass. What’s New Main Menu A full front-end main menu flow has been implemented for starting runs and navigating the game. Meta Progression A persistent upgrade tree between runs has been added through MainMenuMetaTreeHost2D and related meta tree content. Weekly Leaderboard You can now compete for placement on the weekly leaderboard directly from the pause menu and main menu leaderboard UI. New Passive Weapons Several new passive weapons have been added: Nanobot Medic — a support drone Orbital Disk — a rotating saw-style weapon Return Probe — a boomerang-style returning weapon Related shop entries and localization support have also been added. New Active Ability: Coin Magnet A new active ability, Coin Magnet…
- Lunaris v1.3 - Major Improvements and Fixes - 15 April 2026
Combat and Core Gameplay Fixed Railbreaker passive weapon activation flow: module stays on player prefab (like other modules) now activates only after purchase, not at run start Fixed dash/teleport edge-case kills: removed remaining hidden damage paths during overdrive movement dash keeps visual/sfx feedback but no longer kills enemies by contact Improved Frost Orbit visuals: stronger glow and better readability effect no longer tints the player ship Rebalanced wave-end economy: reduced completion coin gain (~40%) to smooth progression and avoid early snowballing Shop System, Offers, Rarity, Pricing Reworked shop card visual behavior: consistent rarity-driven frame behavior forced fully opaque internal Image/Button states to remove color bleed-through cleaner outline contrast for non-common rarities TopAccent logic fixed: enabled only for Common disabled for all rarities above common Bu…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 14 August 2026 | Lunaris V1.9 | 1840944183779622 |
| 2 | 7 June 2026 | Lunaris — Changelog | 1834602721195609 |
| 3 | 3 June 2026 | Bug Fix | 1834602721185403 |
| 4 | 3 June 2026 | Easy Mode, Onboarding & Combat Polish Update | 1834602721184409 |
| 5 | 30 May 2026 | Performance, wave events, Balance & Leaderboard Fix | 1833968530894387 |
| 6 | 29 May 2026 | Soft Update | 1833968530890651 |
| 7 | 14 May 2026 | Lunaris V1.9 - BigUpdate | 1832700592790298 |
| 8 | 2 May 2026 | Lunaris — Update v1.85 | 1831432155572949 |
| 9 | 30 April 2026 | Lunaris V1.7 — Major Update: Optimization, Settings, Balance & UX | 1831432155568749 |
| 10 | 29 April 2026 | Lunaris V1.6 Update: Combat Fixes, Leaderboard Reliability, and New Content | 1831432155564910 |
| 11 | 23 April 2026 | Hot Fix | 1830797770233354 |
| 12 | 22 April 2026 | Lunaris V1.5 — Major Content & Balance Update | 1830797770231617 |
| 13 | 15 April 2026 | Lunaris v1.3 - Major Improvements and Fixes | 1830163047256005 |
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